So steven, update soon?
WWE 2k16 Attributes Thread
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Re: WWE 2k16 Attributes Thread
im not sure it can really be helped, my reverse sliders are 6,5,4,4 on normal, it works fine if the sliders are at 0, but ya cant keep em that way cause there wont be any reveres at all hardly. the attribute reversers don't hardly do any difference, I think we are stuck with jobbers putting up a lil fightComment
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Re: WWE 2k16 Attributes Thread
Just a heads up. I'll post new ratings update soon. I've been testing and come to the conclusions:
I don't believe there is much difference between a mid carder and low carder ratings. When having a Mid card v Low Card in a CPU v CPU match, the low carder put up a fight. I feel like the ratings, after going below a certain amount, don't mean anything.
Made numerous adjustments to other ratings. I "over-rated" and "under-rated" guys to try and get the desired results. A low card (CPU) v Mid Card (CPU) lasted about 8 mins. However, an upper card (CPU) v lower card (CPU) lasted 5 mins.
You will have to deal with the lower card guys kicking out of pins and reversing a lot, regardless of the ratings. Whatever 2k did, it's like they added some extra ability to wrestlers. It's a shame 2k had something going good, and turned around and broke their own product IMO.
Because of these ratings, you will want to lower the stamina cost on the sliders. Any rating affecting the wrestler should not be a slider, but again, 2k is doing what they want and not listening to us. So, with low staminas and low stamina cost slider, the exhaustion sets in quick.
Reversals? Well, good luck. Again, we have reversal sliders AND reversal ratings. They kind of offset each other.
UPDATE:
Posted new ratings.
The good news....if you're playing as a "Santino" you will have a tough time beating someone like a Lesner.
Also, I've lowered my Stamina Cost to 8.Last edited by Steven547; 03-16-2016, 08:33 PM.Comment
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Re: WWE 2k16 Attributes Thread
Great to hear that!
I'm probably a minority, but I actually don't mind having lower cards vs top cards going for 5 minutes, since if I want a match to be a squash, I just put it on beginner and user it!Comment
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Re: WWE 2k16 Attributes Thread
I hear ya. But after the last patch it seems they got some boost. It's as if 2k was following in EAs footsteps....instead of having the ratings matter they would rather keep the game close.Last edited by Steven547; 03-17-2016, 02:47 PM.Comment
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Re: WWE 2k16 Attributes Thread
Good luck on your re-rates dont let the game drive you crazy. LOLLast edited by vtcrb; 03-17-2016, 06:04 PM.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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Re: WWE 2k16 Attributes Thread
ill be posting my alum divas soon too, sorry im distracted by ufc 2Comment
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Re: WWE 2k16 Attributes Thread
Steve, I used these in 2K15 and they were perfect after a few updates. However, I'm having great matches on 2K16 and they normally all end the same, even on legend. How are they this year?
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Re: WWE 2k16 Attributes Thread
I like what I've done so far. Matches are pretty decent. After the kast patch, the AI feels different, so it is what it is. But matches are longer and for the most part, the guys that should win, do.Comment
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Re: WWE 2k16 Attributes Thread
Ran into a slight issue, which again, could be due to the last patch. If you look at Goldust's ratings compared to Brock...you would think..easy match for Brock, right? Wrong.
The match is currently going on 10+ mins. Goldust is throwing Brock around like a rag doll and has him in red, etc. Makes no sense when you look at the ratings.
I'm going to lower quite a few of Goldust's ratings (by the way, Goldust just won.)
I also think the issue is the strike/grapple strike speeds. Faster = more hits = more damage delivered.
So, that's about where I am with this game. I have no ideas left to get the game to play according to the ratings. Any ideas / suggestions...I'm all ears.Comment
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Re: WWE 2k16 Attributes Thread
Ran into a slight issue, which again, could be due to the last patch. If you look at Goldust's ratings compared to Brock...you would think..easy match for Brock, right? Wrong.
The match is currently going on 10+ mins. Goldust is throwing Brock around like a rag doll and has him in red, etc. Makes no sense when you look at the ratings.
I'm going to lower quite a few of Goldust's ratings (by the way, Goldust just won.)
I also think the issue is the strike/grapple strike speeds. Faster = more hits = more damage delivered.
So, that's about where I am with this game. I have no ideas left to get the game to play according to the ratings. Any ideas / suggestions...I'm all ears.
Hey buddy, I have gone thru my spreadsheet and making some Universal changes after the Last Patch. The feedback from the Users has been good. Check it out and see if any of my changes can help you out. So far I got all guys thru line 102 on Spreadsheet updated. I also post on the TEC thread when I make more Updates.
Edit: The 2 minute Squash matches i have given up on trying to achieve.NBA 2k18 Roster:
http://forums.operationsports.com/vt...okies-xboxone/
Twitter: @VTCRBTEC
Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg
Roster Editing for Over a DecadeComment
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