WWE 2k16 Attributes Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • ncromnd
    MVP
    • Apr 2013
    • 1352

    #541
    Re: WWE 2k16 Attributes Thread

    Wow did I get blocked or did this thread completely died

    Sent from my SM-N900V using Tapatalk

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #542
      Re: WWE 2k16 Attributes Thread

      It's active. I've been busy "life" things lately.

      Comment

      • ncromnd
        MVP
        • Apr 2013
        • 1352

        #543
        Re: WWE 2k16 Attributes Thread

        Right oh believe me I'm busy with life to I just don't have any real life friends so I try to keep the communication going

        Sent from my SM-N900V using Tapatalk

        Comment

        • DatIsraeliGuy
          MVP
          • Jul 2014
          • 1180

          #544
          Re: WWE 2k16 Attributes Thread

          Originally posted by Steven547
          It's active. I've been busy "life" things lately.
          Ugh, life. Who needs it when you have video games?

          Comment

          • ncromnd
            MVP
            • Apr 2013
            • 1352

            #545
            Re: WWE 2k16 Attributes Thread

            Hey guys just curious this is killing me since the Miz is the Intercontinental Champion is he now considered a main eventer or maybe a med card and people that make their debut off of NXT will they be considered low or mid because Sami Zayn his second match was WrestleMania so I'm just curious on how you would rank those wrestlers coming up from NXT

            Sent from my SM-N900V using Tapatalk

            Comment

            • ncromnd
              MVP
              • Apr 2013
              • 1352

              #546
              Re: WWE 2k16 Attributes Thread

              And do u guys book all of your matches yourself and set all your rivalries automatically or do you let the computer book everything how do you run your Universe I've started over so many times lol because I haven't found a balance and how to run it and make it great

              Sent from my SM-N900V using Tapatalk
              Last edited by ncromnd; 04-14-2016, 09:23 AM.

              Comment

              • ncromnd
                MVP
                • Apr 2013
                • 1352

                #547
                Re: WWE 2k16 Attributes Thread

                Hey steven I ran across a old wwe 2k14/15 roster u did, all the hit point ratios for all were 30/30/20/20 what u think of that just doing them all nothings changed on ps3 since 2k14

                Sent from my SM-N900V using Tapatalk

                Comment

                • Steven547
                  MVP
                  • May 2004
                  • 3797

                  #548
                  Re: WWE 2k16 Attributes Thread

                  Originally posted by ncromnd
                  Hey steven I ran across a old wwe 2k14/15 roster u did, all the hit point ratios for all were 30/30/20/20 what u think of that just doing them all nothings changed on ps3 since 2k14

                  Sent from my SM-N900V using Tapatalk
                  I can't even remember what I did last week! It's the same idea though...majority of moves are Head and Body. So if you increase those, the "better" wrestler should win. In the matches I've had, it's been the case.

                  Comment

                  • ncromnd
                    MVP
                    • Apr 2013
                    • 1352

                    #549
                    Re: WWE 2k16 Attributes Thread

                    Originally posted by Steven547
                    I can't even remember what I did last week! It's the same idea though...majority of moves are Head and Body. So if you increase those, the "better" wrestler should win. In the matches I've had, it's been the case.
                    I'll do it for all. I'm writing some amazing CPU vs CPU matches right now the better also is winning every time I did my own little version of the ratings.
                    I'm using the fourth Legend set of Sliders the one you use

                    Sent from my SM-N900V using Tapatalk

                    Comment

                    • jvon2018
                      Rookie
                      • Jan 2014
                      • 26

