WWE 2k16 Attributes Thread

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  • Steven547
    MVP
    • May 2004
    • 3797

    #511
    Re: WWE 2k16 Attributes Thread

    Originally posted by ncromnd
    Hey Stephen I have a question I'm working with out-of-the-box rosters I reset everything to default and I just wanted to something basic for str p I was thinking about shaving off 40 points for each wrestler and for everything else I was thinking of doing 20 what do you think I'm just trying to do something basic

    Sent from my SM-N900V using Tapatalk
    Have to do what feels right to you. Shaving off 40 pts will be a noticeable difference.


    Also, version 8 has been uploaded. Haven't updated the google sheets yet, but the zip is on the first post.

    I used Hyperballer's HP Ratios as a basis (thanks!) and adjust them from there to suit my preference.

    It's definitely made a difference. Over at 2ksports, a study was done and found that Head and Body moves dominated the moves available. Which explains why the Head and Body HP's are so high. I lowered the Head and Body for jobbers, and it did make a difference.

    Goldust got decimated by Brock in 2 straight matches. So, hopefully this is the last update because I think I'll start a universe now! haha

    UPDATE: Google sheet link updated.
    Last edited by Steven547; 04-01-2016, 10:23 PM.

    Comment

    • ncromnd
      MVP
      • Apr 2013
      • 1352

      #512
      Re: WWE 2k16 Attributes Thread

      Originally posted by Steven547
      Have to do what feels right to you. Shaving off 40 pts will be a noticeable difference.


      Also, version 8 has been uploaded. Haven't updated the google sheets yet, but the zip is on the first post.

      I used Hyperballer's HP Ratios as a basis (thanks!) and adjust them from there to suit my preference.

      It's definitely made a difference. Over at 2ksports, a study was done and found that Head and Body moves dominated the moves available. Which explains why the Head and Body HP's are so high. I lowered the Head and Body for jobbers, and it did make a difference.

      Goldust got decimated by Brock in 2 straight matches. So, hopefully this is the last update because I think I'll start a universe now! haha
      How???? I have all hit point rations at 25% even

      Sent from my SM-N900V using Tapatalk

      Comment

      • Steven547
        MVP
        • May 2004
        • 3797

        #513
        Re: WWE 2k16 Attributes Thread

        Originally posted by ncromnd
        How???? I have all hit point rations at 25% even

        Sent from my SM-N900V using Tapatalk
        As I said, majority of moves in this game are Head and Body related. The head and body is what affects the stamina and pins more. I watched a Brock v Goldust (AI v AI) and Brock won with one finisher. Goldust was red in body and head.

        Check out 2ksports for the research done.

        Look for the Durability Attributes vs. Hit Point Ratio thread.

        Comment

        • ncromnd
          MVP
          • Apr 2013
          • 1352

          #514
          Re: WWE 2k16 Attributes Thread

          Ok wow nice thank you

          Sent from my SM-N900V using Tapatalk

          Comment

          • ncromnd
            MVP
            • Apr 2013
            • 1352

            #515
            Re: WWE 2k16 Attributes Thread

            Are you liking the 6646 with the r@tings?

            Sent from my SM-N900V using Tapatalk

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            • ncromnd
              MVP
              • Apr 2013
              • 1352

              #516
              Re: WWE 2k16 Attributes Thread

              didn't give me any info.

              Sent from my SM-N900V using Tapatalk

              Comment

              • cedwebb
                MVP
                • Oct 2005
                • 1160

                #517
                Re: WWE 2k16 Attributes Thread

                Originally posted by Steven547
                As I said, majority of moves in this game are Head and Body related. The head and body is what affects the stamina and pins more. I watched a Brock v Goldust (AI v AI) and Brock won with one finisher. Goldust was red in body and head.

                Check out 2ksports for the research done.

                Look for the Durability Attributes vs. Hit Point Ratio thread.

                That's a good read to help understand all what is happening there. I have re re rated my roster twice now trying to get a good looking match while trying to keep the stars winning. I am strictly AI v AI

                I have completely dropped all limb durability in attributes to zero for everyone while keeping the hip point ratios the same. In settings I also have the stamina cost one click from max and the stamina recovery one click past half. The reverse recovery and the stunned recover are at zero as well. Another big attribute that adds on even another layer of defense is the physical and technical submissions in which I have dropped all by 50 points collectively. That goes for strike and grapple speed as well to slow the game down which is a personal preference.

