WWE 13 Slider Thread

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  • cedwebb
    MVP
    • Oct 2005
    • 1160

    #151
    Originally posted by Buckeyed
    I am using some of your thoughts for my tests. I have Big Show with max str and grp power but low defense in both. And his speed is low. I will return with results.
    Yes you can definitely take this further to get even better results imo. You could keep the super heavy weights power up a little higher than the heavy weights but makes sense to take their speed way down to around to 20s. Also keep their strike and grapple defenses lower as they are not gonna be the ones really doing a lot of reversals. Keep me posted. I think if done right this game is better than last years. I have already seen some really great matches and that's not using the epic setting. Those will be amazing!

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #152
      Re: WWE 13 Slider Thread

      Originally posted by cedwebb
      Yes you can definitely take this further to get even better results imo. You could keep the super heavy weights power up a little higher than the heavy weights but makes sense to take their speed way down to around to 20s. Also keep their strike and grapple defenses lower as they are not gonna be the ones really doing a lot of reversals. Keep me posted. I think if done right this game is better than last years. I have already seen some really great matches and that's not using the epic setting. Those will be amazing!
      So far, I might raise speed even for super heavys. With this game, I don't think the DEVS put much thought behind the attributes and what they should really do. Since the speed doesn't affect how fast the wrestler walks / runs and more affects how fast he PERFORMS a move, I think if that is raised, then he will have a greater chance of connecting on a move. It's almost as if you have to think "outside the box" for this game. IMO, don't be afraid to raise the speed.

      Think about it, one reason why the "lower" rated guys are beating the higher OVR's, is because of speed. The faster he can deliver a punch, the faster he wears down the opponent. The higher OVR can't keep up with Santino's, etc. When they do connect, yes, they do damage. But it's getting them to connect that is the issue.

      Also, not too sure what the DEF ratings really do. I had Zach Ryder at a 60 for both, and he constantly reversed tons of moves on Ryback. It was as if the ratings don't matter. I've seen no difference in a DEF rating of a 1 vs a rating of a 60.

      Looking forward to what you guys find.

      Comment

      • cedwebb
        MVP
        • Oct 2005
        • 1160

        #153
        Originally posted by Steven547
        So far, I might raise speed even for super heavys. With this game, I don't think the DEVS put much thought behind the attributes and what they should really do. Since the speed doesn't affect how fast the wrestler walks / runs and more affects how fast he PERFORMS a move, I think if that is raised, then he will have a greater chance of connecting on a move. It's almost as if you have to think "outside the box" for this game. IMO, don't be afraid to raise the speed.

        Think about it, one reason why the "lower" rated guys are beating the higher OVR's, is because of speed. The faster he can deliver a punch, the faster he wears down the opponent. The higher OVR can't keep up with Santino's, etc. When they do connect, yes, they do damage. But it's getting them to connect that is the issue.

        Also, not too sure what the DEF ratings really do. I had Zach Ryder at a 60 for both, and he constantly reversed tons of moves on Ryback. It was as if the ratings don't matter. I've seen no difference in a DEF rating of a 1 vs a rating of a 60.

        Looking forward to what you guys find.
        Interesting thoughts on the speed attribute. I was thinking that lowering the speed of big guys would be the way to go as when big show throws a punch it shouldn't be as quick as a smaller guy. When he does connect it should do a lot more damage. The def ratings according to the game affect the chance of a reversal. I guess to me I have seen that to be not to excessive when lowering it. Yeah they still reverse but doesn't seem as much, but I haven't actually counted then in match. I really think lowering the recovery has been a good thing as guys don't get get up as fast after a move has been done. Good stuff!

        Comment

        • Steven547
          MVP
          • May 2004
          • 3797

          #154
          Re: WWE 13 Slider Thread

          Originally posted by cedwebb
          Interesting thoughts on the speed attribute. I was thinking that lowering the speed of big guys would be the way to go as when big show throws a punch it shouldn't be as quick as a smaller guy. When he does connect it should do a lot more damage. The def ratings according to the game affect the chance of a reversal. I guess to me I have seen that to be not to excessive when lowering it. Yeah they still reverse but doesn't seem as much, but I haven't actually counted then in match. I really think lowering the recovery has been a good thing as guys don't get get up as fast after a move has been done. Good stuff!
          I think we need to figure out which attributes actually work correctly. I'm going to use the same wrestlers as my test subjects. I'll lower Z Ryder's recovery to 1, and see what happens. The longer he takes to recover, the more chance Ryback will have to attack him, inflicting more damage. Plus, I'll reduce his DEF ratings to 1 as well and work from there to try and get a good basis.