                      #550
                      Re: WWE 2k16 Attributes Thread

                      I have had some GREAT A.I. vs A.I. matches using this formula I used to convert the Xbox One/PS4 attributes to Xbox 360/PS3 attributes. (Make sure to read the notes). My formula is based off of VTCRB's attributes (for the males. You can use Steven547's attributes too.) and Queenie.paula's attributes (for the divas). I also set each superstar's hit points ratio to 30/30/20/20. Finally I adjusted each superstar/diva's move-set and changed their signature moves to a diving vs. standing move because I was personally tired of seeing matches end with signatures, and I didn't want to see a superstar hit their finishing move two times in a row. You have to make some sacrifices in order to get the gameplay you want, unfortunately. (Also, I play my matches outside of Universe Mode so this doesn't bother me, I set each superstar/diva's crowd reaction to "Cheer". For some reason, whenever a "Heel" superstar pins a non-critically damaged A.I., the A.I. does some type of weird evasion roll after kicking out that ruins the flow of the match for me.)

                      Notes
                      * Round the sum of 'arm power + leg power' to the nearest multiple of 5 before subtracting.
                      ** Round the sum to the nearest multiple of 5 after dividing.
                      *** Personally, I set the speed to '5' to slow the pace of the match.
                      **** Subtract 25 from divas.
                      ***** There is no 'Tag Team' attribute in the Xbox One/PS4 version. You can do whatever you want with this attribute. Personally, I set it to '5' and increased it by '5' until the superstar's overall reaches an even number. (It bothers me when it is an odd number. I don't know why)

                      Formula

                      Strike Power* = (Arm Power + Leg Power) - Grapple Offense

                      Grapple Power = Grapple Offense

                      Submission** = (Power Submission Offense + Technical Submission Offense) / 2

                      Strike Defense = Strike Reversal

                      Grapple Defense = Grapple Reversal

                      Speed**/*** = (Movement Speed + Strike Speed + Grapple Speed) / 3

                      Jump = Aerial Range

                      Agility = Agility

                      Adrenaline = Stamina

                      Recovery = Stamina Recovery

                      Toughness**** = Pin Escape

                      Durability = Damage Recovery

                      Charisma = Momentum

                      Tag Team***** = Your Choice

                      My Sliders

                      A.I. Reversals
                      Standing Strike: Default
                      Standing Grapple: Default
                      Ground Strike: Min
                      Ground Grapple: Max
                      Finisher: Max
                      Foreign Object: Min

                      Damage
                      Finisher: Default
                      Foreign Object: Default

                      General
                      Standing Strike: Default - 5
                      Standing Grapple: Min
                      Ground Strike: Min
                      Ground Grapple: Min
                      Finisher: Default - 5
                      Foreign Object: Min
                      Momentum Attack: Default - 5
                      Momentum Taunt: Default - 5
                      Adrenaline Consumption: Default
                      Last edited by jvon2018; 04-18-2016, 07:00 PM.

                      Comment

                      • ncromnd
                        MVP
                        • Apr 2013
                        • 1352

                        #551
                        Re: WWE 2k16 Attributes Thread

                        Originally posted by jvon2018
                        I have had some GREAT A.I. vs A.I. matches using this formula I used to convert the Xbox One/PS4 attributes to Xbox 360/PS3 attributes. (Make sure to read the notes). My formula is based off of VTCRB's attributes (for the males. You can use Steven547's attributes too.) and Queenie.paula's attributes (for the divas). I also set each superstar's hit points ratio to 30/30/20/20. Finally I adjusted each superstar/diva's move-set and changed their signature moves to a diving vs. standing move because I was personally tired of seeing matches end with signatures, and I didn't want to see a superstar hit their finishing move two times in a row. You have to make some sacrifices in order to get the gameplay you want, unfortunately. (Also, I play my matches outside of Universe Mode so this doesn't bother me, I set each superstar/diva's crowd reaction to "Cheer". For some reason, whenever a "Heel" superstar pins a non-critically damaged A.I., the A.I. does some type of weird evasion roll after kicking out that ruins the flow of the match for me.)

