Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

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  • woodjer
    MVP
    • Mar 2003
    • 1196

    #481
    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

    Originally posted by Alondite
    That's what I thought. Thanks.

    Also, that spreadsheet is a great template for making custom wrestlers if you know your way around spreadsheet software. Just plug the numbers into the "Input" page and it will spit out ratings on the "Attributes" page. Really glad that all of the formulas are all included.
    I created a Google Form for this last year and it helped me fly through adding things into the spreadsheet. Not sure how much has changed since then though...
    PSN: JWGoND

    Comment

    • vinay
      Rookie
      • Aug 2015
      • 43

      #482
      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

      Hi everyone, I figured some of you can help me here. My main eventers can't kick out of finishers in ppvs. I have the momentum attribute at 70 and have the momentum at slow because it takes very little time to hit a finisher which I don't want, but this also limits kickouts of finishers. What can I do? I have done the obvious things, i max durability for all limbs, damage recovery, max pin escape even though apparently this doesn't affect AI and the finisher damage slider is at minimum, I even tried to max the body part that the finisher affects but it doesn't seem to be working. I would really appreciate this, thanks!

      Comment

      • ThePsychoBear
        Just started!
        • Mar 2017
        • 4

        #483
        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

        Originally posted by vinay
        Hi everyone, I figured some of you can help me here. My main eventers can't kick out of finishers in ppvs. I have the momentum attribute at 70 and have the momentum at slow because it takes very little time to hit a finisher which I don't want, but this also limits kickouts of finishers. What can I do? I have done the obvious things, i max durability for all limbs, damage recovery, max pin escape even though apparently this doesn't affect AI and the finisher damage slider is at minimum, I even tried to max the body part that the finisher affects but it doesn't seem to be working. I would really appreciate this, thanks!
        I'd suggest maxing Pin Escape and giving them Resiliency lvl 3.

        Comment

        • vinay
          Rookie
          • Aug 2015
          • 43

          #484
          Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

          Originally posted by ThePsychoBear
          I'd suggest maxing Pin Escape and giving them Resiliency lvl 3.
          There is something really odd about the pin escape attribute, i don't think it affects the AI. Braun strowman had a pin escape attribute of thirty and he kicked out of 3 spears from roman reigns. What is funny that I have practically copied Hyperballer's settings and attributes with the exception of having it on legend and also having finisher strength on 0 in sliders. I changed the finisher strength to 10 and I see HBK kicking out of 3 styles clashes. What I don't understand is that the AI seems to be kicking out more when the AI is more damaged. For high flyers Hyperballer has high offensive attributes for springboards and aerial attacks, in my attributes before I had those attributes down to 40-50, a huge jump down, and yet they seem to be kicking out more when the aerial offensive attributes were increased. This is all just confusing, i am actually lost, my theories about what works are getting weirder and weirder lol. My new theory is that the AI kicks out more when the finisher strength is at 10 than when it is at 0, and this will be hard to explain but please bare with me. If the attribute corresponding to the finisher was lets just say grapple power, if the attribute is lower compared to the other offensive attributes, so e.g. grapple power is 30 and aerial offense is 85 and the other offensive attributes are high too the AI will more likely kick out, but lets say the offensive attributes are more balanced out, i.e. all between 30-40 see weird theory right? I am just so confused. I am trying to get my ppv main events to actually be like ppv main events, where I see wrestlers kicking out of multiple finishers.

          Comment

          • jacobrainey
            Rookie
            • Nov 2013
            • 56

            #485
            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

            Can you post attributes for ruby riot?

            Comment

            • TeamHappyUK
              Rookie
              • Oct 2012
              • 21

              #486
              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

              Has anyone done all these changes on PC & would be able to share their file?

              I've done all of Raw... takes so long! lol just wondered if anyone had already done it to share

              Comment

              • carlosfromdallas
                Rookie
                • Apr 2017
                • 6

                #487
                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                Originally posted by Hyperballer21
                (10/18/16) Adjusted to 2k17

                If anyone is familiar with our work in the NBA 2K series knows that we are sticklers for realism. Initially, our overall values might appear low but this is in fact what the game needs. Most wrestlers are overrated in just about every category so realistically rating each wrestler and each attribute is something we felt needed to be done.

                The goal was the have all match types (User vs User, User vs CPU, and CPU vs CPU) to go various lengths depending on who is in the match. Low card matches will be around 5 minutes, main event matches will last at least 10 minutes, and squash matches will be under 5 minutes.

                A few things to consider when looking at our system:

                *Attributes - Based on each wrestler's "style" with card status playing a factor.

                *Hit Point Ratio - Head and Body will have higher points than limbs. Past injuries will factor in also.

                *Personalities - We did our best to mimic how performers will act both inside and outside of the ring. Baby faces will follow the rules while Dirty superstars will bend them, regardless of cheer/boo status.

