WWE 2k15 Attributes Thread

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  • flip2448
    Rookie
    • Jun 2012
    • 10

    #346
    Re: WWE 2k15 Attributes Thread

    Originally posted by MLB Bob
    I just dont see or understand why youd do this though? What Im getting from this is that you want the overall rating to match PWI rating and will adjust the attributes in harmony until it meets your desired result. That isnt fixing any of our concerns or doing anything at all other than changing the overall rating.

    Just seems like an odd thing to do, but if its working for you and you enjoy them game thats what matters.
    This partly true, however, it does do a whole lot to separate the roster and have more realistic matches, which is what I thought is really the goal here. When you adjust the ratings the way I have and you have a match between Cena and Woods, Cena's stamina, strength, durability, reversing, etc is miles better than Woods and thus relays into a squash match basically. When you have Cena fight Orton, you have a competitive back and forth, multiple near falls, and fairly long (~8-10 mins) match when you use Steven's avg sliders and slow momentum charges. I just see it as a much simpler way of doing what we're all trying to accomplish, and it has worked (at least I feel that it has).

    By the way, I just used PWI rankings so I could have a basis to rank wrestlers related to real-world accuracy at the time of the game's release. You could develop you're own and use the same methodology. For instance. Instead of having Rusev at about 70 rating, bump his attributes up until you get him to about 88 to reflect his current place on the card.
    Last edited by flip2448; 02-23-2015, 12:58 AM.

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    • ItsJock
      Just started!
      • Dec 2014
      • 2

      #347
      Re: WWE 2k15 Attributes Thread

      Check my channel out on YouTube don't know if what I have is the results y'all are looking for but check it out. My channel is ItsJockLive.

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      • Steven547
        MVP
        • May 2004
        • 3796

        #348
        Re: WWE 2k15 Attributes Thread

        Going to test a few more things, but I'm really starting to believe the attributes are working good. It's the sliders that need fixing. I used the "average" sliders, and matches seem much better. Yes, there will be reversals, but it's a much better match.

        Using the "Jobber" I created with ratings of all "1"s, Randy Orton was able to beat him in 3 mins or less in the 3 matches I tested. (CPU vs CPU).

        Then, Orton vs Cena...those matches were at least 8 mins.

        Also, I actually had a lot of blood on the "jobber"...as in face covered in it. I also believe this is related to the head durability rating. So, as mentioned in another post, if we reduce the DUR ratings for the jobbers, we'll have better outcomes.

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        • PhiPsi1
          MVP
          • Feb 2003
          • 1039

          #349
          Re: WWE 2k15 Attributes Thread

          Originally posted by Steven547
          Going to test a few more things, but I'm really starting to believe the attributes are working good. It's the sliders that need fixing. I used the "average" sliders, and matches seem much better. Yes, there will be reversals, but it's a much better match.

          Using the "Jobber" I created with ratings of all "1"s, Randy Orton was able to beat him in 3 mins or less in the 3 matches I tested. (CPU vs CPU).

          Then, Orton vs Cena...those matches were at least 8 mins.

          Also, I actually had a lot of blood on the "jobber"...as in face covered in it. I also believe this is related to the head durability rating. So, as mentioned in another post, if we reduce the DUR ratings for the jobbers, we'll have better outcomes.

          Just wondering....Have you ever tried testing AI matches set to "Normal", rather than Legendary (or is your AI-AI testing being done on "Normal" at the moment)? Was testing out a few things on twitch with a user that decided to run matches on "Normal" for AI vs AI matches and all of them had the "favored" superstar win and most matches ended up in wins by the CPU using their finisher...rather than sometimes seeing wins via a simple body slam or clothesline...So it was good to see the CPU use their signature into their finisher to end matches...

          For some reason, there is a randomness on Legendary AI-matches, which are great for interactive universes so that dudes like Uso have a chance against the likes of the 'main-eventers'...But when one is doing their own Universe Mode, less 'randomness' may be desired.

