WWE 2k16 Attributes Thread

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  • DatIsraeliGuy
    MVP
    • Jul 2014
    • 1180

    #481
    Re: WWE 2k16 Attributes Thread

    So steven, update soon?

    Comment

    • Steven547
      MVP
      • May 2004
      • 3797

      #482
      Re: WWE 2k16 Attributes Thread

      More testing to do.

      Comment

      • queenie.paula
        Pro
        • Sep 2013
        • 560

        #483
        Re: WWE 2k16 Attributes Thread

        Originally posted by Steven547
        More testing to do.
        im not sure it can really be helped, my reverse sliders are 6,5,4,4 on normal, it works fine if the sliders are at 0, but ya cant keep em that way cause there wont be any reveres at all hardly. the attribute reversers don't hardly do any difference, I think we are stuck with jobbers putting up a lil fight
        drugstore-onlinecatalog.com

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        • Steven547
          MVP
          • May 2004
          • 3797

          #484
          Re: WWE 2k16 Attributes Thread

          Just a heads up. I'll post new ratings update soon. I've been testing and come to the conclusions:

          I don't believe there is much difference between a mid carder and low carder ratings. When having a Mid card v Low Card in a CPU v CPU match, the low carder put up a fight. I feel like the ratings, after going below a certain amount, don't mean anything.

          Made numerous adjustments to other ratings. I "over-rated" and "under-rated" guys to try and get the desired results. A low card (CPU) v Mid Card (CPU) lasted about 8 mins. However, an upper card (CPU) v lower card (CPU) lasted 5 mins.

          You will have to deal with the lower card guys kicking out of pins and reversing a lot, regardless of the ratings. Whatever 2k did, it's like they added some extra ability to wrestlers. It's a shame 2k had something going good, and turned around and broke their own product IMO.

          Because of these ratings, you will want to lower the stamina cost on the sliders. Any rating affecting the wrestler should not be a slider, but again, 2k is doing what they want and not listening to us. So, with low staminas and low stamina cost slider, the exhaustion sets in quick.

          Reversals? Well, good luck. Again, we have reversal sliders AND reversal ratings. They kind of offset each other.

          UPDATE:

          Posted new ratings.

          The good news....if you're playing as a "Santino" you will have a tough time beating someone like a Lesner.

          Also, I've lowered my Stamina Cost to 8.
          Last edited by Steven547; 03-16-2016, 08:33 PM.

          Comment

          • DatIsraeliGuy
            MVP
            • Jul 2014
            • 1180

            #485
            Re: WWE 2k16 Attributes Thread

            Great to hear that!
            I'm probably a minority, but I actually don't mind having lower cards vs top cards going for 5 minutes, since if I want a match to be a squash, I just put it on beginner and user it!

            Comment

            • Steven547
              MVP
              • May 2004
              • 3797

              #486
              Re: WWE 2k16 Attributes Thread

              Originally posted by DatIsraeliGuy
              Great to hear that!
              I'm probably a minority, but I actually don't mind having lower cards vs top cards going for 5 minutes, since if I want a match to be a squash, I just put it on beginner and user it!
              I hear ya. But after the last patch it seems they got some boost. It's as if 2k was following in EAs footsteps....instead of having the ratings matter they would rather keep the game close.
              Last edited by Steven547; 03-17-2016, 02:47 PM.

              Comment

              • vtcrb
                Hall Of Fame
                • Nov 2006
                • 10294

                #487
                Re: WWE 2k16 Attributes Thread

                Originally posted by Steven547
                I hear ya. But after the last patch it seems they got some boost. It's as if 2k was following in EAs footsteps....instead of having the ratings matter they would rather keep the game close.
                I have noticed some subtle changes as well, but it think we just have to chalk it up to Not being able to replicate what we see on TV. What I mean is If we rate guys on their TRUE ability, instead of what some writer or creative director thinks, then we get the longer matches. I am just going with the way I have always done and rate by their true ability and then let User's adjust if they choose. Trying to replicate what we see on TV without making guys completely suck just doesnt seem attainable for me this year.

