WWE 13 Slider Thread

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  • Steven547
    MVP
    • May 2004
    • 3797

    #121
    Re: WWE 13 Slider Thread

    Originally posted by UMhester04
    Agreed..its like we can still have fun with it but its kind of a pain and were going out of the way to do things we shouldn't have to do. Legend difficulty is too easy, if a bunch of ppl are saying this then you would think that the debs should change tune it - but they don't, they just say we're part of the minority and don't touch it at all.

    Take a game like The Show or 2K, those games hardest difficulty are just that, really freakin hard. Those devs actually care about the community though and respond to us (The Show's hardest mode is actually going to be even HARDER this year). WWE's devs just hang us out to dry a week after the games released.

    And the difficulty problem is only the start for this game, unfortunately.



    Aside from that though there is still fun to be had in this game and I am still enjoying it.
    There still is fun to be had with the game. But the fun level isn't where it should be. If they patch the attribute problem, I'll be very happy. But until then, it's hard to see Santino take the Undertaker the distance, or reverse all his moves no matter what slider set you are using.

    Comment

    • ©roke
      Pro
      • Sep 2007
      • 595

      #122
      Re: WWE 13 Slider Thread

      Originally posted by Steven547
      The thing that is bothersome (not that I lose sleep), is that you have to use your own house rules in order to get enjoyment from this game. I want to play a game where the only rules are the ones programmed into the game itself. It's sad that this game has come down to users having to do these type of house rules to have any fun with it. IMO, having to establish house rules for enjoyment, reflects poorly on the developers.
      I agree, but with these games today, it is what it is.

      Most games, and particularly sports games don't have a smarter AI in harder difficulties. They just "cheat" to become a challenge (I'm thinking FIFA here). They don't miss to the point where it feels not realistic.

      As a user, I play games to have fun and to overcome challenges. And if the challenge isn't there, I can complain until it gets fixed or create the challenge myself. I know I shouldn't. But I'm not going to throw the game away because of that

      Comment

      • molokoplus
        Rookie
        • Oct 2004
        • 123

        #123
        Re: WWE 13 Slider Thread

        One advantage of 2K potentially publishing a WWE title would be the implementation of their VIP profile system. I liked how in past games these profiles would store a player's tendencies and use those as artificial AI. It was a good way to keep challenges fresh.

        Comment

        • ScotchAndEggs
          Banned
          • Jan 2013
          • 72

          #124
          Re: WWE 13 Slider Thread

          All games needs a few house rules. Spamming reversals is no different than using money plays in Madden


          I do agree Legend mode is still too easy tho

          Comment

          • kjtrippe
            Rookie
            • Jun 2012
            • 335

            #125
            Re: WWE 13 Slider Thread

            Been working on finding the best sliders for bout a month. The AI is much more smarter and aggressive. Quick setting is the typical squash match, Normal setting gives a nice thorough match, and on Epic you might just get your ^ss kicked. House Rules may or may not be needed, but for best results use House Rules. Note: Seasoned veterans still may not find this as a challenge due to the experience.

            KJTrippe slider set

            Difficulty: Legend

            AI: 9-12-10-11-13-12
            Damage: 13-12
            General: 0-0-0-0-11-4-7-5-8

            Let me know what you all think. I'm open for tuning the sliders in areas you all believe is needed.

            Comment

            • ©roke
              Pro
              • Sep 2007
              • 595

              #126
              Re: WWE 13 Slider Thread

              Originally posted by kjtrippe
              Been working on finding the best sliders for bout a month. The AI is much more smarter and aggressive. Quick setting is the typical squash match, Normal setting gives a nice thorough match, and on Epic you might just get your ^ss kicked. House Rules may or may not be needed, but for best results use House Rules. Note: Seasoned veterans still may not find this as a challenge due to the experience.

              KJTrippe slider set

              Difficulty: Legend

              AI: 9-12-10-11-13-12
              Damage: 13-12
              General: 0-0-0-0-11-4-7-5-8

              Let me know what you all think. I'm open for tuning the sliders in areas you all believe is needed.
              I'm gonna check'em right now

              I've only played 4 matches, so take my opinion for what it's worth.