          UPDATE:

          Here is what I did. Using the same sliders you mentioned and a few rating tweaks:
          Ryder:
          Strike DEF: 30
          Grap Def: 35
          Recovery: 1

          Ryback:
          Strike Def: 79
          Grap Def: 90
          Recovery: 73

          I had two matches (CPU vs CPU) to test the reversal issue. Thinking maybe it might be a slider thing. Either way, I counted the reversals each wrestler did.

          1st match went 5 mins with Ryback winning.
          Total Reversals:
          Ryder: 8
          Ryback: 10

          2nd match went 11 mins with Ryback winning.
          Total Reversals:
          Ryder: 10
          Ryback: 6

          Shocking to say the least. I feel like we can say the DEF attributes don't work. And with the Recovery at 1, Ryder wasn't "groggy" for too long at all.
          Last edited by Steven547; 02-03-2013, 07:26 PM.

          Comment

          • cedwebb
            MVP
            • Oct 2005
            • 1160

            #155
            Originally posted by Steven547
            I think we need to figure out which attributes actually work correctly. I'm going to use the same wrestlers as my test subjects. I'll lower Z Ryder's recovery to 1, and see what happens. The longer he takes to recover, the more chance Ryback will have to attack him, inflicting more damage. Plus, I'll reduce his DEF ratings to 1 as well and work from there to try and get a good basis.

            UPDATE:

            Here is what I did. Using the same sliders you mentioned and a few rating tweaks:
            Ryder:
            Strike DEF: 30
            Grap Def: 35
            Recovery: 1

            Ryback:
            Strike Def: 79
            Grap Def: 90
            Recovery: 73

            I had two matches (CPU vs CPU) to test the reversal issue. Thinking maybe it might be a slider thing. Either way, I counted the reversals each wrestler did.

            1st match went 5 mins with Ryback winning.
            Total Reversals:
            Ryder: 8
            Ryback: 10

            2nd match went 11 mins with Ryback winning.
            Total Reversals:
            Ryder: 10
            Ryback: 6

            Shocking to say the least. I feel like we can say the DEF attributes don't work. And with the Recovery at 1, Ryder wasn't "groggy" for too long at all.
            Was thinking about this for a bit and when I lowered he defense attributes I thought there was a difference. I do agree there are still reversals and I personally do not wan them not to reverse moves, makes matches interesting. I guess I could do some testing on it but with the current settings and re rates I can honestly say I have gotten the desired results I was looking for and the matches to me were awesome. I haven't seen a lower ranked guy beat someone you wouldn't think they would beat but at the same time the matches have been really good even between lower and higher ranked. I am really enjoying what I am seeing out of the CPU v CPU matches. I watched a Hogan v Goldberg match, went about 10 min and it took 2 jackhammers for Goldberg to get the win. Math was back and forth and ended the way it should, with a finisher. When I watch a CPU v CPU match I could care less who wins most of the time, I am looking for a good match and one that has a great ending. Who wins and who doesn't just adds to the story lines.

            Comment

            • Steven547
              MVP
              • May 2004
              • 3797

              #156
              Re: WWE 13 Slider Thread

              Originally posted by cedwebb
              Was thinking about this for a bit and when I lowered he defense attributes I thought there was a difference. I do agree there are still reversals and I personally do not wan them not to reverse moves, makes matches interesting. I guess I could do some testing on it but with the current settings and re rates I can honestly say I have gotten the desired results I was looking for and the matches to me were awesome. I haven't seen a lower ranked guy beat someone you wouldn't think they would beat but at the same time the matches have been really good even between lower and higher ranked. I am really enjoying what I am seeing out of the CPU v CPU matches. I watched a Hogan v Goldberg match, went about 10 min and it took 2 jackhammers for Goldberg to get the win. Math was back and forth and ended the way it should, with a finisher. When I watch a CPU v CPU match I could care less who wins most of the time, I am looking for a good match and one that has a great ending. Who wins and who doesn't just adds to the story lines.
              I hear ya. I love good matches, but it gets frustrating when Santino beats Undertaker. But, I downloaded a bunch of 80's and 90's wrestlers to start a WWF show. For that, I'm not too concerned who wins or loses because they are all good.

