How to fix QB Sim Stat Bug (Workaround)

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  • Connolly22
    Rookie
    • Oct 2012
    • 408

    #211
    Re: How to fix QB Sim Stat Bug (Workaround)

    We should all be getting job offers from EA at this point

    Comment

    • Connolly22
      Rookie
      • Oct 2012
      • 408

      #212
      Re: How to fix QB Sim Stat Bug (Workaround)

      Originally posted by glenzariczny
      Taking this to the next level... I've been looking at these week to week to get a more accurate portrayal of how teams would play. i.e. if Peyton Manning gets hurt the Broncos probably won't be chucking it around 45 times a game still, so i'd go in, and change their schemes from pass happy to more of a balanced approach. You'd really only have to do it if one of the upper echelon Qb's in the game gets hurt. Just a thought.
      Idk how I just came across this... But its on page 15 of this forum I believe. If one QB isn't doing well then just change their playbook for two games and see what happens. This shouldn't be too mch work because theres honestly like 6-8 or 9 qbs who you KNOW what they will do every season. SO if their numbers aren't right jut change that teams playbook for a little while and see what happens. The best part about this is that you already control every team because of all the work u did to get here, so in all reality you control what happens throughout te whole league tbh. It shouldn't need too much attention tho. It shouldn't be an every week adjusting teams thing

      Comment

      • Soonerskinsfan81
        Rookie
        • Aug 2014
        • 50

        #213
        Re: How to fix QB Sim Stat Bug (Workaround)

        I see the passion! I can tell you, with draft classes jacked, sim stats, and now this free agency issue. I will wait until EA patches these issues before I buy M15. I'm just getting M25 setup just right, plus I have my NCAA 14 game and imports!
        By the time you guys figure out the issues, EA will patch the major ones anyway.
        I will wait to see what EA does with these problems before I buy.

        Comment

        • Connolly22
          Rookie
          • Oct 2012
          • 408

          #214
          Re: How to fix QB Sim Stat Bug (Workaround)

          Originally posted by Soonerskinsfan81
          I see the passion! I can tell you, with draft classes jacked, sim stats, and now this free agency issue. I will wait until EA patches these issues before I buy M15. I'm just getting M25 setup just right, plus I have my NCAA 14 game and imports!
          By the time you guys figure out the issues, EA will patch the major ones anyway.
          I will wait to see what EA does with these problems before I buy.
          Dude let me be the first to tell you that this is the by far the best madden in at leas 10 years, probably the best one ever. Secondly, the only real bad issue for me is what were aiming to fix here (progression and stats) and this fix is working very well. (Just finished my first week Peyton threw for 304 3 TDs and drew bread threw for 279 and 3tds in 3 quarters before getting hurt.

          I can almost Garuntee u at this point, if progression seems fixed once we get test results, that this fix will be better than the patch ea releases. It's just grabbing ur nuts and doing the starting process to get here. But I feel good about this. But again, pick the game up its awsone ea deserves credit. And this is coming from the one who's spent te entire week fixing their problems lol

          Comment

          • Kyle K.
            Rookie
            • May 2008
            • 210

            #215
            Re: How to fix QB Sim Stat Bug (Workaround)

            Josh Looman posted that sim stats are now fixed in online leagues, going to run a sim and post results as follows for anyone that does single player online leagues.

