WWE 2k15 Attributes Thread

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  • MLB Bob
    MVP
    • Jan 2011
    • 1008

    #316
    Re: WWE 2k15 Attributes Thread

    Originally posted by Steven547
    That's what I was using as well, but one rating description is confusing.

    STAMINA: It says how QUICKLY stamina decreases. So does that mean HIGH stamina ratings decrease faster? It would make sense, right? Has anyone tested this? Sometimes I think this might be why the "jobbers"seem to last longer in a match. What if our initial thinking should be reversed...? Just a thought.

    DURABILITY: Maybe we need to lower these more for "jobbers", etc.

    HIT POINTS: This is the area I wish 2k would have listened to us. We need the ability to grant whatever amout of hit points we want to a wrestler. It shouldn't have to add up to 100%. I strongly believe that if we had free reign over the hit points, we would get more realistic lasting matches. Santino wouldn't have 4000 pts to work with. Might give him 2000pts. Even though we are adjusting per limb, overall, every wrestler will have the same point totals. I could be wrong, but that is the one glaring flaw with this game.
    The hit points was the first thing I thought of too and then found it was worthless. Stamina I think works the way it says. Ive found low stamina means moves take more stamina from your bar. and also thats the point of my testing is to see where to rate jobbers on the durability scale. Also where to rate resilient wrestlers. So yes rate jobbers at zero or anything below 40 for all durabilities.

    Comment

    • flip2448
      Rookie
      • Jun 2012
      • 10

      #317
      Re: WWE 2k15 Attributes Thread

      I have developed my own ratings based on the PWI 500 rankings that are published each year. I took the weighted average of the last two years rankings and extrapolated the results over a 100 to 65 in-game rating. I took those ratings and adjusted each wrestlers default attributes until I achieved the correct overall rating. I have played through a season with CPU matches and the results have been tremendous.

      Example: Cena's default rating is 96 overall, I adjusted each attribute up 1 until I achieved an overall rating of 100. Xavier Woods's default rating is 80 overall, I adjusted each attribute down until I got a 65 overall rating.

      I did the same with the divas but used a 65 to 55 rating spread.

      Comment

      • raustin264
        Rookie
        • Dec 2012
        • 19

        #318
        Re: WWE 2k15 Attributes Thread

        Flip can you post your ratings or at least your new overalls, I am not understanding your system.
        Last edited by raustin264; 02-21-2015, 10:31 PM.

        Comment

        • flip2448
          Rookie
          • Jun 2012
          • 10

          #319
          Re: WWE 2k15 Attributes Thread

          Keep in mind that the PWI 500 rankings I used were from 2014 & 2013. If a wrestler in the game did not have a ranking during those years, I did not include them in my new overall ratings. I believe these new ratings reflect attributes as they should've been when WWE 2K15 was released, not necessarily current ratings.


          SUPERSTARS
          John Cena 100
          CM Punk 100
          Daniel Bryan 99
          Randy Orton 98
          Sheamus 95
          Alberto Del Rio 94
          Roman Reigns 93
          Cesaro 92
          Batista 91
          Seth Rollins 91
          Big Show 90
          Dolph Ziggler 90
          Dean Ambrose 89
          Kane 89
          Bad News Barrett 88
          Ryback 88
          Big E 87
          Kofi Kingston 87
          Bray Wyatt 87
          Chris Jericho 86
          Miz 84
          Jack Swagger 83
          Jimmy Uso 82
          Jey Uso 82
          Mark Henry 81
          Sami Zayn 80
          Luke Harper 79
          Adrian Neville 79
          Curtis Axel 78
          Cody Rhodes 78
          Damien Sandow 77
          Rob Van Dam 77
          R-Truth 77
          Rusev 76
          Rey Mysterio 75
          Christian 75
          Bo Dallas 74
          Erick Rowan 74
          Fandango 74
          Goldust 72
          Justin Gabriel 70
          Tyson Kidd 68
          Titus O'Neil 68
          Darren Young 68
          Corey Graves 67
          Konnor 67
          Viktor 67
          Great Khali 65
          Adam Rose 65
          Santino Marella 65
          Xavier Woods 65


          Value assigned even though not included in PWI rankings:
          Brock Lesnar 100
          Rock 100
          Triple H 100
          Undertaker 100


          DIVAS
          Paige 65
          AJ Lee 65
          Natayla 62
          Brie Bella 61
          Cameron 60
          Nikki Bella 58
          Naomi 58
          Tamina 58
          Emma 55


          Value assigned even though not included in PWI rankings:
          Summer Rae 55

          Comment

          • MLB Bob
            MVP
            • Jan 2011
            • 1008

            #320
            Re: WWE 2k15 Attributes Thread

            Originally posted by flip2448
            I have developed my own ratings based on the PWI 500 rankings that are published each year. I took the weighted average of the last two years rankings and extrapolated the results over a 100 to 65 in-game rating. I took those ratings and adjusted each wrestlers default attributes until I achieved the correct overall rating. I have played through a season with CPU matches and the results have been tremendous.

