Do you guys mind sharing your current sliders with all of us here at OS?
We'll I'm still kind of messing around with them. I like the feel of Hard little more, but it also requires a few more house rules. Right now, I'm testing Legend with zero on all human reversals (except Finisher Reversals) and all CPU reversals at 2 (except for Finisher Reversals). The only house rules I use are:
(1) Reversal text/help -- Off
(2) Only let yourself attempt a reversal one time per grapple sequence.
We'll I'm still kind of messing around with them. I like the feel of Hard little more, but it also requires a few more house rules. Right now, I'm testing Legend with zero on all human reversals (except Finisher Reversals) and all CPU reversals at 2 (except for Finisher Reversals). The only house rules I use are:
(1) Reversal text/help -- Off
(2) Only let yourself attempt a reversal one time per grapple sequence.
What are the finisher reversal settings you are using? Do you mind releasing your sliders?
I used them and had a pretty good Gabriel/Ryder match.
--
Have you ever wanted to coach or play basketball at the next level, but something prevented you from achieving that dream? Fret no more. Ask me about SimWorld Hoops to see how you can create your virtual self, and follow your path from the prep-level to the pros.
Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.
Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.
AI Reversals
Standing strike reversal - 3
Standing grapple reversal - 3
Ground Strike Reversal - 2
Ground grapple reversal - 2
Finisher reversal - 15 (may up this to MAX)
Foreign attack reversal - 15
Damage
Both MAX
General
Standing strike reversal - 0
Standing grapple reversal - 0
Ground strike reversal - 2
Ground grapple reversal - 1
Finisher reversal - 15 (may up this to MAX)
Foreign object reversal - 5
Momentum rate attacks - 7
Momentum taunts - 3 (anything under 5 is really OK)
Adrenaline rate - Normal
Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.
Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.
Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.
AI Reversals
Standing strike reversal - 3
Standing grapple reversal - 3
Ground Strike Reversal - 2
Ground grapple reversal - 2
Finisher reversal - 15 (may up this to MAX)
Foreign attack reversal - 15
Damage
Both MAX
General
Standing strike reversal - 0
Standing grapple reversal - 0
Ground strike reversal - 2
Ground grapple reversal - 1
Finisher reversal - 15 (may up this to MAX)
Foreign object reversal - 5
Momentum rate attacks - 7
Momentum taunts - 3 (anything under 5 is really OK)
Adrenaline rate - Normal
Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.
Now if they can only fix the pin system
Did you make attribute adjustments and with those changes, had a CPU vs CPU match? Oh..and what is your adrenaline set to? You have "normal"...do you mean default? (10)
Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.
Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.
AI Reversals
Standing strike reversal - 3
Standing grapple reversal - 3
Ground Strike Reversal - 2
Ground grapple reversal - 2
Finisher reversal - 15 (may up this to MAX)
Foreign attack reversal - 15
Damage
Both MAX
General
Standing strike reversal - 0
Standing grapple reversal - 0
Ground strike reversal - 2
Ground grapple reversal - 1
Finisher reversal - 15 (may up this to MAX)
Foreign object reversal - 5
Momentum rate attacks - 7
Momentum taunts - 3 (anything under 5 is really OK)
Adrenaline rate - Normal
Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes an those scales are a bit out of date now.
Now if they can only fix the pin system
As soon as I applied these DiBiase and Hunico was a main event and Hunico attacked Dibiase before the match. Sheamus vs. Orton vs. Del Rio was the match before. Which I won with Hunico in about five minutes, but that pre match assualt gave me a sig and a finisher which I hit. After the match, Hunico attacked Ted with a chair. It was a fun back forth match.
Sorry I don't understand I will like to use these slider. Do you start the slide at 0 and click up. For example move right 3 times? Thanks
Yes, basically 0 is all the way to the left, 10 is in the middle (default), and 20 is MAXIMUM, or all the way to the right. The sliders are on a 0-20 scale.
