Day 1 patch and release build suggestions

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  • smokinjoe2k
    Rookie
    • Jun 2018
    • 15

    #16
    Re: Day 1 patch and release build suggestions

    Id like to have a possibility to remap basic strikes buttons, like alternative controls options (by choice).
    Inverse some buttons, to personnalize our fighing styles, depend if we prefer boxing or kick-boxing.

    For example for a boxer (even if it's better than UFC 3), body hooks feels not "slicks".
    Best boxers (even in MMA), have fluid head/body & body/head combo : L2 + L1 + square / triangle is a mistake for me.

    I suggest to have the possibility to play like this.

    Have, config 1 (Kick-Boxing), like this :

    STRAIGHTS : SQUARE / TRIANGLE
    (BODY STRAIGHTS : L2 + SQUARE / L2 + TRIANGLE)
    HOOKS : L1 + SQUARE / L1 + TRIANGLE
    (BODY HOOKS : L1 + L2 + SQUARE / L1 + L2 + TRIANGLE)
    UPPERCUTS : CROSS + SQUARE / CIRCLE + TRIANGLE
    (BODY UPPERCUTS : L2 + CROSS + SQUARE / L2 + CIRCLE + TRIANGLE)

    LOW KICKS : CROSS / CIRCLE
    MIDDLE KICKS : L2 + CROSS / L2 + CIRCLE
    HIGH KICKS : L1 + CROSS / L1 + CIRCLE

    and, config 2 (Boxing), like this :

    STRAIGHTS : SQUARE / TRIANGLE
    (BODY STRAIGHTS : L2 + SQUARE / L2 + TRIANGLE)
    HOOKS : CROSS / CIRCLE
    >>> BODY HOOKS : L2 + CROSS / L2 + CIRCLE
    UPPERCUTS : CROSS + SQUARE / CIRCLE + TRIANGLE
    (BODY UPPERCUTS) : L2 + CROSS + SQUARE / L2 + CIRCLE + TRIANGLE

    LOW KICKS : L1 + CROSS / L1 + CIRCLE
    MIDDLE KICKS : L1 + L2 + CROSS / L1 + L2 + CIRCLE
    HIGH KICKS : L1 + SQUARE / L1 + TRIANGLE

    Comment

    • Seymorslash
      Rookie
      • Nov 2017
      • 197

      #17
      Re: Day 1 patch and release build suggestions

      I'd like to petition for the sub and dom fighters to be able to move on the ground. With the way the ground game works now I think it'd be a huge addition, it'd be a crucial way for the sub fighter to able crawl to the cage and use the cage getup to get back on their feet. That begins the clinch with the sub fighter with their back to the cage either trying to get a better clinch position or peel the dom fight off of them.

      Comment

      • johnmangala
        MVP
        • Apr 2016
        • 4525

        #18
        Re: Day 1 patch and release build suggestions

        Originally posted by Seymorslash
        I'd like to petition for the sub and dom fighters to be able to move on the ground. With the way the ground game works now I think it'd be a huge addition, it'd be a crucial way for the sub fighter to able crawl to the cage and use the cage getup to get back on their feet. That begins the clinch with the sub fighter with their back to the cage either trying to get a better clinch position or peel the dom fight off of them.
        With the RPM tech ground movement would've been great.

        Comment

        • EmazingErik
          The One
          • Jan 2014
          • 118

          #19
          Re: Day 1 patch and release build suggestions

          I'd like to see an option to touch gloves or not when facing off in the center of the ring during referee's instruction

          Bring back walking and extending glove out to touch gloves

          Better replays after a fight (make the the last replay show the setup to the finish)

          Posturing up and down freely to strike from top position

          Swaying on the ground as the bottom fighter and successfully making top fighter miss should drain more stamina

          Being able to transition into other positions or going for a sub during finish the fight sequences

          Better shaders or lighting to make character models look better

          Having Masvidal actually throwing his running flying double knee be a fluid animation rather than a run-up - pause - flying double knee animation

          Finish the fight TKOs should mirror real life fights, can be finished while still covering up and not attempting to transition to a better position

          In-game option to add opponent you just fought online

          Improve EA Game Face quality AND in-game sculpting, as well as being able to change/add eyebrows since that was not possible is EA UFC 3

          More hairstyles and facial hairs than can also be taken from UFC fighter models

          That's all I have atm. Didn't want to mention things that were already mentioned. And these aren't for Day 1 patch this is just my suggestions in general.
          Last edited by EmazingErik; 07-15-2020, 04:49 PM.
          Work hard for what you want because it won't come to you without a fight.

          www.twitch.tv/emazingerik

          Comment

          • Yaari
            MVP
            • Feb 2014
            • 1496

            #20
            Re: Day 1 patch and release build suggestions

            Not my suggestions but I saw someone else post these in the other thread and they are too good not to repeat so;


            Remove the "Hold (Triangle for PS4) for rematch" after a fight.