                        Notes
                        * Round the sum of 'arm power + leg power' to the nearest multiple of 5 before subtracting.
                        ** Round the sum to the nearest multiple of 5 after dividing.
                        *** Personally, I set the speed to '5' to slow the pace of the match.
                        **** Subtract 25 from divas.
                        ***** There is no 'Tag Team' attribute in the Xbox One/PS4 version. You can do whatever you want with this attribute. Personally, I set it to '5' and increased it by '5' until the superstar's overall reaches an even number. (It bothers me when it is an odd number. I don't know why)

                        Formula

                        Strike Power* = (Arm Power + Leg Power) - Grapple Offense

                        Grapple Power = Grapple Offense

                        Submission** = (Power Submission Offense + Technical Submission Offense) / 2

                        Strike Defense = Strike Reversal

                        Grapple Defense = Grapple Reversal

                        Speed**/*** = (Movement Speed + Strike Speed + Grapple Speed) / 3

                        Jump = Aerial Range

                        Agility = Agility

                        Adrenaline = Stamina

                        Recovery = Stamina Recovery

                        Toughness**** = Pin Escape

                        Durability = Damage Recovery

                        Charisma = Momentum

                        Tag Team***** = Your Choice

                        My Sliders

                        A.I. Reversals
                        Standing Strike: Default
                        Standing Grapple: Default
                        Ground Strike: Min
                        Ground Grapple: Max
                        Finisher: Max
                        Foreign Object: Min

                        Damage
                        Finisher: Default
                        Foreign Object: Default

                        General
                        Standing Strike: Default - 5
                        Standing Grapple: Min
                        Ground Strike: Min
                        Ground Grapple: Min
                        Finisher: Default - 5
                        Foreign Object: Min
                        Momentum Attack: Default - 5
                        Momentum Taunt: Default - 5
                        Adrenaline Consumption: Default
                        If you look at the definitions on ps3 and ps4 recovery has the same definition as power submission D I like it though !!

                        Sent from my SM-N900V using Tapatalk

                        Comment

                        • ncromnd
                          MVP
                          • Apr 2013
                          • 1352

                          #552
                          Re: WWE 2k16 Attributes Thread

                          I like that setup though may test it out. All I did was subtract 15 from all upper cards subtract 10 from mid and 15 from lower. And using the 4th legend set I'm getting crazy realistic CPU vs CPU matches

                          Sent from my SM-N900V using Tapatalk

                          Comment

                          • ncromnd
                            MVP
                            • Apr 2013
                            • 1352

                            #553
                            Re: WWE 2k16 Attributes Thread

                            Originally posted by jvon2018
                            I have had some GREAT A.I. vs A.I. matches using this formula I used to convert the Xbox One/PS4 attributes to Xbox 360/PS3 attributes. (Make sure to read the notes). My formula is based off of VTCRB's attributes (for the males. You can use Steven547's attributes too.) and Queenie.paula's attributes (for the divas). I also set each superstar's hit points ratio to 30/30/20/20. Finally I adjusted each superstar/diva's move-set and changed their signature moves to a diving vs. standing move because I was personally tired of seeing matches end with signatures, and I didn't want to see a superstar hit their finishing move two times in a row. You have to make some sacrifices in order to get the gameplay you want, unfortunately. (Also, I play my matches outside of Universe Mode so this doesn't bother me, I set each superstar/diva's crowd reaction to "Cheer". For some reason, whenever a "Heel" superstar pins a non-critically damaged A.I., the A.I. does some type of weird evasion roll after kicking out that ruins the flow of the match for me.)

