Circling Out --- Sprint Option For UFC 4

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  • ryangil23
    Rookie
    • May 2016
    • 418

    #496
    Re: Circling Out --- Sprint Option For UFC 4

    Competitive players play according to what they are given mostly. If the game was geared more towards a sim, they'd adjust and try to find the most effective way to play.

    I don't think the player base will change much in numbers compared to what it already is if UFC 4 goes the sim route.

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #497
      Re: Circling Out --- Sprint Option For UFC 4

      Originally posted by ryangil23
      Competitive players play according to what they are given mostly. If the game was geared more towards a sim, they'd adjust and try to find the most effective way to play.

      I don't think the player base will change much in numbers compared to what it already is if UFC 4 goes the sim route.
      I agree but EA's data doesnt and so EA doesnt and thats all that matters. They arent worried about losing comp players. They are worried about losing casual fans who like fast paced fights (which is similar to how most comp players fight currently).

      Comment

      • RomeroXVII
        MVP
        • May 2018
        • 1663

        #498
        Re: Circling Out --- Sprint Option For UFC 4

        Originally posted by Phillyboi207
        So here’s a video of Romero vs Advaita

        <iframe width="560" height="315" src="https://www.youtube.com/embed/PuKSMs81ATY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        Romero was able to constantly cut the cage instead of being forced to chase. He mirrored Advaita’s circling and was very patient while mixing up his attack patterns.

        Also didnt see the glitch once. Not denying it being a problem but I’d imagine if anyone would know how to use it Advaita would. I dunno if it can be consistently replicated.

        This was a high level fight between 2 possibly top 10 players in this game.
        Much appreciated.

        If you can, I would appreciate if you change that link to the most recent one I uploaded.

        And yes, Advaita has generally been top 10 consistently, and I was #9 last season and #11 in the one before. I haven't played much on my main this season, but on my alts that I was generally just messing around on I broke into the top 20- 30.

        A lot of things were said in that video and this is important for defense and offense: Not getting too overzealous is one thing that Martial noted was VERY important at 11:06.

        People have a need to always want to hit back when they get hit and that's a bad thing. If I can name all the times I've lost this season, generally it would be getting way too overzealous and I can only be annoyed with myself for not remaining disciplined.

        Advaita frustrates a LOT of people because he will literally spend the whole fight circling, and his denials are so top notch trying to outgrapple him is out of the equation. But again, he is disciplined in what he wants to do and how he wants to fight the way he wants.

        But this goes to show: A lot of things that are done in this fight are so basic yet a vast majority of the playerbase can't seem to grasp that, whether it be circling, slip counters, GA for the few seconds that we were on the ground and all of those wonderful things.

        We need a comprehensive tutorial system for UFC 4, like Virtua Fighter, like MK11, like SoulCalibur.

        With that, along with providing more realistic alternatives for offense, defense, counter offense and grappling, I think UFC 4 would sell a LOT more than UFC 3.

        What glitch are you guys talking about?
        Last edited by RomeroXVII; 05-21-2019, 01:53 AM.
        EA Sports UFC GameChanger
        PSN: RomeroXVII
        ESFL UFC 4 PS4 Champion
        E-Sports Summer Series EA UFC Champion (Season 1)
        ESFL UFC 4 Las Vegas 2022 World Champion

        Comment

        • ryangil23
          Rookie
          • May 2016
          • 418

          #499
          Re: Circling Out --- Sprint Option For UFC 4

          Originally posted by aholbert32
          I agree but EA's data doesnt and so EA doesnt and thats all that matters. They arent worried about losing comp players. They are worried about losing casual fans who like fast paced fights (which is similar to how most comp players fight currently).
          How many casuals actually play the game? You're getting around 14000 on PS4 at peak times and even then, those numbers are boosted a bit after the massive sales in the last few months. I always run into the same people online so most of those new players must be playing offline.

          Comment

          • Phillyboi207
            Banned
            • Apr 2012
            • 3159

            #500
            Re: Circling Out --- Sprint Option For UFC 4

            Originally posted by ZombieRommel
            I captured more, but these are 2 clips of the Darth Vader forcefield bug. Notice Conor's left fist (his whole body actually) in the first clip gets BLOWN backward and his right foot slides backwards like he's moonwalking. In the second clip, notice JJ's lead foot slide backward. I think the second clip is actually easier to see at full speed because the distance created happens in the blink of an eye. Notice these guys aren't using lunges at all. They are covering up and walking backward a little and to the side.

            <iframe src='https://gfycat.com/ifr/VerifiableWelcomeHarrierhawk' frameborder='0' scrolling='no' allowfullscreen width='640' height='404'></iframe>


            This is definitely some kind of physics screw-up, but I also think the bad camera tracking is to blame. It can't keep up with the actual game.
            Here’s the glitch Zombie was talking about. Apparently it has something to do with moving backwards and diagonal to create a forcefield. I havent been able to replicate it tho.

