Circling Out --- Sprint Option For UFC 4

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #436
    Re: Circling Out --- Sprint Option For UFC 4

    Originally posted by 1212headkick
    You can get the same glitch if someone blocks and you hit them with a lunging jab. Guess what they go all the way back to the cage. So it’s not a tactic being used to run. It’s a problem with the physics engine. They need to show evidence prove their claims. They are subject to scrutiny as much as the comp side. They want an arcade game. Most mma fans don’t. Boom roasted
    I'm not talking about the glitch. I'm talking about the fact that you are claiming all he has presented is the glitch which isnt true.

    I dont care if he posts a video or not but lets be real. Your mind isnt going to changes because of the video. You arent going to say "You know what Zombie....that video showed me that running is an issue".

    I've seen the videos....its not "running" as it would be defined by anyone here. I dont consider it to be "running" at all. Its not about him showing videos of running.

    But here is what's interesting about you. You dont seem to have the want or ability to comprehend long posts. For example, Zombie posted this as a part of his solution:

    So off the top of my head, I would suggest the following:
    Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)

    Increase movement speed for fighters who are not guarding

    Slow movement speed for fighters who are guarding

    Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent

    Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)

    Enable slips immediately after feinting (this is impossible now) to draw out planted strikes & the slip straight and counter them better

    Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running


    If you were truly interested in debating him, you wouldve read that post and responded with reasons why you agree or dont. But you didnt. You just called his entire post BS and focused on one video he posted.

    This isnt the first time you've done this. You didnt read the Reddit posts you were posting over a week ago. Now maybe you are an extremely busy guy who doesnt have time to read long posts. Maybe you read it but arent really interested in having a real debate about this issue. Maybe you struggle with reading and long posts intimidate you.

    Whatever the reason, it doesnt help with the discussion when you take part in the argument but completely ignore what the other side is saying.

    Comment

    • Lauriedr1ver
      Pro
      • Nov 2017
      • 545

      #437
      Re: Circling Out --- Sprint Option For UFC 4

      Originally posted by 1212headkick
      You can get the same glitch if someone blocks and you hit them with a lunging jab. Guess what they go all the way back to the cage. So it’s not a tactic being used to run. It’s a problem with the physics engine. They need to show evidence prove their claims. They are subject to scrutiny as much as the comp side. They want an arcade game. Most mma fans don’t. Boom roasted
      1. It's a problem that affect both sides, magnetic striking was a big issue.
      2. They are the comp side.
      3. You haven't roasted anyone.

      Before you say am a pressure sympathieser or some other term you can literally see me argue against it. John has done a great job and so has Haz. But for some reason your being hostile, ignoring all points and just spoiting the same stuff, grow up and actually speak like an adult and you might get some where..
      Last edited by Lauriedr1ver; 05-15-2019, 05:32 PM.

      Comment

      • ZombieRommel
        EA Game Changer
        • Apr 2016
        • 659

        #438
        Re: Circling Out --- Sprint Option For UFC 4

        Originally posted by WarMMA
        The thing is, he's not trying to sway the meta. That forcefield glitch needs to be removed for sure, but probably won't until UFC 4. But if you take a look at the changes he mentioned a few pages back, they are actually pretty decent changes. It's nothing that would hinder outside fighting. Though he calls it running, he's not really against the outside fighting game.



        Very well stated, I want outside fighting to be viable, and I think your question about what changes I would make highlight that point better than me just insisting I want outside fighting to be viable. Because it is so easy for people to just say "Nah, he wants every fight to be a pressure-fighting barn burner" and it's hard to really refute. Perhaps listing out all the ways pressure is already punished was the wrong way to go and I should have just started out by listing the changes I'd like to see regarding movement and range.

        And I also think I should have framed the dialogue more like "how to improve footwork and range-finding" rather than the "offense vs defense" paradigm we have going now. Because ultimately what I'd like to see is NOT the dominance of pressure over defense. I want to see more movement tools in the game to help people cut angles and distance & the removal of bugs and exploits (namely the forcefield bug and haptic feedback) that act as unrealistic crutches for players who want to run.

        I think some people conflate my hostility with the abuse of bugs / haptic feedback and the general lack of movement tools with a disdain for outside fighting in general, and that isn't accurate. I'm glad at least you made the distinction. I do think aggressors lack tools to get in via movement alone. So I'd like to see more movement tools to strategically cut the cage, but that's not remotely the same as wanting pressure fighting to be dominant.

        To reiterate for everyone else, here is what I'd like to see done:
        • Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)
        • Increase movement speed for fighters who are not guarding
        • Slow movement speed for fighters who are guarding
        • Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent
        • Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)
        • Enable slips immediately after feinting (this is impossible now) to draw out planted strikes and counter them better
        • Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running

        Too much of this discussion becomes a tit for tat debate about pressure vs defense, and we get into all sorts of philosophical quandaries that go off into the weeds. That's initially why I wanted to stay focused on mechanics, but I think I should have just listed the changes I'd like to see from the get-go.

