Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

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  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #1

    Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

    Now before I'm "booed off the stage" please hear me out, lol. I'm not just referring to a "sim" setting that comes standard with other sports games but an entire mode potentially worth paying extra for, something to rival MUT. A mode where a fee is paid to have access to things like editable draft classes, User access to more influential sliders/options, a more traditional Franchise mode with HC09 level realism, data based ratings system and gameplay programmed as realistic as possible, including penalties, errors, injuries, movement, CPU teammate AI, etc.

    It may seem like I'm referring to something "pie in the sky" and overwhelming but I don't think so. It seems to me that if the potential profit for a mode like this were big enough, it's something that could be accomplished. Again, I'm thinking something along the lines of what they currently do with MUT, a team taking the core Madden game/software and creating a separate mode for more realism minded gamers.

    Thoughts?
    76
    Yes
    0%
    22
    No
    0%
    48
    Undecided
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    6
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #2
    Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

    The idea is fine, but you're basically asking for an entirely different game. This is not something which can or will be accomplished with DLC.

    DLC typically doesn't add infrastructure to a game, it adds content to code which already exists. The only exception I can even begin to think of is Ultimate Team's introduction into Madden NFL 10.

    Comment

    • DNMHIII
      MVP
      • Feb 2011
      • 2355

      #3
      Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

      I'd pay twice what I pay now for what you've proposed because that amount of money really isn't an issue for me. To be honest though, for how long EA has been putting out Madden this stuff should be standard issue IMO and the fact that we haven't/don't have these features is pathetic.

      Comment

      • The_Balm
        Formerly simon48xbox
        • May 2009
        • 585

        #4
        Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

        I might be open to it after the team (which has said they're sim all the way now) has proven they can do sim football and stick with it year after year. Until then, no. I have a hard enough time justifying paying $60 for Madden. I don't feel like they deserve any more money from me for things they've said they wanted to add for years and in many cases either haven't at all, have really badly implemented or have, but they ripped it out the next year.

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        • Smoke6
          MVP
          • Apr 2011
          • 1454

          #5
          Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

          Big, you know better!

          I feel you and all, but we should of been there with SIM already from last gen.

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #6
            Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

            Originally posted by CM Hooe
            The idea is fine, but you're basically asking for an entirely different game. This is not something which can or will be accomplished with DLC.

            DLC typically doesn't add infrastructure to a game, it adds content to code which already exists. The only exception I can even begin to think of is Ultimate Team's introduction into Madden NFL 10.
            Exactly, that's what I'm basing the proposal on, MUT. If EA was willing to do that for an additional revenue stream, I'm wondering if they might consider something similar for a mode like this.

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #7
              Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

              Originally posted by Smoke6
              Big, you know better!

              I feel you and all, but we should of been there with SIM already from last gen.
              True Smoke and I should be Bill Gates rich by now had I made better life choices but it is what it is, lol.

              Seriously though, they refuse to even put a standard "sim" setting in Madden like other EA games have, the only way I see us ever getting an truly sim Madden is something like this. I was told directly by an EA rep, in so many words that Tiburon doesn't think the investment of a sim setting is worth it. Maybe one fee based, similar to MUT, would be.

              Comment

              • Hooe
                Hall Of Fame
                • Aug 2002
                • 21554

                #8
                Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                Originally posted by Big FN Deal
                Exactly, that's what I'm basing the proposal on, MUT. If EA was willing to do that for an additional revenue stream, I'm wondering if they might consider something similar for a mode like this.
                Think of a way to monetize this mode to the extent that MUT is dominated by microtransactions and then Tiburon might begin to consider it.

                That's the reason MUT is the exception - it quite literally is a revenue engine built into the game. A "sim play" DLC pack is something which will require a ton of programming / art support for addition of features and AI beyond what currently exists in the game and - unless you are thinking of something I am not - will only realistically see one transaction, that being the pay wall for the initial download. The economics aren't remotely similar and to that end it's not justifiable.

                Comment

                • NicVirtue
                  Rookie
                  • Oct 2011
                  • 453

                  #9
                  Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                  Pay extra for what we should have been already had? No. Sorry.

                  Comment

                  • hanzsomehanz
                    MVP
                    • Oct 2009
                    • 3275

                    #10
                    Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                    Big, think of the development costs for this project lol. Nevertheless, I would pay for this product double what I pay for Madden.

                    I don't think it would be wise of them to divide the spoil though. For you to propose this plan makes it all the more clear how far removed their intentions are on saturating us with a richly coated sim game.

                    Not to sound like someone but lets give them next year. I am anticipating a key change in the passing system like 05 introduced w the vision cone.

                    I will say though that I not think you are far from getting what u want. It is a pity they removed key sliders in M25 or we could all tweak the pass rush and bkock shed and reaction times to the run. I believe many would have cleaved to that experience and they may hold a hint of that knowledge.

                    If we could edit the locomotion among other serious functions: of boy - it would be like demoing a madden game that rivals their own game lol

                    Sent from my SGH-I727R using Tapatalk
                    how could I lose? im playing by my own rules..

                    Comment

                    • undrafted
                      Rookie
                      • Jul 2014
                      • 22

                      #11
                      Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                      I bought the Madden 09 Collectors Edition especially to own Head Coach 09, so it would be a very interesting opportunity for me.
                      It could also come with a printed book (with strategy guides, football concepts, team analysis...)
                      The more real-life fooball content, the better.

                      As a side note: why can't I vote ?

                      Comment

                      • brandon27
                        MVP
                        • Aug 2008
                        • 1978

                        #12
                        Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                        I voted no. Now, I guess if it was an option, I'd consider it, however I voted no simply because I shouldn't have to pay twice for it. It's how the game already should be IMO.
                        Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

                        Comment

                        • BezO
                          MVP
                          • Jul 2004
                          • 4414

                          #13
                          Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                          Originally posted by Big FN Deal
                          ...penalties, errors, injuries, movement, CPU teammate AI, etc.
                          I voted no. Initially, I'd only be interested in what I quoted, and I wouldn't pay extra for a game they already claim to be trying to make. And I think if they could do it, they would already have done it.

                          I'm a season mode type, but I can't even think about that stuff until the gameplay is up to par.
                          Shout out to The Watcher! Where you at bruh?

                          Comment

                          • coke hogan
                            Rookie
                            • Nov 2010
                            • 106

                            #14
                            Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                            seeing as how Tiburon's track record sucks.
                            I can't fathom them being able to pull something off like that.
                            it would be a three year plan to get everything in there, which would then reset to a 3 year plan in year 2.


                            they can barely get some of the features in the game to work properly now.
                            how am I supposed to believe they would pull this off. plus making it dlc to boot.


                            we won't have major changes to madden until we get rid of the culture over there. we need the people up top to go, as well as everyone at Tiburon. get some better devs with better skills in there.

                            Comment

                            • juduking
                              Rookie
                              • Apr 2010
                              • 196

                              #15
                              Re: Thoughts On a Fee Based DLC Or Unlock For A "Simulation" Mode In Madden?

                              I'm confused by the question. Why am I paying for Madden twice? Rex Dickson has stated the game will be " Sim" this year and that is what they are striving for. Knowing some of the devs at Tiburon and the game changers watch these forums like hawks please don't give them another reason to monetize a 60 dollar game.
                              “As we express gratitude, we must never forget that the highest appreciation is not to utter words, but to live by them.” - for the uninformed, it's a quote from JFK on Thanksgiving.

                              Comment

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