UFC 2010 Undisputed Developer Q&A

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33709

    #1

    UFC 2010 Undisputed Developer Q&A

    The UFC Undisputed Community has posted another Q&A session with Omar Kendall, Lead Developer of UFC 2010 Undisputed.

    UFC Community: "Why do I get KO'ed so easily all the time? I think there is some fine tuning to be done to the flash KO rate. Can someone at THQ confirm that the flash KO's will be less frequent in the final game?"

    Omar: "We don't really have a system called "Flash KO's." This is a term that the community has coined to identify KO's that they feel come quickly or suddenly. We do have a One-Punch KO system, and in Undisputed 2009 pre-patch they were quite common, but post-patch and in Undisputed 2010 they are extremely rare events - personally I've only had one of them occur in all the matches of Undisputed 2010 that I've ever played, so I don't believe this is what players are complaining about.

    KO's are tuned differently this year, however. Essentially, heavier weight classes will have a greater occurrence of KO's than they did last year. We did this in part because we felt that there wasn't enough tactile different between the weight classes last year and in part because we felt that it more accurately reflected what happens in the real UFC. Players will notice the frequency of KO's to be much less with the lighter weight classes, and much more with heavyweights - this is intentional, but it is something that we will closely monitor once the game is released to see if tuning adjustments need to be made.

    My suggestion to avoid getting KO'd so easily is to defend against head strikes better, and to not Sway recklessly."
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • JoeMimic
    Pro
    • Feb 2005
    • 963

    #2
    Re: UFC 2010 Undisputed Developer Q&A

    so they admit basically nothing has changed with submissions, and either the final product has the KOs toned down or he's lying. Also cool they don't view Shoguns plata escape a cheat even though there is no way around it if you're caught in his guard the guy can get right up

    Comment

    • NavigatorD83
      Banned
      • May 2009
      • 206

      #3
      Did that guy Omar really say "We don't really have a system called "Flash KO's." This is a term that the community has coined to identify KO's that they feel come quickly or suddenly. We do have a One-Punch KO system."

      Thats almost as bad as the crap coming out of EA

      Comment

      • Jukeman
        Showtime
        • Aug 2005
        • 10955

        #4
        Re: UFC 2010 Undisputed Developer Q&A

        Originally posted by NavigatorD83
        Did that guy Omar really say "We don't really have a system called "Flash KO's." This is a term that the community has coined to identify KO's that they feel come quickly or suddenly. We do have a One-Punch KO system."

        Thats almost as bad as the crap coming out of EA


        Yeah, Im about 80% sure "Flash KO" was the term THEY used in 2009....

        I guess they can't use FLASH anymore because there are nothing FLASH about the KO's in the game...

        "One Punch KO" makes sense...

        But he also said it "rare" so I hope he's playing a different game than we are...

        Comment

        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23430

          #5
          Re: UFC 2010 Undisputed Developer Q&A

          Yeah that 'RARE" is BS. It happens a lot, especially with Rampage and Shogun. So I can imagine facing really heavy handed people like Brock, Carwin or Velasquez. It works with leg kicks too, so Cro Cop will be a beast this year online.

          I have seen and done it many times on the demo. Make the guy miss and just do a powerful hook or head kick and it is an instant KO 4 seconds into the fight.

          Comment

          • SIM RULES
            Banned
            • May 2010
            • 88

            #6
            Re: UFC 2010 Undisputed Developer Q&A

            You dudes must be Fight Night fans? Finally we get a fighting game that plays more sim like, and you whine about it. Who wants to smash someone in the face multiple times before they fall, accept for Fight Night fans?

            The man said that if you want to play arcade style punching then use the light weight dudes, and leave the heavy weights for us sim dudes.

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #7
              Re: UFC 2010 Undisputed Developer Q&A

              Totally missed the point..

