WWE 2k16 Attributes Thread

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  • queenie.paula
    Pro
    • Sep 2013
    • 560

    #466
    Re: WWE 2k16 Attributes Thread

    ok so I just thought about this and ya'll might be doing it or not its a duh thing....

    if you are using my sheet of divas or using my formula of dropping tech and power submission to 1 and max out your submitters finisher, heres a fix for any un wanted goofy finishers if you don't want to see them...

    take nattie for example, her finisher is a tech submission and if you max it out while lowering others power and tech defense it works fine, though any other submissions that are tech under the holds tree will sometimes end up in a win and who wants to see nattie win by a goofy none exciting armbar, so just switch any of her other submissions to power ones and if you use my formula her power submission offense isn't maxed and she wont make anyone tap that way...

    anyways hope this helps
    drugstore-onlinecatalog.com

    Comment

    • ncromnd
      MVP
      • Apr 2013
      • 1352

      #467
      Re: WWE 2k16 Attributes Thread

      Paula hey question....with balancing 2 reversals on 0 is that easy or hard to reverse or is it reversed lol.

      Sent from my SM-N900V using Tapatalk

      Comment

      • queenie.paula
        Pro
        • Sep 2013
        • 560

        #468
        Re: WWE 2k16 Attributes Thread

        Originally posted by ncromnd
        Paula hey question....with balancing 2 reversals on 0 is that easy or hard to reverse or is it reversed lol.

        Sent from my SM-N900V using Tapatalk
        to the left is easy/hardly anything, to the right is hard/full
        drugstore-onlinecatalog.com

        Comment

        • ncromnd
          MVP
          • Apr 2013
          • 1352

          #469
          Re: WWE 2k16 Attributes Thread

          Ohhhh.....dang. I had it mixed around. What are ur sliders again ?

          Sent from my SM-N900V using Tapatalk

          Comment

          • queenie.paula
            Pro
            • Sep 2013
            • 560

            #470
            Re: WWE 2k16 Attributes Thread

            Originally posted by ncromnd
            Ohhhh.....dang. I had it mixed around. What are ur sliders again ?

            Sent from my SM-N900V using Tapatalk
            go back a few pages in the thread and you see it
            drugstore-onlinecatalog.com

            Comment

            • ncromnd
              MVP
              • Apr 2013
              • 1352

              #471
              Re: WWE 2k16 Attributes Thread

              Originally posted by queenie.paula
              go back a few pages in the thread and you see it
              What's the 20/19 and the 20

              Sent from my SM-N900V using Tapatalk

              Comment

              • Steven547
                MVP
                • May 2004
                • 3797

                #472
                Re: WWE 2k16 Attributes Thread

                Originally posted by ncromnd
                Figured it out Steven I'm using the avg set, first 4 ai Rev bumped to 7 7 5 7. Then set match to quick, normal, epic depending on the match, event. That fixed it for me.

                Although I got some pixelation warping. I hope they fix it.

                As lesnar beat dallas in 4 minutes. Quick
                As Dallas lost to lesnar in 3 minutes. Quick
                As lesnar Def ambrose in 18 minutes. Epic extreme rules.
                Steven
                If you figure anything out please inform me via message or here I've been testing ever since yesterday and I think I got it but if you figure out something else let me know

                Sent from my SM-N900V using Tapatalk

                Sent from my SM-N900V using Tapatalk
                Just started back into this game. Have you come up with a slider set that works? I'm looking at revamping some of the OFF ratings....create a bigger gap between wrestlers.

                Comment

                • ncromnd
                  MVP
                  • Apr 2013
                  • 1352

                  #473
                  Re: WWE 2k16 Attributes Thread

                  Originally posted by Steven547
                  Just started back into this game. Have you come up with a slider set that works? I'm looking at revamping some of the OFF ratings....create a bigger gap between wrestlers.
                  Yes the avg set with the first 4 ai reversals at 6646 fixed it for me. 5535 was next to none, and 7757 was too much lol. That's what fixed it.

