WWE 2k16 Attributes Thread

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  • georgetsiflikas
    Just started!
    • Jan 2014
    • 3

    #121
    Re: WWE 2k16 Attributes Thread

    i would be interested to see the original attributes cause i play last gen so i want to test them with their next gen default numbers

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #122
      Re: WWE 2k16 Attributes Thread

      Originally posted by georgetsiflikas
      i would be interested to see the original attributes cause i play last gen so i want to test them with their next gen default numbers
      I just used my re-rates spreadsheet from last year, and made adjustments. It got very tedious to enter the original values, along with new re-rates.

      So has anyone tried cpu v cpu matches with rev damage off? I'm liking what I see so far...
      Last edited by Steven547; 11-12-2015, 06:08 PM.

      Comment

      • shiitsweak87
        Rookie
        • Nov 2012
        • 100

        #123
        Re: WWE 2k16 Attributes Thread

        @Steven547 can you explain why you have two different Legend sliders? Not sure which to use

        Sent from my SAMSUNG-SM-N910A using Tapatalk

        Comment

        • Steven547
          MVP
          • May 2004
          • 3797

          #124
          Re: WWE 2k16 Attributes Thread

          Originally posted by shiitsweak87
          @Steven547 can you explain why you have two different Legend sliders? Not sure which to use

          Sent from my SAMSUNG-SM-N910A using Tapatalk
          Those are just various slider sets I find on the internet. Each one from a different user.

          Comment

          • Sportsfan1889
            Rookie
            • Jun 2003
            • 201

            #125
            Re: WWE 2k16 Attributes Thread

            Originally posted by martywebb
            I know once we get something resembling a final adjustment, then I'm carrying over to r/WWEGames and r/SquaredCircle for their help with the NJPW/ROH/Indie guys. Would love your help.
            word, yeah i visit those places as well.

            Comment

            • Sportsfan1889
              Rookie
              • Jun 2003
              • 201

              #126
              Re: WWE 2k16 Attributes Thread

              Originally posted by mikemulloy
              I took a crack at this if you guys wanna take a peak, at least for the ones that haven't been done yet. I based some of it on last years re-rates and partially on PWI's top 500 list. Lemme know what you all think.

              https://docs.google.com/spreadsheets...it?usp=sharing
              so it looks like 'mikemulloy' here has put some work into rating a lot of wrestlers, but his ratings are in a different scale when compared to the ones in OP. from quick glance, numbers look to be higher across the board. from my understanding when the wrestlers' on a whole have higher ratings, the matches are quicker (am i wrong thinking this?) and I'm thinking we are wanting to try and stretch the game in the opposite direction and create longer matches.

              love the effort here but I can't copy and paste the ratings because of the base set that I'm using (the one in the opening post).
              Last edited by Sportsfan1889; 11-12-2015, 08:37 PM.

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              • Sportsfan1889
                Rookie
                • Jun 2003
                • 201

                #127
                Re: WWE 2k16 Attributes Thread

                Originally posted by Steven547
                So has anyone tried cpu v cpu matches with rev damage off? I'm liking what I see so far...
                about to try this out but from what you said, it makes sense to me that it works with it off. expecting good results.

                a reversal doesn't necessarily have to do damage , it still holds purpose of shifting momentum when inflicting no damage...yaknow??

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #128
                  Re: WWE 2k16 Attributes Thread

                  Originally posted by Sportsfan1889
                  about to try this out but from what you said, it makes sense to me that it works with it off. expecting good results.

                  a reversal doesn't necessarily have to do damage , it still holds purpose of shifting momentum when inflicting no damage...yaknow??
                  So far so good. Having a CPU vs CPU (Brock vs Undertaker) match.

                  It's going on 11 mins now....Undertaker kicked out of an F5, then slammed Brock...Brock took Undertaker to suplex city, but Undertaker kicked out of that, too. Paul Heyman keeps distracting the ref!

                  And another F5 that Undertaker kicks out of! Paul Heyman distracts again so Brock can deliver a suplex....and Undertaker keeps kicking out! 16 mins in...both guys are exhausted.