              Originally posted by SIM RULES
              You dudes must be Fight Night fans? Finally we get a fighting game that plays more sim like, and you whine about it. Who wants to smash someone in the face multiple times before they fall, accept for Fight Night fans?

              The man said that if you want to play arcade style punching then use the light weight dudes, and leave the heavy weights for us sim dudes.

              Comment

              • Gotmadskillzson
                Live your life
                • Apr 2008
                • 23430

                #8
                Re: UFC 2010 Undisputed Developer Q&A

                There is nothing sim by knocking somebody out 4 seconds into the fight........Even the Bloodsport guy in real life never knocked somebody out that fast......and neither did anybody in the UFC.

                There is nothing sim about bursting out of submission attempts with no struggle either......

                Have you seen Brock, Carwin or Cain KO somebody with one punch thrown ONLY in the UFC ? No you haven't. Have you seen them burst out of subs instantly ? No you haven't.

                Comment

                • SIM RULES
                  Banned
                  • May 2010
                  • 88

                  #9
                  Re: UFC 2010 Undisputed Developer Q&A

                  Originally posted by Jukeman
                  Totally missed the point..
                  What point is that? You and I both know what the point is, and I expressed my opinion, its as simple as that.

                  Comment

                  • SIM RULES
                    Banned
                    • May 2010
                    • 88

                    #10
                    Re: UFC 2010 Undisputed Developer Q&A

                    Originally posted by Gotmadskillzson
                    There is nothing sim by knocking somebody out 4 seconds into the fight........Even the Bloodsport guy in real life never knocked somebody out that fast......and neither did anybody in the UFC.

                    There is nothing sim about bursting out of submission attempts with no struggle either......

                    Have you seen Brock, Carwin or Cain KO somebody with one punch thrown ONLY in the UFC ? No you haven't. Have you seen them burst out of subs instantly ? No you haven't.
                    Yes, I have seen more one punch knock outs than you have seen heavyweights taking multiple blows to the head without falling. You let Brock hit you in the head with a upper cut, and see if your still standing. But I am sure that you would wake up in the hospital and claim that it was too easy for him to knock you out with one punch.

                    Comment

                    • filtertmp
                      Rookie
                      • Jan 2005
                      • 182

                      #11
                      Re: UFC 2010 Undisputed Developer Q&A

                      Originally posted by Gotmadskillzson
                      Have you seen Brock, Carwin or Cain KO somebody with one punch thrown ONLY in the UFC ?
                      Carwin vs. Gonzaga was a one punch finish.

                      I think we need to clarify what "flash KO" really means... I understand (within the context of the videogame, both 2009 and the demo) "flash KOs" to mean fights that end suddenly in KO without a significant amount of damage... so say in 2009, when it had damage statistics in online fights, you'd suddenly get KOed by a punch really early and see you had only taken say, 25% head damage. It was an unusual KO within the mechanics of the game as you hadn't really been hurt to the point of getting knocked out, hence the term 'flash'.

                      I'm not seeing that in the demo. It takes a lot of damage to finish someone even if you do that damage quickly.

                      I get alot of hard KO finishes, but nothing with 'unjustified' lack of damage like last years "flash KOs". Whenever I KTFO someone in the demo, its after I've done some serious damage even if its quickly in the first round. I haven't seen any KO's out of left field.. I've seen odd knockdowns, and being rocked, but never KOs.

                      Comment

                      • Ninjoid
                        MVP
                        • Jan 2003
                        • 2101

                        #12
                        Re: UFC 2010 Undisputed Developer Q&A

                        In cpu v cpu matches the KO rate is far too high....in over 70 demo matchups I have had one only go to a points decision...all the rest have been mainly KOs or a TKO.

                        If what THQ are saying about the KO rate being linked to the weight class I hate to see what Heavyweight is going to be in cpu v cpu mode compared to the demo.

                        I know there's only a handful of us that do cpu v cpu but I think it's an important test of the AI to see how it handles itself - plus I'm not a button masher and prefer a sim type game.

