Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • mikemulloy
    Pro
    • Apr 2004
    • 510

    #406
    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

    I'm going to try doing everyone from the UK tourney today

    Comment

    • Hyperballer21
      MVP
      • Feb 2003
      • 2040

      #407
      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

      Originally posted by theblasterkid
      Another question. What about Steel Cage Superplex for those like Big Show, Andre, Nia, etc.? I doubt they would win by climbing the cage. Also, you make want to take a look at Apollo Crews.
      Thats a great idea for those heavier superstars.

      Comment

      • mikemulloy
        Pro
        • Apr 2004
        • 510

        #408
        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

        Originally posted by mikemulloy
        I'm going to try doing everyone from the UK tourney today
        all 16 guys are in there now, feel free to tweak them however you see fit

        Comment

        • jacobrainey
          Rookie
          • Nov 2013
          • 56

          #409
          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

          Can you do ho ho lun and mustafa ali

          Comment

          • CharismaVlsion
            Just started!
            • Jan 2017
            • 1

            #410
            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

            great personality traits seem to work like a glove my brotha,quick question though?Nobody can explain to me what each trait does for the character specifically and i would like to now so i can start doing personality traits more efficiently.God Bless.

            Comment

            • Piotr3110
              Just started!
              • Feb 2015
              • 1

              #411
              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

              Hi! I'm amazed by the amount of work you gave to these games. I can't even get myself to change up the attributes in my game (I did last year, and this year they are worse I think) but I think I have to do something. Just two questions.
              1.Are those good for Player vs AI? I see you focus mainly on simulating matches, something I only do in Fire Pro Returns (this game is amazing at it but since it's from 2007 it lacks some modern moves). I play 2k17 against the AI and I usually try to make the game difficult which usually leads to good back and forth matches (even if there are reversals everywhere) so I play with reversal sliders to the max and balance all the way down (as I believe it makes them more difficult, they should explain this option better as it's really confusing what they mean by balancing). I also take the reversal regeneration slider down and turn the hud off. I dislike the default attributes as they seem to be (even only by overalls) very unrealistic. Just look at the difference between Neville and Sami Zayn, these two would easily deliver an great and even match but somehow they are around 10 overall points apart from each other. I know it's not about the overalls but individual attributes but come on.
              2.Does the lack of X in the 2k17 section of the spreadsheet mean that these are 2k16 attributes not updated to 2k17? I think it is but I'm just asking.

              Comment

              • miz468
                MVP
                • Apr 2004
                • 2882

                #412
                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                Hey guys, I'm trying to input these and I have a question... How come I'm limited to how far I can edit some things? Ex. I can only take AJ Styles's movement speed up to 85...
                NBA 2K17 SimWorld MyLEAGUE: So Much Drama in the DMV - A Baltimore Bullets Expansion MyLEAGUE

                WWE 2K17 Universe: Revisionist History - A WWE 2K17 Universe

                Comment

                • Juve
                  Pro
                  • Dec 2008
                  • 649

                  #413
                  Re: Hyperballer & DCAllAmerican WWE 2k16 Project (Overhaul)

                  Originally posted by Fiddy
                  Hopefully next year we get a full out roster share feature. Because i would love to try this out, but have zero time to update my roster.
                  This. I haven't read all 42 pages, but this is my biggest concern

                  Sent from my SAMSUNG-SM-G920A using Tapatalk

                  Comment

                  • jacobrainey
                    Rookie
                    • Nov 2013
                    • 56

                    #414
                    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                    Can you do matt riddle

                    Comment

                    • miz468
                      MVP
                      • Apr 2004
                      • 2882

                      #415
                      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                      Just wanted to chime in and say I'm really enjoying this thus far. I put in all the edits and "drafted" the rosters for my Universe, and decided that my first order of business would be an eight-team tourney to determine the World Heavyweight Championship. Played three matches so far...

                      Brock Lesnar (me) def. The Miz in a squash. He barely got any offense in and it took one F5.

                      Neville (me) def. Dean Ambrose in a classic. Both bloody at the end. Hit a sick moonsault from the top turnbuckle to outside. Won it after my second Red Arrow

                      Baron Corbin def. Finn Balor (me) in a match where I just couldn't completely come back. Ran about ten minutes before I finally got my finisher and missed the Coup de Grace. Corbin hit the EoD for the win

                      All around fantastic experience so far. Thanks guys. Next up is the last first-round matchup... Shinsuke Nakamura vs. Bray Wyatt!

                      Sent from my SM-G935T using Tapatalk
                      NBA 2K17 SimWorld MyLEAGUE: So Much Drama in the DMV - A Baltimore Bullets Expansion MyLEAGUE

                      WWE 2K17 Universe: Revisionist History - A WWE 2K17 Universe

                      Comment

                      • d23x
                        Pro
                        • Jun 2010
                        • 836

                        #416
                        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                        I love these attributes and sliders, but is there anyway to have CPU vs CPU go at least 15-20 mins? The longest I get is 10-14 min which isn't horrible, but would prefer longer for bigger matches. I'm hoping they fix matches like TLC so that the wrestlers actually put on a show instead of going straight for the title and it ending in 8 mins.

                        Comment

                        • Hyperballer21
                          MVP
                          • Feb 2003
                          • 2040

                          #417
                          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                          Originally posted by d23x
                          I love these attributes and sliders, but is there anyway to have CPU vs CPU go at least 15-20 mins? The longest I get is 10-14 min which isn't horrible, but would prefer longer for bigger matches. I'm hoping they fix matches like TLC so that the wrestlers actually put on a show instead of going straight for the title and it ending in 8 mins.
                          It can be done, but it is a little harder to do than last year's game. I recommend lower everyone's offensive/attack attributes by 5 while raising all durability attributes by 5. Also, you can lower everyone's momentum by 15 points for more build up.

                          Comment

                          • d23x
                            Pro
                            • Jun 2010
                            • 836

                            #418
                            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                            and
                            Originally posted by Hyperballer21
                            It can be done, but it is a little harder to do than last year's game. I recommend lower everyone's offensive/attack attributes by 5 while raising all durability attributes by 5. Also, you can lower everyone's momentum by 15 points for more build up.
                            Thanks man love what you're doing and the hard work! Last year I definitely was able to get longer matches than this year, but I'll take your advice! Will squash matches still remain or do I just need to edit the guys that are main eventers?

                            Edit: Just took your advice and had a CPU vs CPU (AJ vs Nakamura) and it was a 19 minute classic, thank you again!
                            Last edited by d23x; 02-04-2017, 12:05 AM.

                            Comment

                            • Davenport86
                              Just started!
                              • Feb 2017
                              • 1

                              #419
                              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                              First let me say thank you for the efforts you have put in on this. I've so far only adapted this to a couple people (Bret Hart and Bruno Sammartino) but the match results felt night and day to what I was experiencing out of the box.

                              Is there a method you clue me in on in order to make similar changes to personal CAW's? (e-fed guys) I've literally got no idea how all of this works. I've adjusted my sliders to my play style but as far as properly setting attributes (in kayfabe) I'm a little lost. The numbers seem all over the place, and for the life of me I'm not sure at what stat point the average human begins and a superhuman freak would begin.

                              Thanks again, I sincerely hope 2k takes a look at this.

                              Comment

                              • TeamHappyUK
                                Rookie
                                • Oct 2012
                                • 21

                                #420
                                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                                This is some fantastic work! Currently implementing them into the PC Version!

                                What are the different sheets btw? e.g Input Tab?

                                Comment

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