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #501
              Re: Circling Out --- Sprint Option For UFC 4

              Originally posted by ryangil23
              How many casuals actually play the game? You're getting around 14000 on PS4 at peak times and even then, those numbers are boosted a bit after the massive sales in the last few months. I always run into the same people online so most of those new players must be playing offline.
              The large majority of people who play this game play it offline. Those numbers dont show up on the in game online player count.

              Furthermore, we shouldnt assume that the 14k you see at peak times or even the 8-10 in non peak are the same players each time. Most people dont grind the game like 1212 or Zombie or Kenetic do. They hop on, play a few fights, have a good time and hop off.

              You likely run into the same people because you are in a higher division than most and the matchmaking is setup that way. Casual fans and even hardcore fans like me who barely play online arent seeing the same fighters because they arent focused on climbing the ladder in ranked and are fine with just playing quick match and/or offline modes.

              Comment

              • bmlimo
                MVP
                • Apr 2016
                • 1123

                #502
                Re: Circling Out --- Sprint Option For UFC 4

                Originally posted by aholbert32
                The large majority of people who play this game play it offline. Those numbers dont show up on the in game online player count.

                Furthermore, we shouldnt assume that the 14k you see at peak times or even the 8-10 in non peak are the same players each time. Most people dont grind the game like 1212 or Zombie or Kenetic do. They hop on, play a few fights, have a good time and hop off.

                You likely run into the same people because you are in a higher division than most and the matchmaking is setup that way. Casual fans and even hardcore fans like me who barely play online arent seeing the same fighters because they arent focused on climbing the ladder in ranked and are fine with just playing quick match and/or offline modes.
                Man I started to play offline with sliders, it’s so damm cool fight with more damage and stamina Penalty, we need moooore sliders

                Comment

                • ryangil23
                  Rookie
                  • May 2016
                  • 418

                  #503
                  Re: Circling Out --- Sprint Option For UFC 4

                  Originally posted by aholbert32
                  The large majority of people who play this game play it offline. Those numbers dont show up on the in game online player count.

                  Furthermore, we shouldnt assume that the 14k you see at peak times or even the 8-10 in non peak are the same players each time. Most people dont grind the game like 1212 or Zombie or Kenetic do. They hop on, play a few fights, have a good time and hop off.

                  You likely run into the same people because you are in a higher division than most and the matchmaking is setup that way. Casual fans and even hardcore fans like me who barely play online arent seeing the same fighters because they arent focused on climbing the ladder in ranked and are fine with just playing quick match and/or offline modes.
                  I don't know what offline players prefer but when I read things from forums, twitter etc. I see people talking about sliders and using them to make the game feel more realistic in terms of stamina and damage. Maybe they're a minority among offline but idk. Even on quick match most people play a slower pace compared to me.

                  This is only my experience so I can't say that this speaks for the majority but this is what I'm seeing.

                  I guess the question is how much of the player base is casual, high pace stand and bang type players.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #504
                    Re: Circling Out --- Sprint Option For UFC 4

                    Originally posted by ryangil23
                    I don't know what offline players prefer but when I read things from forums, twitter etc. I see people talking about sliders and using them to make the game feel more realistic in terms of stamina and damage. Maybe they're a minority among offline but idk. Even on quick match most people play a slower pace compared to me.



                    This is only my experience so I can't say that this speaks for the majority but this is what I'm seeing.



                    I guess the question is how much of the player base is casual, high pace stand and bang type players.


                    That's kind of the point I'm making. Our experience/information is limited. EA has more data and is relying on that data. Doesn't mean I'm happy that they are relying on that data but it is what it is.


                    Sent from my iPad using Tapatalk Pro

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #505
                      Re: Circling Out --- Sprint Option For UFC 4

                      Originally posted by bmlimo
                      Man I started to play offline with sliders, it’s so damm cool fight with more damage and stamina Penalty, we need moooore sliders

                      I love it. Fingers crossed that we get more sliders.


                      Sent from my iPhone using Tapatalk Pro

                      Comment

                      • NEWSS
                        Rookie
                        • Aug 2018
                        • 291

                        #506
                        Re: Circling Out --- Sprint Option For UFC 4

                        Originally posted by aholbert32
                        I love it. Fingers crossed that we get more sliders.


