UFC 2010 Undisputed Developer Q&A

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  • SIM RULES
    Banned
    • May 2010
    • 88

    #16
    Re: UFC 2010 Undisputed Developer Q&A

    Originally posted by Jukeman
    Point is....

    We dont want to be able to strike a person in the head 4-6 times in a row with out any damage done..

    HOWEVER, the outcome of that should be a knockdown or a rocked moment not a KO 99.9% of the time....The ratio is off and its hilarious for them to scrap the term of "Flash" KO and replace it with "one punch" because Ive KO'd a guy after using a combo...hardly a "one punch" moment..
    Dude, are you serious? Are you saying that if a heavy weight fighter takes 4-6 power shots to the head that only damage should occur and not KO's? If that were the case, most fighters would not fear standing toe to toe with power punchers. I am confused by your logic in regards to how many clean power shots to the head, should affect a fighter.

    If I am understanding you correctly, you are advocating that professional heavy weight fighters should not be able to KO an opponent with power shots to the head, without sustaining damage first? WOW....

    Comment

    • wyrm187
      Rookie
      • Feb 2009
      • 393

      #17
      Re: UFC 2010 Undisputed Developer Q&A

      I understand both your points - Jukeman has been posting this non stop in many different threads - and I agree to an extent that TKOs are much more common than lights out - ragdoll knockouts. I think the simple solution would be for next years version to have some of these KO punches result in some different animations that are fight enders - not to where the fighter is put to sleep, but maybe just dazed and on all fours unable to defend himself - and the ref jumps in and says he's done - something like that. Yes I agree the ratio of fighters being put to sleep is too high compared to real fights

      the cheesy pounding an opponent out who just went gray is not only unrewarding - the animation sucks imo. I would like to see some better KO animations where the hurt fighter can't defend himself but isnt in a coma and better TKO animations - in the meantime Im fine with where its at now. Im having a nice mix of fight endings playing on expert. If they patch the game like they did last year and ruin it again - Im done with this


      edit: and for the record - Im hardly getting any Flash KOs at all - they are all pretty much due to an accumulation of damage
      Last edited by wyrm187; 05-08-2010, 02:11 PM.

      Comment

      • JoeMimic
        Pro
        • Feb 2005
        • 963

        #18
        Re: UFC 2010 Undisputed Developer Q&A

        My problem are the one strike KOs, i feel that too many fights end this way on the game. There definitely should be more gray rocked moments, I remember I had one using Rampage against Shogun and I was up against the cage getting battered and I kept trying to defend but he kept slamming with punches and I was luckily able to attempt a takedown and get out of it.

        I'm definitely more of a "sim" type fighter, I don't get into slugfests very often I keep my hands up and I move in and out. I like trying to fight how I think the guy I'm using would fight the guy I'm facing.

        Comment

        • PVarck31
          Moderator
          • Jan 2003
          • 16869

          #19
          Re: UFC 2010 Undisputed Developer Q&A

          I think the "flash" KO's are a problem. The problem lies in the fact that its to easy to land clean punches in this game. You rarely see a punch land with full force and clean as a whistle in real life so frequently. If the game had a leaning/bob and weave system like FNR4 then I think this problem wouldn't exist. JMO

          Comment

          • aholbert32
            (aka Alberto)
            • Jul 2002
            • 33106

            #20
            Re: UFC 2010 Undisputed Developer Q&A

            Originally posted by pjv31
            I think the "flash" KO's are a problem. The problem lies in the fact that its to easy to land clean punches in this game. You rarely see a punch land with full force and clean as a whistle in real life so frequently. If the game had a leaning/bob and weave system like FNR4 then I think this problem wouldn't exist. JMO
            The game has a bob and weave system.

            Comment

            • JoeMimic
              Pro
              • Feb 2005
              • 963

              #21
              Re: UFC 2010 Undisputed Developer Q&A

              I think it's just hard coded in the game just like not being able to submit anyone unless they're low on energy or rocked.

