Superstar attribute changes

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  • Steven547
    MVP
    • May 2004
    • 3797

    #16
    Re: Superstar attribute changes

    Here's what I did, based on Jukeman's idea to make the matches last longer:

    I decreased all Wrestlers Grapples, Strikes, and Submissions. And, based on the who the wrestler was, I increased their Durability rating. Also added resiliency and durability "specials".

    Here's is my "key":

    If wrestler attribute is 90+ : reduced to 30+ (90 = 30, 95=35)
    attribute
    90 or 95 = 30 or 35
    80 or 85= 20 to 25
    70 or 75= 10 or 15
    65 or less = 5

    This also gives me the flexibility if I find that a certain wrestler still isn't performing according to his "superstar-ness".

    The overalls are still pretty good. The Harts are in the high 40's. Undertaker is close to 70..triple H is about 60+....

    I've had more kick outs by the CPU.

    Update:

    Had the best "CPU vs CPU" match I've seen in a long time. It was Undertaker vs Luke Gallows. I'm running a best of 7 to make sure that Undertaker wins most if not all, of those matches. (For "realistic" results) Undertaker won the series 4 - 0.

    Anyway, match 3 (extreme rules), majority of the match took place outside the ring...guitars, drinks, bamboo sticks, ring steps...it was all used. Gallows was split open. Eventually Undertaker threw him back in the ring, slammed him down and got the victory. So far, I'm averaging 10 mins per match.

    If the "technical" attribute has to do with the wrestlers ability to reverse, then I think for the "lesser" superstars, this needs to be lowered to 50 or below. Luke Gallows has his at 65, but is still a reverse fest. And if they reverse, they can do damage, so lowering this keeps the "Stars" at star level.

    Anyway, just some thoughts to throw out there...
    Last edited by Steven547; 10-31-2010, 04:05 PM.

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #17
      Re: Superstar attribute changes

      Originally posted by Steven547
      Here's what I did, based on Jukeman's idea to make the matches last longer:

      I decreased all Wrestlers Grapples, Strikes, and Submissions. And, based on the who the wrestler was, I increased their Durability rating. Also added resiliency and durability "specials".

      Here's is my "key":

      If wrestler attribute is 90+ : reduced to 30+ (90 = 30, 95=35)
      attribute
      90 or 95 = 30 or 35
      80 or 85= 20 to 25
      70 or 75= 10 or 15
      65 or less = 5

      This also gives me the flexibility if I find that a certain wrestler still isn't performing according to his "superstar-ness".

      The overalls are still pretty good. The Harts are in the high 40's. Undertaker is close to 70..triple H is about 60+....

      I've had more kick outs by the CPU.

      Update:

      Had the best "CPU vs CPU" match I've seen in a long time. It was Undertaker vs Luke Gallows. I'm running a best of 7 to make sure that Undertaker wins most if not all, of those matches. (For "realistic" results) Undertaker won the series 4 - 0.

      Anyway, match 3 (extreme rules), majority of the match took place outside the ring...guitars, drinks, bamboo sticks, ring steps...it was all used. Gallows was split open. Eventually Undertaker threw him back in the ring, slammed him down and got the victory. So far, I'm averaging 10 mins per match.

      If the "technical" attribute has to do with the wrestlers ability to reverse, then I think for the "lesser" superstars, this needs to be lowered to 50 or below. Luke Gallows has his at 65, but is still a reverse fest. And if they reverse, they can do damage, so lowering this keeps the "Stars" at star level.

      Anyway, just some thoughts to throw out there...

      Doing this makes all atributes equal to 60 for everything. What am I doing wrong?
      https://www.youtube.com/DarthRambo

      Comment

      • Steven547
        MVP
        • May 2004
        • 3797

        #18
        Re: Superstar attribute changes

        Not sure what you're doing, but I'm not getting all 60's. Mine vary from low 40's to high low 70's. I'm still making tweaks, but that's the base for me. They needed to allow for 1 pt increments and not 5. With 5, there isn't too much a difference to work with. Either 10 or 15, or 20 or 25, etc.
        Last edited by Steven547; 11-01-2010, 06:26 PM.