          Just wanted to get your thoughts b/c I see that you now have come up with attribute changes that you are going to roll with, so maybe would be interesting to run tests on Normal level, AI vs AI matches and see results.

          I'm still on the fence on whether or not to get the game...but being only $39.99 at walmart...I may take the leap.

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          • Steven547
            MVP
            • May 2004
            • 3796

            #350
            Re: WWE 2k15 Attributes Thread

            Originally posted by PhiPsi1
            Just wondering....Have you ever tried testing AI matches set to "Normal", rather than Legendary (or is your AI-AI testing being done on "Normal" at the moment)? Was testing out a few things on twitch with a user that decided to run matches on "Normal" for AI vs AI matches and all of them had the "favored" superstar win and most matches ended up in wins by the CPU using their finisher...rather than sometimes seeing wins via a simple body slam or clothesline...So it was good to see the CPU use their signature into their finisher to end matches...

            For some reason, there is a randomness on Legendary AI-matches, which are great for interactive universes so that dudes like Uso have a chance against the likes of the 'main-eventers'...But when one is doing their own Universe Mode, less 'randomness' may be desired.

            Just wanted to get your thoughts b/c I see that you now have come up with attribute changes that you are going to roll with, so maybe would be interesting to run tests on Normal level, AI vs AI matches and see results.

            I'm still on the fence on whether or not to get the game...but being only $39.99 at walmart...I may take the leap.
            IMO, the game is worth the buy, especially for $39. No game out there is ever going to be perfect according to "our" perfect world. The user will always find something wrong. Long story short, I would buy it! haha

            The tests I ran today were LEGEND. I'm going to run some on NORMAL today. I might make some adjustments to the DUR ratings, but then I think I'm done. Been testing and tweaking the ratings for so long, I haven't even started a Universe yet!

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            • PhiPsi1
              MVP
              • Feb 2003
              • 1039

              #351
              Re: WWE 2k15 Attributes Thread

              Originally posted by Steven547
              IMO, the game is worth the buy, especially for $39. No game out there is ever going to be perfect according to "our" perfect world. The user will always find something wrong. Long story short, I would buy it! haha

              The tests I ran today were LEGEND. I'm going to run some on NORMAL today. I might make some adjustments to the DUR ratings, but then I think I'm done. Been testing and tweaking the ratings for so long, I haven't even started a Universe yet!

              Absolutely agree! Definitely not gonna get a perfect game, but I do think that at $39.99, its a great deal...

              Look forward to hearing about how your testing goes on "Normal" level...and yeah man...definitely start your Universe! You deserve a break! LOL!

              Comment

              • Steven547
                MVP
                • May 2004
                • 3796

                #352
                Re: WWE 2k15 Attributes Thread

                To test, I used Randy Orton and Santino. I lowered Sanito's DUR ratings by 10 each. "Average" slider settings and NORMAL. CPU vs CPU

                Matches seem to end at 3 mins which is good. But still getting a ton of reversals, so I might lower the SLIDER reversals to maybe 5 each. Also doesn't seem to matter what the wrestlers reversals ratings are...it appears the slider wash out those values.

                It also feels like the lower you rate a guy, the more aggressive he is in the match.

                Comment

                • PhiPsi1
                  MVP
                  • Feb 2003
                  • 1039

                  #353
                  Re: WWE 2k15 Attributes Thread

                  Originally posted by Steven547
                  To test, I used Randy Orton and Santino. I lowered Sanito's DUR ratings by 10 each. "Average" slider settings and NORMAL. CPU vs CPU

                  Matches seem to end at 3 mins which is good. But still getting a ton of reversals, so I might lower the SLIDER reversals to maybe 5 each. Also doesn't seem to matter what the wrestlers reversals ratings are...it appears the slider wash out those values.

                  It also feels like the lower you rate a guy, the more aggressive he is in the match.

                  That's unfortunate re: reversal ratings being washed out by slider values....

