WWE 2k16 Attributes Thread

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  • Steven547
    MVP
    • May 2004
    • 3797

    #271
    Re: WWE 2k16 Attributes Thread

    Sorry for the lack of updates or communication on here. Between the holidays, work, and still recovering from shoulder surgery (nerve issues now..great), been kind of tied up.

    Few updates coming soon, but nothing drastic. I think I have the ratings where I want them. Might be minor ones in the future or just additions of wrestlers (DIVAS), etc. But pretty content at this point.

    Something else I'm trying is HP Ratio being 25% across the board. This is something I believe Lucha was experimenting with last year and this year as well. With it at 25 for each limb, there seems to be more moves performed. Also, with the head, arm, body, and leg durability ratings, it seems redundant to have HP ratios for each limb as well.

    I know everyone has been tinkering with the Submission issue. Let me know what you find. Overall though, I think this is more a programming thing. You can lower stats to make it work better, but I think you'll lose the "realistic" settings approach. Take the good with the bad I guess.

    Comment

    • queenie.paula
      Pro
      • Sep 2013
      • 560

      #272
      Re: WWE 2k16 Attributes Thread

      Originally posted by Steven547
      Sorry for the lack of updates or communication on here. Between the holidays, work, and still recovering from shoulder surgery (nerve issues now..great), been kind of tied up.

      Few updates coming soon, but nothing drastic. I think I have the ratings where I want them. Might be minor ones in the future or just additions of wrestlers (DIVAS), etc. But pretty content at this point.

      Something else I'm trying is HP Ratio being 25% across the board. This is something I believe Lucha was experimenting with last year and this year as well. With it at 25 for each limb, there seems to be more moves performed. Also, with the head, arm, body, and leg durability ratings, it seems redundant to have HP ratios for each limb as well.

      I know everyone has been tinkering with the Submission issue. Let me know what you find. Overall though, I think this is more a programming thing. You can lower stats to make it work better, but I think you'll lose the "realistic" settings approach. Take the good with the bad I guess.
      steven sorry to hear all that, I hope it can be fixed....


      try my divas out
      Attached Files
      drugstore-onlinecatalog.com

      Comment

      • queenie.paula
        Pro
        • Sep 2013
        • 560

        #273
        Re: WWE 2k16 Attributes Thread

        im done with alexa bliss
        since some seem to need to want a grasp of the over all numbers, even though they mean nothing in the game ill do it this way for my divas



        40-49 low card
        50-59 mid card
        60-69 upper card


        maybe that will please some of those folks
        btw when im ready to upload my new sheet ill update the first page and all new updates will be in green
        drugstore-onlinecatalog.com

        Comment

        • martywebb
          Banned
          • May 2012
          • 188

          #274
          Re: WWE 2k16 Attributes Thread

          Originally posted by Steven547
          Sorry for the lack of updates or communication on here. Between the holidays, work, and still recovering from shoulder surgery (nerve issues now..great), been kind of tied up.

          Few updates coming soon, but nothing drastic. I think I have the ratings where I want them. Might be minor ones in the future or just additions of wrestlers (DIVAS), etc. But pretty content at this point.

          Something else I'm trying is HP Ratio being 25% across the board. This is something I believe Lucha was experimenting with last year and this year as well. With it at 25 for each limb, there seems to be more moves performed. Also, with the head, arm, body, and leg durability ratings, it seems redundant to have HP ratios for each limb as well.

          I know everyone has been tinkering with the Submission issue. Let me know what you find. Overall though, I think this is more a programming thing. You can lower stats to make it work better, but I think you'll lose the "realistic" settings approach. Take the good with the bad I guess.

          Once you get there, I'm going to basically take some of the baselines, and your current attributes, and have another community try and tackle ROH/NJPW/Indie Wrestlers. Let me know if you have a baseline for someone like Kurt Angle with submissions, or Brock for strength, etc.

          Comment

          • queenie.paula
            Pro
            • Sep 2013
            • 560

            #275
            Re: WWE 2k16 Attributes Thread

            well the new patch looked good..but..... this is what I posted in the 2k forums.... I was excited when vore messaged me and said submissions were fixed for cup vs cpu, but if its fixed for submission matches its cool but I just tried nattie vs Alicia with alicias tech and power sub deff at 1 in a normal match and nattie didn't win by submissions
            drugstore-onlinecatalog.com

            Comment

            • queenie.paula
              Pro
              • Sep 2013
              • 560

              #276
              Re: WWE 2k16 Attributes Thread

              Originally posted by queenie.paula
              well the new patch looked good..but..... this is what I posted in the 2k forums.... I was excited when vore messaged me and said submissions were fixed for cup vs cpu, but if its fixed for submission matches its cool but I just tried nattie vs Alicia with alicias tech and power sub deff at 1 in a normal match and nattie didn't win by submissions
              more testing seems you need the one that does the submission with very high, I had it maxed out, power a tech off and the other person with very low, I have it at 1, power and tech deff in order to make a tap happen in a regular match
              drugstore-onlinecatalog.com

