WWE 13 Slider Thread

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  • cedwebb
    MVP
    • Oct 2005
    • 1160

    #181
    Originally posted by Steven547
    I've been having good results. Even wrestlers like Big Show are getting their SPD raised significantly. Yes, he has a high striker and grapple power, but the issue is him being able to connect with it. Plus, the separation in DUR between wrestlers is not big this year, so you have to "adjust" for it.

    If we were able to give wrestlers HP below 500, the game would be more sim like. I would still be able to put Big Show with speed of 40 and not worry, because the Santinos would probably have HP (DUR) of 300 or less. Which means after a few hits, they are done.

    However, because of this DUR issue, things have to be adjusted. In 10 matches I've had, the "better" wrestler has beaten the "Santino" type wrestler in all 10.
    Nice work! I wonder if we can drop hit points lower than 100 percent? I know you can't go over.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #182
      Re: WWE 13 Slider Thread

      Originally posted by cedwebb
      Nice work! I wonder if we can drop hit points lower than 100 percent? I know you can't go over.
      No...it has to equal 100%.

      Comment

      • pimpinpidgeon8
        MVP
        • Aug 2005
        • 1408

        #183
        Re: WWE 13 Slider Thread

        Originally posted by Steven547
        I've been having good results. Even wrestlers like Big Show are getting their SPD raised significantly. Yes, he has a high striker and grapple power, but the issue is him being able to connect with it. Plus, the separation in DUR between wrestlers is not big this year, so you have to "adjust" for it.

        If we were able to give wrestlers HP below 500, the game would be more sim like. I would still be able to put Big Show with speed of 40 and not worry, because the Santinos would probably have HP (DUR) of 300 or less. Which means after a few hits, they are done.

        However, because of this DUR issue, things have to be adjusted. In 10 matches I've had, the "better" wrestler has beaten the "Santino" type wrestler in all 10.
        Are you going to post your ratings/sliders? Also, are you making rating adjustments for everyone on the game or just current era superstars?
        "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
        ...and hate that I'm loved for the exact same reasons."

        Comment

        • Steven547
          MVP
          • May 2004
          • 3797

          #184
          Re: WWE 13 Slider Thread

          Originally posted by pimpinpidgeon8
          Are you going to post your ratings/sliders? Also, are you making rating adjustments for everyone on the game or just current era superstars?
          I mainly only use the current era superstars. As far as posting the ratings, that might be too much work at this time. I adjust as I see fit, based on the match outcome. And I've also been doing testing so I've been making adjustments as well.

          Basically, I've approached it as Superstars will be ranked higher in ALL attributes then mid carders. Mid-carders ranked higher in ALL attributes than the "jobbers". This includes increasing the SPD (which I think is very important to getting accurate results). Even though Big Show is "slow" walking, the SPD attribute relevancy is not for his walking, but his MOVES speed...how quick he can strike.

          As I've stated previously, the DUR attribute has no affect below 60. Any wrestler below 60 still has HP of 500, even if their DUR was 20. Therefore, you have to "adjust" or "overrate" certain areas to get accurate results. The quicker a wrestler attacks, the faster the damage he applies. This "theory" has been working for me, and I don't see Big Show darting around the ring. I just see him dominating those he should.

          For the ratings, I've been using what was posted a few posts up, but I'm using AI reversals at 1-1-1-1.

          Comment

          • cedwebb
            MVP
            • Oct 2005
            • 1160

            #185
            Ok, I am in on this theory based on Bret Hart finally beating Cesaro and looking like Bret Hart. I ran the match with reversals at 1-1-1-1 and went back to default attributes for both. I the dropped all the attributes we have been talking about, speed included by 10 for Hart and 20 for Cesaro. That would be sp, grp, std, grd, spd, rec, and dur. I left submission where they were and I had a great match ending with the sharp shooter. I think will run some more matches using same theory but it looks good to me.

            Comment

            • Steven547
              MVP
              • May 2004
              • 3797

              #186
              Re: WWE 13 Slider Thread

              I had 3 more matches today. 3 superstars vs Santino. Each match, the superstar dominated Santino. I really believe the SPD attribute is what helps, mixed with the 1-1-1-1 sliders.

              Comment

              • cedwebb
                MVP
                • Oct 2005
                • 1160

                #187
                Just ran a Santino v Flair match and Flair put jim out in 5 1/2 min with a sleeper. Did the same thing as the last match. I think the speed is a big factor as said above. I believe in that theory now. Good work!