        Comment

        • DarthRambo
          MVP
          • Mar 2008
          • 6630

          #19
          Re: Superstar attribute changes

          Originally posted by Steven547
          Not sure what you're doing, but I'm not getting all 60's. Mine vary from low 40's to high low 70's. I'm still making tweaks, but that's the base for me. They needed to allow for 1 pt increments and not 5. With 5, there isn't too much a difference to work with. Either 10 or 15, or 20 or 25, etc.
          I figured it out. I was lowering by 30 or 35 etc..instead of placing the attributes at 30 or 35.
          https://www.youtube.com/DarthRambo

          Comment

          • Steven547
            MVP
            • May 2004
            • 3797

            #20
            Re: Superstar attribute changes

            ahh..that'll do it. You might wind up changing them some more to get more of a difference between the wrestlers.

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5829

              #21
              Re: Superstar attribute changes

              I've rerated my entire roster purely by expanding the range used. I know a lot of people say drop everything down, but I haven't had any better matches really doing that. So I just go with increasing the range and thus increasing the difference between good and bad.

              A couple of examples...

              John Cena
              Grapple 90
              Strike 85
              Submission 85
              Durability 90
              Technique 80
              Speed 80
              Charisma 90

              is changed too...
              Grapple 90
              Strike 65
              Submission 80
              Durability 95
              Technique 65
              Speed 50
              Charisma 85

              A lower level guy is dropped even further

              Zack Ryder
              Grapple 70
              Strike 70
              Submission 70
              Durability 70
              Technique 75
              Speed 85
              Charisma 75

              becomes
              Grapple 30
              Strike 30
              Submission 50
              Durability 35
              Technique 45
              Speed 80
              Charisma 50

              Makes a big difference. You'll see squashes when squashes should happen. I find it much more interesting.
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

              Comment

              • Steven547
                MVP
                • May 2004
                • 3797

                #22
                Re: Superstar attribute changes

                Same concept I'm trying to do. What works for you, go with it. I put my low just so I have that flexibility to increase ratings as needed. In the long run, you'll get the same results. The big thing for me was increasing the match length.

                These adjustments also work great for CPU vs CPU matches. I've watched some LONG matches with these and they were exciting. Of course minus the issues that THQ / Yukes decided to not fix or take out.

                I had about a 25 min Ladder match (cpu vs cpu) between Mysterio and Del Rio. They used foreign objects like crazy. It was great.

                One thing I might do though, is increase the Foreign Object damage. Right now I think I have it at 3. If you're getting hit by a chair or ladder, you shouldn't jump up so quick.

                What are you sliders you are using?

                Comment

                • pimpinpidgeon8
                  MVP
                  • Aug 2005
                  • 1408

                  #23
                  Re: Superstar attribute changes

                  Originally posted by adembroski
                  I've rerated my entire roster purely by expanding the range used. I know a lot of people say drop everything down, but I haven't had any better matches really doing that. So I just go with increasing the range and thus increasing the difference between good and bad.

                  A couple of examples...

                  John Cena
                  Grapple 90
                  Strike 85
                  Submission 85
                  Durability 90
                  Technique 80
                  Speed 80
                  Charisma 90

                  is changed too...
                  Grapple 90
                  Strike 65
                  Submission 80
                  Durability 95
                  Technique 65
                  Speed 50
                  Charisma 85

                  A lower level guy is dropped even further

                  Zack Ryder
                  Grapple 70
                  Strike 70
                  Submission 70
                  Durability 70
                  Technique 75
                  Speed 85
                  Charisma 75

                  becomes
                  Grapple 30
                  Strike 30
                  Submission 50
                  Durability 35
                  Technique 45
                  Speed 80
                  Charisma 50

                  Makes a big difference. You'll see squashes when squashes should happen. I find it much more interesting.
                  care to post your edits here ... I like this idea much better than lowering everything to like a 30.
                  "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                  ...and hate that I'm loved for the exact same reasons."

