Madden NFL 15 Video - Simulated Season Stats
Collapse
Recommended Videos
Collapse
X
-
I understand what point you are trying to make, but look at the YPA for QB and the amount of carries the RBs get. It's horrible and they should have fixed this years ago. What the heck is a game you are trying to play like a sim that doesn't have sim stats? This type of stuff is just trying to push us to MUT, which seems to be one of the only options for a game mode that seems complete. Sad that I wont touch it past the first few pack openings, I'm not going to waste my money and play nothing but online games. They suckered me in with FIFA in it's first year of UT and I was #1 on the leader boards, since then I've hardly touched it.Xbox One GT- II McG II -
Re: Madden NFL 15 Video - Simulated Season Stats
I don't get this. Why aren't they just simmed for each game? It doesn't bother me that certain players numbers are because that can happen. Nagging injuries to a qb, lack of run game, bad defense forcing a qb to play from behind can all cause passing numbers to drop from one year to the next. So I'm not one to say manning' s numbers are off or Stafford threw too many picks, etc.
I'd personally would just like the numbers to reflect my game settings. If my games are set to 6 min quarters, that would result in a different number of plays per game than if I used 8 minute quarters. If the SIM stats would adjust accordingly Id be ok with that. That way, all you have to do is change quarter length until you get numbers you like or reflect what you get in your played games.
Been like for years...if I'm correct, when u super sim then it takes in account ratings and quarter length..however we all know of "late" super sim was messed up as if u super sim 15 min quarters there was wayyyyyy to many plays..
Sent from my iPhone using TapatalkRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
It's not just one players passing stats throwing it off. The league passing as a whole is broken.
In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.
In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?
I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
It's not just one players passing stats throwing it off. The league passing as a whole is broken.
In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.
In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?
I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.
I'm just lost for words at that. That shouldn't be happening. At all.
That's just mind boggling.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
It's not just one players passing stats throwing it off. The league passing as a whole is broken.
In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.
In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?
I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.
I have to fully agree with u..if again a big if.. These stats hold true.. This will hurt my offline experience..I do not play online due to many factors..one big one..can't play whenever I need.. So offline is all I got.. The little hope I have is this.. It was a fluke.. Or can be patched..so far though my hope slowly slips away..what I don't know is this..when u sim it's a program which I would assume is much easier to fix and control..but I don't know programming..CM if ur reading if u could give u opinion on this due to ur background/job
Sent from my iPhone using TapatalkRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
-
Terrible simulated stats.NBA-Brooklyn Nets
NFL-New York Giants
MLB-New York Yankees
....long live the Attitude Era!!!Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
In M25, the only way I could affect the QB sim stats was to "tighten the range" of QB AWR and ACC to affect QB stat lines...
High AWR / ACC = More TDs than Ints (with higher total yards / comp % / less sacks taken, etc))
Low AWR / ACC = Less TDs than Ints
Since "nothing really changes" in the Madden Universe, I'd guess that's a great place to start AGAIN this year...
Out of the box, starters AWR will range from the 60's to the high 90's...
I recall pulling them more into a 80 to 95 range and then running season tests to adjust ACC...
Run a season, find a "baseline" with a QB that has "average" stats and then use his AWR and ACC to calibrate who should be statistically above or below...
Secondly:
My experience re: Skyboxer's improved QB stats after 2nd and 3rd seasons have to do with the default schemes and gameplans implemented by CPU HCs...
The first year, the game doesn't seem to calibrate those to individual team rosters as well as it does after year one...
That's ALSO been the case for the last two iterations...
In short:
There MAY be a "ballpark" workaround in here, but it's becoming more of a drag to have to figure out how to do their work for them year after year...Last edited by KingV2k3; 08-17-2014, 07:36 PM.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
I never expect much from Madden but those TD's? Yikes. That's just awful. I can live with most of the other stats but that's a real immersion killer. Very disappointing.Student of the game. #Fundamentals
XBLGT: tjor24Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
Judging by the stats for a season, I can only imagine what they are going to be for a single game in a player focused cfm... Like so many others I focus on offline play. This is frustrating to say the least and seeing games with my opponent rushing 3 times(for example) in ALL 4 quarters makes me want to shoot myself.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
Man this sucks. Ever year there is something with this game. Just when something gets better some else goes backwards. One step forward 2 steps backwards. I didn't play madden 14 but when I played madden 13 the sim stats where not that bad. It semeds like ever sports game has some sort of problem with sim stats and trade logic but these are just tearable and not even close. In madden 13 back up RB didn't average enough yards per carry and so didn't get enough yards and QB % was a little low but other then that ever thing else was like spot on. Its not just that peyton had only 13 TD in this sim but for the lead leagure to only have 24 and for only 2 guys to have 4000 yards is just tearable. This is not 10-15 years ago when 4000 was a big deal. With the rule changes making offisve easier 4000 yards is not what it used to be. Now you have like 10 guys a year getting 400 yards and sever guys getting 30+ TD this is just tearble game breaker for sure.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
Maybe it's a bug when you SIM a season all at once? Maybe week to week it's better.Because I live in van down by the river...Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
Russell Wislon started all 16 he had just over 3300 yards and 63%. In 2012 RG3 started 15 games and had 3200 yards and 65%. It's easy to pick apart every stat and say its unrealistic but not everything is. Some of them are highly unrealistic like Peyton only throwing 13 Tds but some of this stuff actually happens in the real NFL.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
I understand what point you are trying to make, but look at the YPA for QB and the amount of carries the RBs get. It's horrible and they should have fixed this years ago. What the heck is a game you are trying to play like a sim that doesn't have sim stats? This type of stuff is just trying to push us to MUT, which seems to be one of the only options for a game mode that seems complete. Sad that I wont touch it past the first few pack openings, I'm not going to waste my money and play nothing but online games. They suckered me in with FIFA in it's first year of UT and I was #1 on the leader boards, since then I've hardly touched it.Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
In M25, the only way I could affect the QB sim stats was to "tighten the range" of QB AWR and ACC to affect QB stat lines...
High AWR / ACC = More TDs than Ints (with higher total yards / comp % / less sacks taken, etc))
Low AWR / ACC = Less TDs than Ints
Since "nothing really changes" in the Madden Universe, I'd guess that's a great place to start AGAIN this year...
Out of the box, starters AWR will range from the 60's to the high 90's...
I recall pulling them more into a 80 to 95 range and then running season tests to adjust ACC...
Run a season, find a "baseline" with a QB that has "average" stats and then use his AWR and ACC to calibrate who should be statistically above or below...
Secondly:
My experience re: Skyboxer's improved QB stats after 2nd and 3rd seasons have to do with the default schemes and gameplans implemented by CPU HCs...
The first year, the game doesn't seem to calibrate those to individual team rosters as well as it does after year one...
That's ALSO been the case for the last two iterations...
In short:
There MAY be a "ballpark" workaround in here, but it's becoming more of a drag to have to figure out how to do their work for them year after year...Comment
-
Re: Madden NFL 15 Video - Simulated Season Stats
I am holding out hope that this is simply an outlier in terms of a statistical anomaly (both literally and figuratively). I'd like to hear if he simmed the season again just to make sure there wasn't something wonky in this initial go-round.
Also, if it is that terrible for one season... imagine simming 10 years into the future.Comment
Comment