Do we know that reversals etc are percentage based? Any testing. It popped in my mind too somewhere that might be the case.
I agree on the drastic changes. My new attempt at re-rates is to still use the highs and low rates we established, but then making the wrestlers that are good in certain areas great and the other ratings terrible. that way you have to have a little strategy to win.
I agree that reversals are a key to good matches. But you have to be careful and design players a little too. What i mean is, guys like dean ambrose, Dolph Ziggler and Shawn Michaels take a beating in a lot of their matches...but still win a lot. Id lower their reversals to jobber level but make their attacks and stamina high. So the difference between them and a jobber is "resiliency" Jobbers dont have the stamina, attack or momentum attributes so they will tire more easily, not inflict much damage if they get a few moves off and wont get a finisher to close out a match.
Id also suggest that as you want to give pushes to new guys in myUniverse or raise a jobber..just re-rate them so they can compete. Be open to changing things as you go.
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