Circling Out --- Sprint Option For UFC 4

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  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #421
    Re: Circling Out --- Sprint Option For UFC 4

    Thanks!!!

    Okay, that is crazy if that can be replicated consistently. If so then I definitely see where you’re coming from.

    Now you make me wanna try ranked again. I really wanna face someone that uses it.

    Comment

    • 1212headkick
      Banned
      • Mar 2018
      • 1823

      #422
      Re: Circling Out --- Sprint Option For UFC 4

      Originally posted by ZombieRommel
      I captured more, but these are 2 clips of the Darth Vader forcefield bug. Notice Conor's left fist (his whole body actually) in the first clip gets BLOWN backward and his right foot slides backwards like he's moonwalking. In the second clip, notice JJ's lead foot slide backward. I think the second clip is actually easier to see at full speed because the distance created happens in the blink of an eye. Notice these guys aren't using lunges at all. They are covering up and walking backward a little and to the side.

      <iframe src='https://gfycat.com/ifr/VerifiableWelcomeHarrierhawk' frameborder='0' scrolling='no' allowfullscreen width='640' height='404'></iframe>


      This is definitely some kind of physics screw-up, but I also think the bad camera tracking is to blame. It can't keep up with the actual game.
      To me that’s not enough of a reason to not add lateral sprinting when a hook will put a stop to that if they circle predictably. That’s a small bug that can be fixed and that’s entirely on the game not the player and who’s to say they’re doing it consciously?

      Comment

      • Haz____
        Omaewa mou shindeiru
        • Apr 2016
        • 4023

        #423
        Re: Circling Out --- Sprint Option For UFC 4

        The sliding strikes glitch effects both offensive and defensive fighting. Theres the examples you posted, but it has also been thoroughly documented that there is an issue with magnetic strikes sliding you into range, and making strikes that should have missed, magnetically connect.
        Last edited by Haz____; 05-14-2019, 06:18 PM.
        PSN: Lord__Hazanko

        Just an average player, with a passion for Martial Arts & Combat Sports

        Comment

        • tomitomitomi
          Pro
          • Mar 2018
          • 987

          #424
          Re: Circling Out --- Sprint Option For UFC 4

          Originally posted by ZombieRommel
          Mind you, most successful competitive video games ARE already balanced around top players. Starcraft was. League of Legends is. Dota 2 is. CS GO is. Rainbow Six Siege is. Street Fighter is. Overwatch is.
          This is true but there's still minor differences. For instance, League sometimes does changes that were not created with pro play in mind, such as nerfing random champions who see no play in pro play. Something like DOTA has historically only cared about pro play to a point where I think Omniknight had a 65% win rate on ranked which is absurd yet he was hardly used in pro play. Those games can afford to cater towards pro play because the base gameplay is compelling enough to keep the masses around. Street Fighter and Starcraft are not as popular for many reasons but one big one is that they require so much from the player to learn the basic fundamentals which is why different games in the same genre have tried to easy the barrier of entry so that the average player finds it enjoyable. This of course risks alienating the more competitive player base.

          TLDR games should be balanced with pro play in mind as long as it doesn't alienate the rest of the player base. For instance, last year pressure was still underpowered according to the big comp bois but it was hurting the rest of the playerbase. Right now, pressure is okay at lower levels IMO.

          On a side note, when I was campaigning for pressure nerfs (alongside philly etc) we were constantly told to upload videos so that the high level bois could pick them apart. I'm quite disappointed to see how the anti-pressure squad wants to do the same thing now. Y'all already know that you're gonna point out how at 4:47 of round 2 he could have done this and use it to diminish their experience.
          ¯\_(ツ)_/¯

          Comment

          • Lauriedr1ver
            Pro
            • Nov 2017
            • 545

            #425
            Re: Circling Out --- Sprint Option For UFC 4

            Originally posted by ZombieRommel
            I captured more, but these are 2 clips of the Darth Vader forcefield bug. Notice Conor's left fist (his whole body actually) in the first clip gets BLOWN backward and his right foot slides backwards like he's moonwalking. In the second clip, notice JJ's lead foot slide backward. I think the second clip is actually easier to see at full speed because the distance created happens in the blink of an eye. Notice these guys aren't using lunges at all. They are covering up and walking backward a little and to the side.

            <iframe src='https://gfycat.com/ifr/VerifiableWelcomeHarrierhawk' frameborder='0' scrolling='no' allowfullscreen width='640' height='404'></iframe>


            This is definitely some kind of physics screw-up, but I also think the bad camera tracking is to blame. It can't keep up with the actual game.
            This affects both pressure and defensive, massive thread about magnetic striking ages ago. From what i remember its to do with timing of the lung not being exact. So we can agree this is an issue but not on what the issue affects. Thanks for this but though.

