Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

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  • SA1NT401
    Banned
    • Sep 2007
    • 3498

    #211
    Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

    Originally posted by jpdavis82
    So what about QJB? He's a GC and in the NBA 2k program, even in their commercial.

    He is PAID hence a skewed perception leaning towards only positive output. Nothing more.


    Sent from my iPhone using Tapatalk

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #212
      Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

      The run here by Wilson in this replay at 11:14 looks so much better than running in Madden in the past. You clearly see Wilson exerting real effort, the way his arms are moving as he runs, looks legit, well IMO.

      Comment

      • briax87
        Rookie
        • Jan 2008
        • 223

        #213
        Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

        Originally posted by NicVirtue
        That'll be phase 1 done in year 5 of a 3 year plan.
        I remember when Ian Cummings came on board as the main guy in Madden 10 (I think), he laid out all his ideas for a great (or at least vastly improved) game.

        BUT, he made it very clear that it would take a full 3/4 years to get everything to the finished/polished state.

        So, back then I thought "ok awesome, by Madden 13 they will hopefully have all the major issues ironed out and some major improvements added"

        He left, pro-tak appears to have been canned (along with some other stuff), and we're back to Madden 10/11 status (in terms of long-term development cycle). The new dev heads come in, with new ideas, scrap some of the old ones, and the cycle continues.

        Most of the major issues back in 10 still have not been fixed...

        Comment

        • FaceMask
          Banned
          • Oct 2013
          • 847

          #214
          Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

          Originally posted by jpdavis82
          The run here by Wilson in this replay at 11:14 looks so much better than running in Madden in the past. You clearly see Wilson exerting real effort, the way his arms are moving as he runs, looks legit, well IMO.

          http://youtu.be/9D2GK_z3Az0
          It doesn't look bad until he changes direction, then it all falls apart. And, I don't care for how quickly players straighten up as they run. They need to have that build up progressively.

          Anyway, that run shows a perfect reason as to why they need to have different run animations. Some players run with a lower center of gravity than others. Think Barry Sanders Vs. Eric Dickerson. One-style-fits-all makes it all look even more strange, especially when you know some runners don't run the way the game has them running.

          As an aside, I don't know why they have players raising their hands in the air after every big play like it was a touchdown. That looks kind of ridiculous.

          Comment

          • oneamongthefence
            Nothing to see here folks
            • Apr 2009
            • 5683

            #215
            Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

            I always thought that pro tak should work in tandem with rtp. Just layer the two. Pro tak should trigger in goal line situations and multiple tacklers Coming to the ball carrier. Let physics decided the outcome. Just don't make it an animation based outcome. Fumbles are ridiculous to watch as are goal line plays. Those things need pro tak or whatever tech they used for those. Just make them happen in real time not cut scenes like before.

            The team needs to implement and improve what they already have not just throw it out and waste the time spent putting it there in the first place. Basically they need to build on what they put in and not ignore it. Features seem to be a one and done occurrence way too often. Pro tak, infinity engine, ccf, among many others. Fix and improve what's there before adding more stuff on top.

            Also E3 was almost a month ago and the build they were using there may have been even older. So I would hope that the final version looks and plays a lot better than in the videos we have seen. I'm still optimistic.
            Because I live in van down by the river...

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #216
              Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

              Originally posted by oneamongthefence
              I always thought that pro tak should work in tandem with rtp. Just layer the two. Pro tak should trigger in goal line situations and multiple tacklers Coming to the ball carrier. Let physics decided the outcome. Just don't make it an animation based outcome. Fumbles are ridiculous to watch as are goal line plays. Those things need pro tak or whatever tech they used for those. Just make them happen in real time not cut scenes like before.

              The team needs to implement and improve what they already have not just throw it out and waste the time spent putting it there in the first place. Basically they need to build on what they put in and not ignore it. Features seem to be a one and done occurrence way too often. Pro tak, infinity engine, ccf, among many others. Fix and improve what's there before adding more stuff on top.

