WWE 2k15 Attributes Thread

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  • Steven547
    MVP
    • May 2004
    • 3796

    #91
    Re: WWE 2k15 Attributes Thread

    Originally posted by Runne130
    Steven547, i was curious how u came to the stats on arm and leg power, i updated my roster with those numbers and the matches were nice, but i want to add to my CAWS so i was wondering how u got those numbers
    thanks
    Apologize for the delay in responding. I'm at work but checking the boards. I wanted to create separation between wrestlers and noticed too many had close stats. All i did was lower each by 20. Then after that, compared each wrestler and made additional tweaks from there. One thing to rememeber, this is a videogame based on a scripted show.

    In real life, Santino might be a tough guy with the ability to kick Jericho's butt. In this game, and WWE he won't. IMO, you have to adjust the stats according to the scripted character, but also adjust for the videogame. Putting a wrestlers arm power at 35 might seem drastic, but at the same time, it gives you "realistic" results. My logic is basically that the jobbers and superstars should have a greater separation in many areas.

    Don't be afraid to drastically lower a rating. You might be surprised at the outcome. Make sense?

    Comment

    • Runne130
      Pro
      • Sep 2012
      • 542

      #92
      Re: WWE 2k15 Attributes Thread

      Originally posted by Steven547
      Apologize for the delay in responding. I'm at work but checking the boards. I wanted to create separation between wrestlers and noticed too many had close stats. All i did was lower each by 20. Then after that, compared each wrestler and made additional tweaks from there. One thing to rememeber, this is a videogame based on a scripted show.

      In real life, Santino might be a tough guy with the ability to kick Jericho's butt. In this game, and WWE he won't. IMO, you have to adjust the stats according to the scripted character, but also adjust for the videogame. Putting a wrestlers arm power at 35 might seem drastic, but at the same time, it gives you "realistic" results. My logic is basically that the jobbers and superstars should have a greater separation in many areas.

      Don't be afraid to drastically lower a rating. You might be surprised at the outcome. Make sense?

      oh yeah i got it, believe me im not afraid, i have guys like r-truth and santinos momentum on the game at 15 so its hard for them to get a finisher unless they reverse someone elses, i noticed you had momentums still the same in your spreadsheet so i left mine to how i changed them a while ago, it takes more moves to get a finisher

      Comment

      • Steven547
        MVP
        • May 2004
        • 3796

        #93
        Re: WWE 2k15 Attributes Thread

        Originally posted by Runne130
        oh yeah i got it, believe me im not afraid, i have guys like r-truth and santinos momentum on the game at 15 so its hard for them to get a finisher unless they reverse someone elses, i noticed you had momentums still the same in your spreadsheet so i left mine to how i changed them a while ago, it takes more moves to get a finisher
        I haven't had time to make the adjustments. I changed the reversals as well, whichi think will help eliminate the jobbers beating superstars. Basically, low reversal means you take more damage. Higher reversal will hopefully mean more back and forth matches.

        Comment

        • Dione2014
          Pro
          • Dec 2014
          • 720

          #94
          Re: WWE 2k15 Attributes Thread

          @PhiPsi1

          Hey I just found this attributes thread. That video That you linked is mine. I have had some great matches like the one in the video and I have had some that were very one sided, even with stars like Cm punk and Daniel Bryan Going head to head. In my experience matches have been inconsistent for the most part with out having any house rules in place. One thing that is key to getting good length matches is to lower the damage and momentum a lot. I had The damage no higher than 60 for Big show and Cesaro, and Guys like punk and Bryan in the low 30s to 40s in damage. As for the momentum i put the highest for top guys no higher than about 50, But i recommend raising this if you want to have the cpu or user to have a chance to kick out of finishers as they will be earned and performed earlier in the wrestlers health cycle.


          I'm very interested in seeing what other people have come up with. I Have been trying to get this game to play the best it is capable of since it released. From a gameplay standpoint WWE 2k15 is almost perfect, But for the series to progress the devs Are going to have to axe this reversal system and bring in a more Realistic one. One the that takes into account stamina and health. In a 30 minute match like Cena vs Cm Punk or Neville vs Zayn, You normally see no more than 7 to maybe 10 moves actually get reversed. Thats the problem with this game. in order to make it challenging you have to raise the reversal slider, and that just makes the game to arcadey.

          Comment

          • PhiPsi1
            MVP
            • Feb 2003
            • 1039

            #95
            Re: WWE 2k15 Attributes Thread

            Originally posted by Dione2014
            @PhiPsi1

            Hey I just found this attributes thread. That video That you linked is mine. I have had some great matches like the one in the video and I have had some that were very one sided, even with stars like Cm punk and Daniel Bryan Going head to head. In my experience matches have been inconsistent for the most part with out having any house rules in place. One thing that is key to getting good length matches is to lower the damage and momentum a lot. I had The damage no higher than 60 for Big show and Cesaro, and Guys like punk and Bryan in the low 30s to 40s in damage. As for the momentum i put the highest for top guys no higher than about 50, But i recommend raising this if you want to have the cpu or user to have a chance to kick out of finishers as they will be earned and performed earlier in the wrestlers health cycle.