              Comment

              • PVarck31
                Moderator
                • Jan 2003
                • 16869

                #22
                Re: UFC 2010 Undisputed Developer Q&A

                Originally posted by aholbert32
                The game has a bob and weave system.
                Not anywhere on the level of FNR4. If it is then I must not be using it right.
                Last edited by PVarck31; 05-08-2010, 03:28 PM.

                Comment

                • hogfan
                  MVP
                  • Jul 2002
                  • 1281

                  #23
                  Re: UFC 2010 Undisputed Developer Q&A

                  Originally posted by pjv31
                  I think the "flash" KO's are a problem. The problem lies in the fact that its to easy to land clean punches in this game. You rarely see a punch land with full force and clean as a whistle in real life so frequently. If the game had a leaning/bob and weave system like FNR4 then I think this problem wouldn't exist. JMO
                  That's exactly the issue. I don't see how anyone can find fault with guys getting knocked out with cleanly connecting power shots. The problem is the connect percentage for said power punches and punches in general.

                  While I would like for them to improve up on that, I'm not going to say that those issues completely ruin the game for me. There is still a lot of fun to be had, IMO.

                  Comment

                  • hogfan
                    MVP
                    • Jul 2002
                    • 1281

                    #24
                    Re: UFC 2010 Undisputed Developer Q&A

                    Originally posted by aholbert32
                    The game has a bob and weave system.
                    So the onus is on the player/CPU to bob and weave/block punches?

                    I agree. I rarely get hit with a power shot because I evade and block. The CPU does leave itself open to too many power shots.

                    Comment

                    • gamer23
                      Banned
                      • Oct 2009
                      • 77

                      #25
                      the flash k-o's are no problem,why complain?

                      Comment

                      • PVarck31
                        Moderator
                        • Jan 2003
                        • 16869

                        #26
                        Re: UFC 2010 Undisputed Developer Q&A

                        Originally posted by gamer23
                        the flash k-o's are no problem,why complain?
                        Um because many people see them as a problem.

                        Comment

                        • JoeMimic
                          Pro
                          • Feb 2005
                          • 963

                          #27
                          Re: UFC 2010 Undisputed Developer Q&A

                          Originally posted by gamer23
                          the flash k-o's are no problem,why complain?
                          The problem is nearly every fight in the demo ends with a one strike knockout. TKOs are rare when in real life they're more common.

                          Comment

                          • JkA3
                            Strategy
                            • Jul 2008
                            • 858

                            #28
                            how has the career mode changed from last year. do you still have to use the stupid logos all over the shorts to get better. that was so wack.
                            STRATEGYHUSTLERESULTS

                            Comment

                            • ManiacMatt1782
                              Who? Giroux!
                              • Jul 2006
                              • 3982

                              #29
                              Re: UFC 2010 Undisputed Developer Q&A

                              Originally posted by JoeMimic
                              The problem is nearly every fight in the demo ends with a one strike knockout. TKOs are rare when in real life they're more common.
                              I dont even mind that i mind that after someone has missed the 40th big hook or haymaker they still have the power to ko you. stamina doesnt deplete fast enough for wild big strikes. i can see jabs missing and not taking much energy, because in mma jabs are usually just range finders and arent thrown to connect much. but the big shots that miss should be punished much more with stamina, not just the ability to be countered.
                              www.twitch.tv/maniacmatt1228
                              www.youtube.com/maniacmatt1782

                              Comment

                              • NavigatorD83
                                Banned
                                • May 2009
                                • 206

                                #30
                                Originally posted by gamer23
                                the flash k-o's are no problem,why complain?
                                I just think its funny that he says No we dont have Flash KO's we just call it something else. One punch knock out or Flash KO its the same thing. Its almost an insult to the gamer, they just wanted to use their own term for it.

                                Comment

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