I'm going to try doing everyone from the UK tourney today
Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
I'm going to try doing everyone from the UK tourney today -
Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
Originally posted by theblasterkidAnother question. What about Steel Cage Superplex for those like Big Show, Andre, Nia, etc.? I doubt they would win by climbing the cage. Also, you make want to take a look at Apollo Crews.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
Can you do ho ho lun and mustafa aliComment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
great personality traits seem to work like a glove my brotha,quick question though?Nobody can explain to me what each trait does for the character specifically and i would like to now so i can start doing personality traits more efficiently.God Bless.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
Hi! I'm amazed by the amount of work you gave to these games. I can't even get myself to change up the attributes in my game (I did last year, and this year they are worse I think) but I think I have to do something. Just two questions.
1.Are those good for Player vs AI? I see you focus mainly on simulating matches, something I only do in Fire Pro Returns (this game is amazing at it but since it's from 2007 it lacks some modern moves). I play 2k17 against the AI and I usually try to make the game difficult which usually leads to good back and forth matches (even if there are reversals everywhere) so I play with reversal sliders to the max and balance all the way down (as I believe it makes them more difficult, they should explain this option better as it's really confusing what they mean by balancing). I also take the reversal regeneration slider down and turn the hud off. I dislike the default attributes as they seem to be (even only by overalls) very unrealistic. Just look at the difference between Neville and Sami Zayn, these two would easily deliver an great and even match but somehow they are around 10 overall points apart from each other. I know it's not about the overalls but individual attributes but come on.
2.Does the lack of X in the 2k17 section of the spreadsheet mean that these are 2k16 attributes not updated to 2k17? I think it is but I'm just asking.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
Hey guys, I'm trying to input these and I have a question... How come I'm limited to how far I can edit some things? Ex. I can only take AJ Styles's movement speed up to 85...NBA 2K17 SimWorld MyLEAGUE: So Much Drama in the DMV - A Baltimore Bullets Expansion MyLEAGUE
WWE 2K17 Universe: Revisionist History - A WWE 2K17 UniverseComment
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Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)
Sent from my SAMSUNG-SM-G920A using TapatalkComment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
Just wanted to chime in and say I'm really enjoying this thus far. I put in all the edits and "drafted" the rosters for my Universe, and decided that my first order of business would be an eight-team tourney to determine the World Heavyweight Championship. Played three matches so far...
Brock Lesnar (me) def. The Miz in a squash. He barely got any offense in and it took one F5.
Neville (me) def. Dean Ambrose in a classic. Both bloody at the end. Hit a sick moonsault from the top turnbuckle to outside. Won it after my second Red Arrow
Baron Corbin def. Finn Balor (me) in a match where I just couldn't completely come back. Ran about ten minutes before I finally got my finisher and missed the Coup de Grace. Corbin hit the EoD for the win
All around fantastic experience so far. Thanks guys. Next up is the last first-round matchup... Shinsuke Nakamura vs. Bray Wyatt!
Sent from my SM-G935T using TapatalkNBA 2K17 SimWorld MyLEAGUE: So Much Drama in the DMV - A Baltimore Bullets Expansion MyLEAGUE
WWE 2K17 Universe: Revisionist History - A WWE 2K17 UniverseComment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
I love these attributes and sliders, but is there anyway to have CPU vs CPU go at least 15-20 mins? The longest I get is 10-14 min which isn't horrible, but would prefer longer for bigger matches. I'm hoping they fix matches like TLC so that the wrestlers actually put on a show instead of going straight for the title and it ending in 8 mins.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
I love these attributes and sliders, but is there anyway to have CPU vs CPU go at least 15-20 mins? The longest I get is 10-14 min which isn't horrible, but would prefer longer for bigger matches. I'm hoping they fix matches like TLC so that the wrestlers actually put on a show instead of going straight for the title and it ending in 8 mins.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
and
Edit: Just took your advice and had a CPU vs CPU (AJ vs Nakamura) and it was a 19 minute classic, thank you again!Last edited by d23x; 02-04-2017, 12:05 AM.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
First let me say thank you for the efforts you have put in on this. I've so far only adapted this to a couple people (Bret Hart and Bruno Sammartino) but the match results felt night and day to what I was experiencing out of the box.
Is there a method you clue me in on in order to make similar changes to personal CAW's? (e-fed guys) I've literally got no idea how all of this works. I've adjusted my sliders to my play style but as far as properly setting attributes (in kayfabe) I'm a little lost. The numbers seem all over the place, and for the life of me I'm not sure at what stat point the average human begins and a superhuman freak would begin.
Thanks again, I sincerely hope 2k takes a look at this.Comment
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Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project
This is some fantastic work! Currently implementing them into the PC Version!
What are the different sheets btw? e.g Input Tab?Comment
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