Day 1 patch and release build suggestions

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  • RollTideRoll0929
    Rookie
    • Jun 2019
    • 330

    #31
    Re: Day 1 patch and release build suggestions

    I think referee interaction needs to be added in. It's too unrealistic the way it is now, where you ground and pound your opponent and he just goes limp and you stand up and the fights over. It needs to be more realistic where you're pounding on him and he turtles up and the ref steps in and pulls your fighter off. In a real MMA fight , fighters usually keep going until the ref jumps in

    Comment

    • The meticulous Esp
      Rookie
      • Oct 2017
      • 244

      #32
      Re: Day 1 patch and release build suggestions

      - Camera in the first person.

      - More long term stamina drain for block and sways strikes.

      - A full Spectrum Punch control similar to FNC (I know this is near impossible, but I,m very nostalgic).

      Comment

      • viper72
        Rookie
        • Nov 2017
        • 6

        #33
        Re: Day 1 patch and release build suggestions

        Stopping power
        Random moment's eye gouge, groin strike etc.
        Referee interactions
        Doctor stopages
        No auto get up when knocked down
        Create tension if the fight goes to the judges
        Touch gloves on the fly like ea mma
        Ref should intervene when getting hit on ground rather then just being knocked out whilst guarding?
        No health bars show in submission there should be feedback through the controller like ea mma.
        Pull guard on the fly
        Less stun moment's but more power so people will think rather then button mash.
        Ai should also fight like there real life counter part's e.g connor mcgregor would never go for a sub.
        Punches need to be less accurate and not homing missiles like they are now more like fight night champions.

        Comment

        • rabbitfistssaipailo
          MVP
          • Nov 2017
          • 1625

          #34
          Re: Day 1 patch and release build suggestions

          Originally posted by FlaccoNumba5
          for kicks, change the controls to how they used to be. it was weird throwing lead leg kicks with the back leg input (think switch kick)

          have the fighters actually plant when they move instead of gliding around. UFC 2 did a great job of this. makes it feel like their feet are actually on the ground.

          restore the ability for us to be able to transition in both sub and dom postured up positions

          online tournament modes

          the option to turn off the opponents HUD in offline and Quick Fight (think when you cant see your opponents hud after div 5 in UFC 3)

          add in a hud for the clinch so it is easier to grasp as we learn in real time

          a broadcast camera
          God bless you for that offline turn off HUD suggestion . It makes grappling less appealing offline for us 1 vs 1 players.

          Sent from my Infinix X604 using Operation Sports mobile app


          Might I add the option to turn off the Grappling HUD too or separate HUD settings for each player in 1 vs 1 online in custom fight now .
          Last edited by rabbitfistssaipailo; 07-19-2020, 12:49 PM.

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #35
            Re: Day 1 patch and release build suggestions

            Day 1 patch fighters: Calvin Kattar and Ciryl Gane

            Comment

            • Jv160
              Rookie
              • Sep 2014
              • 140

              #36
              Re: Day 1 patch and release build suggestions

              I don't know if this would work but I want them to remove head movements while blocking and replace it with different options for defense. Like blocking one side of your head or adding parries all while using the R2 button. This will allow you to set up your opponent in different ways then just mixing high and low strikes.

              R2 Weak Block

              R2 Right stick up to parrie straight but open for round strikes

              R2 Right Stick to the left to block left side

              R2 Right Stick to the right to block right side

              R2 Right Stick down to block both sides of the head but open down the middle. Like Justin Gaethje block in UFC 3


              R2 + Right Stick left or right

              Discover & share this Animated GIF by jv160 with everyone you know. GIPHY is how you search, share, discover, and create GIFs.


              R2 +Right Stick down
              Last edited by Jv160; 07-26-2020, 02:50 AM.

              Comment

              • mr420_qq
                Rookie
                • Nov 2017
                • 262

                #37
                Re: Day 1 patch and release build suggestions

                Man i wish my swedish viking khamzat gets a spot in the game.

                Comment

                • johnmangala
                  MVP
                  • Apr 2016
                  • 4525

                  #38
                  Re: Day 1 patch and release build suggestions

                  Originally posted by Jv160
                  I don't know if this would work but I want them to remove head movements while blocking and replace it with different options for defense. Like blocking one side of your head or adding parries all while using the R2 button. This will allow you to set up your opponent in different ways then just mixing high and low strikes.

                  R2 Weak Block

                  R2 Right stick up to parrie straight but open for round strikes

                  R2 Right Stick to the left to block left side

                  R2 Right Stick to the right to block right side

                  R2 Right Stick down to block both sides of the head but open down the middle. Like Justin Gaethje block in UFC 3


                  R2 + Right Stick left or right

                  Discover & share this Animated GIF by jv160 with everyone you know. GIPHY is how you search, share, discover, and create GIFs.


                  R2 +Right Stick down
                  These are good ideas but why remove block and sway?

                  Comment

                  • johnmangala
                    MVP
                    • Apr 2016
                    • 4525

                    #39
                    Re: Day 1 patch and release build suggestions

                    - Bring back ability to change shorts color.

                    Comment

                    • Stealthhh
                      Pro
                      • Nov 2017
                      • 516

                      #40
                      Re: Day 1 patch and release build suggestions

                      Add pawing idle animations to simulate hand fighting.

                      Comment

                      • InverseMMA
                        Rookie
                        • Mar 2018
                        • 36

                        #41
                        Re: Day 1 patch and release build suggestions

                        I would like to be able to chain pushes into strikes still. This was removed from what I could tell.

                        Moving laterally and throwing a body kick doesn't cause any hit reactions now either, whereas before it did have a decent chance to do so.

                        Damage needs to go up and stamina needs adjusted to decrease the volume.
                        Last edited by InverseMMA; 07-30-2020, 09:33 PM.

                        Comment

                        • HypeRNT
                          Rookie
                          • Apr 2016
                          • 368

                          #42
                          Re: Day 1 patch and release build suggestions

                          Im wondering if they made any adjustments from the beta test feedback, i know lot of people thought the subs were heavily sided toward the initiating party. Did the values get tweaked a bit? Kinda curious

                          Comment

                          • EmazingErik
                            The One
                            • Jan 2014
                            • 118

                            #43
                            Re: Day 1 patch and release build suggestions

                            I'd honestly love a graphical update where they make the fighters less shiny and more flat until they start sweating throughout the fight.
                            Work hard for what you want because it won't come to you without a fight.

                            www.twitch.tv/emazingerik

                            Comment

                            • EmazingErik
                              The One
                              • Jan 2014
                              • 118

                              #44
                              Re: Day 1 patch and release build suggestions

                              I'd also like the trunks black color a little deeper black since it looks gray in the game.
                              Work hard for what you want because it won't come to you without a fight.

                              www.twitch.tv/emazingerik

                              Comment

                              • Counter Punch
                                Pro
                                • Apr 2018
                                • 949

                                #45
                                Re: Day 1 patch and release build suggestions

                                Originally posted by EmazingErik
                                I'd also like the trunks black color a little deeper black since it looks gray in the game.
                                I’d check to make sure the black levels on your console and tv are set to the same value (full or limited). I haven’t noticed this tbh
                                ...precision beats power and timing beats speed... and realism beats meta.

                                Comment

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