            Comment

            • Kyle K.
              Rookie
              • May 2008
              • 210

              #216
              Re: How to fix QB Sim Stat Bug (Workaround)

              My first sim as follows, I am using progression only at the end of the season and not during otherwise everything else was left as default and the numbers do in fact seem to have improved. However some are still lower then normal but I will be running a few season one sims just to see the variation in numbers. Sacks have come way down, and now I believe they are to low and punting still seems to be an issue in terms of average. Quarterback interceptions however do seem to be a little bit better now.
              Attached Files

              Comment

              • Kyle K.
                Rookie
                • May 2008
                • 210

                #217
                Re: How to fix QB Sim Stat Bug (Workaround)

                Here are the receiving and partial defense stats
                Attached Files

                Comment

                • Kyle K.
                  Rookie
                  • May 2008
                  • 210

                  #218
                  Re: How to fix QB Sim Stat Bug (Workaround)

                  And finally the interceptions and punting average from my first year sim.
                  Attached Files

                  Comment

                  • Kyle K.
                    Rookie
                    • May 2008
                    • 210

                    #219
                    Re: How to fix QB Sim Stat Bug (Workaround)

                    Here are the season season sim stats everything is looking really awesome for the stats now.
                    Attached Files

                    Comment

                    • Kyle K.
                      Rookie
                      • May 2008
                      • 210

                      #220
                      Re: How to fix QB Sim Stat Bug (Workaround)

                      Here are some receiving stats and then followed by the defense and punting, again lower sack stats but certainly better then multiple people with 20+ so I will take it, and punting average is still slightly low? But overall I think if you play a single player online league you will be very very happy! And I also have not had any issues currently at least with using the Bears in terms of being negative with money!
                      Attached Files

                      Comment

                      • PacMan3000
                        MVP
                        • Jul 2002
                        • 1807

                        #221
                        Re: How to fix QB Sim Stat Bug (Workaround)

                        I did some testing with the scheme and playbooks and took some notes as I simulated 3 years. I can post some of the results, if anyone still cares.

                        But I do have a question--is there any way to change to another owner's scheme in a more efficient way? As of now, let's say I'm in the Roadmap --> Scheme section.

                        After I finish editing a team's scheme and playbook, I have to exit scheme, exit roadmap, hit R3, put my next owner, go back into roadmap, then back into scheme.

                        Is there any way to do it faster?

                        Comment

                        • Connolly22
                          Rookie
                          • Oct 2012
                          • 408

                          #222
                          Re: How to fix QB Sim Stat Bug (Workaround)

                          Originally posted by Kyle K.
                          My first sim as follows, I am using progression only at the end of the season and not during otherwise everything else was left as default and the numbers do in fact seem to have improved. However some are still lower then normal but I will be running a few season one sims just to see the variation in numbers. Sacks have come way down, and now I believe they are to low and punting still seems to be an issue in terms of average. Quarterback interceptions however do seem to be a little bit better now.
                          thats with default roster right?

                          Comment

                          • Connolly22
                            Rookie
                            • Oct 2012
                            • 408

                            #223
                            Re: How to fix QB Sim Stat Bug (Workaround)

                            Originally posted by PacMan3000
                            I did some testing with the scheme and playbooks and took some notes as I simulated 3 years. I can post some of the results, if anyone still cares.

                            But I do have a question--is there any way to change to another owner's scheme in a more efficient way? As of now, let's say I'm in the Roadmap --> Scheme section.

                            After I finish editing a team's scheme and playbook, I have to exit scheme, exit roadmap, hit R3, put my next owner, go back into roadmap, then back into scheme.

                            Is there any way to do it faster?

                            not that i know of, no thats ow you gotta do it..what do the stats look like for you after the first season?

                            Comment

                            • Kyle K.
                              Rookie
                              • May 2008
                              • 210

                              #224
                              Re: How to fix QB Sim Stat Bug (Workaround)

                              Originally posted by Connolly22
                              thats with default roster right?
                              Yes it was using the default 75 Man Rosters. I will actually give it a go trying your rosters as well and see what happens with slight edits.

                              Comment

                              • Connolly22
                                Rookie
                                • Oct 2012
                                • 408

                                #225
                                Re: How to fix QB Sim Stat Bug (Workaround)

                                Originally posted by Kyle K.
                                Yes it was using the default 75 Man Rosters. I will actually give it a go trying your rosters as well and see what happens with slight edits.
                                cool thanks

                                Comment

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