Building a Better NCAA Football 12
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Always remember….. Goliath was a 40 point favorite over David.
-Shug JordanComment
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I think part of the problem is the rating system altogether. I think it would be so awesome if they scrapped everything they had now and did something like NBA 2K11, with four categories for players. (Offensive skills, Defensive skills, Physical, Mental)
OFFENSIVE SKILLS
-Throw Power
-Throw Accuracy
-Touch (Some QBs are accurate but throw a very ugly ball, making it tough to catch, Drew Stanton comes to mind)
-Break Tackle (Power)*
-Elude Tackle (Finesse) *
-Carrying or Ball Security
-Hands (Certain hands ratings would make player more likely to make a spectacular catch. Also, this would affect a player's ability to pick up a fumble, making lineman hands ratings not totally useless)
-Catch In Traffic (Great addition to the ratings about 2 years ago, and it needs to be more noticeable)
-Route Running
-Run Block
-Pass Block
-Blocking Power**
-Blocking Technique**
DEFENSIVE SKILLS
-Wrap Tackle
-Shoulder Tackle
-Low Tackle
Tackling is the MOST important defensive skill, therefore it should come first, also, this fits with people's ideas of different tackling styles.
-Pass Rush (Should be boiled down to one stat, and tendencies should decide how the player actually plays)
-Break Double Team
-Pursuit
-Play Recognition (Some may think these are mental, but they are entirely defensive skills. Mental will be a different thing altogether. Big stat for a LB in terms of them finding the ball)
-Man Coverage (Coverage styles could also be added into the game, making Press Coverage unnecessary as a rating)
-Zone Coverage
-Locate Ball (Now there could be a rating responsible for a defender ignoring or not ignoring a pass)
-Defend Pass (would work in with a players "Catch" rating to determine likelihood of INT or Breakup)
PHYSICAL SKILLS
-Speed
-Acceleration
-Quickness (If I rename this stat will you make it matter EA?)
-Jumping
-Stamina
-Durability
-Strength (Ah, Strength. The seemingly most useless physical attribute in the game. I really don't know how to make it work in the gameplay because it really is important in the game of football. Possibly a rating cap for power related attributes based on player's strength?)
MENTAL
-Offensive Awareness
-Defensive Awareness
(These would be a players ability to line up correctly, run the correct plays, and react to certain things like tipped passes, fumbles, etc.) NO MORE CHEESING BY LOWERING AWARENESS
-Clutch (A player's ability (or inability) to make plays in GAME CHANGING SITUATIONS (not just the 4th Q)
-Discipline (This would be not only a player's off the field stat in terms of them causing you trouble, but it would also work on the field. Penalties would come from players with low discipline much more often (true freshman anyone?))
-Emotion (Player's ability to play better based on Home Field Advantage or through positive momentum)
-Composure (Players ability to not play worse based on HFA or through a negative momentum swing)
*Side-note: I feel that the current rating system literally does nothing to determine the style of running back that a player actually is. In fact, I am willing to go deeper and go with a "play style" page after the ratings. I'll make another comment describing it. Also, the break tackle rating would affect all moves that have to do with that (stiff arm and trucking) while the Elude Tackle rating would deal with all moves that involve elusiveness (spin and juke, or even the overall slipperiness of the player).
OK That is all I have in terms of ratings. I will be posting a Tendency/Play Style comment later, but let me know what you all think about this. I would really appreciate constructive comments or new ideas. PLEASE LET ME KNOW IF YOU HAVE A SUGGESTIONMy Teams:
Michigan State Spartans
Detroit Lions
Georgia Bulldogs
Miami Hurricanes
Teambuilder ID: ttrojan2Comment
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PLAY STYLE / TENDENCY SECTION IN PLAYER CREATION / PLAYER EDIT
Ok, so I see a LOT of people on this board talking about how they would like to "feel" the way their player is supposed to play on the field. This section of player editing should be in the game and would really improve the gameplay and overall feel of uniqueness for each team and player, which is very important in college football.
Ok, so first I will go with Play Styles. Play Styles need to be improved and the game is pathetic in terms of showcasing these. Example: HB (Power, Balanced, Speed)
QB Styles:
Pro-Style
All-Around
Spread Pass
Spread Run
Athletic (Different than Spread Run in that QB is a pure Athlete, lacking awareness or understanding of scheme.)
