WWE 2k16 Attributes Thread
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Re: WWE 2k16 Attributes Thread
My biggest problem is the fact that momentum, reversal offense, reversals and pin escape are glued together, just doesn't feel right for me. I agree that reversal and reversal offense should be together, but not with momentum and pin escape... I am changing things a bit for my liking, but I would love to hear what's the reason you did that.
A smaller problem is some odd rating comparisons, as Hideo Itami has higher arm and leg power than, for example, alberto del rio or AJ Styles. Doesn't feel right. Also, some of the speed ratings are odd as well, undertaker has 76 movement speed and Daniel Bryan has 77. There are more, but I think you get the point, it's just that some ratings feel like they're not in the same formula as others.
Other than that, it's great! I'm really excited to finish these.Comment
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Re: WWE 2k16 Attributes Thread
Hey man, I started editing the roster in my universe using your edits, and as much as it's great to have an updated spreadsheet like that, there are a few things that are disturbing me:
My biggest problem is the fact that momentum, reversal offense, reversals and pin escape are glued together, just doesn't feel right for me. I agree that reversal and reversal offense should be together, but not with momentum and pin escape... I am changing things a bit for my liking, but I would love to hear what's the reason you did that.
A smaller problem is some odd rating comparisons, as Hideo Itami has higher arm and leg power than, for example, alberto del rio or AJ Styles. Doesn't feel right. Also, some of the speed ratings are odd as well, undertaker has 76 movement speed and Daniel Bryan has 77. There are more, but I think you get the point, it's just that some ratings feel like they're not in the same formula as others.
Other than that, it's great! I'm really excited to finish these.
Because Undertaker and Bryan are superstars, I wanted to keep them high on ratings. To me, movement speed is hardly noticeable unless it's below 50. But when you do that, you risk your superstars losing because they are slow. You have to think "video game" wise.
I am going to re-look at the ratings again though, especially after this last patch.Comment
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Re: WWE 2k16 Attributes Thread
There never was a defined formula. You have to remember, this is a videogame and the ratings they gave us, don't usually play out the way we would like. Sometimes you have to over-rate or under-rate guys to get the most "realistic" results.
Because Undertaker and Bryan are superstars, I wanted to keep them high on ratings. To me, movement speed is hardly noticeable unless it's below 50. But when you do that, you risk your superstars losing because they are slow. You have to think "video game" wise.
I am going to re-look at the ratings again though, especially after this last patch.
Will you do the whole real life current roster? Your ratings fitted me way better in 2k15 and the start of 2k16, but a lot of superstars were missing so i couldn't use them. Can't wait for the update.Comment
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Re: WWE 2k16 Attributes Thread
Hey man, I started editing the roster in my universe using your edits, and as much as it's great to have an updated spreadsheet like that, there are a few things that are disturbing me:
My biggest problem is the fact that momentum, reversal offense, reversals and pin escape are glued together, just doesn't feel right for me. I agree that reversal and reversal offense should be together, but not with momentum and pin escape... I am changing things a bit for my liking, but I would love to hear what's the reason you did that.
A smaller problem is some odd rating comparisons, as Hideo Itami has higher arm and leg power than, for example, alberto del rio or AJ Styles. Doesn't feel right. Also, some of the speed ratings are odd as well, undertaker has 76 movement speed and Daniel Bryan has 77. There are more, but I think you get the point, it's just that some ratings feel like they're not in the same formula as others.
Other than that, it's great! I'm really excited to finish these.btw I just read lol im a she :P
1st match brock won in 5:55
2nd brock won in 11:20
I was gonna do more, but that second one being like that theres no point doing more, yea the cpu has been up'd in some way, I play on normal, but I tried hard and legend last night and noticed even with finisher strength at full which is the way I keep it, everyone kicks out of em, everyone goes through 2 finishersComment
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Re: WWE 2k16 Attributes Thread
Haha lol, didn't realize your name is queenie.paula lol.
Anyways, do you have a slider set to go with the edits?Comment
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Re: WWE 2k16 Attributes Thread
like steven said some attributes like speed you cant help but keep close together just because of it being a video game and the mechanics of it, but my ratings for my divas are taken from stevens "formula", but im sure hed say the same thing, these are guide lines and you play the game the way you want so you do with them what you want, its all to have funbtw I just read lol im a she :P
so like I said I did a test for you with brock vs kalisto
1st match brock won in 5:55
2nd brock won in 11:20
I was gonna do more, but that second one being like that theres no point doing more, yea the cpu has been up'd in some way, I play on normal, but I tried hard and legend last night and noticed even with finisher strength at full which is the way I keep it, everyone kicks out of em, everyone goes through 2 finishersComment
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Re: WWE 2k16 Attributes Thread
ill start on changing mine asap, can you attach a file of it steven?Last edited by queenie.paula; 02-08-2016, 01:28 PM.Comment
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Re: WWE 2k16 Attributes Thread
im actually going to take a look at that, because im on normal, but I notice if I put it any higher that the cpu always kicks out of finishersComment
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Re: WWE 2k16 Attributes Thread
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