Madden NFL 15 Video - Simulated Season Stats

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  • McG
    Rookie
    • Jan 2012
    • 196

    #136
    Originally posted by Sheba2011
    Last year Nick Foles threw for 2891 yards and completed 64% of his passes. AP had over 2000 yards in 2012 and only 12 Td's, in fact in 4 of his 7 years he has scored 12 TD's. Last year there were 24 WR's with over 1000 yards, 5 of them had over 100 receptions. Most of the stats aren't that bad compared to the real NFL the problem mainly exists with QB's yards/TD's/Int's.
    I understand what point you are trying to make, but look at the YPA for QB and the amount of carries the RBs get. It's horrible and they should have fixed this years ago. What the heck is a game you are trying to play like a sim that doesn't have sim stats? This type of stuff is just trying to push us to MUT, which seems to be one of the only options for a game mode that seems complete. Sad that I wont touch it past the first few pack openings, I'm not going to waste my money and play nothing but online games. They suckered me in with FIFA in it's first year of UT and I was #1 on the leader boards, since then I've hardly touched it.
    Xbox One GT- II McG II

    Comment

    • StefJoeHalt
      MVP
      • Feb 2014
      • 1058

      #137
      Re: Madden NFL 15 Video - Simulated Season Stats

      Originally posted by kjcheezhead
      I don't get this. Why aren't they just simmed for each game? It doesn't bother me that certain players numbers are because that can happen. Nagging injuries to a qb, lack of run game, bad defense forcing a qb to play from behind can all cause passing numbers to drop from one year to the next. So I'm not one to say manning' s numbers are off or Stafford threw too many picks, etc.



      I'd personally would just like the numbers to reflect my game settings. If my games are set to 6 min quarters, that would result in a different number of plays per game than if I used 8 minute quarters. If the SIM stats would adjust accordingly Id be ok with that. That way, all you have to do is change quarter length until you get numbers you like or reflect what you get in your played games.

      Been like for years...if I'm correct, when u super sim then it takes in account ratings and quarter length..however we all know of "late" super sim was messed up as if u super sim 15 min quarters there was wayyyyyy to many plays..


      Sent from my iPhone using Tapatalk
      Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
      Rule #2: Never use your real name.
      Rule #15: Fight the urge to tell the truth.
      Rule #30: Know the playbook so you can call an audible.
      Twitter: @318TA621

      Comment

      • DorianDonP
        MVP
        • May 2010
        • 1121

        #138
        Re: Madden NFL 15 Video - Simulated Season Stats

        It's not just one players passing stats throwing it off. The league passing as a whole is broken.

        In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.

        In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?

        I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.

        Comment

        • frankwest718
          Banned
          • Aug 2014
          • 155

          #139
          Re: Madden NFL 15 Video - Simulated Season Stats

          Originally posted by DorianDonP
          It's not just one players passing stats throwing it off. The league passing as a whole is broken.

          In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.

          In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?

          I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.
          I think it's more concerning that a 4-3 de /3-4 outside linebacker like trent Cole can pick up 155 tackles with 12 tackles for a loss, all of them being sacks.

          I'm just lost for words at that. That shouldn't be happening. At all.
          That's just mind boggling.

          Comment

          • StefJoeHalt
            MVP
            • Feb 2014
            • 1058

            #140
            Re: Madden NFL 15 Video - Simulated Season Stats

            Originally posted by DorianDonP
            It's not just one players passing stats throwing it off. The league passing as a whole is broken.

            In 2013 there were 9 passers with over 4,000 yards. 4 over 4500 yards. 2 over 5,000 yards.

            In this sim test, there were 2 passers over 4,000 yards. NONE over 4500. I mean c'mon. This is a passing league now yet these stats look like they come from the 1980s. 7 passers in 2013 had a rating over 100 and NONE (aside from backups) in this sim?

            I care deeply about sim stats because I'm an off-line franchise player. I record stats in excel after each season. This is a dealbreaker unless it's patched.