                *Skills/Abilities - Based on each superstar to mimic how their matches play out on TV.


                If you have any questions/suggestions, feel free to add to this thread.
                Hi there. I'm new here and wanted to ask something. Thank you for creating the spreadsheet and I cannot wait to use it, but I'm having a hard time navigating through it. Is there a different format of it or is there a way I can view at least one wrestler at a time? I used Ctrl+F on google docs, but I still have a hard time lining everything up and I get lost through it. Thank you thank you.

                Comment

                • Mukreks
                  Just started!
                  • Apr 2017
                  • 2

                  #488
                  Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                  Great work man!

                  Just a couple of questions though: why Brock Lesnar have Fan Favourite (with no Comeback skill) and no Ruthless Aggression?

                  And what do you think about put the special moves strenght slider at 20?

                  Comment

                  • Mukreks
                    Just started!
                    • Apr 2017
                    • 2

                    #489
                    Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                    One more question (sorry)
                    Why the Object Strenght is at 0??

                    Comment

                    • pimpinpidgeon8
                      MVP
                      • Aug 2005
                      • 1408

                      #490
                      Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                      Ok so I'm not entirely sure how to read this spreadsheet ...

                      For personality traits, if it's a negative number that means what opposed to being a positive number?

                      For skills and abilities, if there is a color in said column then i make sure that wrestler has that skill or ability?
                      "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                      ...and hate that I'm loved for the exact same reasons."

                      Comment

                      • woodjer
                        MVP
                        • Mar 2003
                        • 1196

                        #491
                        Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                        Originally posted by pimpinpidgeon8
                        Ok so I'm not entirely sure how to read this spreadsheet ...

                        For personality traits, if it's a negative number that means what opposed to being a positive number?

                        For skills and abilities, if there is a color in said column then i make sure that wrestler has that skill or ability?
                        Don't worry too much about positive/negative. If it's red, move it to that point on the red side and vice versa for the blue. The +/- is probably the result of whatever formula is behind the scenes. As long as you're that many clicks to the right color, you're ok.

                        And yes for skills/abilities. For the Skills, if it's blue, select it. For Abilities, if there is a color there, they should have it and the color corresponds to which level of the ability it should be.
                        PSN: JWGoND

                        Comment

                        • pimpinpidgeon8
                          MVP
                          • Aug 2005
                          • 1408

                          #492
                          Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                          Originally posted by woodjer
                          Don't worry too much about positive/negative. If it's red, move it to that point on the red side and vice versa for the blue. The +/- is probably the result of whatever formula is behind the scenes. As long as you're that many clicks to the right color, you're ok.



                          And yes for skills/abilities. For the Skills, if it's blue, select it. For Abilities, if there is a color there, they should have it and the color corresponds to which level of the ability it should be.


                          Thank you so much for your response, it helped greatly. I do have a few more questions ...

                          For main roster, weight class and comebacks ... where do I go to adjust those things?

                          For personality traits if it's all blue or all red is that just mean it's maxed out? That's how I'll edit it for the time being until corrected otherwise.


                          Sent from my iPhone using Tapatalk Pro
                          Last edited by pimpinpidgeon8; 04-27-2017, 11:32 AM.
                          "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                          ...and hate that I'm loved for the exact same reasons."

                          Comment

                          • woodjer
                            MVP
                            • Mar 2003
                            • 1196

                            #493
                            Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                            Originally posted by pimpinpidgeon8
                            Thank you so much for your response, it helped greatly. I do have a few more questions ...

                            For main roster, weight class and comebacks ... where do I go to adjust those things?

                            For personality traits if it's all blue or all red is that just mean it's maxed out? That's how I'll edit it for the time being until corrected otherwise.


                            Sent from my iPhone using Tapatalk Pro
                            Main Roster is adjusted in Universe mode (I'm pretty sure). I don't think you can adjust weight class for in-game superstars (only created...maybe). Comebacks were under Movesets last year (haven't looked yet this year).

                            Yes, all blue or all red is maxed out to that side. Just like the Attributes area but the color indicates which direction.
                            PSN: JWGoND

                            Comment

                            • Hyperballer21
                              MVP
                              • Feb 2003
                              • 2040

                              #494
                              Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                              Update personalities based of PAYBACK.

                              Comment

                              • pimpinpidgeon8
                                MVP
                                • Aug 2005
                                • 1408

                                #495
                                Re: Hyperballer & DCAllAmerican WWE 2K17 Attribute Project

                                Originally posted by Hyperballer21
                                Update personalities based of PAYBACK.


                                Just the wrestlers who fought last night of entire sheet?


                                Sent from my iPhone using Tapatalk Pro
                                "Hate my game, hate my swagger, my hunger. Hate that I'm a veteran, a champion. Hate that, hate it with all your heart...
                                ...and hate that I'm loved for the exact same reasons."

                                Comment

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