Day 1 patch and release build suggestions

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #1

    Day 1 patch and release build suggestions

    - CAF toggle in ranked or separate CAF and roster ranked.
    - Choke subs are op atm. Either remove the bar getting bigger defense or make the offensive sub bar get smaller for the same.
    - Increase TD denial window so we can get more driving TDs.
    - Decrease rocks making them rarer but more devastating, it’s getting there now.
    - Increase stamina drain for missed and blocked strikes.
    - Increase single strike damage.
    - Add HUD for clinch and GNP transitions. Add back subs/arm traps from postured.
    - Decrease recovery frames from denials
    - Increase time for successful postured GNP. You shouldn’t be postured down unless your stamina is out imo.
    - Deep tutorial
    - No sub hud by using new TD mechanic for subs. Or have the HUD around the edges of the edge away from the action in the center.
    - Add input for o/u (R1+rear punch is available). We should be able to transition to single under and double under from there. Plus bring back strikes in o/u- shoulder strikes and stomps.
    - Add back ability to select shorts color.
    - Add boxing/kickboxing/muay Thai/BJJ/wrestling rulesets.

    Feel free to add your own.
  • Sirsunny
    Rookie
    • Sep 2017
    • 130

    #2
    Re: Day 1 patch and release build suggestions

    - Faster cuts and bruisens
    - Ability to jump on your opponent for extra strikes when ko'd
    - Improved ragdoll animations
    - improved finish the fight system

    Comment

    • FlaccoNumba5
      Rookie
      • Nov 2016
      • 345

      #3
      Re: Day 1 patch and release build suggestions

      Considering what you said about the rulesets, would you (and any others) consider playing ranked: stand n bang, knockout, or submission/ grapple only modes? I don't think there would be any harm in adding them and should be explored 100%

      Anyway, feedback?

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #4
        Re: Day 1 patch and release build suggestions

        Originally posted by FlaccoNumba5
        Considering what you said about the rulesets, would you (and any others) consider playing ranked: stand n bang, knockout, or submission/ grapple only modes? I don't think there would be any harm in adding them and should be explored 100%

        Anyway, feedback?
        Idk if others would mind but I wouldn’t. It would add some variety. But maybe a mix boxing/kickboxing/muaythai/BJJ/wrestling/mma/pride.

        Comment

        • Stealthhh
          Pro
          • Nov 2017
          • 516

          #5
          Re: Day 1 patch and release build suggestions

          - Better ragdoll physics tuning

          - Improved GnP with either covered up finishes with ref interaction, or full physics KO's on the ground with extra hits before ref steps in (atm they feel weird, it's a step up but it feels weird)

          - Pawing animations

          - Walking animations (that we never got in UFC 3, that were in the UFC 3 *beta*)

          - More strike variation

          - Crawling/movement on the ground

          -More positions and animations on the ground

          - More strike variation on the ground (ELBOWS)

          - Realistic deflects/parries for straight punches

          - Better broadcast replays (they look identical in the beta)

          - Not a fan of the new taunt intros, just make it so that they nod and have the camera face them from the front not from the side

          - The celebration choices are cool, but they have a weird pause, also let us hide the celebrations and taunts HUD if they end up staying, ruins immersion, or give us options to turn them off

          - Blocking while using head movement on the ground, we have it for the stand up so the ground should have it too if we choose to

          - Rocks or stuns on the ground, we have new TKO animations that could look good in these scenarios, also the "knee on belly" position could be a part of this too

          That's all I can think of right now.

          Edit: I'm keeping in mind that IT'S JUST A BETA, so I'll remain hopeful.
          Last edited by Stealthhh; 07-15-2020, 10:48 PM.

          Comment

          • gsp4392
            Banned
            • Dec 2017
            • 233

            #6
            Re: Day 1 patch and release build suggestions

            - Removal of limp body after ground TKO finish, replaced with downed opponent holding head and then curl up when health is at 0 and referee comes in stops fight

            - Removal of lag time between standing KO to follow up strikes, improve Referee interaction response rather than standing there and then having them appear in post fight cut scene

            - Transition from GNP positions with successful consecutive strikes or defense, both for sub and Dom fighters

            - Elbows on ground, mandatory to be included
            Last edited by gsp4392; 07-14-2020, 04:53 PM.

