Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

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  • bucky60
    Banned
    • Jan 2008
    • 3288

    #496
    Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

    Originally posted by ggsimmonds
    Because it is not that simple. Suggs is a outside linebacker. So how good of a outside linebacker is he? Well that depends, if the defense is a 3-4 he is one of the best. But if you were running a 4-3 Tampa 2 defense he would be terrible.
    Originally posted by oneamongthefence
    The point of schemes for the user is so you can see what players you want. If you prefer pass rush defensive ends they filter to the top. If you prefer run stopping though you can change it to that too. You wouldn't want most 3-4 ends to rush. So you want those guys lower down on the FA list. Its just based on personal preference. On defense it definitely matters more mostly with the d-line and linebackers since 3-4 are completely different than 4-3 defenses. And having the wrong personnel will definitely affect your performance or at least it should.
    But that has to be reflected on the field in production, and I'm not seeing that with my GBP players. There has to be some kind of performance penalty on the field for someone playing out of their scheme. Just making an overall go up or down doesn't make any sense. The performance on the field also has to reflect it.

    I'm not seeing it. Especially at RB, QB, WR, 3-4 DT. If Boyd is so bad for a 3-4 scheme, why is he so effective for me during the game. For schemes to matter, there has to be a performance penalty. If there is no performance penalty and the guy out of scheme performs just as well as the guy in scheme, then schemes don't really matter and are just cosmetic.
    Last edited by bucky60; 08-10-2014, 03:49 PM.

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    • oneamongthefence
      Nothing to see here folks
      • Apr 2009
      • 5683

      #497
      Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

      Originally posted by ggsimmonds
      Because it is not that simple. Suggs is a outside linebacker. So how good of a outside linebacker is he? Well that depends, if the defense is a 3-4 he is one of the best. But if you were running a 4-3 Tampa 2 defense he would be terrible.
      Then that's a ratings issue I would think.
      Because I live in van down by the river...

      Comment

      • Sheba2011
        MVP
        • Oct 2013
        • 2353

        #498
        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

        Originally posted by Skyboxer
        Ditto.
        Personally I hate XP as well as ratings.
        My wish is to one day have a game where there are no visible ratings other than the ones that are measurable from physical motions.
        Strength, speed, accel etc...

        The other things like catch in traffic, fumbling, awareness etc... I want to come from what we see on the field through a robust combine, training camp and pre season.
        Give us that and I'd venture to say anyone would think preseason is a waste.

        Let me and my couching staff earn our money.

        #HideTheRatings
        I think ratings have run their course, it's a feature that hasn't changed since some of the first sports games were released nearly 3 decades ago. You would need more than just a combine though, you would need scouting reports on players both pro and college to fill in some of the gaps.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #499
          Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

          Originally posted by Grey_Osprey
          As far as schemes go, I like the concept, but I think it needs some work as far as the players and scheme settings are concerned. Is it possible there are bugs in it that they never worked out?

          I have had players with a certain scheme that when I change my scheme to match theirs, their OVR went down. That's a little confusing to me. And in my current Chargers franchise, they are listed as a 4-3 defense. I have a 4-3 defense selected, but I STILL have 2 MLB's in the scheme settings. ?

          And my biggest frustration with schemes is the CPU not changing their schemes to match their personnel, or change their player positions to better suit the player. Their was a player in my Chargers franchise that was listed as a DE, but changing him to any DT saw his OVR jump into upper 70's or low 80's.
          Schemes do need a lot of work still. I like the stuff you're talking about and I would add that player attributes have a greater effect in game performance for the different schemes. Make me pay a price for having the wrong type of player.

          Some players are good in multiple schemes. Do something to reflect that.

          Some players can learn to be effective in a scheme. Incorporate that somehow.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #500
            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

            Originally posted by Skyboxer
            Ditto.
            Personally I hate XP as well as ratings.
            My wish is to one day have a game where there are no visible ratings other than the ones that are measurable from physical motions.
            Strength, speed, accel etc...

            The other things like catch in traffic, fumbling, awareness etc... I want to come from what we see on the field through a robust combine, training camp and pre season.
            Give us that and I'd venture to say anyone would think preseason is a waste.

            Let me and my couching staff earn our money.

            #HideTheRatings
            You would need some way to quantify the non physical attributes. I like to think of them as actual hidden ratings vs perceived shown ratings. However you display the non physical attributes, it should have some degree of error. I would incorporate a coaching staff, GM and scouts with evaluation ratings. The better they are at evaluating the more accurate the perceived shown ratings are. It could be a range, or a letter grade from the accumulation of scouting reports or whatever. But I'm with you that the only true accurate ratings should be the physical ratings. And those can be shown as 40 times, cone drills etc.