RB Styles:
All-Around
Athletic (Lacks RB Skills but has better physical Stats)
Scat Back
Contact Back
Receiving Back
Blocking Back (usually FB types)
WR/TE Styles:
Athletic
Deep Threat
Big Body
Possession (Differs from Big Body in that the WR/TE uses more receiving skill as opposed to physical strength or size to create completions on short routes. Route running and Hands will be higher but strength and veritcal will be lower.)
Blocking (more for a TE than receiver)
OL- Positions will be selected but styles will be the same (Need most help in terms of suggestions here)
Quick
Bulldozer/Roadkill
All Around
Smart (Lineman will be able to get to the assignments and know the assignments better than any other lineman. Very useful in a spread offense predicated on speedy backs that only need a crease.)
DL Styles
Big Body
Athletic (Ndamukong Suh anyone?)
Speed Rush
All Around
Power
LB Styles
Athletic
Run Stop
Pass Rush
Coverage
All Around
Tackler
DB Styles
Bump and Run
Ball Hawk
Hard Hitting
Athletic
All Around
Tackling (More for a S than CB)
Coverage
ONCE AGAIN SUGGESTIONS AND CONSTRUCTIVE CRITICISM IS APPRECIATED
THIS IS BY NO MEANS COMPLETE OR THE BEST IDEA, JUST THE BEGINNING OF AN IDEAMy Teams:
Michigan State Spartans
Detroit Lions
Georgia Bulldogs
Miami Hurricanes
Teambuilder ID: ttrojan2Comment
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Re: Building a Better NCAA Football 12
Wish List
1. Record pancake blocks
2. Have Dynasty History (When playing my Dynasty I always wonder who has been my best and the nations best QB, RB, WR... and so on, during my dynasty.)Comment
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i love the idea of the in depth build-a-coach, but what i miss from the last gen editions is your custom playbook being tied to your profile. give me 8-10 formation slots and let me build my own offense based on the plays that are already here (no i dont like the idea of creating you own plays).Comment
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Re: Building a Better NCAA Football 12
Does anybody remember like in NCAA '05 or '04 the tournaments they used to have online?! You could create one or join one and i had a blast playing them, maybe it was just because i was younger but i would really like to see a little more emphasis on online play, it seems like they have completely shunned it the past 5 years. Oh and also like the trophies you could get and the ability to look at other peoples past games and also your past games.Last edited by Xx_JP_VHS_xX; 01-26-2011, 02:00 AM.GO GATORS!!!!!!!
PS3: Xx_JP_GSW_xXComment
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Re: Building a Better NCAA Football 12
Got a bit behind on this thread. Thoughts:
@Dr Death: Good post. All I can add is a coaching carousel.
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OpusX910: "Something else I thought about that some people may hate, because it takes a lot of control of the passing game away, is this:
Instead of the user being able to control where to throw the ball ( back shoulder, over the top, etc ) and how hard to throw it. Let the QB's AWR rating determine what he thinks is appropriate. I feel this would separate the good QB's from the bad a lot better. As it is, anybody can make a 75 ovr QB look as good, or just about close to as good, as a 90 ovr QB, because the user is choosing where to put the ball and how hard to throw it."
You said it: "People may hate..." They cannot, I repeat, CANNOT start taking more control away from the controller. If that is to be the case, they need to make "NCAA Head Coach '12." Between the canned animations for tackling and sideline catches, adding another way to wrest control from my hands is going to be a guaranteed No Sale.
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lesco543: "Dreads dreads dreads dreads. And also a little bit higher of mid socks, and the spats r a bit too fat..."
Seriously? I... I just... I, uh, umm, hmm... You're kidding, right?
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jbrew2411: "6) Dynasty mode, add more depth: This starts with my #2 & #3 request. Bring back the spring game. Add a high school all-American game. Add a training feature so we can finally get rid of the random progression(see Choops2k8 for an idea on this should be done). Add a national signing day and no player is hard committed until that day. This would allow players to switch right up until the end like we see all the time in real life."
Love this idea, especially the signing day/hard commit part. I've always had that nagging issue as well. Not a game-breaker, but, man, nice call.