            Example: Cena's default rating is 96 overall, I adjusted each attribute up 1 until I achieved an overall rating of 100. Xavier Woods's default rating is 80 overall, I adjusted each attribute down until I got a 65 overall rating.

            I did the same with the divas but used a 65 to 55 rating spread.
            how long are your matches? Are they entertaining matches? Do ziggler, ambrose michaels etc take a beating but still win? Jobbers get beat easily?

            Comment

            • flip2448
              Rookie
              • Jun 2012
              • 10

              #321
              Re: WWE 2k15 Attributes Thread

              Haven't been keeping too much track of those things. Just based on what I've seen through playing in Universe. I mostly set my own rivalries and then sim to the PPVs and watch those matches on slow momentum charge.

              I did just try a match with Cena (100) vs Woods (65) on normal momentum charge and Cena won in about 2:30. Woods got some offense in but was quickly reversed by Cena. This was also on legend difficulty and using average slider adjustments from Steven's spreadsheet. Most of the PPV title matches on slow momentum charge is great back and forth action with several close pins. They last about 7-8 mins average I'd say.

              Comment

              • alifeincomplete
                I bent my Wookiee!
                • Jul 2008
                • 1255

                #322
                Re: WWE 2k15 Attributes Thread

                Originally posted by flip2448
                Haven't been keeping too much track of those things. Just based on what I've seen through playing in Universe. I mostly set my own rivalries and then sim to the PPVs and watch those matches on slow momentum charge.

                I did just try a match with Cena (100) vs Woods (65) on normal momentum charge and Cena won in about 2:30. Woods got some offense in but was quickly reversed by Cena. This was also on legend difficulty and using average slider adjustments from Steven's spreadsheet. Most of the PPV title matches on slow momentum charge is great back and forth action with several close pins. They last about 7-8 mins average I'd say.
                Do you have a spreadsheet breaking down your rating changes or even a general methodology of which ratings to decrease/which to increase for each character? Yours sounds truly promising, and I'd like to give it a go.
                The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.

                Comment

                • flip2448
                  Rookie
                  • Jun 2012
                  • 10

                  #323
                  Re: WWE 2k15 Attributes Thread

                  Originally posted by alifeincomplete
                  Do you have a spreadsheet breaking down your rating changes or even a general methodology of which ratings to decrease/which to increase for each character? Yours sounds truly promising, and I'd like to give it a go.
                  Starting with the default ratings, just go to each separate attribute for each wrestler and go up or down 1 through every attribute until the desired overall rating is reached. Meaning: just go through arm power +/-1, leg power +/-1, etc all the way through the last attribute (1 round). Go as many rounds as it takes to reach the overall rating of the wrestler. Make sure to complete a round through the attributes even if the overall rating changes halfway through a round. This will ensure balance.

                  Comment

                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #324
                    Re: WWE 2k15 Attributes Thread

                    I have my own set up that has been working well.

                    For attributes I increase the range for most attributes. I find the most important to be durability and damage recovery.

                    This may be difficult to explain but I think it works like this:
                    When a move is done against you there are two types of damage: immediate and permanent. Check your health bar when you get suplexed. Your health drops but so does the regeneration cutoff point. So there are 3 colors on your health bar.

                    Durability affects how much immediate damage is suffered. I think damage recovery affects how much of that damage is permanent. I could be wrong though because I have not tested this. So with guys like Cena and Bryan I set their recovery as high as it can go. With guys like Kane and Bray I set their durability high but recovery not quite as high. The big guys you have to whittle down, the "heart" guys you need to stay on top of.

                    Anyway, I alter those based on position of card. Main eventers are 80< and it scales down.

                    I then drop arm/leg power and grapple offense across the board. Then I readjust some guys. E.g. Big Show is at his original arm power rating, whereas guys like Orton and Cena have dropped by 5 or even 10.

                    The idea being more separation in wrestlers. Both in quality and specialty. I think Seth is at something like 60/85 if I am not mistaken.

                    Everyone takes a moderate stamina hit. Idea being you can flurry at the start of a match, but as it goes on pace becomes more important. I think they need to improve this next year. As the stamina bar changes color there should be a more noticable change in fatigue. I love the few times in a ppv main event when both wrestlers are down on the mat and there is a race to see who gets to their feet first.

                    I then adjust the finisher strength in sliders. Right now it is dropped one click, but I may drop it again.

                    So far the results have been pretty good. For the top talent it usually takes two finishers to put them away, but lower card guys fall quicker.