              Comment

              • cedwebb
                MVP
                • Oct 2005
                • 1160

                #157
                Originally posted by Steven547
                I hear ya. I love good matches, but it gets frustrating when Santino beats Undertaker. But, I downloaded a bunch of 80's and 90's wrestlers to start a WWF show. For that, I'm not too concerned who wins or loses because they are all good.
                Wow! I think I just made a big break through with the reversals and it was no rocket science. You HAVE to try this and let me know! I just went into A.I. Reversals an dropped both standing strike and grapple to 0 and left all untouched from what I posted. Had a match between Goldberg and Santino. It was devastating for Santino dude. He got wiped out and all over the ring. He got a total of 1 reversal the whole match and that was when Goldberg picked him up off the mat, he threw a punch! In the match which was 7 min of a@@ kicking by Goldberg Santino got maybe 5 offensive moves lol. No joke, try this and let me know.

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #158
                  Re: WWE 13 Slider Thread

                  Originally posted by cedwebb
                  Wow! I think I just made a big break through with the reversals and it was no rocket science. You HAVE to try this and let me know! I just went into A.I. Reversals an dropped both standing strike and grapple to 0 and left all untouched from what I posted. Had a match between Goldberg and Santino. It was devastating for Santino dude. He got wiped out and all over the ring. He got a total of 1 reversal the whole match and that was when Goldberg picked him up off the mat, he threw a punch! In the match which was 7 min of a@@ kicking by Goldberg Santino got maybe 5 offensive moves lol. No joke, try this and let me know.
                  That's what I mentioned before. I heard that if you put those at "0", it's more of an offensive match in favor of the higher OVR. I'll have to try that. Darn you! I just turned off my PS3....well, back on again!

                  UPDATE: Okay..so I have this right...you lowered ALL FOUR strike / grapple reversals? Stand Strike, Stand Grapple, Ground Strike, Ground Grapple?

                  Okay..so far...Ryback vs Santino. Santino is dominating. :-( Ryback hasn't made too many moves at all.

                  Do you have your limb damage at 25 for all four or?

                  For some reason, Ryback is just standing around and not doing anything. I would say I'm having your "Goldberg" match...except that Santino is doing the "Goldberg" and destroying Ryback.

                  I had to turn the match off. Santino was just dominating in a very unrealistic manner. Now I'm lowering Santino's speed, put the sliders at 5-6-5-6 for those four, and all limb damage is 25%.

                  With the Strike and Grapple AI Reversals at 5-6-5-6, I saw a difference so far. Ryback dominated the way he should. I'm going to run more matches and see.

                  Have had three matches with these two. Ryback has dominated all three. Amazing thing, is that if you have three matches in a row with the same guys....the match length increases! I've had this happen numerous times. It's as if the AI "learns" the other wrestler. Either way, I'm turning RING OUT count off. It's crazy how many times they go outside. But I think the sliders at 5-6-5-6 work well for me.
                  Last edited by Steven547; 02-04-2013, 09:06 PM.

                  Comment

                  • cedwebb
                    MVP
                    • Oct 2005
                    • 1160

                    #159
                    Originally posted by Steven547
                    That's what I mentioned before. I heard that if you put those at "0", it's more of an offensive match in favor of the higher OVR. I'll have to try that. Darn you! I just turned off my PS3....well, back on again!

                    UPDATE: Okay..so I have this right...you lowered ALL FOUR strike / grapple reversals? Stand Strike, Stand Grapple, Ground Strike, Ground Grapple?

                    Okay..so far...Ryback vs Santino. Santino is dominating. :-( Ryback hasn't made too many moves at all.

                    Do you have your limb damage at 25 for all four or?

                    For some reason, Ryback is just standing around and not doing anything. I would say I'm having your "Goldberg" match...except that Santino is doing the "Goldberg" and destroying Ryback.

                    I had to turn the match off. Santino was just dominating in a very unrealistic manner. Now I'm lowering Santino's speed, put the sliders at 5-6-5-6 for those four, and all limb damage is 25%.

                    With the Strike and Grapple AI Reversals at 5-6-5-6, I saw a difference so far. Ryback dominated the way he should. I'm going to run more matches and see.
                    No, I just changed the standing reversals, not the ground. And no I don't have anybody set at 25% for all limbs equally. All wrestlers have different strengths and weaknesses. I used the re rates that I posted in my slider thread. That page with the link has ratings and limb ratios set for each individual based in their strengths. I am gonna run Ryback v Santino and will post my match.