Originally posted by Steven547
Did you make attribute adjustments and with those changes, had a CPU vs CPU match? Oh..and what is your adrenaline set to? You have "normal"...do you mean default? (10)
Adrenaline is default yeah my bad. I haven't tried CPU vs CPU though, I usually never do that but I honestly may give it a try this year. The only reason I don't want to yet is because I believe the 1 count issue is making those AI vs AI matches look worse than they should.
Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.
Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.
AI Reversals
Standing strike reversal - 3
Standing grapple reversal - 3
Ground Strike Reversal - 2
Ground grapple reversal - 2
Finisher reversal - 15 (may up this to MAX)
Foreign attack reversal - 15
Damage
Both MAX
General
Standing strike reversal - 0
Standing grapple reversal - 0
Ground strike reversal - 2
Ground grapple reversal - 1
Finisher reversal - 15 (may up this to MAX)
Foreign object reversal - 5
Momentum rate attacks - 7
Momentum taunts - 3 (anything under 5 is really OK)
Adrenaline rate - Normal
Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.
Now if they can only fix the pin system
I am going to re-rate my entire roster tonight with these attributes and use your sliders for my universe. My only question is: In your attributes, you leave recovery and toughness blank. Does that mean I should leave those at default?
Ok guys I have tested these out and I really think they are what I am going to use from now on. I just played as Kofi vs Miz and it was by far the best match the AI has had against me...ever (I lost). I know people are saying the attributes don't work CPU vs CPU, but it sure seems they work for me - but I play AGAINST the CPU. When I played as Gabriel vs Taker he had me holding my head in no time flat with his lower durability.
Legend Difficulty with reversal damage ON. I used Hard before but I still feel Legend gives the greatest challenge.
AI Reversals
Standing strike reversal - 3
Standing grapple reversal - 3
Ground Strike Reversal - 2
Ground grapple reversal - 2
Finisher reversal - 15 (may up this to MAX)
Foreign attack reversal - 15
Damage
Both MAX
General
Standing strike reversal - 0
Standing grapple reversal - 0
Ground strike reversal - 2
Ground grapple reversal - 1
Finisher reversal - 15 (may up this to MAX)
Foreign object reversal - 5
Momentum rate attacks - 7
Momentum taunts - 3 (anything under 5 is really OK)
Adrenaline rate - Normal
Couple that with my attribute settings and you should be golden for some really tough match ups. Ignore the yellow highlights, those are just the ones I have unlocked in the game so far. Also ignore the ratings scale that you see because I had to make some changes and those scales are a bit out of date now.
Now if they can only fix the pin system
I looked at your attribute edits and I noticed that you have two Strike Defense categories and they all have the same corresponding numbers. I'm just wondering if that's correct or is a copy error.
I am going to re-rate my entire roster tonight with these attributes and use your sliders for my universe. My only question is: In your attributes, you leave recovery and toughness blank. Does that mean I should leave those at default?
Before you re rate the WHOLE roster, I would just do a few people and have some matches with them - coupled with the slider edits, just incase you don't like it...better to be safe than sorry. But yes I just left those at default for now because if I want to change them I have to test them out a lot more than I have now. Thanks for trying them out though I appreciate it.
Originally posted by lknpk16
I looked at your attribute edits and I noticed that you have two Strike Defense categories and they all have the same corresponding numbers. I'm just wondering if that's correct or is a copy error.
Yes Strike Defense and Grapple Defense are supposed to be the same number.
Id also like to say that even though it is extremely tough to reverse on these, I still only go for one reversal attempt per grapple and if they reverse a move I try not to spam the reversal button on that either. The easiest ways to reverse is the time in between they grab you (ex: a headlock) and the time they actually perform a move - so I usually try to reverse the actual grab itself, and if I don't get that then I will let him do the move on me. We have to set some kind of restrictions on ourselves.
I really urge you guys to put in the attribute edits along with the sliders and try being Justin Gabriel and taking on Mark Henry in a one on one match. Enjoy getting your *** kicked.
Comment