            Comment

            • TheRizzzle
              MVP
              • Apr 2016
              • 1443

              #426
              Re: Circling Out --- Sprint Option For UFC 4

              Originally posted by ZombieRommel
              Well we disagree. I don't require "total passivity" to be a feature of running. It's entirely possible for a fighter to run for most of the fight and still stop and plant to leverage vulnerability multipliers and the like. If the gameplan has realistic vulnerabilities, THEN, it is outside fighting. But as long as the other guy can create space and avoid danger AT WILL (meaning the aggressor can't do anything intelligent to stop the gameplan), it is running because it is abusing a flawed gameplay system.

              IRL, Machida and Thompson cannot create space at-will and force their opponents to chase in straight lines and ONLY kick to hope to reach them. They cannot generate forcefields that blow their opponents backward 3 feet. They cannot telepathically know which strikes are coming (haptic feedback). Their gameplan is defensive but vulnerable if its weaknesses are exploited.

              At the top levels of UFC3, running has very, very few weaknesses and all of the above shortcomings and exploits can be leveraged by the player who chooses to go backwards. Therefore, to me it is running. It doesn't deserve the respect of being called "outside fighting" because players are abusing several bugs and flaws in the game design to do what they are doing.

              If we decide to have a footrace, and you decide to ride in a Go-Kart and you beat me, I'm not giving you the credit of telling you that you beat me in a foot race.

              Just like I'm not giving these guys the credit of calling what they're doing "outside fighting." They have unfair / unrealistic advantages helping them to pull off the gameplan. It doesn't require the level of planning and intelligence actual outside fighting requires. Therefore it is not "outside fighting," even if the player is not totally passive.
              I feel like philosophically choosing to not get hit should be hard than an aggressor being able to hit someone.

              Much easier to avoid a fight than engage in one.

              You see this all the time IRL. You'll see a fighter who is clearly losing a fight have the ability to not get knocked out simply because it's easier to avoid getting KO'ed than it is to create one.

              So in some ways I get what you're saying in that there could be more tools given to offensive styles but I don't agree that it needs to be entirely fair in equal amount of tools for both offense and defense if you're attempting to recreate real life.

              Unless you're building a video game. And that is the debate. Realism vs. SIM.

              Sent from my SM-N920V using Tapatalk

              Comment

              • bmlimo
                MVP
                • Apr 2016
                • 1123

                #427
                Re: Circling Out --- Sprint Option For UFC 4

                A glitch can’t be put as a gameplay aspect, it’s a glitch, shouldn’t be there

                Comment

                • Phillyboi207
                  Banned
                  • Apr 2012
                  • 3159

                  #428
                  Re: Circling Out --- Sprint Option For UFC 4

                  Originally posted by bmlimo
                  A glitch can’t be put as a gameplay aspect, it’s a glitch, shouldn’t be there
                  Well if the glitch is easily replicated throughout a fight it should be since it’s a part of UFC3

                  UFC4 will likely have it removed

                  Comment

                  • tomitomitomi
                    Pro
                    • Mar 2018
                    • 987

                    #429
                    Re: Circling Out --- Sprint Option For UFC 4

                    Originally posted by bmlimo
                    A glitch can’t be put as a gameplay aspect, it’s a glitch, shouldn’t be there
                    There are numerous instances where glitches became features. Combos were initially a bug in Street Fighter that the devs decided to keep. Original Dota and Starcraft are full of glitches that became integral to the game e.g. creep denying in Dota.

                    In League of Legends one hero called Alistair had a glitch which enabled him to combo two of his abilities (Headbutt+Pulverize) and when the devs fixed it, people got mad about it because it made the hero more fun.
                    ¯\_(ツ)_/¯

                    Comment

                    • 1212headkick
                      Banned
                      • Mar 2018
                      • 1823

                      #430
                      Re: Circling Out --- Sprint Option For UFC 4

                      Originally posted by tomitomitomi
                      This is true but there's still minor differences. For instance, League sometimes does changes that were not created with pro play in mind, such as nerfing random champions who see no play in pro play. Something like DOTA has historically only cared about pro play to a point where I think Omniknight had a 65% win rate on ranked which is absurd yet he was hardly used in pro play. Those games can afford to cater towards pro play because the base gameplay is compelling enough to keep the masses around. Street Fighter and Starcraft are not as popular for many reasons but one big one is that they require so much from the player to learn the basic fundamentals which is why different games in the same genre have tried to easy the barrier of entry so that the average player finds it enjoyable. This of course risks alienating the more competitive player base.

