Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • nicomoto2014
    Rookie
    • Mar 2017
    • 8

    #466
    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

    Originally posted by nicomoto2014
    Thanks. I only played 2 matches with the few wrestlers I edited and it was pretty nice.

    I have a question, why did you take out unicorn stomp out from new day? I always thought that move was cool...


    Enviado desde mi iPhone utilizando Operation Sports

    Can anyone please answer me the unicorn stomp question?

    Comment

    • Hyperballer21
      MVP
      • Feb 2003
      • 2040

      #467
      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

      Originally posted by nicomoto2014
      Can anyone please answer me the unicorn stomp question?
      The way the move works in game, I dont want big e to be the one who ends it with the drop kick.

      Comment

      • nicomoto2014
        Rookie
        • Mar 2017
        • 8

        #468
        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

        Originally posted by Hyperballer21
        The way the move works in game, I dont want big e to be the one who ends it with the drop kick.


        But couldn't you just assign it to only kofi and/or woods only?

        Comment

        • Hyperballer21
          MVP
          • Feb 2003
          • 2040

          #469
          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

          Originally posted by nicomoto2014
          But couldn't you just assign it to only kofi and/or woods only?
          Big E should be the only member assigned that move.

          Comment

          • DBMcGee3
            MVP
            • Oct 2011
            • 1166

            #470
            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

            Originally posted by Hyperballer21
            I see what you mean now. I didn't want Andre to be able to lift the Big Show and vice-versa. If you want that to happen, move their strength to 90 and it should do the trick.
            So the minimum requirement is different based on the weight of the guy performing the slam, or is 90 the minimum for lifting super heavies?

            I went through and re-rated my entire roster, but I can only think of a handful of guys that are above 80 in strength. I'll have to do a little more testing I guess.

            Comment

            • Jamster26
              Rookie
              • Nov 2016
              • 59

              #471
              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

              I managed to fix the agility for all of the TNA guys on the spreadsheet, most of their columns are fine now. Strikes and Grapple Reversals still look to be wrongly formatted somewhere but if they are main eventer such as Lashley, just max them for now.

              Changed Davey Richards personality traits / alignment to Heel.
              Last edited by Jamster26; 03-28-2017, 10:48 AM.

              Comment

              • Bonk_McNeeley
                Rookie
                • Feb 2016
                • 159

                #472
                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                Hype -

                Great work as always, you're easily the most talented roster guy in the game, couldn't say more good things about your work.

                One question, on your spreadsheet, under abilities, what do the color's (blue, red, grey) represent?

                Comment

                • Hyperballer21
                  MVP
                  • Feb 2003
                  • 2040

                  #473
                  Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                  Originally posted by Bonk_McNeeley
                  Hype -

                  Great work as always, you're easily the most talented roster guy in the game, couldn't say more good things about your work.

                  One question, on your spreadsheet, under abilities, what do the color's (blue, red, grey) represent?
                  Appreciate the support.

                  The colors under abilities represent the levels; Gray = 1, Blue = 2, Red = 3

                  Comment

                  • Hyperballer21
                    MVP
                    • Feb 2003
                    • 2040

                    #474
                    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                    Update 3/30:

                    I added MIC SKILLS to the sheet. It is based off 1) Whether they talk on the mic or not (non-entrance) 2) Their tier and 3) Their age/experience.

                    I will be readjusting the TAUNT and STAREDOWN abilties to better match the new attributes.

                    Comment

                    • Bonk_McNeeley
                      Rookie
                      • Feb 2016
                      • 159

                      #475
                      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                      Hype -

                      Do you have realistic settings for universe/story options in universe mode? Automatic Rivalries on/off, etc...

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #476
                        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                        Originally posted by Bonk_McNeeley
                        Hype -

                        Do you have realistic settings for universe/story options in universe mode? Automatic Rivalries on/off, etc...
                        I have not really dove into universe mode yet. If anyone wants to chime in on what they are using, i'm all for it.

                        Comment

                        • Jamster26
                          Rookie
                          • Nov 2016
                          • 59

                          #477
                          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                          Originally posted by Bonk_McNeeley
                          Hype -

                          Do you have realistic settings for universe/story options in universe mode? Automatic Rivalries on/off, etc...

                          That would be useful to expand upon. Different personalities form new cutscenes etc.

                          Comment

                          • Alondite
                            Rookie
                            • Oct 2010
                            • 45

                            #478
                            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                            Some of the ratings listed in the spreadsheet are higher or lower than I'm able to edit, i.e. they're above or below the limit for the wrestler. Is there something I'm missing? This is my first WWE game since, like... No Mercy on the N64.

                            Comment

                            • Jamster26
                              Rookie
                              • Nov 2016
                              • 59

                              #479
                              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                              Originally posted by Alondite
                              Some of the ratings listed in the spreadsheet are higher or lower than I'm able to edit, i.e. they're above or below the limit for the wrestler. Is there something I'm missing? This is my first WWE game since, like... No Mercy on the N64.
                              If that is the case, then just go as low or high as you can.

                              Comment

                              • Alondite
                                Rookie
                                • Oct 2010
                                • 45

                                #480
                                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                                That's what I thought. Thanks.

                                Also, that spreadsheet is a great template for making custom wrestlers if you know your way around spreadsheet software. Just plug the numbers into the "Input" page and it will spit out ratings on the "Attributes" page. Really glad that all of the formulas are all included.

                                Comment

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