                        Sent from my iPhone using Tapatalk Pro
                        Don't you think the AI is too passive? It just waits for you to make a move to counter. I'd like to enjoy offline more as online players can be toxic as hell but this tendency is holding me back.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #507
                          Re: Circling Out --- Sprint Option For UFC 4

                          Originally posted by NEWSS
                          Don't you think the AI is too passive? It just waits for you to make a move to counter. I'd like to enjoy offline more as online players can be toxic as hell but this tendency is holding me back.
                          Depends on a lot of things. Each fighter has a tendency customization. Some are generic (like a generic Wrestler AI or BJJ AI) but about 70-80 have specific AI's based on the way they fight in real life. Fighters like Machida are passive. A fighter like Wanderlei Silva isnt.

                          Your difficulty level also matters. The AI at higher difficulty throws more complex and longer combos. At lower levels it throws shorter more basic combos.

                          Comment

                          • bmlimo
                            MVP
                            • Apr 2016
                            • 1123

                            #508
                            Re: Circling Out --- Sprint Option For UFC 4

                            Originally posted by aholbert32
                            I love it. Fingers crossed that we get more sliders.


                            Sent from my iPhone using Tapatalk Pro
                            It would be awesome, change stringing speed, single strike damage, combo damage, we could make a realistic mma game

                            Comment

                            • Tyeanisbae
                              Rookie
                              • Jul 2018
                              • 128

                              #509
                              Re: Circling Out --- Sprint Option For UFC 4

                              Originally posted by aholbert32
                              Depends on a lot of things. Each fighter has a tendency customization. Some are generic (like a generic Wrestler AI or BJJ AI) but about 70-80 have specific AI's based on the way they fight in real life. Fighters like Machida are passive. A fighter like Wanderlei Silva isnt.

                              Your difficulty level also matters. The AI at higher difficulty throws more complex and longer combos. At lower levels it throws shorter more basic combos.
                              I think the AI is too weak. There needs to be a way to change their tendencies through sliders. Just throwing one jab feint almost always makes them retaliate and then you can punish them. And this is on legendary. I haven’t been playing the game consistently and I have almost no trouble beating them with most B+ fighters. And even aggressive fighters like wanderlei Silva look to counter punch a little too much imo.

                              Also it’s too easy to out grapple AI because they barely fake transitions or punch to get GA.

                              Comment

                              • ZombieRommel
                                EA Game Changer
                                • Apr 2016
                                • 659

                                #510
                                Re: Circling Out --- Sprint Option For UFC 4

                                Originally posted by Phillyboi207
                                So here’s a video of Romero vs Advaita

                                <iframe src="https://www.youtube.com/embed/PuKSMs81ATY" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                                Romero was able to constantly cut the cage instead of being forced to chase. He mirrored Advaita’s circling and was very patient while mixing up his attack patterns.

                                Also didnt see the glitch once. Not denying it being a problem but I’d imagine if anyone would know how to use it Advaita would. I dunno if it can be consistently replicated.

                                This was a high level fight between 2 possibly top 10 players in this game.
                                I feel like I should clarify. I was never arguing that the forcefield/blowback bug is something that players are exploiting on command. Rather, it's a common bug that tends to favor runners and always punishes players who come forward, and it needs to be seriously investigated and squashed so that aggressors are only contending with what the other player is doing and not with spontaneous invisible barriers constructed by the game engine itself.

                                About Advaita, last week I lost once to him and then beat him twice, once a decision, and once I KO'd him. I won't go into detail but Advaita is a very good player who has certain holes and tendencies if you know where to look for them. He also doesn't grapple nearly as much as he used to.

                                Does the blowback bug happen with him? Yeah. Does he leverage all the penalties players get for coming forward? Yeah. Is he sometimes annoying to fight? In my opinion, yes.

                                But in terms of pure running done to maximum effect (combing fwd-moving penalties and grappling GA penalties) I don't think he is the best example.

                                I would also argue that Romero wasn't cutting off the ring there. Not because he lacks any kind of skill, but by nature of how the mechanics are designed - the guy who moves backwards is the one leading the dance. When he moves, the camera moves (which is a huge part of the problem, the awful camera tracking) and the aggressor must now react. Due to how similar walk speeds are when blocking and when not blocking, even a non-blocking aggressor can't laterally cut the cage faster than a blocking defender can shift directions (hence my suggestion to increase movement speed for fighters who are not blocking).

                                So, blowback bugs, bad camera tracking, movement speeds that are too similar when blocking vs non-blocking, and then all the penalties for coming forward regarding damage, startup, and grapple GA. All of this stuff makes it a pain in the a** to come forward and bring the fight to someone who is hellbent on leveraging all of it to the maximum. Advaita, I would argue, is not one of those players. That guy is kind of off in his own little world. His version of defensive, outside fighting is effective against a lot of people (hence his consistently high LB ranks) and he has uncanny grapple denials on the ground. He's like a weird purple leopard from an alien planet, not someone purposely trying to be as cheesy as possible, even though how he fights can be annoying to deal with.
                                ZombieRommel on YouTube - UFC3 coverage has begun!

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