                  Comment

                  • Steven547
                    MVP
                    • May 2004
                    • 3797

                    #24
                    Re: Superstar attribute changes

                    Originally posted by pimpinpidgeon8
                    care to post your edits here ... I like this idea much better than lowering everything to like a 30.
                    Not everything is lowered to a 30 for me. I started at 5, then had the same concept. I keep the Heavyweights usually with ratings of 30+. DIVAs are all under 10.

                    A lot of it is subjective. The Rey Mysterios might not have a heavy strike, but would have a higher grapple rating. My idea on starting low with ratings, is that it gives me room to adjust.

                    If I had Cena at 90 and felt he needed more "strike" power, you can't go much higher. Keeping him around the 20's for strikes, grapples allows for "flex" mode.

                    But the Durability ratings are usually above 65 to keep the matches longer. To each his own and if something works for you, go for it. But definitely share ideas...it's helping make this game better.

                    Comment

                    • adembroski
                      49ers
                      • Jul 2002
                      • 5829

                      #25
                      Re: Superstar attribute changes

                      Originally posted by pimpinpidgeon8
                      care to post your edits here ... I like this idea much better than lowering everything to like a 30.


                      Likely not my final, but where I'm at right now. This was a quick conversion based mostly on the default rosters, I need to do some fine tuning.
                      There are two types of people on OS: Those who disagree with me, and those who agree.

                      The first kind is wrong. The second is superfluous.

                      The only difference between reality and fiction is that fiction needs to be credible.
                      -Mark Twain.

                      Comment

                      • Fiddy
                        Twitch/YouTube: Fiddy14
                        • Jul 2002
                        • 12686

                        #26
                        Re: Superstar attribute changes

                        says, we dont have permission to look at that spreadsheet
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                        • rolrech
                          Rookie
                          • Mar 2006
                          • 49

                          #27
                          Re: Superstar attribute changes

                          Dear Steven

                          I changed the ratings as you did. The outcome is great! Thanks!

                          One thing I noticed:

                          Today I had a submission match Santino vs. Randy Orton. I played with Orton and it took 15+ minutes, 5+ signatures and RKOs to win this. Santino was completly done, but he still kicked out of all submission locks. Because Orton has now a submission rating of 25 this makes sense.

                          What's your experience with submission matches?

                          Comment

                          • Steven547
                            MVP
                            • May 2004
                            • 3797

                            #28
                            Re: Superstar attribute changes

                            Originally posted by rolrech
                            Dear Steven

                            I changed the ratings as you did. The outcome is great! Thanks!

                            One thing I noticed:

                            Today I had a submission match Santino vs. Randy Orton. I played with Orton and it took 15+ minutes, 5+ signatures and RKOs to win this. Santino was completly done, but he still kicked out of all submission locks. Because Orton has now a submission rating of 25 this makes sense.

                            What's your experience with submission matches?
                            I would lower Santino's durability and also, if you've assigned it to him, take away his "resiliency ability". I only assign the durability and resil abilities to the "Superstars". The advantage of having these attributes start low, is that you can make the adjustments as needed because you have the room for it.

                            Also, might want to increase Orton's submission then to 30, but remember, that is going to affect other superstars as well. That is why I would concentrate on Santino first.

                            Comment

                            • adembroski
                              49ers
                              • Jul 2002
                              • 5829

                              #29
                              Re: Superstar attribute changes

                              Originally posted by Fiddy
                              says, we dont have permission to look at that spreadsheet
                              Fixed 78910
                              There are two types of people on OS: Those who disagree with me, and those who agree.

                              The first kind is wrong. The second is superfluous.

                              The only difference between reality and fiction is that fiction needs to be credible.
                              -Mark Twain.

                              Comment

                              • Fiddy
                                Twitch/YouTube: Fiddy14
                                • Jul 2002
                                • 12686

                                #30
                                Re: Superstar attribute changes

                                Thanks man. I'll take a look when I get home.
                                Twitch
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                                YouTube
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                                X
                                https://x.com/Fiddy14_

                                Favorite Teams
                                Pittsburgh Penguins
                                New York Mets
                                Cleveland Cavaliers
                                Cleveland Browns
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