              Also E3 was almost a month ago and the build they were using there may have been even older. So I would hope that the final version looks and plays a lot better than in the videos we have seen. I'm still optimistic.
              I'm about ready to call bs on the Infinity Engine adding physics to animations because I think they later admitted that it didn't take height/weight into consideration, I think it maybe just calculated velocity or something and that's probably wrong too. I'll have to look back to be certain but I know last year, even in EA released trailers/videos, they had things like Percy Harvin "force impacting" defenders off the ground, which doesn't seem like even augmented physics to me. It added a "rag doll" effect, that I guess is a visual that we instantly associate with physics but that was the main downside Ian used to refer to when asked about a BackBreaker style physics engine in Madden.

              So IE seemingly added the the downside of a rag doll effect of the BackBreaker true physics, minus the other positive additions of true physics. If there were clearly going to be rag doll issues with either one, why didn't they just go with a true physics engine then?

              Comment

              • strawberryshortcake
                MVP
                • Sep 2009
                • 2438

                #217
                Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                Originally posted by Big FN Deal
                I'm about ready to call bs on the Infinity Engine adding physics to animations because I think they later admitted that it didn't take height/weight into consideration, I think it maybe just calculated velocity or something and that's probably wrong too. I'll have to look back to be certain but I know last year, even in EA released trailers/videos, they had things like Percy Harvin "force impacting" defenders off the ground, which doesn't seem like even augmented physics to me. It added a "rag doll" effect, that I guess is a visual that we instantly associate with physics but that was the main downside Ian used to refer to when asked about a BackBreaker style physics engine in Madden.

                So IE seemingly added the the downside of a rag doll effect of the BackBreaker true physics, minus the other positive additions of true physics. If there were clearly going to be rag doll issues with either one, why didn't they just go with a true physics engine then?

                Serious comment. I'm wondering if EA can hire a real physicist to oversea their operation or at least the area where physics is of any significance. If you want to talk about including real physics into the game, it's appropriate to seek help from an expert on the subject. You can't exactly take "weight" out of the equation if we're dealing with physics. Football players are essentially objects with weight, mass. The following is simply a random internet search on collision, physics, and momentum. I was trying to find an equation or formula for a three object collision. Or better yet, you can likely apply the concept of inelastic or elastic collision when talking about consecutive multiple hit tackles.






                Originally posted by http://www.physicsclassroom.com/calcpad/momentum

                This collection of problem sets and problems target student ability to use momentum, impulse, and conservations principles to solve physics word problems associated with collisions, explosions, and explosive-like impulses.


                Momentum
                An object which is moving has momentum. The amount of momentum (p) possessed by the moving object is the product of mass (m) and velocity (v). In equation form:
                p = m • v

                Impulse-Momentum Change Equation
                In a collision, a force acts upon an object for a given amount of time to change the object's velocity. The product of force and time is known as impulse. The product of mass and velocity change is known as momentum change. In a collision the impulse encountered by an object is equal to the momentum change it experiences.
                Impulse = Momentum Change
                F • t = mass • Delta v

                The Momentum Conservation Principle
                In a collision between object 1 and object 2, the force exerted on object 1 (F<sub>1</sub>) is equal in magnitude and opposite in direction to the force exerted on object 2 (F<sub>2</sub>). In equation form:
                F<sub>1</sub> = - F<sub>2</sub>
                The above statement is simply an application of Newton's third law of motion to the collision between objects 1 and 2. Now in any given interaction, the forces which are exerted upon an object act for the same amount of time. You can't contact another object and not be contacted yourself (by that object).
                Last edited by strawberryshortcake; 07-04-2014, 03:09 PM.
                Fixes
                NBA2k Defense AI,Footplant, Gameplay
                MLB Show Pitching/throwing
                Madden/Live Animations Walking, Throwing

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #218
                  Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                  FWIW, that's what Victor Lugo was/is and they also said they had a whole team of them, if I'm not mistaken.