            But I really like where you are going with this sky.

            Comment

            • charter04
              Tecmo Super Bowl = GOAT
              • May 2010
              • 5740

              #501
              Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

              Originally posted by bucky60
              You would need some way to quantify the non physical attributes. I like to think of them as actual hidden ratings vs perceived shown ratings. However you display the non physical attributes, it should have some degree of error. I would incorporate a coaching staff, GM and scouts with evaluation ratings. The better they are at evaluating the more accurate the perceived shown ratings are. It could be a range, or a letter grade from the accumulation of scouting reports or whatever. But I'm with you that the only true accurate ratings should be the physical ratings. And those can be shown as 40 times, cone drills etc.

              But I really like where you are going with this sky.

              I would love this too. I know there would still be ratings of some sort but, they would be hidden. Even AP2k08 had hidden ratings but, I would love if our coaches and scouts gave us scouting reports. Even they use ratings but it's 0-5 scale. That way we would know the physical attributes like 40 time, 10 yard splits and whatever but also have how or coaching staff and scouts grade a player in our system. We could give them things we value like FB IQ or raw physical skill that are the things we value most.

              There is so much potential with a better system. I'm afraid EA wants to keep it simple though. Have you heard how a typical Madden fan talks about the game. All this real stuff might confuse the heck out of them. Lol
              www.twitch.tv/charter04

              https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #502
                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                Originally posted by bucky60
                You would need some way to quantify the non physical attributes. I like to think of them as actual hidden ratings vs perceived shown ratings. However you display the non physical attributes, it should have some degree of error. I would incorporate a coaching staff, GM and scouts with evaluation ratings. The better they are at evaluating the more accurate the perceived shown ratings are. It could be a range, or a letter grade from the accumulation of scouting reports or whatever. But I'm with you that the only true accurate ratings should be the physical ratings. And those can be shown as 40 times, cone drills etc.

                But I really like where you are going with this sky.
                Yeah I'm saying hide them at the least.
                Joshua:
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                • Cre8
                  Banned
                  • Jan 2011
                  • 1587

                  #503
                  Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                  Never had my question answered on the broadcast. Does anyone know if the game prep/training of players will have different point gains depending on your difficulty settings?
                  Basically, why bother playing the training sessions on All Madden if you can do it on Rookie for the same amount of XP?

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #504
                    Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                    Originally posted by Sheba2011
                    I think ratings have run their course, it's a feature that hasn't changed since some of the first sports games were released nearly 3 decades ago. You would need more than just a combine though, you would need scouting reports on players both pro and college to fill in some of the gaps.
                    This is the same claim Ian and company tried to make but it's not true, in regard to it being a necessity. Granted some might prefer having some in-game mechanic to guide them and limit their mistakes but taken too far you get what we have now, TMI, imo. It irks me the way Tiburon seems to cater to gamers that don't want a challenge in a video game, I have nothing directly against gamers with that POV because it's their game too, they should be able to play however they see fit but I would like options to play "my way" and the NFL way too.

                    To everyone, I don't know how many have seen it but CMHooe has created a thread that I feel offers a solution for hidden ratings. http://www.operationsports.com/forum...isualized.html

                    Of course it could fleshed out more in various ways but I think it's a solid foundation because it doesn't require much change on existing system. It just offers a way for those of us that want more ratings ambiguity, that option.

                    Comment

                    • Cowboy008
                      MVP
                      • Mar 2012
                      • 4574

                      #505
                      Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                      I figured I would ask this in here. When I get the game I plan on putting it to where only human controlled teams are allowed to relocate. If I do that will CPU teams still rebuild their stadiums?

                      Comment

                      • lopey986
                        Rookie
                        • Apr 2010
                        • 229

                        #506
                        Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                        Originally posted by ggsimmonds
                        Because it is not that simple. Suggs is a outside linebacker. So how good of a outside linebacker is he? Well that depends, if the defense is a 3-4 he is one of the best. But if you were running a 4-3 Tampa 2 defense he would be terrible.
                        See, I'm not sure I really buy this. He might struggle at first with adapting to a different scheme, but I don't buy that he'd be terrible. On top of that, a ton of teams basically run hybrid defenses anyway where they sub personnel so much to fit what they want to do in a certain situation.

