WWE 2k15 Attributes Thread

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  • KDMAC
    Banned
    • Jan 2015
    • 10

    #106
    Re: WWE 2k15 Attributes Thread

    Originally posted by Steven547
    My goals has always been CPU vs CPU. When you play HUM vs CPU, you will probably win 90% of the time no matter what the attributes are. I love booking matches and watching the outcome. However, I'm going for a "realistic" setting with the wrestlers regardless if it's CPU vs CPU or HUM vs CPU.
    Are your ratings in the spreadsheet your final set? Also, how have your matches been with these attributes? I'm really trying to start a universe (CPU vs CPU) and realism is the most important thing for me.

    Comment

    • Steven547
      MVP
      • May 2004
      • 3796

      #107
      Re: WWE 2k15 Attributes Thread

      Originally posted by KDMAC
      Are your ratings in the spreadsheet your final set? Also, how have your matches been with these attributes? I'm really trying to start a universe (CPU vs CPU) and realism is the most important thing for me.
      Not the final for I'm still adusting. Haven't had time lately. But from the matches so far, the "better" wrestler won. I've seen short matches when it's a main eventer vs a jobber...and had longer matches when the two were "equal". IMO, I'm getting realistic match results.

      VTCRB is also doing rerating and has attributes and sliders on his page as well. With this game, some of my ratings might seem odd, but in some cases, you have to go drastic to get accurate results. Try them and see what you think.
      Last edited by Steven547; 01-21-2015, 06:59 PM.

      Comment

      • PhiPsi1
        MVP
        • Feb 2003
        • 1039

        #108
        Re: WWE 2k15 Attributes Thread

        Originally posted by Steven547
        Not the final for I'm still adusting. Haven't had time lately. But from the matches so far, the "better" wrestler won. I've seen short matches when it's a main eventer vs a jobber...and had longer matches when the two were "equal". IMO, I'm getting realistic match results.

        VTCRB is also doing rerating and has attributes and sliders on his page as well. With this game, some of my ratings might seem odd, but in some cases, you have to go drastic to get accurate results. Try them and see what you think.

        Can you by chance provide some twitch streams so we can see gameplay based on your edits/sliders? I have used twitch before to show some NBA 2K15 gameplay with a few rosters sets....so was wondering if you could do this as well for WWE? If not...totally understand man.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3796

          #109
          Re: WWE 2k15 Attributes Thread

          Originally posted by PhiPsi1
          Can you by chance provide some twitch streams so we can see gameplay based on your edits/sliders? I have used twitch before to show some NBA 2K15 gameplay with a few rosters sets....so was wondering if you could do this as well for WWE? If not...totally understand man.
          Best thing is to just try them out. I honestly don't know when I would even be able to stream anything (and considering I have no idea what "twitch" is besides a problem my friends do when they are drunk!).

          And one streamed match won't necessarily give you an idea of how they are. There are some matches I'm thinking, "I have to make changes"...then I have another match and think, "No, these are good". So it all depends on how the CPU is "feeling" at that moment as well.

          And if you have any suggestions, please share them! That's what this forum is for.
          Last edited by Steven547; 01-22-2015, 12:10 PM.

          Comment

          • rydogg82
            Rookie
            • Oct 2013
            • 37

            #110
            Re: WWE 2k15 Attributes Thread

            I really have to get a twitch acct.....
            I've been having good matches by lowering stamina cost, turned off all indicators for reversals and finishers, lowering every other cpu reversal slider -1, lowering hum reversal slider -1, on legend difficulty.

            ex: Money in The Bank*Heavyweight Title match*Cena vs.Lesnar(me)
            had along back and forth then essentially took the match over. Lesnar gave him F-5 through the announce table, then hits another F-5 again in the ring..
            ....Cena kicked out at 2 & 3/4!!! WTF??
            Cena then takes over, i missed my reversal windows a couple times and he hits the AA......1....2....3 NEW CHAMP!!!
            that was the most satisfying loss I've taken, but I was pissed cause I wanted Brock to retain lol

            I am now plugging in the strength attribute adustments to get better weight detection
            I adusted momentum to every superstar with the highest being 65 for Cena, lesnar, Taker, this causes you to earn your signature/finisher over a longer period. I may have to adust stamina again to compensate
            I still need a few more matches to determine if I like the momentum changes but it looks like its staying as is

            Comment

            • rydogg82
              Rookie
              • Oct 2013
              • 37

              #111
              Re: WWE 2k15 Attributes Thread

              Originally posted by RyanLaFalce
              Has anyone worked on a good set of sliders?