                  Comment

                  • strawberryshortcake
                    MVP
                    • Sep 2009
                    • 2438

                    #219
                    Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                    Originally posted by Big FN Deal
                    FWIW, that's what Victor Lugo was/is and they also said they had a whole team of them, if I'm not mistaken.
                    I meant a professor of physics at a prestigious university. Someone who teaches and lectures about physics. Not simply someone who is in charge of gameplay physics. Someone who is doing research in physics. Not sure what Victor Lugo's scientific background was or is. Maybe he was qualified but he is no longer on the team.
                    Fixes
                    NBA2k Defense AI,Footplant, Gameplay
                    MLB Show Pitching/throwing
                    Madden/Live Animations Walking, Throwing

                    Comment

                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #220
                      Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                      Originally posted by strawberryshortcake
                      I meant a professor of physics at a prestigious university. Someone who teaches and lectures about physics. Not simply someone who is in charge of gameplay physics. Someone who is doing research in physics. Not sure what Victor Lugo's scientific background was or is. Maybe he was qualified but he is no longer on the team.
                      Doesn't matter who they hire, as long as they got the same bums implementing this stuff it's all useless.
                      http://twitter.com/sageinfinite

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                      #makethemaddenforumgreatagain

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                      • dat boi Q
                        Pro
                        • May 2009
                        • 611

                        #221
                        Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                        We do this dog and pony show show every year. Why do so many of you guys expect this game to be something it's not. If EA wanted this game to be sim it would have happened years ago. Madden will always be MADDEN FOOTBALL. Stop crying about this game and move on. I know they are the only company that can make a nfl football game. But when they paid for the license, they also paid to make the kind of game THEY WANTED TO MAKE. This game isn't going fully sim I don't care what anybody say. If they wanted a sim game, it would be a sim game now not a year or two from now. People that defend madden are people that are going to like the game no matter what EA feeds them. By now now you either going to like the madden formula or not. Just stop being so surprised every year when videos and info comes out and the game drops and it still MADDEN FOOTBALL.
                        SOUTH CAROLINA GAMECOCKS
                        SF 49ERS
                        ORLANDO MAGICS
                        LA DODGERS

                        Comment

                        • Haval93
                          Pro
                          • Jan 2008
                          • 512

                          #222
                          Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                          Originally posted by Big FN Deal
                          I'm about ready to call bs on the Infinity Engine adding physics to animations because I think they later admitted that it didn't take height/weight into consideration, I think it maybe just calculated velocity or something and that's probably wrong too. I'll have to look back to be certain but I know last year, even in EA released trailers/videos, they had things like Percy Harvin "force impacting" defenders off the ground, which doesn't seem like even augmented physics to me. It added a "rag doll" effect, that I guess is a visual that we instantly associate with physics but that was the main downside Ian used to refer to when asked about a BackBreaker style physics engine in Madden.

                          So IE seemingly added the the downside of a rag doll effect of the BackBreaker true physics, minus the other positive additions of true physics. If there were clearly going to be rag doll issues with either one, why didn't they just go with a true physics engine then?
                          Wait. Do you have a source for this claim? If true, it's ridiculous and in no way can EA tout they take actual physics calculations into play. How are they calculating momentum? Magic and prayers? Momentum equals the mass of an object times it's velocity. Are they simply just replacing how characters collided with rag-doll physics and labeling that as a brand new physics engine? I remember when they introduced "RTP" that they said they hired physicists to help them, what happened? When learning physics, one of the first things you learn are about momentum and forces, did they simply forget their own lesson plan when programming this game?

                          Regardless, at least the game is improving and the visuals are top notch this year.

                          Comment

                          • MCNABB51BOI
                            Rookie
                            • Aug 2008
                            • 195

                            #223
                            Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                            Why does everyone run the same ?

                            Why is everyone cutting on a dime

                            The player movements look horrible I'm sorry once

                            I stop coming to this board because no matter what,,,, pleas will be coping pleas for this game

                            But damn can we get a good game for once

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 5993

                              #224
                              Re: Madden NFL 15 Gameplay Video - Seahawks vs. 49ers (SimFBallCritic)

                              Originally posted by Haval93
                              Wait. Do you have a source for this claim? If true, it's ridiculous and in no way can EA tout they take actual physics calculations into play. How are they calculating momentum? Magic and prayers? Momentum equals the mass of an object times it's velocity. Are they simply just replacing how characters collided with rag-doll physics and labeling that as a brand new physics engine? I remember when they introduced "RTP" that they said they hired physicists to help them, what happened? When learning physics, one of the first things you learn are about momentum and forces, did they simply forget their own lesson plan when programming this game?

                              Regardless, at least the game is improving and the visuals are top notch this year.
                              http://www.operationsports.com/forum...3&postcount=11
                              Last edited by Big FN Deal; 07-04-2014, 06:32 PM.

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