NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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  • swanny
    Rookie
    • Jul 2010
    • 10

    #1

    NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here


    After the frenzy this morning, EA has posted details on the patch. This is the official blog that will be out soon on the EA site. LTP #2 is also needed for the patch to have the full effect. It is available as of 9:10am eastern.

    -----------------------------------------

    Hello again NCAA Fans!

    I'm Russ Kiniry and I'd like to welcome you to Client Update 2 for NCAA Football 11. You should be able to download the update now (it will automatically download when you start the game). Roy talked about this update coming a while back in his blog 'Thank You' and I brought it up again when we released Live Tuner Pack 1 last week. I am happy to finally say it is here, and we've got a long list of tweaks, tunes, and fixes. Many of these changes were requests straight from you, the fans of NCAA Football, so it was very important to us to get them in the update. Enough words, let's get to the list!


    Graphics
    • Uniform degradation has been fixed.
    • Fixed a graphical issue with TeamBuilder sideline home uniforms.
    • Fixed several camera bugs (pulled back on field goals, blurry cameras, and replays after a change of possession)
    • Fixed helmet numbers for Rice and Wake Forest

    Online
    • Resolved an issue with Season Showdown, allowing us to turn it back on, so you're upload failure message every time you go in/out of game is gone!
    • Fixed a couple freezes related to lobbies
    • Fixed voice communication in Online Dynasty Hub on PS3
    • Fixed an issue that could lead to a disconnect in online play during play calling

    Offense
    • Fixed an issue on a couple plays where the QB would miss a hand off and run backward
    • Reduced the chance that the ball will be knocked out when a receiver is hit at the time of the catch
    • Tuned the CPU ball carrier so that they will break to the outside more often when appropriate
    • Tuned how the CPU ball carriers utilize leans and special moves so that they won't be used in situations when they shouldn't (e.g. a HB in the open field will not put his shoulders down when running forward)
    • Tuned pass accuracy and the ability to lead a receiver
    • Tweaked sideline catch animations in the end zone so that they have a bit more room to play
    • Fixed an exploit where backwards passes could be overly effective

    Defense
    • Fixed defensive reaction to pump fake to be more balanced. Skilled defensive backs will not be as easily fooled by pump fakes.
    • Tuned the Aggressive Defensive Line Gameplan to have more risk of jumping offsides
    • Removed a hesitation from defensive lineman pass rush on screen plays
    • Improved flat zone and deep zone coverage
    • Tuned man coverage reaction to the run
    • Adjusted CPU pursuit angles in some specific cases where they weren't being aggressive enough

    Special Teams
    • Tuned onside kicks to be less predictable
    • Fixed an issue where catching a kicked ball after hitting the goalpost would result in kicking team getting the ball back
    • Fixed an issue where the punter could line up out of place
    • Adjusted cross bar collision on field goals and extra points

    Other
    • Tuned CPU clock management where they would let the clock run out in some cases they shouldn't
    • Fixed a bug with time of possession tracking
    • Adjusted substitutions to be more intelligent (previously would see some weird players in the game with lots of aggressive no huddle)
    • Fixed a couple places where the wrong custom stadium sounds would play
    • Fixed a bug that caused Road To Glory to be simulated day by day near the end of the season
    • Tuned Kick Power and Kick Accuracy of progression of kickers and punters in Dynasty Mode
    • Fixed a couple infrequent game lock-ups



    Again, I want to thank you for providing us with all the feedback you have thus far, and encourage you to continue to do so. It's safe to say this is the biggest update in NCAA History. We wanted to be sure that we continue to improve your experience while playing NCAA Football 11, so this update touches almost every area of the game. You can look forward to more Live Tuner Packs for NCAA Football 11 in the near future.

    This update is for you Mr. Passionate-NCAA-Football-Gamer.

    -Russ Kiniry
    Designer NCAA Football
  • ActLikeYouCrow
    MVP
    • Apr 2009
    • 1025

    #2
    Re: NCAA Patch #2 Official

    great news, but were pass accuracy and the kicking game tuned in what direction

    Comment

    • DirtyCobra
      Pro
      • Mar 2009
      • 620

      #3
      Re: NCAA Patch #2 Official

      Fantastic News!!!