                        I'm fine if you want to ding guys a bit for playing out of scheme, especially some of those borderline starters who are 70 overall and might be good in one scheme and bad in another. I just don't see why JJ Watt should drop 25 overall based on scheme, the guy is good enough he would adapt. And I don't want to see **** guys like Devin Hester jumping 20 overall because of a scheme and leading the NFL in receiving during simulation.

                        Comment

                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11235

                          #507
                          Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                          Originally posted by lopey986
                          See, I'm not sure I really buy this. He might struggle at first with adapting to a different scheme, but I don't buy that he'd be terrible. On top of that, a ton of teams basically run hybrid defenses anyway where they sub personnel so much to fit what they want to do in a certain situation.

                          I'm fine if you want to ding guys a bit for playing out of scheme, especially some of those borderline starters who are 70 overall and might be good in one scheme and bad in another. I just don't see why JJ Watt should drop 25 overall based on scheme, the guy is good enough he would adapt. And I don't want to see **** guys like Devin Hester jumping 20 overall because of a scheme and leading the NFL in receiving during simulation.
                          Addressing Suggs, I've watched the all-22 footage of him in coverage and trust me if anyone were to try to convert him to a Tampa 2 linebacker it would end horribly. A different skillset is required.

                          To the issue of JJ, my guess is that if you set your player type to speed rusher his overall would take a healthy dip. I understand that because he is not a speed rusher. But I also know that no GM would pass on Watt because they have to have a pure speed rusher.

                          You are right about Hester. If scheme overall does affect the simulation engine EA needs to make it so that it does not. That is my only gripe.

                          But once again they should not drop guys for playing out of scheme. That is ridiculous. Lets say I have my scheme set to West Coast offense. Lets also assume I struggle in the red zone so I go out and find me a decent Red Zone Threat WR who has their scheme set to Power Run. I think Anquan Boldin fits those parameters. Well if I sign Q he would be playing out of scheme. You think he should suffer a ratings hit?

                          Actually I would go the other way and say remove the scheme from player and just go with player type.

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #508
                            Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                            @ggsimmonds, maybe I'm missing something but wouldn't you agree there needs to be someway of representing players in a scheme or system that doesn't maximize their skill set? Currently scheme effects player development but I think it does need some effect on in-game performance. This discussion is similar to the one concerning how much ratings should limit User control but I won't go there.

                            Considering Madden doesn't currently have the depth player of assignments to represent the real challenges of players execution in varying schemes, it begs to reason that they represent that in-game using ratings.

                            That said I'm seating here laughing because most ratings are so overpowered by User control that the best way to make scheme effect game play is to lower ratings that in an ideal game shouldn't, lol. Meaning if ratings like route running, AWR, play recognition, footwork, etc, had some part in User control, those could be adjusted to effect game play for schemes. Since they don't, Madden would need to give ratings hits to things like CTH, SPD, ACC, THP, THA, etc to effect game play. It is what it is though and I would like to see some other deterrent to having players that don't fit a scheme than just player development.

                            Comment

                            • Sheba2011
                              MVP
                              • Oct 2013
                              • 2353

                              #509
                              Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                              Originally posted by lopey986
                              See, I'm not sure I really buy this. He might struggle at first with adapting to a different scheme, but I don't buy that he'd be terrible. On top of that, a ton of teams basically run hybrid defenses anyway where they sub personnel so much to fit what they want to do in a certain situation.

                              I'm fine if you want to ding guys a bit for playing out of scheme, especially some of those borderline starters who are 70 overall and might be good in one scheme and bad in another. I just don't see why JJ Watt should drop 25 overall based on scheme, the guy is good enough he would adapt. And I don't want to see **** guys like Devin Hester jumping 20 overall because of a scheme and leading the NFL in receiving during simulation.
                              I don't know if he would be terrible but he wouldn't be one of the best at his position. Let's look at it from another position. Kyle Arrington for the Patriots is a very good slot CB, when he plays on the inside he is shut down, when they move him to the outside and he plays out of position he is one of the worst CB's in the NFL due to lack of his speed. Madden schemes should have something to reflect guys playing out of position but often times it doesn't. Just like I can line Wes Welker up at X receiver and he plays the same. That was the main problem with schemes, while they did help you to organize your roster and find free agents they had no real effect on the game.

                              Comment

                              • Dbsmith22
                                Rookie
                                • Jan 2014
                                • 11

                                #510
                                Re: Madden NFL 15 Connected Franchise Details, Trailer and Screenshots

                                Wondering if you all have any rules for your CFM leagues such a limiting trades or not allowing trading for picks. I'm a new commish looking for some rules to implant in our 2nd year CFM to prevent cpu teams from being terrible after 2 years

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