                            Notes
                            * Round the sum of 'arm power + leg power' to the nearest multiple of 5 before subtracting.
                            ** Round the sum to the nearest multiple of 5 after dividing.
                            *** Personally, I set the speed to '5' to slow the pace of the match.
                            **** Subtract 25 from divas.
                            ***** There is no 'Tag Team' attribute in the Xbox One/PS4 version. You can do whatever you want with this attribute. Personally, I set it to '5' and increased it by '5' until the superstar's overall reaches an even number. (It bothers me when it is an odd number. I don't know why)

                            Formula

                            Strike Power* = (Arm Power + Leg Power) - Grapple Offense

                            Grapple Power = Grapple Offense

                            Submission** = (Power Submission Offense + Technical Submission Offense) / 2

                            Strike Defense = Strike Reversal

                            Grapple Defense = Grapple Reversal

                            Speed**/*** = (Movement Speed + Strike Speed + Grapple Speed) / 3

                            Jump = Aerial Range

                            Agility = Agility

                            Adrenaline = Stamina

                            Recovery = Stamina Recovery

                            Toughness**** = Pin Escape

                            Durability = Damage Recovery

                            Charisma = Momentum

                            Tag Team***** = Your Choice

                            My Sliders

                            A.I. Reversals
                            Standing Strike: Default
                            Standing Grapple: Default
                            Ground Strike: Min
                            Ground Grapple: Max
                            Finisher: Max
                            Foreign Object: Min

                            Damage
                            Finisher: Default
                            Foreign Object: Default

                            General
                            Standing Strike: Default - 5
                            Standing Grapple: Min
                            Ground Strike: Min
                            Ground Grapple: Min
                            Finisher: Default - 5
                            Foreign Object: Min
                            Momentum Attack: Default - 5
                            Momentum Taunt: Default - 5
                            Adrenaline Consumption: Default
                            Jump is aerial offense, and agility is Arial range. They match each others deffinitions. I researched and tweaked forever

                            Sent from my SM-N900V using Tapatalk

                            Comment

                            • ncromnd
                              MVP
                              • Apr 2013
                              • 1352

                              #554
                              Re: WWE 2k16 Attributes Thread

                              Originally posted by jvon2018
                              I have had some GREAT A.I. vs A.I. matches using this formula I used to convert the Xbox One/PS4 attributes to Xbox 360/PS3 attributes. (Make sure to read the notes). My formula is based off of VTCRB's attributes (for the males. You can use Steven547's attributes too.) and Queenie.paula's attributes (for the divas). I also set each superstar's hit points ratio to 30/30/20/20. Finally I adjusted each superstar/diva's move-set and changed their signature moves to a diving vs. standing move because I was personally tired of seeing matches end with signatures, and I didn't want to see a superstar hit their finishing move two times in a row. You have to make some sacrifices in order to get the gameplay you want, unfortunately. (Also, I play my matches outside of Universe Mode so this doesn't bother me, I set each superstar/diva's crowd reaction to "Cheer". For some reason, whenever a "Heel" superstar pins a non-critically damaged A.I., the A.I. does some type of weird evasion roll after kicking out that ruins the flow of the match for me.)

                              Notes
                              * Round the sum of 'arm power + leg power' to the nearest multiple of 5 before subtracting.
                              ** Round the sum to the nearest multiple of 5 after dividing.
                              *** Personally, I set the speed to '5' to slow the pace of the match.
                              **** Subtract 25 from divas.
                              ***** There is no 'Tag Team' attribute in the Xbox One/PS4 version. You can do whatever you want with this attribute. Personally, I set it to '5' and increased it by '5' until the superstar's overall reaches an even number. (It bothers me when it is an odd number. I don't know why)

                              Formula

                              Strike Power* = (Arm Power + Leg Power) - Grapple Offense

                              Grapple Power = Grapple Offense

                              Submission** = (Power Submission Offense + Technical Submission Offense) / 2

                              Strike Defense = Strike Reversal

                              Grapple Defense = Grapple Reversal

                              Speed**/*** = (Movement Speed + Strike Speed + Grapple Speed) / 3

                              Jump = Aerial Range

                              Agility = Agility

                              Adrenaline = Stamina

                              Recovery = Stamina Recovery

                              Toughness**** = Pin Escape

                              Durability = Damage Recovery

                              Charisma = Momentum

                              Tag Team***** = Your Choice

                              My Sliders

                              A.I. Reversals
                              Standing Strike: Default
                              Standing Grapple: Default
                              Ground Strike: Min
                              Ground Grapple: Max
                              Finisher: Max
                              Foreign Object: Min

