Id like to have a possibility to remap basic strikes buttons, like alternative controls options (by choice).
Inverse some buttons, to personnalize our fighing styles, depend if we prefer boxing or kick-boxing.
For example for a boxer (even if it's better than UFC 3), body hooks feels not "slicks".
Best boxers (even in MMA), have fluid head/body & body/head combo : L2 + L1 + square / triangle is a mistake for me.
I suggest to have the possibility to play like this.
Have, config 1 (Kick-Boxing), like this :
STRAIGHTS : SQUARE / TRIANGLE
(BODY STRAIGHTS : L2 + SQUARE / L2 + TRIANGLE)
HOOKS : L1 + SQUARE / L1 + TRIANGLE
(BODY HOOKS : L1 + L2 + SQUARE / L1 + L2 + TRIANGLE)
UPPERCUTS : CROSS + SQUARE / CIRCLE + TRIANGLE
(BODY UPPERCUTS : L2 + CROSS + SQUARE / L2 + CIRCLE + TRIANGLE)
LOW KICKS : CROSS / CIRCLE
MIDDLE KICKS : L2 + CROSS / L2 + CIRCLE
HIGH KICKS : L1 + CROSS / L1 + CIRCLE
and, config 2 (Boxing), like this :
STRAIGHTS : SQUARE / TRIANGLE
(BODY STRAIGHTS : L2 + SQUARE / L2 + TRIANGLE)
HOOKS : CROSS / CIRCLE
>>> BODY HOOKS : L2 + CROSS / L2 + CIRCLE
UPPERCUTS : CROSS + SQUARE / CIRCLE + TRIANGLE
(BODY UPPERCUTS) : L2 + CROSS + SQUARE / L2 + CIRCLE + TRIANGLE
LOW KICKS : L1 + CROSS / L1 + CIRCLE
MIDDLE KICKS : L1 + L2 + CROSS / L1 + L2 + CIRCLE
HIGH KICKS : L1 + SQUARE / L1 + TRIANGLE
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