There still is fun to be had with the game. But the fun level isn't where it should be. If they patch the attribute problem, I'll be very happy. But until then, it's hard to see Santino take the Undertaker the distance, or reverse all his moves no matter what slider set you are using.
WWE 13 Slider Thread
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Re: WWE 13 Slider Thread
There still is fun to be had with the game. But the fun level isn't where it should be. If they patch the attribute problem, I'll be very happy. But until then, it's hard to see Santino take the Undertaker the distance, or reverse all his moves no matter what slider set you are using. -
Re: WWE 13 Slider Thread
The thing that is bothersome (not that I lose sleep), is that you have to use your own house rules in order to get enjoyment from this game. I want to play a game where the only rules are the ones programmed into the game itself. It's sad that this game has come down to users having to do these type of house rules to have any fun with it. IMO, having to establish house rules for enjoyment, reflects poorly on the developers.
Most games, and particularly sports games don't have a smarter AI in harder difficulties. They just "cheat" to become a challenge (I'm thinking FIFA here). They don't miss to the point where it feels not realistic.
As a user, I play games to have fun and to overcome challenges. And if the challenge isn't there, I can complain until it gets fixed or create the challenge myself. I know I shouldn't. But I'm not going to throw the game away because of thatComment
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Re: WWE 13 Slider Thread
One advantage of 2K potentially publishing a WWE title would be the implementation of their VIP profile system. I liked how in past games these profiles would store a player's tendencies and use those as artificial AI. It was a good way to keep challenges fresh.Comment
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Re: WWE 13 Slider Thread
All games needs a few house rules. Spamming reversals is no different than using money plays in Madden
I do agree Legend mode is still too easy thoComment
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Re: WWE 13 Slider Thread
Been working on finding the best sliders for bout a month. The AI is much more smarter and aggressive. Quick setting is the typical squash match, Normal setting gives a nice thorough match, and on Epic you might just get your ^ss kicked. House Rules may or may not be needed, but for best results use House Rules. Note: Seasoned veterans still may not find this as a challenge due to the experience.
KJTrippe slider set
Difficulty: Legend
AI: 9-12-10-11-13-12
Damage: 13-12
General: 0-0-0-0-11-4-7-5-8
Let me know what you all think. I'm open for tuning the sliders in areas you all believe is needed.Comment
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Re: WWE 13 Slider Thread
Been working on finding the best sliders for bout a month. The AI is much more smarter and aggressive. Quick setting is the typical squash match, Normal setting gives a nice thorough match, and on Epic you might just get your ^ss kicked. House Rules may or may not be needed, but for best results use House Rules. Note: Seasoned veterans still may not find this as a challenge due to the experience.
KJTrippe slider set
Difficulty: Legend
AI: 9-12-10-11-13-12
Damage: 13-12
General: 0-0-0-0-11-4-7-5-8
Let me know what you all think. I'm open for tuning the sliders in areas you all believe is needed.
I've only played 4 matches, so take my opinion for what it's worth.
First of all, I have finisher damage at max and foreign objetc damage to 17, and I like it that way. Also, I've edited all the attributes and I use house rules
(user in bold)
Roman Reigns vs. Brad Maddox (both CAW's)
Fast settings for this match. Squash for Reigns
Cesaro vs. Regal (both CAW's)
Normal settings. I won after hitting 2 finishers and kicking out of another one. Good match, although Regal should be easier to beat for my taste.
Kane vs. Lesnar - Extreme rules
Normal settings. A couple of finishers, a lot of blood, and 10 minutes of beating the hell out of Lesnar. He hit me with 2 big powerbombs but I had a finisher stored, and finally beated him.
Cena vs. Punk
Normal settings. Again around 10 minutes. Back and forth and fast paced. Punk was way more aggressive than any other (I don't know if it was because of the attributes, but I liked it a lot). After a minute or so of Punk being all over the place, I made a comeback combo, and when I'm abut to hit him with my signature move, Punk reverses with a GTS and wonLast edited by ©roke; 01-24-2013, 09:26 AM.Comment
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I still play SvR 06 and 07 on ps2. 06 introduced sliders and was the version in which the sliders were the most sensitive. Difficulty from 07-current hasn't changed much if you are a veteran player.