        Also, thank you AHolbert. I post one short clip of an egregious bug that screws up rangefinding and that's all 1212 focuses on, despite me laying out exactly what my issues are and what changes I want. And yet he wants me to post a full length video just so he can sit back and criticize how I play. Not going to give him fuel for the fire.

        We can talk about mechanics and I'm more than happy to. I'd be curious to hear if anyone in this thread is opposed to the changes I suggested. As I said before, I think most of the changes would help movement all-around, not just offensive movement. And if anyone wants to hold onto the blowback bug or haptic feedback, then I don't know what to tell them.
        Last edited by ZombieRommel; 05-16-2019, 04:06 AM.
        ZombieRommel on YouTube - UFC3 coverage has begun!

        Comment

        • 1212headkick
          Banned
          • Mar 2018
          • 1823

          #439
          Re: Circling Out --- Sprint Option For UFC 4

          Originally posted by ZombieRommel


          Very well stated, I want outside fighting to be viable, and I think your question about what changes I would make highlight that point better than me just insisting I want outside fighting to be viable. Because it is so easy for people to just say "Nah, he wants every fight to be a pressure-fighting barn burner" and it's hard to really refute. Perhaps listing out all the ways pressure is already punished was the wrong way to go and I should have just started out by listing the changes I'd like to see regarding movement and range.

          And I also think I should have framed the dialogue more like "how to improve footwork and range-finding" rather than the "offense vs defense" paradigm we have going now. Because ultimately what I'd like to see is NOT the dominance of pressure over defense. I want to see more movement tools in the game to help people cut angles and distance & the removal of bugs and exploits (namely the forcefield bug and haptic feedback) that act as unrealistic crutches for players who want to run.

          I think some people conflate my hostility with the abuse of bugs / haptic feedback and the general lack of movement tools with a disdain for outside fighting in general, and that isn't accurate. I'm glad at least you made the distinction. I do think aggressors lack tools to get in via movement alone. So I'd like to see more movement tools to strategically cut the cage, but that's not remotely the same as wanting pressure fighting to be dominant.

          To reiterate for everyone else, here is what I'd like to see done:
          • Decrease the recovery frames on lunges (let fighters recover faster so they can change walking directions faster)
          • Increase movement speed for fighters who are not guarding
          • Slow movement speed for fighters who are guarding
          • Fix "blowback" / "forcefield" / "magic angle" bugs that cause space to be created out of thin air when using fwd strikes vs a backward moving opponent
          • Disable haptic feedback in ranked modes (this is intended for disabled persons and abused in a competitive setting to block all strikes before they can be seen)
          • Enable slips immediately after feinting (this is impossible now) to draw out planted strikes and counter them better
          • Optionally, require moving fighters to stop moving manually (let go of the stick) to check leg kicks (the game automatically stops you right now) - I feel this might make leg kicks more viable against people hellbent on running

          Too much of this discussion becomes a tit for tat debate about pressure vs defense, and we get into all sorts of philosophical quandaries that go off into the weeds. That's initially why I wanted to stay focused on mechanics, but I think I should have just listed the changes I'd like to see from the get-go.

          Also, thank you AHolbert. I post one short clip of an egregious bug that screws up rangefinding and that's all 1212 focuses on, despite me laying out exactly what my issues are and what changes I want. And yet he wants me to post a full length video just so he can sit back and criticize how I play. Not going to give him fuel for the fire.

          We can talk about mechanics and I'm more than happy to. I'd be curious to hear if anyone in this thread is opposed to the changes I suggested. As I said before, I think most of the changes would help movement all-around, not just offensive movement. And if anyone wants to hold onto the blowback bug or haptic feedback, then I don't know what to tell them.

          I’m all for getting rid of cheaters and equal footing for both players. But I am not for your “just take my word for it approach” because we’re on the same skill level. For you to propose an argument with 0 evidence means absolutely nothing. I lose to runners to but the matter of the fact is I enjoy people who make me earn what I get. If he’s running what about your style isn’t he respecting. I don’t believe what I hear and only half of what I see. You come here telling a struggling community their opinions are invalid. Well guess what. They are valid. I know. I play at the highest levels. Am an esfl competitor. If you’d listen to the little guy and try to put your ego aside you’d learn something. Mentally runners are able to get over on you because you let them. The only thing you need to do is be first. If they’re running your giving them too much time to think. I understand what your saying and I’m not saying we’re on completely opposite sides of the coin but your completely left field of what the community wants on outside fighting because of the narrative your choosing to dictate to everyone. The more realistic the game gets the more balanced it will be as well. That’s where the logic lies. Can these techniques be done in real life? And what are asking for - absolutely. Maybe you should truely dedicate time to this game and re-evaluate what you think you know. Show a video. We’ve had to since day one(realism side).
          It’s time to prove your claims man. There’s 44 pages of conversation saying the movement and pressure is the problem. If you jab pressure you’ll win 90% of your matches. Use the lunging punches to make your opponent expose themselves to vulnerability faster. If they’re on the cage keep them there with the lunging jab. I want the very best for this community. Right now you want a meta that suits a select few. That’s why head hunting is prominent and body shots are complete dog **** and there’s no lateral shuffle step. Pressure needs absolutely no tools or buffs because if your jab efficientl you’ll put pressure on someone they never thought existes
          Last edited by 1212headkick; 05-16-2019, 05:20 AM.

