Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • Jamster26
    Rookie
    • Nov 2016
    • 59

    #346
    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

    Originally posted by Steven547
    I think on the "preview" it tells you if it's possible or not.
    It does say on the preview whether the CAW is editable or not, but even after downloading them CAWS, I still can't seem to edit a CAW's weight and height. Very strange.

    If anyone has some editable CAWS, please could you message me? PSN Name: Jamster26
    Last edited by Jamster26; 11-28-2016, 06:00 AM.

    Comment

    • Jamster26
      Rookie
      • Nov 2016
      • 59

      #347
      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

      Rusev seems very highly rated. I know Hyper said not to pay attention TO the ratings but on mine, Rusev is just one rating behind Brock Lesnar which seems abit OP.

      Comment

      • Hyperballer21
        MVP
        • Feb 2003
        • 2040

        #348
        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

        Originally posted by Jamster26
        Rusev seems very highly rated. I know Hyper said not to pay attention TO the ratings but on mine, Rusev is just one rating behind Brock Lesnar which seems abit OP.
        At the time he was rated, he was on a major and dominant streak, so we wanted that reflected in game. I haven't looked at him in a while, so he may be adjusted soon.

        Comment

        • Steven547
          MVP
          • May 2004
          • 3797

          #349
          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

          Originally posted by Hyperballer21
          At the time he was rated, he was on a major and dominant streak, so we wanted that reflected in game. I haven't looked at him in a while, so he may be adjusted soon.
          You also have James Ellsworth at a 51 for arm power? Curious as to why. I know they are pushing him, but he shouldn't be that high IMO.

          Comment

          • mikemulloy
            Pro
            • Apr 2004
            • 510

            #350
            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

            Originally posted by Hyperballer21
            At the time he was rated, he was on a major and dominant streak, so we wanted that reflected in game. I haven't looked at him in a while, so he may be adjusted soon.
            overall ratings dont really matter that much. I'm sure you'll notice there's a few CWC guys rated higher than main event guys but if you put them in a match, the main event guy is winning 9 times out of 10. rusev is rated that high mostly because of his submission strength since he rarely ends a match with anything but the acolade.

            Comment

            • mikemulloy
              Pro
              • Apr 2004
              • 510

              #351
              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

              Originally posted by superplex
              these attributes were worth taking the time to add. I want to say you guys did an incredible job making each wrestler fit their real life counterpart

              i did find the sliders to be too easy. im by no means that good at the game, but I was Jericho and i was just completely dominating Roman Reigns.


              Thats just nitpicking tho. Thanks for taking the time to make the game more enjoyable for the rest of us.
              it helps the game if you make rules with yourself, at least it has for me. I only use signatures after i've reversed something, i don't try to reverse something if my reversal meter is more than half way filled because it's just burning another reversal basically. only roll out of the ring if i'm a heel or if my oponent has a finisher. little things like that help make it more fun

              Comment

              • Sportsfan1889
                Rookie
                • Jun 2003
                • 201

                #352
                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                tbh i think rusev should be highly rated (although the OVR does not mean much), he is one of the best talents on the roster. regardless of how WWE views him (even though they do view him highly) he should be rated around where he is IMO.

                but then again that's getting into rating philosophies. do you rate how they are presented or by their actual talent and how good they COULD be if they were pushed/used correctly...

                Comment

                • Jamster26
                  Rookie
                  • Nov 2016
                  • 59

                  #353
                  Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                  It would be cool if you could raise finisher strength depending on the wrestler. For example, using these sliders and attributes, had a random match between Goldberg and Ziggler. Ziggler kicked out of the jackhammer which I just found to be slightly unrealistic. Since Goldberg's momentum is on 75/100 on the spreadsheet, decided to reduce this down to 50 momentum to see if that helps at all.

                  Comment

                  • Hyperballer21
                    MVP
                    • Feb 2003
                    • 2040

                    #354
                    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                    Originally posted by Steven547
                    You also have James Ellsworth at a 51 for arm power? Curious as to why. I know they are pushing him, but he shouldn't be that high IMO.
                    Mistake in the formula. He's been adjusted.

                    Comment

                    • Hyperballer21
                      MVP
                      • Feb 2003
                      • 2040

                      #355
                      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                      Originally posted by Jamster26
                      It would be cool if you could raise finisher strength depending on the wrestler. For example, using these sliders and attributes, had a random match between Goldberg and Ziggler. Ziggler kicked out of the jackhammer which I just found to be slightly unrealistic. Since Goldberg's momentum is on 75/100 on the spreadsheet, decided to reduce this down to 50 momentum to see if that helps at all.
                      I am considering reducing Momentum for those superstars with highly protected finishers. I really WISH i could lower it down to 1 or 5 for guys like Stone Cold, Goldberg, Lensar, etc who's finsher is usually the end of the match.

                      In your case, lowering Goldberg to 55 will solve your problem.

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #356
                        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                        Originally posted by Sportsfan1889
                        tbh i think rusev should be highly rated (although the OVR does not mean much), he is one of the best talents on the roster. regardless of how WWE views him (even though they do view him highly) he should be rated around where he is IMO.

                        but then again that's getting into rating philosophies. do you rate how they are presented or by their actual talent and how good they COULD be if they were pushed/used correctly...
                        A little bit of both to be honest. One the one-hand, we rate how they are being pushed. If superstars like Strowman and Nia Jax are squashing their competition in their division, then their attributes are inflated to represent how much of an "advantage" they have.

                        But on the other-hand, we want everyone to take advantage of their move arsenal, especially when the AI uses them. Examples;
                        1) If someone uses a lot of holds, their power and techinical submission attributes have to be higher.
                        2) If they using diving/springboard attacks, those have to be high for them to attempt those moves.
                        3) If someone uses top turnbuckle grapples (especially as a signature/finisher), their strength has to be high enough to lift their opponent.

                        Comment

                        • Steven547
                          MVP
                          • May 2004
                          • 3797

                          #357
                          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                          Originally posted by Hyperballer21
                          I am considering reducing Momentum for those superstars with highly protected finishers. I really WISH i could lower it down to 1 or 5 for guys like Stone Cold, Goldberg, Lensar, etc who's finsher is usually the end of the match.

                          In your case, lowering Goldberg to 55 will solve your problem.
                          Which is why I wish 2k would fix that under 30 glitch for attributes. Giving us that 30 points back can make a world of difference in separation when re-rating wrestlers. Just haven't heard anything from 2k on this issue.

                          Comment

                          • subinate027
                            Rookie
                            • Aug 2011
                            • 103

                            #358
                            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                            Does the weight detection work like last year if I put the strength from these into the game? I don't want wrestlers picking up people they shouldnt be.

                            Comment

                            • Steven547
                              MVP
                              • May 2004
                              • 3797

                              #359
                              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                              Originally posted by subinate027
                              Does the weight detection work like last year if I put the strength from these into the game? I don't want wrestlers picking up people they shouldnt be.
                              That question has yet to be answered. I haven't seen it work. I heard there were other ratings to use, (Strength attribute topic), but haven't heard if they were successful yet.

                              Comment

                              • skeletonkey11
                                Rookie
                                • Mar 2016
                                • 6

                                #360
                                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                                Can I ask if anyone else feels that the reversals come a bit too frequently when playing CPU vs. CPU? Playing with any re-rated upper or icon wrestlers just feels like reversal after reversal after reversal. Lolz

                                Perhaps it's just me, and other than the abundance of reversals these rerates are absolutely stellar. Amazed at how quickly you guys had these hammered out this year!

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