              Sent From My Galaxy S7
              I changed the strength ratings as seen on examiner.com, this creates a realism to who can lift who. STR at 73 you can pick up rowan but not Big Show, at 85 you can pick up Show or anyone.
              *I have it at Legend
              *I changed the momentum of every superstar(not divas) to not exceed 65
              (Cena, Lesnar,Taker are 65,Santina, Bo Dallas are 40) this will cause the bar that enables your signature/finisher to take longer to fill, therefore matches take longer and special moves have more impact on match
              *I decreased stamina cost -1 or 2 pts
              To offset momentum so your superstar isnt collapsed by the time they get their special, this is how i do it
              * I also decreased reversal windows for both A.I and HUM( to avoid cheesing and reversalfests)
              * I removed all indicators for reversals
              Been having some great quality matches and I do lose at times

              Comment

              • RyanLaFalce
                MVP
                • Apr 2009
                • 2337

                #112
                Re: WWE 2k15 Attributes Thread

                Originally posted by rydogg82
                I changed the strength ratings as seen on examiner.com, this creates a realism to who can lift who. STR at 73 you can pick up rowan but not Big Show, at 85 you can pick up Show or anyone.
                *I have it at Legend
                *I changed the momentum of every superstar(not divas) to not exceed 65
                (Cena, Lesnar,Taker are 65,Santina, Bo Dallas are 40) this will cause the bar that enables your signature/finisher to take longer to fill, therefore matches take longer and special moves have more impact on match
                *I decreased stamina cost -1 or 2 pts
                To offset momentum so your superstar isnt collapsed by the time they get their special, this is how i do it
                * I also decreased reversal windows for both A.I and HUM( to avoid cheesing and reversalfests)
                * I removed all indicators for reversals
                Been having some great quality matches and I do lose at times
                Link?

                Sent From My Galaxy S7

                Comment

                • awffltony77
                  MVP
                  • Mar 2014
                  • 1005

                  #113
                  Re: WWE 2k15 Attributes Thread

                  http://www.examiner.com/article/wwe2...ngth-attribute

                  Comment

                  • bigbob
                    MVP
                    • Sep 2007
                    • 10471

                    #114
                    Re: WWE 2k15 Attributes Thread

                    Doing research and testing, 50 should be the absolute max momentum should be.
                    --

                    Have you ever wanted to coach or play basketball at the next level, but something prevented you from achieving that dream? Fret no more. Ask me about SimWorld Hoops to see how you can create your virtual self, and follow your path from the prep-level to the pros.

                    #SeeTheGameBeTheGame

                    Comment

                    • awffltony77
                      MVP
                      • Mar 2014
                      • 1005

                      #115
                      Re: WWE 2k15 Attributes Thread

                      Thanks to everyone's input and finally getting some free time in life, this game, for Me (in ring) has become nearly perfect.

                      Combining Steven547's spreadsheet changes with Rydogg82's suggestions for momentum and using the strength attribute theory (also first mentioned by Rydogg), I was able to spend about 12 hours hammering out these sliders:

                      Balance 1:
                      Standing Stk Rev: 9
                      Standing Gpl Rev:7
                      Ground Stk Rev: 18
                      Ground Gpl Rev: 16
                      AI Finisher Rev: 15
                      Finisher Strength: 18
                      F.O. Strength: 20
                      Chain Duration: 0 (so dumb)

                      Balance 2:
                      SSR: 0
                      SGR: 0
                      GSR: 0
                      GGR: 8 (I suck at these)
                      Finisher Rev: 5
                      F.O. Rev: 0
                      Stamina Cost: 12
                      Recovery: 8

                      For momentum, I broke things into 3 groups to stay with the "upper, mid, lower" groupings, as follows:
                      Lower: 35-45.
                      Mid: 45-55
                      Upper: 55-65

                      Its been great for me. Even quick TV opener matches on "fast" have come up with some good stuff. Please try these out, and let me know what you think.