          Comment

          • LarsP
            Pro
            • Mar 2016
            • 720

            #440
            Re: Circling Out --- Sprint Option For UFC 4

            Originally posted by 1212headkick
            If you’d listen to the little guy and try to put your ego aside you’d learn something.
            That's rich coming from a guy who feels the need to mention he's a top player in like half of his posts.

            Comment

            • 1212headkick
              Banned
              • Mar 2018
              • 1823

              #441
              Re: Circling Out --- Sprint Option For UFC 4

              Originally posted by LarsP
              That's rich coming from a guy who feels the need to mention he's a top player in like half of his posts.
              Because that’s all they seem to listen too and because I know the game and can make sound arguments

              Comment

              • ZombieRommel
                EA Game Changer
                • Apr 2016
                • 659

                #442
                Re: Circling Out --- Sprint Option For UFC 4

                Originally posted by 1212headkick
                I’m all for getting rid of cheaters and equal footing for both players. But I am not for your “just take my word for it approach” because we’re on the same skill level. For you to propose an argument with 0 evidence means absolutely nothing. I lose to runners to but the matter of the fact is I enjoy people who make me earn what I get. If he’s running what about your style isn’t he respecting. I don’t believe what I hear and only half of what I see. You come here telling a struggling community their opinions are invalid. Well guess what. They are valid. I know. I play at the highest levels. Am an esfl competitor. If you’d listen to the little guy and try to put your ego aside you’d learn something. Mentally runners are able to get over on you because you let them. The only thing you need to do is be first. If they’re running your giving them too much time to think. I understand what your saying and I’m not saying we’re on completely opposite sides of the coin but your completely left field of what the community wants on outside fighting because of the narrative your choosing to dictate to everyone. The more realistic the game gets the more balanced it will be as well. That’s where the logic lies. Can these techniques be done in real life? And what are asking for - absolutely. Maybe you should truely dedicate time to this game and re-evaluate what you think you know. Show a video. We’ve had to since day one(realism side).
                It’s time to prove your claims man. There’s 44 pages of conversation saying the movement and pressure is the problem. If you jab pressure you’ll win 90% of your matches. Use the lunging punches to make your opponent expose themselves to vulnerability faster. If they’re on the cage keep them there with the lunging jab. I want the very best for this community. Right now you want a meta that suits a select few. That’s why head hunting is prominent and body shots are complete dog **** and there’s no lateral shuffle step. Pressure needs absolutely no tools or buffs because if your jab efficientl you’ll put pressure on someone they never thought existes

                ZombieRommel on YouTube - UFC3 coverage has begun!

                Comment

                • tomitomitomi
                  Pro
                  • Mar 2018
                  • 987

                  #443
                  Re: Circling Out --- Sprint Option For UFC 4

                  Originally posted by 1212headkick
                  But I am not for your “just take my word for it approach” because we’re on the same skill level.
                  Is this a joke?
                  ¯\_(ツ)_/¯

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33106

                    #444
                    Re: Circling Out --- Sprint Option For UFC 4

                    Originally posted by LarsP
                    That's rich coming from a guy who feels the need to mention he's a top player in like half of his posts.
                    Half?.................

                    Comment

                    • Haz____
                      Omaewa mou shindeiru
                      • Apr 2016
                      • 4023

                      #445
                      Re: Circling Out --- Sprint Option For UFC 4

                      To be completely fair. I do understand 1212s mentality in announcing his status as a highlevel/ top player.

                      All hes doing is providing context for his knowledge base and arguements.

                      Not to mention many people here will just outright dismiss you and what you have to say if you're not a "top player". Many times players will just get dismissed as not being good enough to understand or play the real meta, so whatever they say must be automatically wrong. This is a mentality I've seen repeatedly on these boards.

                      All 1212 is saying is; "Heres an idea, and yes, I have the competetive backround to understand what's going on at the highest levels,so maybe hear me out"
                      PSN: Lord__Hazanko

                      Just an average player, with a passion for Martial Arts & Combat Sports

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33106

                        #446
                        Re: Circling Out --- Sprint Option For UFC 4

                        Originally posted by Haz____
                        To be completely fair. I do understand 1212s mentality in announcing his status as a highlevel/ top player.