                    What I will try next runs counter to what many people do; I will test matches with momentum set to high and drop finisher strength one more tick. I think this will make ppv matches more realistic.

                    Next test will incorporate increasing the rate of finisher reversals. Ideally in a top card match I want the guys to attempt their finishers 3 times.

                    Attributes wise I like where I am at. The top guys are 90+, the tweener guys (e.g. Wyatt, Dolph, Rusev etc) hover around 86-88, the mid carders are between 80-85, and the bottom guys are 80>.

                    I like this because it works well with momentum in universe mode. Luke Harper is rated an 84. Default he cannot hang with the top talent, but he is now a 92 because of high momentum so he can hang. When I throw Rusev (88) at Kofi (77) it is a squash match, but if Kofi is on a good run there is a chance for an upset.

                    Not 100% sure on these numbers, but I think it has been like this:
                    low and mid card matches: Usually less than 5 minutes, but longer with certain wrestlers. I know this because I smoke a cigarette while watching the match and it ends right around the time I finish smoking. But if the guy in a position to win has a top rope finisher be prepared for a long and frustrating match.

                    Top of the card: A lot of fluctuation on this. Could be anywhere from 6 to 12 minutes. A reversal of a finisher could add significant time to a match. I wrestled Bryan with my created guy (somewhat similar in style to Bryan) in an ironman match that had a 15 minute time limit. I wrestled the match normally and the first pinfall occurred when the timer was at roughly 9 mins.

                    This game really needs something like a ppv slider setting. I want my ppv matches to be much longer than weekly matches. Outside of manually altering the sliders for each type of show there is nothing I can do.

                    Comment

                    • alifeincomplete
                      I bent my Wookiee!
                      • Jul 2008
                      • 1255

                      #325
                      Re: WWE 2k15 Attributes Thread

                      Originally posted by flip2448
                      Starting with the default ratings, just go to each separate attribute for each wrestler and go up or down 1 through every attribute until the desired overall rating is reached. Meaning: just go through arm power +/-1, leg power +/-1, etc all the way through the last attribute (1 round). Go as many rounds as it takes to reach the overall rating of the wrestler. Make sure to complete a round through the attributes even if the overall rating changes halfway through a round. This will ensure balance.
                      Thanks for that. I did a couple test rounds and I'm getting okay results so far. Momentum set on low charge.

                      Santino (65) vs Undertaker (100)
                      1. Taker wins in 2:50 - Santino got a few moves in, but chokeslam and pin
                      2. Taker wins in ~1:50
                      3. Taker wins in 2:25

                      Rock (100) vs. Cena (100
                      1. Rock wins in ~ 6 minutes after Cena dominates whole match. Stupid ending because Cena beat the heck out of him whole fight, only to have the People's Elbow finish him.
                      2. Rock wins in another ~ 6 minutes. Even match. Good pacing.

                      -- break --

                      I'll throw my hat into this attributes game and try to come up with something presentable. I'm sick as a dog today so I have nothing better to do.
                      The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #326
                        Re: WWE 2k15 Attributes Thread

                        Originally posted by alifeincomplete
                        Thanks for that. I did a couple test rounds and I'm getting okay results so far. Momentum set on low charge.

                        Santino (65) vs Undertaker (100)
                        1. Taker wins in 2:50 - Santino got a few moves in, but chokeslam and pin
                        2. Taker wins in ~1:50
                        3. Taker wins in 2:25

                        Rock (100) vs. Cena (100
                        1. Rock wins in ~ 6 minutes after Cena dominates whole match. Stupid ending because Cena beat the heck out of him whole fight, only to have the People's Elbow finish him.
                        2. Rock wins in another ~ 6 minutes. Even match. Good pacing.

                        -- break --

                        I'll throw my hat into this attributes game and try to come up with something presentable. I'm sick as a dog today so I have nothing better to do.
                        Feel better! I get the results from my MRI on Monday to determine if I need shoulder surgery, so I haven't had time to do any "re-rating" or testing. The more that test this and come up with ideas or better ways to rate, the better the game will be. Look forward to what everyone does.

                        Comment

                        • alifeincomplete
                          I bent my Wookiee!
                          • Jul 2008
                          • 1255

                          #327
                          WWE 2k15 Attributes Thread

                          Originally posted by Steven547
                          Feel better! I get the results from my MRI on Monday to determine if I need shoulder surgery, so I haven't had time to do any "re-rating" or testing. The more that test this and come up with ideas or better ways to rate, the better the game will be. Look forward to what everyone does.

                          Thanks! I hope all goes well with your MRI; sounds unpleasant.