            I'm very interested in seeing what other people have come up with. I Have been trying to get this game to play the best it is capable of since it released. From a gameplay standpoint WWE 2k15 is almost perfect, But for the series to progress the devs Are going to have to axe this reversal system and bring in a more Realistic one. One the that takes into account stamina and health. In a 30 minute match like Cena vs Cm Punk or Neville vs Zayn, You normally see no more than 7 to maybe 10 moves actually get reversed. Thats the problem with this game. in order to make it challenging you have to raise the reversal slider, and that just makes the game to arcadey.
            @Dione -

            Great stuff man! Glad to know that your part of the OS fam! When I was browsing through youtube I stumbled on your video when looking to find some sliders. Really cool when I happened upon your video. I was like...woah...the pacing of the match, the overall ebb and flow, along with how momentum was handled was quite 'believable'. I really appreciated the fact that it took a good amount of time to build up to the finisher. And once a finisher was hit...it was lights out...Of course, at the big events like Wrestlemania, Summerslam, etc...I would like to see maybe a kick out from a finisher...But not along the lines of what I have been seeing in some streams where a dude like Fandango kicking out of a Batista Bomb or Lesnar's F5 on Raw or Smackdown (or heck, even on a PPV - God forbid we see Fandango headlining w/ a megastar anytime soon..LOL!) and worst of all...seeing Fandango win!

            When I come to think about why I appreciated Here Comes The Pain...it really did come down to the fact that momentum and damage was dealt with superbly...

            Check out this vid for example from HCTP:



            Of course, the pacing of matches in WWE 2K15 is far superior to that of HCTP, but check out how much damage Jericho needs to put on Goldberg just to get his momentum bar up to a finisher...And vice versa on how Goldberg is a freak of nature and can build that momentum bar quite quick b/c of the damage he can put on Jericho...

            Now...and this is where I sort of get away from the 'sim' style...is in regards to reversals. I always played on the highest level on HCTP and it did become quite a reversal fest...BUT I found that if you really did time your moves, you could overcome that. So I'm actually ok with having to raise the reversal stat.

            It would be awesome if you could share your stats that you used for each wrestler that you adjusted. You don't have to write it down here...you could actually just do a youtube video if you have any sort of time on your hands. That would be awesome man!

            Anyways...its great that you are part of our OS crew and I'm glad I happened upon your video...Hoping we can all collaborate to make this WWE 2K15 close to a classic as we can...that is...until WWE 2K16 is released! LOL!

            Comment

            • Steven547
              MVP
              • May 2004
              • 3796

              #96
              Re: WWE 2k15 Attributes Thread

              Updated 1st thread with Attributes Changes spreadsheet.

              Lowered Strike and Grapple reversals as well. Based those changes off their "in ring" status (Superstar, mid carder, jobber).

              Also lowered grapple offense.

              Comment

              • theMayor313
                Rookie
                • Sep 2014
                • 29

                #97
                Re: WWE 2k15 Attributes Thread

                Can somebody help me out?..I have tried EVERYTHING!! I can not open the file...I have no idea why...I want to use spreadsheet!! Help please

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3796

                  #98
                  Re: WWE 2k15 Attributes Thread

                  Originally posted by theMayor313
                  Can somebody help me out?..I have tried EVERYTHING!! I can not open the file...I have no idea why...I want to use spreadsheet!! Help please
                  Are you using a winzip to open the file? You can't use a RaR tool, has to be a zip.

                  Comment

                  • theMayor313
                    Rookie
                    • Sep 2014
                    • 29

                    #99
                    Re: WWE 2k15 Attributes Thread

                    Originally posted by Steven547
                    Are you using a winzip to open the file? You can't use a RaR tool, has to be a zip.
                    It keeps telling me app not found to open file...WinZip can't open....iv had no issues with this stuff b4....idk

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3796

                      #100
                      Re: WWE 2k15 Attributes Thread

                      Originally posted by theMayor313
                      It keeps telling me app not found to open file...WinZip can't open....iv had no issues with this stuff b4....idk
                      You might be opening it with a RAR only tool. You can get a trial of WinZip and it should work.

                      Comment

                      • turnernuttz85
                        Just started!
                        • Jan 2015
                        • 1

                        #101
                        Re: WWE 2k15 Attributes Thread

                        Do you guys adjust the sliders also? If so what sliders are you using

                        Comment

                        • theMayor313
                          Rookie
                          • Sep 2014
                          • 29

                          #102
                          Re: WWE 2k15 Attributes Thread

                          Are these for hum vs cpu or....cpu vs cpu?...or do they apply to both?

                          Comment

                          • awffltony77
                            MVP
                            • Mar 2014
                            • 1005

                            #103
                            Re: WWE 2k15 Attributes Thread

                            Originally posted by Steven547
                            Updated 1st thread with Attributes Changes spreadsheet.

                            Lowered Strike and Grapple reversals as well. Based those changes off their "in ring" status (Superstar, mid carder, jobber).

                            Also lowered grapple offense.
                            Nice work man, thank you. These are solid, I'm ready to roll.

                            Comment

                            • awffltony77
                              MVP
                              • Mar 2014
                              • 1005

                              #104
                              Re: WWE 2k15 Attributes Thread

                              Originally posted by turnernuttz85
                              Do you guys adjust the sliders also? If so what sliders are you using
                              I am also interested in what everyone is doing slider wise

                              Comment

                              • Steven547
                                MVP
                                • May 2004
                                • 3796

                                #105
                                Re: WWE 2k15 Attributes Thread

                                Originally posted by theMayor313
                                Are these for hum vs cpu or....cpu vs cpu?...or do they apply to both?
                                My goals has always been CPU vs CPU. When you play HUM vs CPU, you will probably win 90% of the time no matter what the attributes are. I love booking matches and watching the outcome. However, I'm going for a "realistic" setting with the wrestlers regardless if it's CPU vs CPU or HUM vs CPU.

                                Comment

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