                              Damage
                              Finisher: Default
                              Foreign Object: Default

                              General
                              Standing Strike: Default - 5
                              Standing Grapple: Min
                              Ground Strike: Min
                              Ground Grapple: Min
                              Finisher: Default - 5
                              Foreign Object: Min
                              Momentum Attack: Default - 5
                              Momentum Taunt: Default - 5
                              Adrenaline Consumption: Default
                              Did u make a zip file?

                              Sent from my SM-N900V using Tapatalk

                              Comment

                              • ncromnd
                                MVP
                                • Apr 2013
                                • 1352

                                #555
                                Re: WWE 2k16 Attributes Thread

                                Originally posted by jvon2018
                                I have had some GREAT A.I. vs A.I. matches using this formula I used to convert the Xbox One/PS4 attributes to Xbox 360/PS3 attributes. (Make sure to read the notes). My formula is based off of VTCRB's attributes (for the males. You can use Steven547's attributes too.) and Queenie.paula's attributes (for the divas). I also set each superstar's hit points ratio to 30/30/20/20. Finally I adjusted each superstar/diva's move-set and changed their signature moves to a diving vs. standing move because I was personally tired of seeing matches end with signatures, and I didn't want to see a superstar hit their finishing move two times in a row. You have to make some sacrifices in order to get the gameplay you want, unfortunately. (Also, I play my matches outside of Universe Mode so this doesn't bother me, I set each superstar/diva's crowd reaction to "Cheer". For some reason, whenever a "Heel" superstar pins a non-critically damaged A.I., the A.I. does some type of weird evasion roll after kicking out that ruins the flow of the match for me.)

                                Notes
                                * Round the sum of 'arm power + leg power' to the nearest multiple of 5 before subtracting.
                                ** Round the sum to the nearest multiple of 5 after dividing.
                                *** Personally, I set the speed to '5' to slow the pace of the match.
                                **** Subtract 25 from divas.
                                ***** There is no 'Tag Team' attribute in the Xbox One/PS4 version. You can do whatever you want with this attribute. Personally, I set it to '5' and increased it by '5' until the superstar's overall reaches an even number. (It bothers me when it is an odd number. I don't know why)

                                Formula

                                Strike Power* = (Arm Power + Leg Power) - Grapple Offense

                                Grapple Power = Grapple Offense

                                Submission** = (Power Submission Offense + Technical Submission Offense) / 2

                                Strike Defense = Strike Reversal

                                Grapple Defense = Grapple Reversal

                                Speed**/*** = (Movement Speed + Strike Speed + Grapple Speed) / 3

                                Jump = Aerial Range

                                Agility = Agility

                                Adrenaline = Stamina

                                Recovery = Stamina Recovery

                                Toughness**** = Pin Escape

                                Durability = Damage Recovery

                                Charisma = Momentum

                                Tag Team***** = Your Choice

                                My Sliders

                                A.I. Reversals
                                Standing Strike: Default
                                Standing Grapple: Default
                                Ground Strike: Min
                                Ground Grapple: Max
                                Finisher: Max
                                Foreign Object: Min

                                Damage
                                Finisher: Default
                                Foreign Object: Default

                                General
                                Standing Strike: Default - 5
                                Standing Grapple: Min
                                Ground Strike: Min
                                Ground Grapple: Min
                                Finisher: Default - 5
                                Foreign Object: Min
                                Momentum Attack: Default - 5
                                Momentum Taunt: Default - 5
                                Adrenaline Consumption: Default
                                Also do you set every wrestlers movement speed to 5

                                Sent from my SM-N900V using Tapatalk

                                Comment

                                Working...