            And the fact that the menu overlapses that rematch screen after a fight is annoying too. Please fix that aswell.

            Comment

            • smokinjoe2k
              Rookie
              • Jun 2018
              • 15

              #21
              Re: Day 1 patch and release build suggestions

              Originally posted by Yaari
              Not my suggestions but I saw someone else post these in the other thread and they are too good not to repeat so;


              Remove the "Hold (Triangle for PS4) for rematch" after a fight.



              And the fact that the menu overlapses that rematch screen after a fight is annoying too. Please fix that aswell.
              a menu/system like Mortal Kombat 11, is perfect I think.

              - rematch (with sames fighters)
              - rematch with new fighters
              - next fight/new opponent
              - quit

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #22
                Re: Day 1 patch and release build suggestions

                - Strike and position level animations.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #23
                  Re: Day 1 patch and release build suggestions

                  - simulation mode.

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #24
                    Re: Day 1 patch and release build suggestions

                    Originally posted by Chibrinator
                    Interesting thread but... You really think EA will listen to you ?
                    We're asking the same things again and again for more than 3 years...
                    Looking back UFC 3 had a deep day 1 patch, so I think we're safe.

                    Comment

                    • FlaccoNumba5
                      Rookie
                      • Nov 2016
                      • 345

                      #25
                      Re: Day 1 patch and release build suggestions

                      for kicks, change the controls to how they used to be. it was weird throwing lead leg kicks with the back leg input (think switch kick)

                      have the fighters actually plant when they move instead of gliding around. UFC 2 did a great job of this. makes it feel like their feet are actually on the ground.

                      restore the ability for us to be able to transition in both sub and dom postured up positions

                      online tournament modes

                      the option to turn off the opponents HUD in offline and Quick Fight (think when you cant see your opponents hud after div 5 in UFC 3)

                      add in a hud for the clinch so it is easier to grasp as we learn in real time

                      a broadcast camera

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #26
                        Re: Day 1 patch and release build suggestions

                        Originally posted by FlaccoNumba5
                        for kicks, change the controls to how they used to be. it was weird throwing lead leg kicks with the back leg input (think switch kick)

                        have the fighters actually plant when they move instead of gliding around. UFC 2 did a great job of this. makes it feel like their feet are actually on the ground.

                        restore the ability for us to be able to transition in both sub and dom postured up positions

                        online tournament modes

                        the option to turn off the opponents HUD in offline and Quick Fight (think when you cant see your opponents hud after div 5 in UFC 3)

                        add in a hud for the clinch so it is easier to grasp as we learn in real time

                        a broadcast camera
                        blitz mode is the online tournament mode. So that's in.

                        - Move level animations for punches and positions.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #27
                          Re: Day 1 patch and release build suggestions

                          - CAF share/edit a fighter.

                          Comment

                          • 2k mma
                            Banned
                            • Jul 2020
                            • 4

                            #28
                            Re: Day 1 patch and release build suggestions

                            Walking animation? Is this why it feels so fast moving seems so hard to stand just outside of striking range.

                            Moving back when being attacked just looks wrong they almost ali Shuffle backwards real life they seem to jump backwards like the little lunges except its way more explosive.

                            I believe this ali Shuffle makes for more of a running feeling casuals don't like that.

                            Walking animation when we get closer and ali shuffle further away?

                            Comment

                            • 1212headkick
                              Banned
                              • Mar 2018
                              • 1823

                              #29
                              Re: Day 1 patch and release build suggestions

                              +cage seated
                              +use style stunned states on the ground

                              Comment

                              • Mister_No_Name
                                Rookie
                                • Mar 2015
                                • 211

                                #30
                                Re: Day 1 patch and release build suggestions

                                Take longevity off career mode if it's not already.

                                Comment

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