                  Brock with the 3 german suplex........and Undertaker kicks out again! Heyman distracting again which let's Brock do a suplex....then an F5! And......holy crap...Undertaker kicked out again! Undertaker reverses an F5....Brock kicks out! Suplex City time....and at 22 mins...Brock finally wins!

                  Longest CPU vs CPU match I've ever watched in this series. I might leave the Reversal Damage off!

                  UPDATE:
                  Just to be certain...I had a CPU vs CPU match again (Brock vs Santino). Brock won with his (3) suplexes in 4 mins.
                  Last edited by Steven547; 11-12-2015, 09:48 PM.

                  Comment

                  • Sportsfan1889
                    Rookie
                    • Jun 2003
                    • 201

                    #129
                    Re: WWE 2k16 Attributes Thread

                    that all sounds tremendous, good stuff.

                    i'm doing a Randy Orton vs Rusev w/Lana series at the moment. Orton has won all four so far, good time limits of between 13-15 min (default match stipulations). I'm waiting for Rusev to win...I feel like he should win one within the next couple of matches even though Orton is a main carder and Rusev is a mid carder.

                    i think their overalls are about nine in difference and with Lana it should close the gap a little more...

                    edit: orton wins 6 in a row

                    curious what others think the winning percentage should be with a matchup like this...


                    just switched momentum to slow, had it on normal.

                    and Rusev wins the seventh match. niiiice. was scared orton would win 20 in a row lol
                    Last edited by Sportsfan1889; 11-12-2015, 10:57 PM.

                    Comment

                    • voodoo_magic
                      On the 15 day DL-blister
                      • Mar 2005
                      • 726

                      #130
                      Re: WWE 2k16 Attributes Thread

                      pin escape.
                      I've changed the jobbers to 1, everyone else to 10 and belt holders to 20.
                      Getting good results in cpu vs cpu.
                      The jobbers are still kicking out of regular moves but a finisher with finisher strength max puts them away.
                      The guys with 10 still kick out very realistically.
                      When playing it has felt good, if I'm a jobber and get hit by a finisher I'm in trouble.

                      I'm using Stevens ratings from last year most are in the same range with small personal updates and I think I'm happy with how it plays.

                      Some of the bigger changes I did make are I maxed out everyone's movement speed to get the wrestlers moving around the ring quicker. Chain wrestling speed jobbers around 30 superstars 50. Strike/grapple/aerial reversal reduced the jobbers to 12-20 range.
                      I believe that Stevens ratings for the other categories are good and even if you use all his ratings it will play good.
                      Best thing about it is unlike most games we can edit the wrestlers after starting a universe if anything seems to be not looking good.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3797

                        #131
                        Re: WWE 2k16 Attributes Thread

                        I should mention I'm using the sliders in column E on the spreadsheet.

                        CPU vs CPU match. Big Show vs Mark Henry

                        Back and forth. Henry grabbed a weapon and hit Show with it. At the 12 min mark, Show did his big punch to Henry, but Henry kicked out. Show slapped the mat in anger and got a chair. Didn't work, because Henry followed him outside of the ring and now they're fighting. Haha...they both collapsed on their backs with exhaustion!

                        Another spear by Show and Henry kicks out. Henry cuts Show open and finally wins by pin at the 18 min mark!

                        So far, things are looking good!

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #132
                          Re: WWE 2k16 Attributes Thread

                          Version 3 was uploaded. I forgot to adjust the REVERSAL column. Made a few more changes based off testing.
                          Last edited by Steven547; 11-13-2015, 09:10 AM.

                          Comment

                          • Mercury112491
                            All Star
                            • Mar 2007
                            • 7426

                            #133
                            Re: WWE 2k16 Attributes Thread

                            Sorry new to the thread. Where can we find them?

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #134
                              Re: WWE 2k16 Attributes Thread

                              Originally posted by Mercury112491
                              Sorry new to the thread. Where can we find them?
                              First page of this thread.

                              Comment

                              • JAMRenaissance
                                Rookie
                                • Oct 2011
                                • 90

                                #135
                                Re: WWE 2k16 Attributes Thread

                                Did anyone find the "lines in the sand" for being able to lift the varying weight classes? I think 46 Strength is the limit for being able to lift a heavyweight, correct?

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