                      TLDR games should be balanced with pro play in mind as long as it doesn't alienate the rest of the player base. For instance, last year pressure was still underpowered according to the big comp bois but it was hurting the rest of the playerbase. Right now, pressure is okay at lower levels IMO.

                      On a side note, when I was campaigning for pressure nerfs (alongside philly etc) we were constantly told to upload videos so that the high level bois could pick them apart. I'm quite disappointed to see how the anti-pressure squad wants to do the same thing now. Y'all already know that you're gonna point out how at 4:47 of round 2 he could have done this and use it to diminish their experience.
                      Thats entirely not fair. As they scream we needd examples all the time. His best reason for no more tools was a sorry glitch? It sounds like he rages when people fight smart and call it running. Im a pressure fighter and I have 0 issues cutting off the cage and im top 100. Out of the long bs filled paragraphs all he had was a glitch? Really? That is worrysome. Because he will get the meta swayed based on emotion and not facts. Its basically punch flickers crying all over again. If your own game changers do a vid and they note most people struggle - theres an inherent problem. Same game changer liked my original ideaa "Ahhh the gustaffson". he originally supported it. The pressure fighter he faced was trash. He didnt work the jab well. He was easy to time. You guys are a mess. Theres definitely confirmation bias at play here

                      Comment

                      • 1212headkick
                        Banned
                        • Mar 2018
                        • 1823

                        #431
                        Re: Circling Out --- Sprint Option For UFC 4

                        Show us an example or take an L on what your argueing for

                        Comment

                        • WarMMA
                          MVP
                          • Apr 2016
                          • 4612

                          #432
                          Re: Circling Out --- Sprint Option For UFC 4

                          The thing is, he's not trying to sway the meta. That forcefield glitch needs to be removed for sure, but probably won't until UFC 4. But if you take a look at the changes he mentioned a few pages back, they are actually pretty decent changes. It's nothing that would hinder outside fighting. Though he calls it running, he's not really against the outside fighting game.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #433
                            Re: Circling Out --- Sprint Option For UFC 4

                            Originally posted by 1212headkick
                            Thats entirely not fair. As they scream we needd examples all the time. His best reason for no more tools was a sorry glitch? It sounds like he rages when people fight smart and call it running. Im a pressure fighter and I have 0 issues cutting off the cage and im top 100. Out of the long bs filled paragraphs all he had was a glitch? Really? That is worrysome. Because he will get the meta swayed based on emotion and not facts. Its basically punch flickers crying all over again. If your own game changers do a vid and they note most people struggle - theres an inherent problem. Same game changer liked my original ideaa "Ahhh the gustaffson". he originally supported it. The pressure fighter he faced was trash. He didnt work the jab well. He was easy to time. You guys are a mess. Theres definitely confirmation bias at play here
                            Come on man.

                            Like I disagree with him. Its documented here that I do. I also have hours of Slack chats that shows the same thing. With that said, "the glitch" isnt the only thing he's talked about in those posts.

                            I'll tell you what will happen if he posts videos like the ones I've seen. He will say 'here is an example of running". OS will say "that isnt "running", he's just fighting off of his back foot"......the end.

                            Other than issues around the edges, neither side is going to agree on this subject.

                            I've been arguing about it for over a year and those guys havent moved off their position.

                            Comment

                            • 1212headkick
                              Banned
                              • Mar 2018
                              • 1823

                              #434
                              Re: Circling Out --- Sprint Option For UFC 4

                              Originally posted by aholbert32
                              Come on man.

                              Like I disagree with him. Its documented here that I do. I also have hours of Slack chats that shows the same thing. With that said, "the glitch" isnt the only thing he's talked about in those posts.

                              I'll tell you what will happen if he posts videos like the ones I've seen. He will say 'here is an example of running". OS will say "that isnt "running", he's just fighting off of his back foot"......the end.

                              Other than issues around the edges, neither side is going to agree on this subject.

                              I've been arguing about it for over a year and those guys havent moved off their position.
                              You can get the same glitch if someone blocks and you hit them with a lunging jab. Guess what they go all the way back to the cage. So it’s not a tactic being used to run. It’s a problem with the physics engine. They need to show evidence prove their claims. They are subject to scrutiny as much as the comp side. They want an arcade game. Most mma fans don’t. Boom roasted
                              Last edited by 1212headkick; 05-15-2019, 01:14 PM.

                              Comment

                              • 1212headkick
                                Banned
                                • Mar 2018
                                • 1823

                                #435
                                Re: Circling Out --- Sprint Option For UFC 4

                                Why doesn’t ea just do a survey on it? They do them all the time. Ask us why we want for a change

                                Comment

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