                Good luck on your re-rates dont let the game drive you crazy. LOL
                Last edited by vtcrb; 03-17-2016, 06:04 PM.
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                • queenie.paula
                  Pro
                  • Sep 2013
                  • 560

                  #488
                  Re: WWE 2k16 Attributes Thread

                  ill be posting my alum divas soon too, sorry im distracted by ufc 2
                  drugstore-onlinecatalog.com

                  Comment

                  • RyanLaFalce
                    MVP
                    • Apr 2009
                    • 2337

                    #489
                    Re: WWE 2k16 Attributes Thread

                    Steve, I used these in 2K15 and they were perfect after a few updates. However, I'm having great matches on 2K16 and they normally all end the same, even on legend. How are they this year?


                    Sent from my iPhone using Tapatalk

                    Comment

                    • Steven547
                      MVP
                      • May 2004
                      • 3797

                      #490
                      Re: WWE 2k16 Attributes Thread

                      Originally posted by RyanLaFalce
                      Steve, I used these in 2K15 and they were perfect after a few updates. However, I'm having great matches on 2K16 and they normally all end the same, even on legend. How are they this year?


                      Sent from my iPhone using Tapatalk
                      I like what I've done so far. Matches are pretty decent. After the kast patch, the AI feels different, so it is what it is. But matches are longer and for the most part, the guys that should win, do.

                      Comment

                      • RyanLaFalce
                        MVP
                        • Apr 2009
                        • 2337

                        #491
                        Re: WWE 2k16 Attributes Thread

                        Are they tested USER vs CPU?


                        Sent from my iPhone using Tapatalk

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #492
                          Re: WWE 2k16 Attributes Thread

                          Originally posted by RyanLaFalce
                          Are they tested USER vs CPU?


                          Sent from my iPhone using Tapatalk
                          Both....AI v AI and HUM v AI

                          Comment

                          • RyanLaFalce
                            MVP
                            • Apr 2009
                            • 2337

                            #493
                            Re: WWE 2k16 Attributes Thread

                            Originally posted by Steven547
                            Both....AI v AI and HUM v AI


                            Which set of sliders do you use from the spread sheet?

                            Also, say it's Cena vs. Lesnar. How many finishers does it take to end the match? Do they ever kick out after 2+?

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #494
                              Re: WWE 2k16 Attributes Thread

                              Ran into a slight issue, which again, could be due to the last patch. If you look at Goldust's ratings compared to Brock...you would think..easy match for Brock, right? Wrong.

                              The match is currently going on 10+ mins. Goldust is throwing Brock around like a rag doll and has him in red, etc. Makes no sense when you look at the ratings.

                              I'm going to lower quite a few of Goldust's ratings (by the way, Goldust just won.)

                              I also think the issue is the strike/grapple strike speeds. Faster = more hits = more damage delivered.

                              So, that's about where I am with this game. I have no ideas left to get the game to play according to the ratings. Any ideas / suggestions...I'm all ears.

                              Comment

                              • vtcrb
                                Hall Of Fame
                                • Nov 2006
                                • 10294

                                #495
                                Re: WWE 2k16 Attributes Thread

                                Originally posted by Steven547
                                Ran into a slight issue, which again, could be due to the last patch. If you look at Goldust's ratings compared to Brock...you would think..easy match for Brock, right? Wrong.

                                The match is currently going on 10+ mins. Goldust is throwing Brock around like a rag doll and has him in red, etc. Makes no sense when you look at the ratings.

                                I'm going to lower quite a few of Goldust's ratings (by the way, Goldust just won.)

                                I also think the issue is the strike/grapple strike speeds. Faster = more hits = more damage delivered.

                                So, that's about where I am with this game. I have no ideas left to get the game to play according to the ratings. Any ideas / suggestions...I'm all ears.

                                Hey buddy, I have gone thru my spreadsheet and making some Universal changes after the Last Patch. The feedback from the Users has been good. Check it out and see if any of my changes can help you out. So far I got all guys thru line 102 on Spreadsheet updated. I also post on the TEC thread when I make more Updates.

                                Edit: The 2 minute Squash matches i have given up on trying to achieve.
                                Last edited by vtcrb; 03-27-2016, 10:27 PM. Reason: Edit
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                                Roster Editing for Over a Decade

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