              First of all, I have finisher damage at max and foreign objetc damage to 17, and I like it that way. Also, I've edited all the attributes and I use house rules

              (user in bold)

              Roman Reigns vs. Brad Maddox (both CAW's)
              Fast settings for this match. Squash for Reigns

              Cesaro vs. Regal (both CAW's)
              Normal settings. I won after hitting 2 finishers and kicking out of another one. Good match, although Regal should be easier to beat for my taste.

              Kane vs. Lesnar - Extreme rules
              Normal settings. A couple of finishers, a lot of blood, and 10 minutes of beating the hell out of Lesnar. He hit me with 2 big powerbombs but I had a finisher stored, and finally beated him.

              Cena vs. Punk
              Normal settings. Again around 10 minutes. Back and forth and fast paced. Punk was way more aggressive than any other (I don't know if it was because of the attributes, but I liked it a lot). After a minute or so of Punk being all over the place, I made a comeback combo, and when I'm abut to hit him with my signature move, Punk reverses with a GTS and won
              Last edited by ©roke; 01-24-2013, 09:26 AM.

              Comment

              • cedwebb
                MVP
                • Oct 2005
                • 1160

                #127
                Originally posted by bearschicago
                I still play SvR 06 and 07 on ps2. 06 introduced sliders and was the version in which the sliders were the most sensitive. Difficulty from 07-current hasn't changed much if you are a veteran player.

                But these settings give me a good challenge almost every match. Some matches give me squash matches but hey that happens in real WWE. I win about 60% of the time when before I'd win 90%+. Curious to know if these still work well in 13.

                Difficulty: Hard- This is the best setting without it becoming reversal fest and also the best for CPU vs CPU. Now I don't watch CPU matches but sometimes they appear such as in Elimination Chamber and you are still waiting in the cage or tag matches. These sliders should work well in CPU vs CPU matches.
                Reversal Indicators: Off

                AI Reversals:
                Standing Strike: 15
                Standing Grapple: 13
                Ground Strike: 15
                Ground Grapple: 13
                Finisher Reversal: 20 (must be at max so you don't automatically feel like a finisher stored=win and humans get the stored finisher more often than CPU)
                Foreign Attack Reversal: 20 (this is necessary in matches with lots of weapons-hardcore/tlc, etc) Even though at times it becomes unrealistic with the weapon reversals, in real life wrestlers tend to 'escape' from hits as oppose to reverse weapon attacks-however this is not possible in video game world.

                Damage:
                Finisher Strength: 8 (Want it to inflict damage but not always=victory especially if the match length is short)
                Foreign Object Strength: 7 (In weapon heavy matches, don't want one shot=victory or inflict too much damage so 7 should be good)

                General:
                Standing Strike: 5
                Standing Grapple: 3
                Ground Strike: 5
                Ground Grapple: 3
                Finisher Reversal: 10
                Foreign Object Reversal: 10
                Momentum Rate Attacks: 8 (Not sure how fast the momentum charges up but set too low and CPU rarely can get a finisher) If it's too fast for CPU set it to 6.
                Momentum Rate Taunts: 6 (Same as above, if momentum from taunts is too high set it to 4)
                Adrenaline Rate: 6
                Just wanted to say that I have just bought the game and I am a CPU v CPU guy and these sliders do give a very good match. Just had a match between Punk and the Rock go 61/2 min and ended with a rock bottom to end the match. It was back and forth action all the way and even had a stint out on the floor. This match had me watching every second which was pretty cool. It had multiple 2 counts which I have read can be an issue. I also had the momentum at slow in match creator. I can only imagine what that would have been had I set it to epic. I all have re-rated the wrestlers based on a spread sheet that I found in this site. Very good job on these for anyone wanting CPU v CPU.

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #128
                  Re: WWE 13 Slider Thread

                  Anyone try sliders for CPU vs CPU with all reversals at 0 ? I read somewhere that with AI reversals at 0, it promotes a more offensive match, which in turn gives the "better rated" wrestlers the advantage.