              Comment

              • queenie.paula
                Pro
                • Sep 2013
                • 560

                #277
                Re: WWE 2k16 Attributes Thread

                lol in submission matches the cpu doesn't win via finisher submission in cpu vs cpu matches
                drugstore-onlinecatalog.com

                Comment

                • martywebb
                  Banned
                  • May 2012
                  • 188

                  #278
                  Re: WWE 2k16 Attributes Thread

                  Hopefully the CAWs Weight Detection can be fixed via patch. Don't know how deep in the code that one might be messed up.

                  Comment

                  • queenie.paula
                    Pro
                    • Sep 2013
                    • 560

                    #279
                    Re: WWE 2k16 Attributes Thread

                    ok steven ive tested and tested and found that everyone should have a power and tech diff. of 1 for submissions to work on cpu vs cpu, even if you put it to 2 submissions aren't every seen and if so I haven't seen them in 20+ matches, emma at power and tech off. maxed out and alexa bliss with power and tech deff at 1...


                    1 emma won via emma lock
                    2 emma won via emma lock
                    and match 3 emma put alexa in emma lock, but I guess there wasn't enough damage to her legs, I don't know, but alexa broke out and hit her top rope finisher for the win


                    by no means are sumissions fixed in regular matches with this patch, but I think we can work with this. everyone needs power and tech diff. at 1, but maybe we don't need power and tech off. at max
                    drugstore-onlinecatalog.com

                    Comment

                    • ncromnd
                      MVP
                      • Apr 2013
                      • 1352

                      #280
                      Re: WWE 2k16 Attributes Thread

                      Originally posted by Steven547
                      First round of the attribute re-rates. I have only completed the WWE Current Roster tab.

                      Was there a formula used? No.
                      How was it done? That's a long story. There were a lot of factors behind the ratings.

                      I watched the wrestlers on TV and how the CHARACTER performed (not the person).
                      Then, each wrestler was ranked according to event status (upper, middle, lower).
                      Each "event status" wrestler was compared against the other wrestlers in his "event status" for each attribute. This way, when two of the same status wrestle, you get a decent match.
                      The rating is determined based on how they would do in the ring, and how the outcome would probably be on TV (hence the high ratings for Cena, Brock, Undertaker, etc....and the extreme lows for Santino and Ryder).
                      They are then rated against the other status wrestlers to be sure there won't be any oddities.

                      As I play the game, I will perform more tests. Any changes will be notified in the excel file with color on that change.

                      The other tabs contain other useful information as well.

                      Simple as that.

                      Test away and let me know how this plays out.

                      Enjoy.

                      https://docs.google.com/spreadsheets...HwIJ8U/pubhtml



                      Also, check out VTCRB's re-rates as well:



                      UPDATE: Version 5 is now up. All changes are in GREEN.
                      so are these files up to date now?, they were way different not too long ago

                      Comment

                      • queenie.paula
                        Pro
                        • Sep 2013
                        • 560

                        #281
                        Re: WWE 2k16 Attributes Thread

                        can anyone please give me feed back on the divas?
                        drugstore-onlinecatalog.com

                        Comment

                        • DomZ
                          Rookie
                          • Oct 2008
                          • 28

                          #282
                          Re: WWE 2k16 Attributes Thread

                          Have good matches using these.
                          Keep them going

                          Although it would have been cool to have same baseline between yours & Steven's

                          Comment

                          • ncromnd
                            MVP
                            • Apr 2013
                            • 1352

                            #283
                            Re: WWE 2k16 Attributes Thread

                            I can't ever get anybody to reply to me I guess I'm a loner being the last generation have fun guys enjoy the game

                            Sent from my XT1031 using Tapatalk

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #284
                              Re: WWE 2k16 Attributes Thread

                              Originally posted by ncromnd
                              so are these files up to date now?, they were way different not too long ago
                              Update to date as of the date of that upload for version 5. Working on a version 6.

                              Comment

                              • queenie.paula
                                Pro
                                • Sep 2013
                                • 560

                                #285
                                Re: WWE 2k16 Attributes Thread

                                im working straight from stevens, trying to give him a hand, because it does take long making these, however steven handles doing his ill do the same,, ill update mine in green too, thing i think we need to do like i said is drop everyones power and tech diff to 1 and max out anyones tech and or power sub off so in cpu vs cpu matches there are actual tap outs with peoples finishers
                                drugstore-onlinecatalog.com

                                Comment

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