                        Hopefully THQ have toned this down for the retail version or will do so via a patch as from what I've read the KO rate is also high in 'normal' mode as opposed to cpu v cpu mode.
                        Dedicated member of the CPU v CPU worldwide brethren.

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #13
                          Re: UFC 2010 Undisputed Developer Q&A

                          Originally posted by SIM RULES
                          Yes, I have seen more one punch knock outs than you have seen heavyweights taking multiple blows to the head without falling. You let Brock hit you in the head with a upper cut, and see if your still standing. But I am sure that you would wake up in the hospital and claim that it was too easy for him to knock you out with one punch.
                          Point is....

                          We dont want to be able to strike a person in the head 4-6 times in a row with out any damage done..

                          HOWEVER, the outcome of that should be a knockdown or a rocked moment not a KO 99.9% of the time....The ratio is off and its hilarious for them to scrap the term of "Flash" KO and replace it with "one punch" because Ive KO'd a guy after using a combo...hardly a "one punch" moment..

                          Comment

                          • Gotmadskillzson
                            Live your life
                            • Apr 2008
                            • 23430

                            #14
                            Re: UFC 2010 Undisputed Developer Q&A

                            Originally posted by filtertmp
                            Carwin vs. Gonzaga was a one punch finish.

                            I think we need to clarify what "flash KO" really means... I understand (within the context of the videogame, both 2009 and the demo) "flash KOs" to mean fights that end suddenly in KO without a significant amount of damage... so say in 2009, when it had damage statistics in online fights, you'd suddenly get KOed by a punch really early and see you had only taken say, 25% head damage. It was an unusual KO within the mechanics of the game as you hadn't really been hurt to the point of getting knocked out, hence the term 'flash'.

                            I'm not seeing that in the demo. It takes a lot of damage to finish someone even if you do that damage quickly.

                            I get alot of hard KO finishes, but nothing with 'unjustified' lack of damage like last years "flash KOs". Whenever I KTFO someone in the demo, its after I've done some serious damage even if its quickly in the first round. I haven't seen any KO's out of left field.. I've seen odd knockdowns, and being rocked, but never KOs.
                            It don't take a lot of damage to finish somebody in this game, that is the problem. I have KO'ed Rampage, Rashad and Rua with counter uppercuts or hook to the head in the opening seconds of the fight.

                            Heck sometimes when the fight starts and they go to touch gloves, I don't touch gloves and just do a head kick instead or uppercut and KO'ed them.

                            Even one time when I was Rua I was walking backwards and KO'ed Rampage with what looked like a baby uppercut because he didn't swing that arm out far at all and that was 20 seconds into the fight.

                            So if it is going to be like that for the light heavyweights and heavy weights, then everybody going to play as Brock, Carwin and Velasquez online for those quick KO's 40 seconds into a fight.

                            Comment

                            • SA1NT401
                              Banned
                              • Sep 2007
                              • 3498

                              #15
                              OK...so "one punch KOs" are way too common...Its an issue...They just side stepped it in the Q&A...simple as that....

                              FIghts END WAY TOO FAST....Knockdowns and "rocked" moments should happen MUCH more than just a one punch KO....And that animation where you KO the guy and your fighter puts his hand up and walks away before the fighter even hits the mat...NEEDS TO GO.

                              If the retail is not differantor tuned compared to the RETAIL copy...MANY will be quite pissed...I know i will.

                              Rocked moments and knockdowns are HUGE in MMA....Some of the greatest fights involved a fighter about to take a nap....fight his way back and then come out on top or at least make it to the final round or deep into the fight....One puch KOs are LAME...Sure they happen...But not Nearly AS MUCH as TKOs...UFC10 needs more of those moments. I find One punch KOs an Arcade-y addition put there to draw in more casuals and toe to toe brawlers who dont want to ever go past the 1st round.

                              Would suck if that is how the retail will be...

                              Comment

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