Building a Better NCAA Football 12
Collapse
Recommended Videos
Collapse
X
-
Re: Building a Better NCAA Football 12
Game Play:- Scrabbling QB's actually running
- Kickers not attempting 60 yard field goals (in real college football most dont even try 50 yarders)
- What about having strip sacks?
- Special teams! (Bad snaps, Blocked kicks & punts, Make dangerous KR's actually matter)
- Make experience actually matter. Most Freshman cant just enter a game and dominate. there is a learning process that happens
- Make Rivalry games actually feel different
- Give Defense a chance. I actually like low scoring games every now and then
- CBS, ABC, ESPN broadcasts. NCAA Basketball 10 did this really well
- More Stat overlays
- Halftime show
- End of week show
- Heisman presentation
- SI Covers( Had this is old gen, loved it)
- Coaching Carasol
- Medical Redshirts
- Recruiting (No more teams with 7 qb's or 50 overall kickers, High School All american game)
- Dreads, mouth pieces, and other equipment
- Jersey and field degration
haha sorry for my rant"Friends dont let friends be packer fans"Comment
-
Re: Building a Better NCAA Football 12
I'd say the biggest thing is recruiting. Fix it. Make better/more dynamic/scheme specific prospects, and make the experience for enjoyable as a whole. It's annoying only being able to play a dynasty for 2 or 3 years because of major recruiting problems, A+ SPD, D- ACC players, 212 pound DEs, Alabama having six 5 star QBs, 42 overall kickers, etc.Comment
-
they need to put in college gameday and put corso back in the game with his gameday picks. Also, seeing espn's x-axis replay system would be great. If you make big play the break it down or the same with a big turnover.
where are the chain gangs and side judges?? I remeber when you could run over the guys marking the first down.
1. tightroping the sideline.
2. diving for the pylons and knocking them over
3. better gang tackling
4. an actual heisman presentation
5. better bowl game presentation
6. show recruits at game
7. recruiting presentation on signing day (like the espn signing day)
MOST IMPORTANT THEY NEED TO LET NCAA FOOTBALL BE ITS OWN GAME AND NOT JUST GET MADDENS SLOPPY SECONDS!!!!Comment
-
-
Re: Building a Better NCAA Football 12
http://www.operationsports.com/forum...al-thread.html
Im serious ^ this read it and let me know what u guys thinkDo []_ _[] Really Need 2 AskComment
-
Re: Building a Better NCAA Football 12
Passing- Needs to be overhauled. Cant aim passes. Always get picked off or get swated down easily when receivers are wiiiide open. Super Mario Jumping by defenders. High passing archs and touch passing. Maddens QB rating needs to be added(randomize). CPU QBs need to scramble more. I want to see WRs running wrong routes if they have low awareness. I want to see more drop animations. WRs need to be more physical. Add at least 3+ QB throwing animations(generic). Play-action blocking needs to be fixed.
Defense- Needs to be overhauled. Coverage, Tackling, DLine interactions. More Dline animations(Bull Rushes, more spins, OLinemen getting thrown to ground). CBs need to stopping running WR Routes. Safeties get beat continuely. Interceptions needed to be scrapped and redone. CBs mirrors WR when the ball is near. Zone coverage is broken, CPU will complete 9/10 passes in zone when not pressured. Drag routes are impossible to stop. Tackling needs to scrapped and redone. It seems it CPU OLine are very aware of what the User is doing and who is blitzing. If I call run plays and dont change them I might only get one first down(unless 95+ speed/acc). If I call a screen play there is a high % that the CPU will call Man coverage. CPU reaction is way too fast.
Matchups- The game of football is about matchups. I want to see elite CBs shut down bad WRs the entire game, vice versa. I want to see elite DLineman live all day in the backfield against poor OL. I want to see Weight matter. I want to see Bigger DL gain penetration and eat up blocks. I want to see DBs with lower Coverage ratings or slow and weak players getting exploited.
Presentation- Commentary needs to be scrapped and redone. More Stat overlays, more ESPN stuff. Little things... Stat tracking.
Create-A-...- Teambuilder needs to be fixed. Create a player needs to be improved. I hate wanting to create powerbacks and have to watch my weight because Ill end up a Lineman face. There needs to be more generic faces. There needs to be a Create-A-Playbook. I want to create my own way to win a game. Dreads and hairstyle. Probably a long shot, but a create-a-play/formation. This would go with create-a-playbook. I want to create my own formations.Comment
-
Re: Building a Better NCAA Football 12
Got to have bowl patches on the jerseys. Its a must. Try to get the rest of the mascots in like Joe Vandal.Comment
-
Re: Building a Better NCAA Football 12
neutral site games are a must in dynasty mode now. it's been long enough.
we need to be able to recreate the chick-fil-a classic season opener in the Georgia Dome or like the 2012 season opener in Jerry World between Alabama and Michigan.Comment
-
Re: Building a Better NCAA Football 12
THIS! If we can have those match-ups in Exhibition/Play Now, I'd like to have them in dynasty...I'm in the fight to cure cystic fibrosis, my life depends on it!
Comment
-
Re: Building a Better NCAA Football 12
This has probably be talked about but I had an epiphany last night that the game needs this.
In Dynasty you need to be able to choose how long the quarters are for simmed CPU v CPU games. Without this its impossible to get your star players the consideration they need for trophies.Comment
-
Re: Building a Better NCAA Football 12
I've read a lot of posts and I agree with most of the things I've read.
Things I would love to see in the game:
•Dreads(you see dreads on every team these days)
•New commentary(NBA 2k is doing a good job with this)
•This my pet peeve on this game. Stop making players jump if the user doesn't hit the jump button. I really hate that. The runner doesn't spin unless you hit the spin button and the same should be done with jumping.
•If a guy has 0 scholarship offers he should automatically move your team up if you offer. I had a guy the other day not even sign with a team and I was number 2 on his list.
•Chance to upgrade stadiums with smaller schools in dynasty mode.
Just a few things I would like to see. This list could go on and on.PIG SOOIE!!!
PSN:FrshOutaBubblGumComment
-
Re: Building a Better NCAA Football 12
How about just making a game that first focuses on getting the basic X and Os of football down and incorporates things like physics. After they're done doing that then start adding other features like coaching carousels, commentary, etc.
I feel like too often realistic gameplay takes a backseat to stuffing the game with shiny new features. What good is having a coaching carousel and seeing cpu coaches switch teams if every computer team uses the same basic playcalling logic?Comment
-
Re: Building a Better NCAA Football 12
I agree the playcalling logic for the computer needs a huge upgrade on both offense and defense.
For Example defensive playcalling needs a complete revamp. The computer brings way too many blitzes that no sane coach would ever run:
Blitzing 7 vs a 5 wide set. Bringing 6 is enough to leave one rusher unblocked and still cover everyone.
Also how often do you see a corner blitz in real life? Maybe...maybe once or twice a game? I see it at least 5 times a game possibly up to 15.
Same with the "engage eight" blitz. This is a ridiculous play that would be run by a team only a few times in an enitre season yet you see it multiple times a game.
As an ex college football player it is really painful how the developers miss some of the basic strategies of offense/defense in certain scenarios. It would do wonders for them to consult someone who has some knowledge of how real coaches/coordinators design a gameplan.<!-- / message --><!-- edit note -->Comment
Comment