            I have to fully agree with u..if again a big if.. These stats hold true.. This will hurt my offline experience..I do not play online due to many factors..one big one..can't play whenever I need.. So offline is all I got.. The little hope I have is this.. It was a fluke.. Or can be patched..so far though my hope slowly slips away..what I don't know is this..when u sim it's a program which I would assume is much easier to fix and control..but I don't know programming..CM if ur reading if u could give u opinion on this due to ur background/job


            Sent from my iPhone using Tapatalk
            Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
            Rule #2: Never use your real name.
            Rule #15: Fight the urge to tell the truth.
            Rule #30: Know the playbook so you can call an audible.
            Twitter: @318TA621

            Comment

            • thechamp923
              Rookie
              • Dec 2008
              • 70

              #141
              Terrible simulated stats.
              NBA-Brooklyn Nets

              NFL-New York Giants

              MLB-New York Yankees

              ....long live the Attitude Era!!!

              Comment

              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #142
                Re: Madden NFL 15 Video - Simulated Season Stats

                Originally posted by Sheba2011
                Do rosters effect it at all?
                In M25, the only way I could affect the QB sim stats was to "tighten the range" of QB AWR and ACC to affect QB stat lines...

                High AWR / ACC = More TDs than Ints (with higher total yards / comp % / less sacks taken, etc))

                Low AWR / ACC = Less TDs than Ints

                Since "nothing really changes" in the Madden Universe, I'd guess that's a great place to start AGAIN this year...

                Out of the box, starters AWR will range from the 60's to the high 90's...

                I recall pulling them more into a 80 to 95 range and then running season tests to adjust ACC...

                Run a season, find a "baseline" with a QB that has "average" stats and then use his AWR and ACC to calibrate who should be statistically above or below...

                Secondly:

                My experience re: Skyboxer's improved QB stats after 2nd and 3rd seasons have to do with the default schemes and gameplans implemented by CPU HCs...

                The first year, the game doesn't seem to calibrate those to individual team rosters as well as it does after year one...

                That's ALSO been the case for the last two iterations...

                In short:

                There MAY be a "ballpark" workaround in here, but it's becoming more of a drag to have to figure out how to do their work for them year after year...
                Last edited by KingV2k3; 08-17-2014, 07:36 PM.

                Comment

                • raiderphantom
                  MVP
                  • Jul 2012
                  • 1537

                  #143
                  Re: Madden NFL 15 Video - Simulated Season Stats

                  I never expect much from Madden but those TD's? Yikes. That's just awful. I can live with most of the other stats but that's a real immersion killer. Very disappointing.
                  Student of the game. #Fundamentals

                  XBLGT: tjor24

                  Comment

                  • Slayer525
                    Rookie
                    • Aug 2012
                    • 85

                    #144
                    Re: Madden NFL 15 Video - Simulated Season Stats

                    Judging by the stats for a season, I can only imagine what they are going to be for a single game in a player focused cfm... Like so many others I focus on offline play. This is frustrating to say the least and seeing games with my opponent rushing 3 times(for example) in ALL 4 quarters makes me want to shoot myself.

                    Comment

                    • darkknightrises
                      Banned
                      • Sep 2012
                      • 1468

                      #145
                      Re: Madden NFL 15 Video - Simulated Season Stats

                      Man this sucks. Ever year there is something with this game. Just when something gets better some else goes backwards. One step forward 2 steps backwards. I didn't play madden 14 but when I played madden 13 the sim stats where not that bad. It semeds like ever sports game has some sort of problem with sim stats and trade logic but these are just tearable and not even close. In madden 13 back up RB didn't average enough yards per carry and so didn't get enough yards and QB % was a little low but other then that ever thing else was like spot on. Its not just that peyton had only 13 TD in this sim but for the lead leagure to only have 24 and for only 2 guys to have 4000 yards is just tearable. This is not 10-15 years ago when 4000 was a big deal. With the rule changes making offisve easier 4000 yards is not what it used to be. Now you have like 10 guys a year getting 400 yards and sever guys getting 30+ TD this is just tearble game breaker for sure.