            Comment

            • Chibrinator
              Rookie
              • Sep 2017
              • 50

              #7
              Re: Day 1 patch and release build suggestions

              Interesting thread but... You really think EA will listen to you ?
              We're asking the same things again and again for more than 3 years...

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #8
                Re: Day 1 patch and release build suggestions

                Originally posted by Chibrinator
                Interesting thread but... You really think EA will listen to you ?
                We're asking the same things again and again for more than 3 years...
                They probably wont do all of it but I think theyll do most of it.

                Comment

                • RollTideRoll0929
                  Rookie
                  • Jun 2019
                  • 330

                  #9
                  Re: Day 1 patch and release build suggestions

                  We need a much better Finish The Fight......real TKOs where the ref steps in to pull the winning fighter off of his opponent, ref pulling winning fighter off of opponent that taps/goes to sleep. Right now the ref just starts the fight and does absolutely nothing else. Heavy strikes need much higher stamina tax, as well as those huge slams where you scoop up the fighter and drop them. Counter strikes and head kicks, overhand punches, need much more stopping power. Can land several head kicks and usually the most you do is rock your opponent. Submissions need some tweaking, right now they're OP.

                  Comment

                  • IzakB907
                    Rookie
                    • Oct 2018
                    • 49

                    #10
                    Re: Day 1 patch and release build suggestions

                    I unfortunately didn’t get a BETA code so I haven’t played it so I can’t speak on how it actually plays but from what I’ve seen it looks like they really need to get rid of the taunts when the ref asks if you’re ready. They just seem really out of place and awkward also the transition from acknowledging a win to choosing a celebration is pretty rough.

                    Comment

                    • RollTideRoll0929
                      Rookie
                      • Jun 2019
                      • 330

                      #11
                      Re: Day 1 patch and release build suggestions

                      Originally posted by IzakB907
                      I unfortunately didn’t get a BETA code so I haven’t played it so I can’t speak on how it actually plays but from what I’ve seen it looks like they really need to get rid of the taunts when the ref asks if you’re ready. They just seem really out of place and awkward also the transition from acknowledging a win to choosing a celebration is pretty rough.
                      The pre fight animation taunt for each fighter is also awkward and out of place. Hope its something we can at least turn off. On a side note: submissions are busted, I've escaped 2 out of 20 attempts, most the time with close to full stamina. This system is just as bad as the one in UFC 3, not sure how they managed it but they did

                      Comment

                      • BQ32
                        Pro
                        • Jan 2011
                        • 671

                        #12
                        Re: Day 1 patch and release build suggestions

                        I like a lot of what is suggested but the 2 biggest things to balance gameplay is to fix the denial window for takedowns so you don't have to pre-deny to stuff any take down no matter the circumstance.

                        And they really need to fix head movement. Get rid of the purposeful delay forcing every fight to be straight up and down block battles. It is already risky to use them as is and you cant counter off sway while blocking. Give the defense something PLEASE.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #13
                          Re: Day 1 patch and release build suggestions

                          - Add transitions during FTF.

                          Comment

                          • MacAttack33
                            Banned
                            • Oct 2018
                            • 165

                            #14
                            Re: Day 1 patch and release build suggestions

                            A lot of people on the beta forums suggested more options from submissive clinch positons that don't involve just escaping. For example:

                            In submissive side single collar, there is confirmed no way to advance back to a neutral clinch. The only option here is to escape the clinch.

                            In submissive over under against the cage, there is confirmed no way to reverse and spin the opponent's back to the cage in the clinch. The only option here is to escape the clinch.

                            In submissive back clinch when standing, there is confirmed no way to advance back to a better clinch position. Again, the only option here is escaping the clinch.

                            Along with having these options, inputs for over under and double under in the clinch are needed desperately.

                            Thanks to the GC Romero (and aholbert) for your response in the other thread about these issues. Glad to hear you and others have already pushed for more options in the clinch.

                            Comment

                            • oilersfan365
                              Rookie
                              • Apr 2019
                              • 296

                              #15
                              Re: Day 1 patch and release build suggestions

                              Full ragdoll with weight

                              Comment

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