                  Maybe lower rated guys are hard coded to go 'kamikaze' and 'go for the gusto' in their matches to try and miraculously get the win! LOL!

                  Any other testing scenarios that you tried out?

                  Comment

                  • RyanLaFalce
                    MVP
                    • Apr 2009
                    • 2337

                    #354
                    Re: WWE 2k15 Attributes Thread

                    I'm still using my slider set and having great matches when needed.

                    Comment

                    • PhiPsi1
                      MVP
                      • Feb 2003
                      • 1039

                      #355
                      Re: WWE 2k15 Attributes Thread

                      Originally posted by RyanLaFalce
                      I'm still using my slider set and having great matches when needed.

                      Would you mind sharing your slider set?

                      EDIT: Found them here (reference for other interested OS'ers) - - >

                      Last edited by PhiPsi1; 02-28-2015, 06:36 PM.

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                      • Steven547
                        MVP
                        • May 2004
                        • 3796

                        #356
                        Re: WWE 2k15 Attributes Thread

                        I may have found the solution for blood, if it has not already been discussed. What I found is that the Head Durability rating affects the blood.

                        I ran some tests by lowering Santino's DUR ratings by 10 each. This puts his Head DUR at 25. I'm getting good results now. But one thing I noticed, is when he bleeds, he really bleeds! In two matches where I concentrated on beating Santino in the head, he had blood all over his face, and on my wrestlers hands.

                        I have yet to experience the "red flash" on screen and no blood. I believe that the Head DUR affects the amount of blood seen, and the lower the DUR rating, the more blood.

                        Also, I've been using the "Average" slider set and I turned off REVERSAL DAMAGE. This way, when the jobbers reverse a move, it doesn't affect the other wrestler. The damage is based on actual moves.

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                        • subinate027
                          Rookie
                          • Aug 2011
                          • 103

                          #357
                          Re: WWE 2k15 Attributes Thread

                          It seems like also only certain wrestlers bleed. I did a match against Bray Wyatt and he doesn't seem to bleed no matter how many weapon shots to the head.

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                          • PhiPsi1
                            MVP
                            • Feb 2003
                            • 1039

                            #358
                            Re: WWE 2k15 Attributes Thread

                            Originally posted by Steven547
                            Also, I've been using the "Average" slider set and I turned off REVERSAL DAMAGE. This way, when the jobbers reverse a move, it doesn't affect the other wrestler. The damage is based on actual moves.

                            This is a great find! And could also affect momentum as well. So even if Santino or Fandango reverse like a boss on the 'main eventers', it won't matter unless they actually put hands on Brock or Cena, etc..or hit a spot.

                            Have you been able to find a solution for jobbers reversing like a boss?

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3796

                              #359
                              Re: WWE 2k15 Attributes Thread

                              Originally posted by PhiPsi1
                              This is a great find! And could also affect momentum as well. So even if Santino or Fandango reverse like a boss on the 'main eventers', it won't matter unless they actually put hands on Brock or Cena, etc..or hit a spot.

                              Have you been able to find a solution for jobbers reversing like a boss?
                              That's something 2k needs to address gameplay wise. My theory is that the reversal sliders wash out the individual reversal ratings.

                              On a positive note, I had a cpu vs cpu match with Seth Rollins vs Roman Reigns in an extreme rules match...it lasted 12 mins! Which in videogame time is huge!

                              Comment

                              • PhiPsi1
                                MVP
                                • Feb 2003
                                • 1039

                                #360
                                Re: WWE 2k15 Attributes Thread

                                Originally posted by Steven547
                                On a positive note, I had a cpu vs cpu match with Seth Rollins vs Roman Reigns in an extreme rules match...it lasted 12 mins! Which in videogame time is huge!
                                That is like the equivalent of Flair's match with Sting that lasted 60 minutes! Good stuff...

                                Only wish that 2K would address the reversals...If only they could balance it out like in Smackdown: Here Comes the Pain...I believe they had a great balance along with momentum was done!

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