                      Comment

                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #146
                        Re: Madden NFL 15 Video - Simulated Season Stats

                        Maybe it's a bug when you SIM a season all at once? Maybe week to week it's better.
                        Because I live in van down by the river...

                        Comment

                        • Sheba2011
                          MVP
                          • Oct 2013
                          • 2353

                          #147
                          Re: Madden NFL 15 Video - Simulated Season Stats

                          Originally posted by The JareBear
                          I think Foles only started 11 games last year, just for the record
                          Russell Wislon started all 16 he had just over 3300 yards and 63%. In 2012 RG3 started 15 games and had 3200 yards and 65%. It's easy to pick apart every stat and say its unrealistic but not everything is. Some of them are highly unrealistic like Peyton only throwing 13 Tds but some of this stuff actually happens in the real NFL.

                          Comment

                          • Sheba2011
                            MVP
                            • Oct 2013
                            • 2353

                            #148
                            Re: Madden NFL 15 Video - Simulated Season Stats

                            Originally posted by McG
                            I understand what point you are trying to make, but look at the YPA for QB and the amount of carries the RBs get. It's horrible and they should have fixed this years ago. What the heck is a game you are trying to play like a sim that doesn't have sim stats? This type of stuff is just trying to push us to MUT, which seems to be one of the only options for a game mode that seems complete. Sad that I wont touch it past the first few pack openings, I'm not going to waste my money and play nothing but online games. They suckered me in with FIFA in it's first year of UT and I was #1 on the leader boards, since then I've hardly touched it.
                            My point isn't that the sim stats aren't broken, because they are. My point is that people are nitpicking every little stat saying "this would never happen in the real NFL" when some of it does indeed happen. AP having 1800 yards and only 12 TD's that happened in real life. QB's having less than 4000 yards and 65% that has happened in real life, Phillip Rivers in 2012. Some stats are completely off but not all of them are and that's the point I am making.

                            Comment

                            • Sheba2011
                              MVP
                              • Oct 2013
                              • 2353

                              #149
                              Re: Madden NFL 15 Video - Simulated Season Stats

                              Originally posted by KingV2k3
                              In M25, the only way I could affect the QB sim stats was to "tighten the range" of QB AWR and ACC to affect QB stat lines...

                              High AWR / ACC = More TDs than Ints (with higher total yards / comp % / less sacks taken, etc))

                              Low AWR / ACC = Less TDs than Ints

                              Since "nothing really changes" in the Madden Universe, I'd guess that's a great place to start AGAIN this year...

                              Out of the box, starters AWR will range from the 60's to the high 90's...

                              I recall pulling them more into a 80 to 95 range and then running season tests to adjust ACC...

                              Run a season, find a "baseline" with a QB that has "average" stats and then use his AWR and ACC to calibrate who should be statistically above or below...

                              Secondly:

                              My experience re: Skyboxer's improved QB stats after 2nd and 3rd seasons have to do with the default schemes and gameplans implemented by CPU HCs...

                              The first year, the game doesn't seem to calibrate those to individual team rosters as well as it does after year one...

                              That's ALSO been the case for the last two iterations...

                              In short:

                              There MAY be a "ballpark" workaround in here, but it's becoming more of a drag to have to figure out how to do their work for them year after year...
                              The only reason I ask is because the out of the box rosters, every player is a superstar on both sides of the ball. The last few years I played with completely edited rosters to where there are very few super stars in the league and while my stats are never 100% lifelike I have never had seasons like this.

                              Comment

                              • Poetq
                                Banned
                                • Aug 2014
                                • 3

                                #150
                                Re: Madden NFL 15 Video - Simulated Season Stats

                                I am holding out hope that this is simply an outlier in terms of a statistical anomaly (both literally and figuratively). I'd like to hear if he simmed the season again just to make sure there wasn't something wonky in this initial go-round.

                                Also, if it is that terrible for one season... imagine simming 10 years into the future.

                                Comment

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