I played one post tuner update game and saw no difference in the run game. Def saw a difference in CPU pass blocking but as others have said the pass blocking isn't the issue. The issue is CPU QB holding the ball too long. The CPU qb's don't seem to scramble when they get outside the pocket and have space and they don't throw the ball away.
Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
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Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
I played one post tuner update game and saw no difference in the run game. Def saw a difference in CPU pass blocking but as others have said the pass blocking isn't the issue. The issue is CPU QB holding the ball too long. The CPU qb's don't seem to scramble when they get outside the pocket and have space and they don't throw the ball away. -
Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
The pass blocking wasn't the issue. The issue was the jacked up ratings for the defenses. If you would go through Donnie Moore's fault roster, you would see with his acceleration ratings as well as his speed ratings for the defenses are off the charts. That is why I'm going through the rosters and making changes to the acceleration and speed ratings. This is making a significant difference in the gameplay. ea, this year, masked a problem with the AI by hiking the defensive ratings. What people don't seem to see, is that this game is so broken at its foundation, I don't think anyone knows how to fix it without starting over from scratch, so patchwork fixes are put in place, such as altering the ratings in such a way.
EA understands this. That is why year after year, because they are hanging on to a thread, they are having to use graphics to sell the game.
Long story short. Alter the agility speed and acceleration ratings for the defense, and you fix the problem with the sacks, without the need for the tuner. You may need to alter the ratings for the offense as well because those ratings are also out of whack.
The sliders. If they made sliders like nba 2k that work problem would be solved. You adjust sliders by 20-30 points and it barely makes a difference. Just 1-5 points should make a difference. FIX THE SLIDERS EA!! It's only been years!Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
I played one post tuner update game and saw no difference in the run game. Def saw a difference in CPU pass blocking but as others have said the pass blocking isn't the issue. The issue is CPU QB holding the ball too long. The CPU qb's don't seem to scramble when they get outside the pocket and have space and they don't throw the ball away.Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
Third game of my CFM that I started after the update, I had 8 sacks(6 and 7 in the previous two games). I'm playing on All-Pro with CPU pass block at 65 and normal speed. I don't user control any of the D line and I'm still seeing an absurd amount of sacks. So what did this update really fix?
Obviously I'm going to have to change my sliders a good amount. It's a shame because I was getting great gameplay before.NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
just ran 30 times with Adrian Peterson for 110 yards and 3 TDs im pleased with those results
I am playing with human run blocking on 100Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
Since the tuner I played one game vs SF with the Bears and I had 5 sacks, 4 by Lamar Houston and none of them were user controlled. Kaepernick dropped back 31 times, threw 20 passes, was sacked 5 times, and took of running when there was pressure the other 6 timesComment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
Well consider yourself lucky then. In my CFM, I have a D-Line of JJ Watt, Gerald McCoy, and an 82 overall Magnus Hunt, and even if I blitz the house, I still can't get any pressure on the QB. Watt and McCoy are pretty much useless now, and I've now faced Kellen Clemens and a rookie QB and they've completed over 90% of their passes.
Obviously I'm going to have to change my sliders a good amount. It's a shame because I was getting great gameplay before.Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
Has anyone one seen anything official on what was tuned yet?Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
And?
Twice last night Romo had all day in the pocket, everyone was covered, he maneuvered out of harms way and had nothing but open field in front of him. Instead of taking off, he just held the ball, and I got a pair of coverage sacks.Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
3.6 yards per carry is not a good rushing average for a starting runningback. Not necessarily bad in the context of one game, but if that's the average over the course of the season that runningback won't be a starter for long.Comment
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Re: Madden NFL 15 Pre-Week 1 Roster Update Available Now with Tuning Update
I've abandoned the tuner. I was running for a minimum of 4-5 yards each time, with multiple 20-30 yard runs thrown in probably 20% of the time I would call an outside run and just sprint.
I didn't see any difference in QB accuracy with the tuner which is what I was hoping for. I just deleted it and will go back to the sliders I have been tweaking for the past week or so. Getting pretty close to a great AM set.Comment
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NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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