                          Just started tweaking some ratings and had an excellent first result test match. Bray vs Rollins and it lasted 14:05 with a Bray victory after his second Sister Abigail. Lots of back and forth momentum shifts and reversals. I'm using your sliders in a CPU only match. I would say maybe a minute got added to the match due to Bray's auto managers distracting ref during pin attempts by Seth. It's obviously too small a sample size to go by, but it's encouraging to expand my formula and try with others. More to follow!

                          Edit: Simming Bryan/Roman after some edits to them. The scheme I'm using right now is one that is based on prolonging the match + catering to each character's style so they all feel unique. Wrestlers (like Reigns) who don't do much submission have no reason to be rated so high in submission. I'm rejecting the idea that OVR is the end-all/be-all of ratings. It should focus more on individual ratings. Overall rating shouldn't matter to people so much. I want to expand the ratings because I don't like how there is so little separation between the best in the history of the business (HBK, for example) and Alberto del Rio, etc. I want greater separation between elites (both historical and current) and everyone else. It gets tricky when it comes to the females and the NXT guys, but I'll figure it out.

                          I hope this isn't the Day-Quil talking, haha.
                          Last edited by alifeincomplete; 02-22-2015, 02:08 PM.
                          The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.

                          Comment

                          • flip2448
                            Rookie
                            • Jun 2012
                            • 10

                            #328
                            Re: WWE 2k15 Attributes Thread

                            My attributes can easily be adjusted to have an even greater spread between "elites" and "jobbers." I have everything in an Excel spreadsheet and can easily change it to a 95-35 spread with 100-95 reserved for Hall of Famers like HBK, Ric Flair, etc. I could use historical PWI ratings to achieve those ratings as well. All in all it's very flexible.

                            Comment

                            • MLB Bob
                              MVP
                              • Jan 2011
                              • 1008

                              #329
                              Re: WWE 2k15 Attributes Thread

                              Originally posted by ggsimmonds
                              Durability affects how much immediate damage is suffered. I think damage recovery affects how much of that damage is permanent. I could be wrong though because I have not tested this.
                              Duribility is what affects the temp hit and the permanent hit. Damage recovery affects how fast that temp hit recovers. I just tested this.

                              Comment

                              • alifeincomplete
                                I bent my Wookiee!
                                • Jul 2008
                                • 1255

                                #330
                                Re: WWE 2k15 Attributes Thread

                                Okay, so after re-rating every character based around the premise 1) extending the match + 2) staying as true to the character's style as possible, I may or may not be onto something. Given what others have already discovered about the ratings and sliders effects, I've modified everyone by lowering arm/leg strength across the board; most are in 40-60s. Some of the stronger characters physically (Big Show, Rusev) have higher ratings for those. I've also increased the durability of upper card characters and lowered it for others. I dropped stamina to about 60 for everyone with some variance; a few jobbers are significantly lower, some of the larger characters are a little lower, and some of the elite are in the 70s. Momentum was lowered for everyone, bringing that down to about 60. Lastly, I lowered grapple offense across the board dramatically, with the average also being in the 60's.

                                Sim results are fairly consistent, but I still wasn't getting the match duration I wanted on low-charge momentum.

                                1. Bray d. Seth Rollins in 14:05, as previously mentioned.
                                2. Daniel Bryan d. Roman Reigns in 9:15
                                3. Brock squashed Santino in 2:04
                                4. Dolph d. Big Show in 6:16 - good match showcasing size differential and speed dynamics. There's more to play with here on that front I think. Show dominated the match, but Dolph came back and won.
                                5. Brock d. Cena in 9:10. Even-pacing for the most part with a couple good near-falls.
                                6. Bray d. Seth in 8:53 - I re-did this one because I wondered what made it stand out so much in the first place, but it had much different results.

                                I played a few on my own too as underdog characters against overmatched foes, like Adrian Neville (downgraded to somewhere in the 50's) vs Kane (upper 70's) and, while competitive at times, lost every single match. I like that. That's what I'm looking for.

                                Then I set arm strength, leg strength, and momentum at 25-25-25 for both Edge and Jericho, who had been re-rated to be about 85 each. Results weren't any different:

                                7. Edge d. Jericho 8:30 - lots of back and forth, but nothing spectacular.
                                8. Edge d. Jericho 7:55 - frustratingly little difference

                                Lastly, I decided to modify the stamina cost slider. I turned that up a few notches (about 3/4th the bar) and I turned grappling offense for both Edge and Jericho down to 25. So that's four key attributes rated 25 for each character + the high stamina cost slider tweak... the results were epic. Edge beat Jericho in an 18:36 match that had no less than four 2.9999 counts. If I can reliably recreate that type of result, I might be onto something. We'll see. I'll also be testing its impact on superstars who have a significant differential in ratings.
                                Last edited by alifeincomplete; 02-22-2015, 06:48 PM.
                                The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.

                                Comment

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