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44drob: "1. Dreads; 2. True Power backs; 3. Throwing Animations; 4. True Dual Threat QB'S; 5. More Diverse player engine; 6.Creation of ATH recruits; 7. Brands On logos 'gloves socks cleats bands etc..."
Good god.
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@tswiatkowski: Fantastic stuff.
A thing I'd like to add: It's not really that the LBs can jump, it's that the QBs have little to no arc on certain throws.
Also, I'd like to see an actual roughing the passer penalty called. I didn't really care about the obvious lateness of the hits, but I just lost two Qbs in an Offline Dynasty yesterday -- both on hits that would easily warrant 15-yards. I mean, I have the slider at 100 and it makes no difference. For all that is broken or near-broken, for all of the legacy issues and stale game modes, it still amazes me that people actually care about jerseys and dreads. Apparently I don't pay that much attention to the appearance part of football. Maybe that can be an attribute in '12. Call it "sexy." The higher the rating, the more likely the player is to have dreads, 19 wristbands, glittery cleats and tattoos."You guys pair up in groups of three, then line up in a circle."
- The late Bill Peterson, former head coach at FSUComment
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Re: Building a Better NCAA Football 12
All of the equipment, revo speeds, colored visor decals, etc.
Better Player Models
-no more fat Defensive Ends
-Why are the QB's arms bigger than the RB's arms?
-O-line are superfat. tone them down.
College Gameday
-Lee,Kirk, Dez and the other guy.
-have them at the game of the week spot
-mascot picks by Lee
-Players to Watch
-Heisman Watch
-AP, BCS rankings
-Dynamic crowd in the background
If College gameday isnt in this years game i will be upset.
Dynasty
-COACHING CAROUSEL
-Neutral Site games
-Im tired of the point system in recruiting. Something else please
-Spread QB's go to spread offense schools.
-Signing Day special?
-SPRING GAME. Enough with the random progression.
-Better pre, and post game excitement. (especially for BCS games)
-Dynamic Commentary
-Coaches on the sideline please.
REAL TIME PHYSICS. Please throw that Locomotion crap in the Garbage.
Wouldnt it be nice if one of those EA Sports developers was reading all of our suggestions right now. Its crazy how most of the other sports games have hardly any flaws. (i.e. NBA 2K11) but yet year after year we are begging for the same features and stuff and arent getting it. After all we are the ones keeping them in business. WE all want the realist college football experience ever. and i speak for a lot of gamers when I say that NCAA isnt anywhere close. Its still Generic in my opinion.Comment
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I love the small things that make great sports games. NCAA 12 multi collisions like if u hit a guy u should be able to continuing to hit him until he hits the ground. They need to put all bowl patches, heisman trophy ceremony (just like NCAA 06), allow the cpu to scramble even put in a scramble rating for qb's that would help, More dirt on jerseys like if your playing in a nice day game with green grass have grass stains instead of black dirt, have mouthpieces, eyeblack, more helmets and facemask, even more nike,adidas,and underarmor apperal(gloves,spikes) more jersey combinations( team color socks would be nice). and long hair like casey matthews long hair and dreads! not like maddens ponytail dreads because no one wears they're dreads like thatComment
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Re: Building a Better NCAA Football 12
How about some type of communication from the Dev Team like the Madden community is getting.
C'mon, Madden is comming out a month later and the communication between Ian with the community is some type of weekly interaction consistantly. Did I mention it's comming out a month "After" NCAA and they're talking/gathering feedback?
So the response that it's still too early can't be used anymore.
If these two things are not in NCAA 12, something is up!!!
I say these two, because they are in two separate EA Sports Titles and the community has asked for them for two years, yet nothing.
They have no reason for not being included this year. None!!!
(I list these two not because they're things I want, but as a notation about their statement that they "Listen to the Community". 2 years asking, 2 years nada)
- Broadcast Camara that's in all EA's other sports games, except NCAA.
- Use of the ESPN/CBS Exclusive License they've purchased and used, except NCAA.
I have a sneaky feeling we're just going to get NCAA 11 with a couple of gameplay tweaks and some added fluff.
Quote:
"There's a watery substance hitting my shoe. Let's just hope it's rain"Comment
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