                    Comment

                    • cedwebb
                      MVP
                      • Oct 2005
                      • 1160

                      #160
                      Ok, match with Ryback v Santino. This was a crazy match to say the least. Ryback started off with the first couple moves, the. Santino stars to get some moves off. He the is kind of working rybacks legs because that is his weakest limb area and for Santino to actually beat Ryback he would most likely have to take out his mobility. Makes sense to me which is why I prefer to not have all limbs equal. The. Ryback turns on the offense and starts throwing Santino around pretty good. I thought at this point it would be over but Santino finds a way to stay offensive. Santino did register 4 reversals, all from the ground position while Ryback was trying to pick him up. Now remember I left those turned up so that makes sense. At about 5 1/2 min Santino pulls out the Cobra and hits Ryback with it. At this point Ryback starts to back track a little. Santino keeps working his legs through out the match and gets Ryback to start limping. Also at this point Santino is holding his ribs even though Ryback hasn't had the same number of moves. Now is when it gets crazy, Ryback after limping starts to toss Santino out of the ring and whipping him into he railings. He keeps his up for a couple times until he finally puts Santino through the railing. Santino tries to crawl back in but can't make it to his feet and gets counted out. It looked as if Ryback couldn't get it done in the ring so he just put him through the railing. Pretty cool to me. Good match! Only 4 reversals for Santino and 1 for Ryback. I may just drop all A.I. Reversals to 1 and see how that works.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3797

                        #161
                        Re: WWE 13 Slider Thread

                        Originally posted by cedwebb
                        Ok, match with Ryback v Santino. This was a crazy match to say the least. Ryback started off with the first couple moves, the. Santino stars to get some moves off. He the is kind of working rybacks legs because that is his weakest limb area and for Santino to actually beat Ryback he would most likely have to take out his mobility. Makes sense to me which is why I prefer to not have all limbs equal. The. Ryback turns on the offense and starts throwing Santino around pretty good. I thought at this point it would be over but Santino finds a way to stay offensive. Santino did register 4 reversals, all from the ground position while Ryback was trying to pick him up. Now remember I left those turned up so that makes sense. At about 5 1/2 min Santino pulls out the Cobra and hits Ryback with it. At this point Ryback starts to back track a little. Santino keeps working his legs through out the match and gets Ryback to start limping. Also at this point Santino is holding his ribs even though Ryback hasn't had the same number of moves. Now is when it gets crazy, Ryback after limping starts to toss Santino out of the ring and whipping him into he railings. He keeps his up for a couple times until he finally puts Santino through the railing. Santino tries to crawl back in but can't make it to his feet and gets counted out. It looked as if Ryback couldn't get it done in the ring so he just put him through the railing. Pretty cool to me. Good match! Only 4 reversals for Santino and 1 for Ryback. I may just drop all A.I. Reversals to 1 and see how that works.
                        Sounds good. I'll have to try mine with the limb damage on. I really like the sliders for the AI reversals. 5-6-5-6.

                        Let me know what you find.

                        Comment

                        • cedwebb
                          MVP
                          • Oct 2005
                          • 1160

                          #162
                          Just ran that same match except I dropped standing strike, standing grapple, ground strike, and ground grapple reversal rates all to 1. I keep finisher and foreign object attack all the way up. This match was total domination by Ryback. Santino did have 3 reversals all match but it only lasted 5 1/2 min with Ryback destroying him. Wasn't even close.

                          I feeling now I can manipulate the CPU v CPU any way that we would want it but I am thinks 1 is the way to go for reversal rates except the last 2. With the re rates this game is playing out great. I will try the 5-6-5-6 to see how that goes.

                          Comment

                          • cedwebb
                            MVP
                            • Oct 2005
                            • 1160

                            #163
                            Just ran a match using 5-6-5-6 for reveals and I had a 68 rated Sandow beat a 74 rated Sting. Hmmm. I will run it back on the 1's just to see the difference.

                            Second match between these two and Sandow won again in about 5 1/2 min again. He must be better lol.

                            3rd match after I downloaded a new sting, one with a better move set and possibly different abilities. This one was a lot more sting, he ended up beating him in the 8th min but it did take 3 scorpion death drops.
                            Last edited by cedwebb; 02-04-2013, 11:12 PM.

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #164
                              Re: WWE 13 Slider Thread

                              Originally posted by cedwebb
                              Just ran a match using 5-6-5-6 for reveals and I had a 68 rated Sandow beat a 74 rated Sting. Hmmm. I will run it back on the 1's just to see the difference.

                              Second match between these two and Sandow won again in about 5 1/2 min again. He must be better lol.

                              3rd match after I downloaded a new sting, one with a better move set and possibly different abilities. This one was a lot more sting, he ended up beating him in the 8th min but it did take 3 scorpion death drops.
                              How is your test going? Any final conclusions?

                              Comment

                              • cedwebb
                                MVP
                                • Oct 2005
                                • 1160

                                #165
                                Originally posted by Steven547
                                How is your test going? Any final conclusions?
                                I am def liking the game play when reversals are set to 1. Gonna keep it there and keep testing while I re rate the roster.

                                Comment

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