                  Sent from my SM-N900V using Tapatalk

                  Comment

                  • ncromnd
                    MVP
                    • Apr 2013
                    • 1352

                    #474
                    Re: WWE 2k16 Attributes Thread

                    All the rest the same

                    Sent from my SM-N900V using Tapatalk

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #475
                      Re: WWE 2k16 Attributes Thread

                      I'll try that when I get home. Did you testt with AI vs AI?

                      I honestly believe this latest patch did some sort of boost to make the matches last longer. Ratings matter, but not as much in the first 6 mins of a match. Brock vs Santino went 6 mins lastnight. Even with low reversal ratings and only allowing one reversal for Santino, he still reversed moves like crazy. Which is why I've turned the Reversal Damage off.

                      Comment

                      • Steven547
                        MVP
                        • May 2004
                        • 3797

                        #476
                        Re: WWE 2k16 Attributes Thread

                        Well, consider me lost. CPU vs CPU...
                        1 - No matter the ratings, matches are at least 6 mins.
                        2 - Again, ratings don't matter. Santino with a reversal of 1 can still reverse like a superstar and quite often.
                        3 - See 2 above....low rated wrestler kicks out of finishing moves a lot even though he is in red and finisher strength is maxed.

                        The "realism" i felt I had pre-patch no longer exists. Anyone have ideas...I'm all ears.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #477
                          Re: WWE 2k16 Attributes Thread

                          Tried various things. Only thing that somewhat works is lowering all reversal ratings significantly for guys like Santino. It works somewhat, but again., it's 2k so they still reverse more than they should. Plus, even with low ratings (Santino vs Brock), matches are still between 5-10 mins when using jobbers. I'm convinced 2k programmed it so matches would be longer which nullifies realism...again.

                          Comment

                          • MLB Bob
                            MVP
                            • Jan 2011
                            • 1008

                            #478
                            Re: WWE 2k16 Attributes Thread

                            Originally posted by Steven547
                            Tried various things. Only thing that somewhat works is lowering all reversal ratings significantly for guys like Santino. It works somewhat, but again., it's 2k so they still reverse more than they should. Plus, even with low ratings (Santino vs Brock), matches are still between 5-10 mins when using jobbers. I'm convinced 2k programmed it so matches would be longer which nullifies realism...again.
                            whats your reversal slider at? That typically controls reversals more than the rating per wrestler

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #479
                              Re: WWE 2k16 Attributes Thread

                              Originally posted by MLB Bob
                              whats your reversal slider at? That typically controls reversals more than the rating per wrestler
                              I get that part. Which is why I have always been against them adding any sliders that affect ratings. It basically nullifies them. But in this case, things were working good pre-patch.

                              Not at home now, but the first four reversal AI sliders are something like 9,9,7,9 maybe...

                              But I even lowered those and still saw a reverse fest by the CPU. I guess I have to live with the fact that the upper wrestlers will win 99% of the time against jobbers, but it will take quite a bit to win.

                              Comment

                              • MLB Bob
                                MVP
                                • Jan 2011
                                • 1008

                                #480
                                Re: WWE 2k16 Attributes Thread

                                Originally posted by Steven547
                                I get that part. Which is why I have always been against them adding any sliders that affect ratings. It basically nullifies them. But in this case, things were working good pre-patch.

                                Not at home now, but the first four reversal AI sliders are something like 9,9,7,9 maybe...

                                But I even lowered those and still saw a reverse fest by the CPU. I guess I have to live with the fact that the upper wrestlers will win 99% of the time against jobbers, but it will take quite a bit to win.
                                I know some of you guys watch the matches and dont play but I have been able to lower the reversal slider down to next to zero and have the computer not reverse. Or even lower it a fair bit and see less reversals. I then lower HUM down to nothing, but Im controlling the wrestler and still get reversals. I may not be seeing the same issue if Im playing differently. Sucks things keep getting changed and they cant get it right.

                                Comment

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