                        All hes doing is providing context for his knowledge base and arguements.

                        Not to mention many people here will just outright dismiss you and what you have to say if you're not a "top player". Many times players will just get dismissed as not being good enough to understand or play the real meta, so whatever they say must be automatically wrong. This is a mentality I've seen repeatedly on these boards.

                        All 1212 is saying is; "Heres an idea, and yes, I have the competetive backround to understand what's going on at the highest levels,so maybe hear me out"
                        I get what you are saying but at this point....we get it. You dont have to remind us that you are top 100 on Xbox all the time. Especially when in other threads you are talking about how the platform is dead. Are we supposed to give you credit for being in the top 100 of a "dead platform"?

                        The only people that "outright dismiss" people because they are not a top player are other top players. You and I know there arent a ton of other top players at OS so saying it all the time comes off more like a weird brag than him stating why people should listen to him.

                        ****, in this thread, I posted a number of comp players who were complaining about "running" and his response was just that he could beat them. Thats cool I guess but what does that have to do with what we were talking about?

                        Comment

                        • 1212headkick
                          Banned
                          • Mar 2018
                          • 1823

                          #447
                          Re: Circling Out --- Sprint Option For UFC 4

                          Originally posted by aholbert32
                          I get what you are saying but at this point....we get it. You dont have to remind us that you are top 100 on Xbox all the time. Especially when in other threads you are talking about how the platform is dead. Are we supposed to give you credit for being in the top 100 of a "dead platform"?

                          The only people that "outright dismiss" people because they are not a top player are other top players. You and I know there arent a ton of other top players at OS so saying it all the time comes off more like a weird brag than him stating why people should listen to him.

                          ****, in this thread, I posted a number of comp players who were complaining about "running" and his response was just that he could beat them. Thats cool I guess but what does that have to do with what we were talking about?
                          I am far from braggadocious. I only improved because I was humble enough to admit my mistakes. Haz echoed my thoughts exactly. I am attacked for simply trying to reiterate I understand the game and I understand the broken meta of pressure fighting. That’s it.


                          Anyone who’s spent time with me in a party knows I’m one of the most nicest guys out there. I offer anyone help who asks. I made a combo legend for the community because it was my way of giving back to this forum. If you’ve taken my words any other way you’ve missed completely what I’m saying. It sounds like an attempt to discount me for being factual.


                          Mean while zombie rommel practices avoidance techniques for his flawed positions because he knows he’s wrong. Borrow a friends Xbox zombie and let’s settle it for everyone
                          Last edited by 1212headkick; 05-16-2019, 04:41 PM.

                          Comment

                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33106

                            #448
                            Re: Circling Out --- Sprint Option For UFC 4

                            Originally posted by 1212headkick
                            I am far from braggadocious. I only improved because I was humble enough to admit my mistakes. Haz echoed my thoughts exactly. I am attacked for simply trying to reiterate I understand the game and I understand the broken meta of pressure fighting. That’s it.


                            Anyone who’s spent time with me in a party knows I’m one of the most nicest guys out there. I offer anyone help who asks. I made a combo legend for the community because it was my way of giving back to this forum. If you’ve taken my words any other way you’ve missed completely what I’m saying. It sounds like an attempt to discount me for being factual.


                            Mean while zombie rommel practices avoidance techniques for his flawed positions because he knows he’s wrong. Borrow a friends Xbox zombie and let’s settle it for everyone
                            Actually its the complete opposite of that. I dont give a **** if you are #1, #100. #1,000,000.

                            That doesnt matter to me at all. All I care about is the actual argument you are making. Your ranking doesnt give your argument more credence at all.

                            The only time it matters is if you are making a statement that only applies to the top 100. If you were saying "The meta in the top 100 is agressive fighting.", the fact that you are in the top 100 matters because you would know better than the most of us. The only time I see top 100 fights is in ESFL videos.

                            Other than that, no one here really gives a **** where you are ranked. So there is no need to regularly remind us. Your rank doesnt make your argument stronger unless its speaking to something specifically related to the top 100.

                            Comment

                            • LETSGO_CHUMP
                              Banned
                              • May 2019
                              • 2

                              #449
                              Re: Circling Out --- Sprint Option For UFC 4

                              Jesus christ, the pettiness is real. All you guys, gc's included should stop being personal

                              Comment

                              • Lauriedr1ver
                                Pro
                                • Nov 2017
                                • 545

                                #450
                                Re: Circling Out --- Sprint Option For UFC 4

                                Anyways back on topic, the only tangible complaint we have seen about running so far is the physics glitch which also affects the opposite. What other gameplay elements make running an issue that aren't realistic?

                                Also please show how running is an issue.

                                Comment

                                Working...