its fine i just feel there needs to be a slightly more stamina increase from striking the guard, you could get someone raining some much attacks on your block without losing that much stamina since they sit right infront of your face.
Why can people play like terminators
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Re: Why can people play like terminators
its fine i just feel there needs to be a slightly more stamina increase from striking the guard, you could get someone raining some much attacks on your block without losing that much stamina since they sit right infront of your face.Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_Soldier -
Re: Why can people play like terminators
6 mos ago, I argued ALOT with the other gamechangers about this. They were claiming that people on OS wanted pressure nerfed without having to do anything to avoid it. Back then you and I (and Martial and others) claimed that there werent enough options to do anything to avoid it.
Now there is. They've added a bunch of them (a few that were mentioned by RM). If you use them, you can mitigate pressure.
I'm starting to feel like maybe they were right. Maybe people just want to be able to fight outside without having to actually do things to keep the distance. The game has to find a balance between pressure fighting being the best meta and running being the best meta. I think they've done a decent job of finding that middle ground.Comment
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Re: Why can people play like terminators
6 mos ago, I argued ALOT with the other gamechangers about this. They were claiming that people on OS wanted pressure nerfed without having to do anything to avoid it. Back then you and I (and Martial and others) claimed that there werent enough options to do anything to avoid it.
Now there is. They've added a bunch of them (a few that were mentioned by RM). If you use them, you can mitigate pressure.
I'm starting to feel like maybe they were right. Maybe people just want to be able to fight outside without having to actually do things to keep the distance. The game has to find a balance between pressure fighting being the best meta and running being the best meta. I think they've done a decent job of finding that middle ground.Comment
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Re: Why can people play like terminators
I do want to add though that I think the skill gap is too big. The time and effort required to learn how to defend against super aggressive players is so much more than doing well by playing aggressively that I can understand it gets frustrating quick. I can barely get out of Div4 myself without being smacked back down in short order.Comment
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Re: Why can people play like terminators
If you look at top players, there are in fact many tools to deter agressive fighters (slip straights, lunges, front kicks to the body etc.). The problem is that those tools are much harder to use effectively and require much more patience and time to learn than just barreling forward. This is the reason why fighting aggressively is suicide at high levels because all the top players can use those tools effectively.
In the lower levels, you have to always play the long game for outside fighting to be effective, which means the fight goes on longer, which means there is more risk of getting clipped by a hook-upper and dying.Comment
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Re: Why can people play like terminators
Combine this with how timing dependent head-movement is, and even a small amount of online lag makes it extremely frustrating. I played a Conor the other day, guy was literally throwing jab jab straight, and because he's a tiny bit laggy and conor has huge accuracy, I had a hell of a time slipping his straights. Guy fully sucked and he caught me waaaay too much. I mean I won but this guy should have been easy to avoid and it was still a struggle.Comment
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Re: Why can people play like terminators
The real reason is that there is no way of simulating pain.
A jab to the face is not going to knock you out. In terms of the game it is not a big hit to head health nor should it be. BUT IT HURTS. Not to mention getting your nose bashed in which won't takeaway head damage impacts overall functioning via pain.
Its actually a problem in other areas. Think about in top mount. Those small elbows that get thrown. they do no damage and have almost NO impact in the game. IRL...those would be so painful that most people would give their back. But how do you simulate that in the game.
Pain is just tough to sim.
The closest thing I can think to do would be for bleeding to diminish stamina ever so slightly.Comment
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Re: Why can people play like terminators
One of the devs told me a while back that blocking is the defensive tool that most people use in this game and its likely because its the easiest defensive tool to use. Its the tool I use the most and while I'm not great at the game, I'm not a newbie either.
So if people are using block as their most frequent tool and I think we all agree that we dont want people to just camp behind block, what are your ideas for decreasing the connect % in each fight?Comment
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Re: Why can people play like terminators
The real reason is that there is no way of simulating pain.
A jab to the face is not going to knock you out. In terms of the game it is not a big hit to head health nor should it be. BUT IT HURTS. Not to mention getting your nose bashed in which won't takeaway head damage impacts overall functioning via pain.
Its actually a problem in other areas. Think about in top mount. Those small elbows that get thrown. they do no damage and have almost NO impact in the game. IRL...those would be so painful that most people would give their back. But how do you simulate that in the game.
Pain is just tough to sim.
The closest thing I can think to do would be for bleeding to diminish stamina ever so slightly.
It would have to be a pretty detailed system for it to work, each punch would have to have a percantage chance of cutting + cutting a vulnerable are, ie getting cut above the eyes.
Id maybe have 5 effects:
• Slow cut, non vulnerable area = no change
• Heavy cut, nom vulnerable area = - 3 blocking, x 1.25 stamina drain until end of round
• Slow cut, vulnerbale area = -2 blocking , -2 headmovement, - 2 accuracy, 1.25x stamina drain till end of round
• Heavy cut, vulnerbale area = -4 blocking, headmovement, - 4 accuracy , 1.3x stamina drain till end of round
• Reopened Heavy cut, 25 percent chance of doctor stoppage.
• Head Health below 50 percent plus heavy cut = doctor stoppage.Comment
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Re: Why can people play like terminators
Thats an interesting take. How often do you think the average person who plays this game actually regularly uses head movement or movement as a frequent defensive tool? Because in real life, head movement and movement is the primary reason that fighters arent accurate.
One of the devs told me a while back that blocking is the defensive tool that most people use in this game and its likely because its the easiest defensive tool to use. Its the tool I use the most and while I'm not great at the game, I'm not a newbie either.
So if people are using block as their most frequent tool and I think we all agree that we dont want people to just camp behind block, what are your ideas for decreasing the connect % in each fight?Youtube: https://www.youtube.com/user/im2good4u1
PSN: Headshot_SoldierComment
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Re: Why can people play like terminators
Adding a bleeding effect could work actually. Having it as an effect during a round could be cool. Id suggest it as only an option for offline, along with doctor stoppages and bone breaks.
It would have to be a pretty detailed system for it to work, each punch would have to have a percantage chance of cutting + cutting a vulnerable are, ie getting cut above the eyes.
Id maybe have 5 effects:
• Slow cut, non vulnerable area = no change
• Heavy cut, nom vulnerable area = - 3 blocking, x 1.25 stamina drain until end of round
• Slow cut, vulnerbale area = -2 blocking , -2 headmovement, - 2 accuracy, 1.25x stamina drain till end of round
• Heavy cut, vulnerbale area = -4 blocking, headmovement, - 4 accuracy , 1.3x stamina drain till end of round
• Reopened Heavy cut, 25 percent chance of doctor stoppage.
• Head Health below 50 percent plus heavy cut = doctor stoppage.
Maybe, a jab as a hit stun that truly interrupts forward motion. This would increase the need for head movement.
However, the problem with head movement is that it is over punished for guessing wrong.
The other issue is that there is no parry. People for some reason seem to hate the parry, but it is a real defensive tool that is used in real life. People probably use it more that block. In game it should have a similar effect as head movement in terms of countering ability.
Also parries should not have such a defined if then system. The parry result should be dependent upon timing and range. For example .... you can parry an hook. If the hook is thrown out of range. However in close parrying a hook is a bad idea.Last edited by Mydog8; 01-09-2019, 08:37 PM.Comment
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Re: Why can people play like terminators
A higher accuracy stat makes it easier for the striker to land a strike when his opponent is moving.Comment
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