                  I started tinkering with this idea, but not enough to come to any real conclusions. But from what I've seen so far, there still are reversals.

                  UPDATE:
                  I watched 5 matches between The Rock (95) and Paul Heyman (9) with the adjustments to the sliders I mentioned. Rock won all 5 matches. And the match lengths varied between 5 and 10 mins. The attributes are definitely messed up, but at least I'm getting "normal" results so far.
                  Last edited by Steven547; 01-29-2013, 12:50 PM.

                  Comment

                  • DJ
                    Hall Of Fame
                    • Apr 2003
                    • 17756

                    #129
                    Re: WWE 13 Slider Thread

                    Originally posted by kjtrippe
                    Been working on finding the best sliders for bout a month. The AI is much more smarter and aggressive. Quick setting is the typical squash match, Normal setting gives a nice thorough match, and on Epic you might just get your ^ss kicked. House Rules may or may not be needed, but for best results use House Rules. Note: Seasoned veterans still may not find this as a challenge due to the experience.

                    KJTrippe slider set

                    Difficulty: Legend

                    AI: 9-12-10-11-13-12
                    Damage: 13-12
                    General: 0-0-0-0-11-4-7-5-8

                    Let me know what you all think. I'm open for tuning the sliders in areas you all believe is needed.
                    Do you edit the wrestlers attributes at all?
                    Currently Playing:
                    MLB The Show 25 (PS5)

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #130
                      Re: WWE 13 Slider Thread

                      So I'm testing the "0" for all reversals theory (CPU vs CPU matches). I'm using Ryback (93) vs Ryder (60).

                      Match 1: Ryback dominated and won pretty quick.
                      Match 2: Ryback dominated and match went longer.
                      Match 3: Z Ryder actually dominated, and after about 15 min match, he won by pinfall.

                      Call it coincidence, but I didn't exit the match then restart, I just "restarted" right after the last one. And Z Ryder seemed to get better each restart.

                      Now, I also put all limb damage at 25% to create more variety in move sets. I definitely saw more moves being used by each wrestler.

                      For those of you CPU vs CPU players out there, do you use NORMAL or HARD diff ? I'm currently using NORMAL and didn't know if you saw a difference in the two.

                      Comment

                      • kjtrippe
                        Rookie
                        • Jun 2012
                        • 335

                        #131
                        Re: WWE 13 Slider Thread

                        Originally posted by DJ
                        Do you edit the wrestlers attributes at all?
                        I never found the need to edit attributes. When i play/watch the matches everything goes smooth and upsets rarely happen. I've seen the re-rated rosters and it doesn't feel right.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #132
                          Re: WWE 13 Slider Thread

                          Originally posted by kjtrippe
                          I never found the need to edit attributes. When i play/watch the matches everything goes smooth and upsets rarely happen. I've seen the re-rated rosters and it doesn't feel right.
                          Are you playing CPU vs CPU? Or mainly HUM vs CPU? HUM vs CPU, the attributes seem fine, but the game is too easy.

                          CPU vs CPU = some weird results. I had Zach Ryder (60) defeat Ryback (93) in what was probably a 15 min match. Ryder dominated the entire time.

                          Comment

                          • kjtrippe
                            Rookie
                            • Jun 2012
                            • 335

                            #133
                            Re: WWE 13 Slider Thread

                            Both, and I'm not sure how they'll do with re-rates. They were tested with the default attributes. All the guys that are labeled jobber lose the match. Only they put up a small fight when it's on normal

                            Comment

                            • cedwebb
                              MVP
                              • Oct 2005
                              • 1160

                              #134
                              I have been re rating attributes and I am getting really great matches. I am keeping the game difficulty on normal but changing the momentum rate in match creator before every match to slow. Again I am just watching CPU v CPU.

                              Comment

                              • kjtrippe
                                Rookie
                                • Jun 2012
                                • 335

                                #135
                                Re: WWE 13 Slider Thread

                                I don't think the ratings are deep enough for them to be pretty sold IMO. But how smooth are your matches flowing with the re-rates?

                                Comment

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