But these settings give me a good challenge almost every match. Some matches give me squash matches but hey that happens in real WWE. I win about 60% of the time when before I'd win 90%+. Curious to know if these still work well in 13.
Difficulty: Hard- This is the best setting without it becoming reversal fest and also the best for CPU vs CPU. Now I don't watch CPU matches but sometimes they appear such as in Elimination Chamber and you are still waiting in the cage or tag matches. These sliders should work well in CPU vs CPU matches.
Reversal Indicators: Off
AI Reversals:
Standing Strike: 15
Standing Grapple: 13
Ground Strike: 15
Ground Grapple: 13
Finisher Reversal: 20 (must be at max so you don't automatically feel like a finisher stored=win and humans get the stored finisher more often than CPU)
Foreign Attack Reversal: 20 (this is necessary in matches with lots of weapons-hardcore/tlc, etc) Even though at times it becomes unrealistic with the weapon reversals, in real life wrestlers tend to 'escape' from hits as oppose to reverse weapon attacks-however this is not possible in video game world.
Damage:
Finisher Strength: 8 (Want it to inflict damage but not always=victory especially if the match length is short)
Foreign Object Strength: 7 (In weapon heavy matches, don't want one shot=victory or inflict too much damage so 7 should be good)
General:
Standing Strike: 5
Standing Grapple: 3
Ground Strike: 5
Ground Grapple: 3
Finisher Reversal: 10
Foreign Object Reversal: 10
Momentum Rate Attacks: 8 (Not sure how fast the momentum charges up but set too low and CPU rarely can get a finisher) If it's too fast for CPU set it to 6.
Momentum Rate Taunts: 6 (Same as above, if momentum from taunts is too high set it to 4)
Adrenaline Rate: 6Comment
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Re: WWE 13 Slider Thread
Anyone try sliders for CPU vs CPU with all reversals at 0 ? I read somewhere that with AI reversals at 0, it promotes a more offensive match, which in turn gives the "better rated" wrestlers the advantage.
I started tinkering with this idea, but not enough to come to any real conclusions. But from what I've seen so far, there still are reversals.
UPDATE:
I watched 5 matches between The Rock (95) and Paul Heyman (9) with the adjustments to the sliders I mentioned. Rock won all 5 matches. And the match lengths varied between 5 and 10 mins. The attributes are definitely messed up, but at least I'm getting "normal" results so far.Last edited by Steven547; 01-29-2013, 12:50 PM.Comment
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Re: WWE 13 Slider Thread
Been working on finding the best sliders for bout a month. The AI is much more smarter and aggressive. Quick setting is the typical squash match, Normal setting gives a nice thorough match, and on Epic you might just get your ^ss kicked. House Rules may or may not be needed, but for best results use House Rules. Note: Seasoned veterans still may not find this as a challenge due to the experience.
KJTrippe slider set
Difficulty: Legend
AI: 9-12-10-11-13-12
Damage: 13-12
General: 0-0-0-0-11-4-7-5-8
Let me know what you all think. I'm open for tuning the sliders in areas you all believe is needed.Currently Playing:
MLB The Show 25 (PS5)Comment
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Re: WWE 13 Slider Thread
So I'm testing the "0" for all reversals theory (CPU vs CPU matches). I'm using Ryback (93) vs Ryder (60).
Match 1: Ryback dominated and won pretty quick.
Match 2: Ryback dominated and match went longer.
Match 3: Z Ryder actually dominated, and after about 15 min match, he won by pinfall.
Call it coincidence, but I didn't exit the match then restart, I just "restarted" right after the last one. And Z Ryder seemed to get better each restart.
Now, I also put all limb damage at 25% to create more variety in move sets. I definitely saw more moves being used by each wrestler.
For those of you CPU vs CPU players out there, do you use NORMAL or HARD diff ? I'm currently using NORMAL and didn't know if you saw a difference in the two.Comment
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Re: WWE 13 Slider Thread
CPU vs CPU = some weird results. I had Zach Ryder (60) defeat Ryback (93) in what was probably a 15 min match. Ryder dominated the entire time.Comment
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