                      Comment

                      • awffltony77
                        MVP
                        • Mar 2014
                        • 1005

                        #116
                        Re: WWE 2k15 Attributes Thread

                        oops, "Legend"

                        Comment

                        • RyanLaFalce
                          MVP
                          • Apr 2009
                          • 2337

                          #117
                          Re: WWE 2k15 Attributes Thread

                          Originally posted by awffltony77
                          Thanks to everyone's input and finally getting some free time in life, this game, for Me (in ring) has become nearly perfect.

                          Combining Steven547's spreadsheet changes with Rydogg82's suggestions for momentum and using the strength attribute theory (also first mentioned by Rydogg), I was able to spend about 12 hours hammering out these sliders:

                          Balance 1:
                          Standing Stk Rev: 9
                          Standing Gpl Rev:7
                          Ground Stk Rev: 18
                          Ground Gpl Rev: 16
                          AI Finisher Rev: 15
                          Finisher Strength: 18
                          F.O. Strength: 20
                          Chain Duration: 0 (so dumb)

                          Balance 2:
                          SSR: 0
                          SGR: 0
                          GSR: 0
                          GGR: 8 (I suck at these)
                          Finisher Rev: 5
                          F.O. Rev: 0
                          Stamina Cost: 12
                          Recovery: 8

                          For momentum, I broke things into 3 groups to stay with the "upper, mid, lower" groupings, as follows:
                          Lower: 35-45.
                          Mid: 45-55
                          Upper: 55-65

                          Its been great for me. Even quick TV opener matches on "fast" have come up with some good stuff. Please try these out, and let me know what you think.






                          Originally posted by awffltony77
                          oops, "Legend"
                          Damn. I'll have to try these out soon.


                          Sent From My Galaxy S7

                          Comment

                          • awffltony77
                            MVP
                            • Mar 2014
                            • 1005

                            #118
                            Re: WWE 2k15 Attributes Thread

                            Even tag matches have been great. I "house" a few things, like I only taunt once or twice a match, because the AI still doesnt use it.......and I never, ever use ring escape.

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #119
                              Re: WWE 2k15 Attributes Thread

                              Originally posted by awffltony77
                              Even tag matches have been great. I "house" a few things, like I only taunt once or twice a match, because the AI still doesnt use it.......and I never, ever use ring escape.
                              How do these work with CPU vs CPU?

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3796

                                #120
                                Re: WWE 2k15 Attributes Thread

                                Originally posted by awffltony77
                                Thanks to everyone's input and finally getting some free time in life, this game, for Me (in ring) has become nearly perfect.

                                Combining Steven547's spreadsheet changes with Rydogg82's suggestions for momentum and using the strength attribute theory (also first mentioned by Rydogg), I was able to spend about 12 hours hammering out these sliders:

                                Balance 1:
                                Standing Stk Rev: 9
                                Standing Gpl Rev:7
                                Ground Stk Rev: 18
                                Ground Gpl Rev: 16
                                AI Finisher Rev: 15
                                Finisher Strength: 18
                                F.O. Strength: 20
                                Chain Duration: 0 (so dumb)

                                Balance 2:
                                SSR: 0
                                SGR: 0
                                GSR: 0
                                GGR: 8 (I suck at these)
                                Finisher Rev: 5
                                F.O. Rev: 0
                                Stamina Cost: 12
                                Recovery: 8

                                For momentum, I broke things into 3 groups to stay with the "upper, mid, lower" groupings, as follows:
                                Lower: 35-45.
                                Mid: 45-55
                                Upper: 55-65

                                Its been great for me. Even quick TV opener matches on "fast" have come up with some good stuff. Please try these out, and let me know what you think.
                                Based on these suggestions, i made the initial adjustments to the wrestler ratings. I'll test these out tonight, specifically CPU vs CPU.

                                Anyone else try yet? How much impact does the momentum have?

                                Comment

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