                My reversals are all down to one click and I'm currently on normal difficulty. I also took down all reversal attributes down by 50 points across the board. I am seeing really good matches that last about 6-10 min on normal and finishers are most of time ending the match. I do see the submission specialists getting tap outs on a regulate basis. In fact when the match has been around the 6-10 min mark they usually tap rather quickly if it is a finisher.
                Last edited by cedwebb; 04-02-2016, 09:45 AM.

                Comment

                • ncromnd
                  MVP
                  • Apr 2013
                  • 1352

                  #518
                  Re: WWE 2k16 Attributes Thread

                  Originally posted by Steven547
                  As I said, majority of moves in this game are Head and Body related. The head and body is what affects the stamina and pins more. I watched a Brock v Goldust (AI v AI) and Brock won with one finisher. Goldust was red in body and head.

                  Check out 2ksports for the research done.

                  Look for the Durability Attributes vs. Hit Point Ratio thread.
                  I will use ur body hp sliders. Just got the whole roster really rated last night and my finger is screaming lol

                  Sent from my SM-N900V using Tapatalk

                  Comment

                  • cedwebb
                    MVP
                    • Oct 2005
                    • 1160

                    #519
                    Re: WWE 2k16 Attributes Thread

                    Ok, I have a theory on reversals and am seeing really great results. As I stated in my first post I dropped all reversal attributes by 50 for each wrestler as well as completely zeroed out the reversals in the settings. Then I kicked the game up to legend difficulty. The results are awesome, in a match between Daniel Bryan and Bray Wyatt I did see reversals which if all reversals in settings are turned off I usually didn't. Match was great.

                    So for AI v AI I think the higher the difficulty is the lower you want reversals set at. I have mine turned off and lowered all attributes reversals by 50 and saw just a couple in that last match. It ended with sister Abigail putting Bryan out.

                    Comment

                    • ncromnd
                      MVP
                      • Apr 2013
                      • 1352

                      #520
                      Re: WWE 2k16 Attributes Thread

                      Default out of box ratings

                      What I did was I used ur arm power number for all rounded up to the nearest 5.
                      Then for low cards I took away 30 points from their default attributes
                      for mid I took away 20
                      for upper I took away 15 from there Max attribute
                      Charisma
                      20 for low
                      35 for mid
                      45 for upper

                      Then I put all the low cards on Smackdown and all the mid and upper on Raw

                      I also used your HP Sliders in your version 8

                      I'm on ps3 so for momentum from attacks on 10.

                      For ai reversals
                      12
                      9
                      12
                      9

                      Reversal damage on

                      Let's see how this works

                      I think I'm onto something here




                      Sent from my SM-N900V using Tapatalk

                      Comment

                      • ncromnd
                        MVP
                        • Apr 2013
                        • 1352

                        #521
                        Re: WWE 2k16 Attributes Thread

                        Yep.

                        Ambrose rated 80
                        Vs Cena 79

                        I hit dirty deeds 12 min in, he kicked out, he saved his finisher until he wore me down halfway into my 2nd momentum bar then he hit aa and won.


                        Sent from my SM-N900V using Tapatalk

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                        • RyanLaFalce
                          MVP
                          • Apr 2009
                          • 2337

                          #522
                          Re: WWE 2k16 Attributes Thread

                          Before I deep dive into edits, are you going to edit legends more?


                          Sent from my iPhone using Tapatalk

                          Comment

                          • ncromnd
                            MVP
                            • Apr 2013
                            • 1352

                            #523
                            Re: WWE 2k16 Attributes Thread

                            I'm incorporating version 8 to ps3 Steven what slider set are u using that works? Love the changes by the way

                            Sent from my SM-N900V using Tapatalk

                            Comment

                            • ncromnd
                              MVP
                              • Apr 2013
                              • 1352

                              #524
                              Re: WWE 2k16 Attributes Thread

                              For those of you on PlayStation 3 here is a list of the attributes lined up with PlayStation 4 names via descriptions in order


                              Sent from my SM-N900V using Tapatalk

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                              • Steven547
                                MVP
                                • May 2004
                                • 3797

                                #525
                                Re: WWE 2k16 Attributes Thread6

                                Originally posted by ncromnd
                                I'm incorporating version 8 to ps3 Steven what slider set are u using that works? Love the changes by the way

                                Sent from my SM-N900V using Tapatalk
                                I'll check later after Wrestlemania.

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