Recovery Frame Question
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Re: Recovery Frame Question
There are instances where there’s enough hit stub for 2 consecutive strikes. I think it’s realistic that you can’t consistently land 3-4 hit combos. That’s rare in MMA and we had for UFC 2. No one liked being hit with guaranteed long combos from hit stun (or parries).
Intercepts vary depending on the vulnerability and timing. That’s also pretty realistic. You have the ability to land a straight after 2 punches from your opponents forward moving combo. You can block a strike and you’re guaranteed the ability to slip the next. The counters are there.
We can agree on jabs being too safe and the block being weird but based on the game’s mechanics you can intercept and counter just fine.
It sounds like you have a youtube channel. Are you planning on posting anything with the UFC4 trial? Would be cool to see which specific in game instances you think are bad.
The game has to pick a side though if two strike combos deal the best damage why is it so hard to get them to land consistently, but if the idea is to land the quickest single strike that damage so make that rewarding instead of conflicting the games nature.
I do have a channel on which I have videos where I poured my heart out with specific instances and gone in-depth on several topics in the past. There was no traction on any of it, in spite of gamechangers and comp players being aware of the content in my comment sections and everything. But I basically got burnt out because the game could be totally different but it never will be because most of the community just accepts what’s in the game as law.
With that said I have played around 2 hours of my trial so far all in stand and bang since i only really care about striking, maybe tomorrow I’ll dive in a grappling mode and try to learn what’s there Im not impressed with what I played of it in the beta but that was just a short time before I turned it off.
But I can say from what I played I still don’t like the game’s mechanics so many times I was questioning why I was getting hurt more then my opponent when my strikes would land versus them throwing a combo where our first strikes crossed paths. And people danced away after whiffing moving headkicks with there blocks up as the fighter was still backwards making me miss singular straight punches. And everytime I was on defense I felt like I had no options to break up a string of combos because my style is based on defense first so same same.
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Re: Recovery Frame Question
I do have a channel on which I have videos where I poured my heart out with specific instances and gone in-depth on several topics in the past. There was no traction on any of it, in spite of gamechangers and comp players being aware of the content in my comment sections and everything. But I basically got burnt out because the game could be totally different but it never will be because most of the community just accepts what’s in the game as law.
With that said I have played around 2 hours of my trial so far all in stand and bang since i only really care about striking, maybe tomorrow I’ll dive in a grappling mode and try to learn what’s there Im not impressed with what I played of it in the beta but that was just a short time before I turned it off.
But I can say from what I played I still don’t like the game’s mechanics so many times I was questioning why I was getting hurt more then my opponent when my strikes would land versus them throwing a combo where our first strikes crossed paths. And people danced away after whiffing moving headkicks with there blocks up as the fighter was still backwards making me miss singular straight punches. And everytime I was on defense I felt like I had no options to break up a string of combos because my style is based on defense first so same same.
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As far as defense in this game keep in mind that the block was weakened. And hooks/uppers have shorter range so counters aren’t in the best place atm.
The ratings are also a bit more diverse so you need to make sure your fighter has decent defensive ratings.
But please dont give up fighting for w/e you believe helps the game. Based on the first patch the Devs are taking feedback seriously.Comment
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Re: Recovery Frame Question
This is true. Imo it’s a symptom of the mechanics being a mix of arcade and sim elements. Trust me I want to see greater single strike damage.
Just a FYI most of the GCs are in favor of more damage (Maybe al)so hopefully we’ll see that improved at some point.
As far as defense in this game keep in mind that the block was weakened. And hooks/uppers have shorter range so counters aren’t in the best place atm.
The ratings are also a bit more diverse so you need to make sure your fighter has decent defensive ratings.
But please dont give up fighting for w/e you believe helps the game. Based on the first patch the Devs are taking feedback seriously.Last edited by 1212headkick; 08-08-2020, 01:51 PM.Comment
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Re: Recovery Frame Question
Just got on UFC 4 now, whats the timing for punches of blocking head movementComment
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Re: Recovery Frame Question
This is true. Imo it’s a symptom of the mechanics being a mix of arcade and sim elements. Trust me I want to see greater single strike damage.
Just a FYI most of the GCs are in favor of more damage (Maybe al)so hopefully we’ll see that improved at some point.
As far as defense in this game keep in mind that the block was weakened. And hooks/uppers have shorter range so counters aren’t in the best place atm.
The ratings are also a bit more diverse so you need to make sure your fighter has decent defensive ratings.
But please dont give up fighting for w/e you believe helps the game. Based on the first patch the Devs are taking feedback seriously.
I mean your not wrong to have that mindset,
If you knew the behind the scenes work I’ve put into getting these games in a better more balanced and grounded place you’d want to give up as well.
And I tested the ranges it’s the same as in three of your fighter is a nudge in or out of a set range some **** misses or slides to land. It’s a tiny bit less exaggerated then in 3 but not enough to make those ranges feel different plus you can still be hit in ranges that don’t makes sense for the strikes like headkicks in jab range you would think the collisions of the fighters when know the fighter off balance in that situation but nope. Not to mention the startups of most strikes are too deceptive which makes defense more complicated and where strikes will land from adding to that problem since you basically can trust where your standing at any point.
I honestly think my energy is better serve beating my head into a wall at this point.
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