                Comment

                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #188
                  Re: WWE 13 Slider Thread

                  Originally posted by cedwebb
                  Ok, I am in on this theory based on Bret Hart finally beating Cesaro and looking like Bret Hart. I ran the match with reversals at 1-1-1-1 and went back to default attributes for both. I the dropped all the attributes we have been talking about, speed included by 10 for Hart and 20 for Cesaro. That would be sp, grp, std, grd, spd, rec, and dur. I left submission where they were and I had a great match ending with the sharp shooter. I think will run some more matches using same theory but it looks good to me.
                  So, default attributes. Do we then lower or raise the speed attributes? AI reversal sliders all at 1 ... what about HUM sliders?

                  Sorry for the questions, I've only been playing Attitude Era.
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • cedwebb
                    MVP
                    • Oct 2005
                    • 1160

                    #189
                    Originally posted by DJ
                    So, default attributes. Do we then lower or raise the speed attributes? AI reversal sliders all at 1 ... what about HUM sliders?

                    Sorry for the questions, I've only been playing Attitude Era.
                    I am running with default attributes for guys in the game already then lowering the attribute I listed above for superstars but keeping speed up around 80 or higher depending on where they are rated on the game. A.I. Reversal sliders at 1. The human sliders are listed a couple pages back that I use but I only watch CPU v CPU so I don't know that it matters

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #190
                      Re: WWE 13 Slider Thread

                      Originally posted by DJ
                      So, default attributes. Do we then lower or raise the speed attributes? AI reversal sliders all at 1 ... what about HUM sliders?

                      Sorry for the questions, I've only been playing Attitude Era.
                      Originally posted by cedwebb
                      I am running with default attributes for guys in the game already then lowering the attribute I listed above for superstars but keeping speed up around 80 or higher depending on where they are rated on the game. A.I. Reversal sliders at 1. The human sliders are listed a couple pages back that I use but I only watch CPU v CPU so I don't know that it matters
                      Basically, all SUPERSTARS, will have the majority of their attributes above 80...Strike / Grapple....Strike / Grapple DEF.....SPEED....RECOVERY.

                      Don't drop the others too low. But definitely keep the SPD attribute up. Remember, it is not meant for how fast the wrestlers run / walk, but how fast they deliver the moves. And with the DUR issue (anything below 60 is still 500 hp so the separation between wrestlers is very little), you have to adjust for that. So the quicker the attack, the quicker the HP is lowered, etc. And each attack, delivers a high hit point attack depending on the wrestler.

                      Comment

                      • cedwebb
                        MVP
                        • Oct 2005
                        • 1160

                        #191
                        Had a couple matches last night re rating based on what we have been talking about. All my matches were good and turned out the way you would expect. I think we have nailed it.

                        Comment

                        • ©roke
                          Pro
                          • Sep 2007
                          • 595

                          #192
                          Re: WWE 13 Slider Thread

                          Today, I had a couple of matches where I saw 2-count pinfalls. I didn't do anything special. In the first one, I did my finisher with Big E Langston on Batista, and tried the pin inmediatly. In the second one, the same thing with Lesnar and Ryback.

                          The funny thing is I tried to pin them again in both matches, and both Batista and Ryback kicked out at 1...

                          Comment

                          • Steven547
                            MVP
                            • May 2004
                            • 3797

                            #193
                            Re: WWE 13 Slider Thread

                            Originally posted by cedwebb
                            Had a couple matches last night re rating based on what we have been talking about. All my matches were good and turned out the way you would expect. I think we have nailed it.
                            Excellent news!

                            Comment

                            • pimpinpidgeon8
                              MVP
                              • Aug 2005
                              • 1408

                              #194
                              Re: WWE 13 Slider Thread

                              Originally posted by cedwebb
                              Had a couple matches last night re rating based on what we have been talking about. All my matches were good and turned out the way you would expect. I think we have nailed it.
                              Care to post your wrestler attributes and sliders?
                              "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                              ...and hate that I'm loved for the exact same reasons."

                              Comment

                              • cedwebb
                                MVP
                                • Oct 2005
                                • 1160

                                #195
                                Here is what I have been doing after a ton of testing and I am getting great matches still.

                                I am re-rating from default rosters. I drop stp, grp, sub, spd rcv, and dur all by 20 points. I drop std and grd by 10 points. I also raised the finisher strength to 10 which is default and have foreign object at 8.

                                The A.I. Reversals are set to 1-1-1-1 and the last two are maxed out. I set the momentum bar charge speed to slow and either have normal or epic matches. I have been getting really great matches doing this. This is for CPU v CPU.

                                Comment

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