      Comment

      • BobbyColtrane
        Just some dude...
        • Sep 2007
        • 2284

        #4
        Re: NCAA Patch #2 Official

        Very impressed thank u very much russ & EA we see you working!
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        Comment

        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14813

          #5
          Re: NCAA Patch #2 Official

          I'd like to hear more specifics on some things like tuned QB accuracy. Same with kickers and punters. Is that related to progression or gameplay? cpu or human? Hopefully we'll get more impressions (and that we'll be happy).


          Originally posted by ActLikeYouCrow
          great news, but were pass accuracy and the kicking game tuned in what direction
          I'd like to know too.

          Comment

          • Kobalt
            All Star
            • May 2010
            • 9674

            #6
            Re: NCAA Patch #2 Official

            Those are great things they fixed.

            Comment

            • Hova57
              MVP
              • Mar 2008
              • 3754

              #7
              Re: NCAA Patch #2 Official

              only issue i have i didn't see addressed is cb running routes before wr gets into break

              Comment

              • bmsflame
                Rookie
                • Aug 2009
                • 39

                #8
                Re: NCAA Patch #2 Official

                is anyone else driven nuts by the ankle braces turning a weird shade of brown after the 1st quarter. Seems like that would have been an easy fix

                Comment

                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #9
                  Re: NCAA Patch #2 Official

                  It sounds like a great patch. I really hope the zone coverages have been improved. That was one of my main gripes with this game, the other being CPU Pass Accuracy when under duress (sounds like that could've been fixed) and the CPU trying field goals over 60 yards all the time on Heisman (sounds like that could've been fixed as well).
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • mgoblue678
                    MVP
                    • Jul 2008
                    • 3371

                    #10
                    Re: NCAA Patch #2 Official

                    Originally posted by rudyjuly2
                    I'd like to hear more specifics on some things like tuned QB accuracy. Same with kickers and punters. Is that related to progression or gameplay? cpu or human? Hopefully we'll get more impressions (and that we'll be happy).




                    I'd like to know too.
                    Wondering the same thing about qb accuracy, mainly because it may cause people to have to change the sliders they are using.
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                    • Ramminyou
                      MVP
                      • Feb 2005
                      • 1222

                      #11
                      Re: NCAA Patch #2 Official

                      I've played one half of a game so far, and one thing I've noticed that is not mentioned here is that I haven't seen one single 8 man blitz from the CPU yet. I almost always see a couple by now.

                      Also, to the guy talking about CPU pass accuracy under duress, I don't know if you thought it was too good or too bad before, but the CPU literally just threw a 50 yard TD to a wide open guy just before taking a hit. I'm on All-Pro with 60 CPU accuracy.

                      Comment

                      • nstod
                        Rookie
                        • Jul 2002
                        • 338

                        #12
                        Re: NCAA Patch #2 Official

                        No word on fixing the scheduling issues?

                        Comment

                        • edaddy
                          MVP
                          • Jun 2004
                          • 2848

                          #13
                          Re: NCAA Patch #2 Official

                          Originally posted by Ramminyou
                          I've played one half of a game so far, and one thing I've noticed that is not mentioned here is that I haven't seen one single 8 man blitz from the CPU yet. I almost always see a couple by now.

                          Also, to the guy talking about CPU pass accuracy under duress, I don't know if you thought it was too good or too bad before, but the CPU literally just threw a 50 yard TD to a wide open guy just before taking a hit. I'm on All-Pro with 60 CPU accuracy.
                          Have you noticed better CPU running, and less cpu quick snapping so far?
                          THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

                          Comment

                          • MacCLovin
                            Rookie
                            • Jul 2010
                            • 22

                            #14
                            Re: NCAA Patch #2 Official

                            I really want to know about the DB's running better routes than the WR's
                            THE Ohio State University Alum
                            I bleed SCARLET & GRAY

                            Comment

                            • dalecooper
                              Rookie
                              • Jun 2003
                              • 490

                              #15
                              Re: NCAA Patch #2 Official

                              Originally posted by Ramminyou
                              Also, to the guy talking about CPU pass accuracy under duress, I don't know if you thought it was too good or too bad before, but the CPU literally just threw a 50 yard TD to a wide open guy just before taking a hit. I'm on All-Pro with 60 CPU accuracy.
                              Why so high? I have QB accuracy for both human and CPU at like 30 (All American) and it's still very easy for both teams to complete in the 60-70% range. Even with accuracy so low the QBs rarely miss on planted throws - the only thing it seems to affect much is how they do when scrambling or under pressure.

                              Comment

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