Besides WR/DB interactions, what other gameplay improvements are you hoping to see?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Big FN Deal
    Banned
    • Aug 2011
    • 5993

    #46
    Re: Besides WR/DB interactions, what other gameplay improvements are you hoping t...

    Originally posted by therealsmallville
    I have an idea regarding kicking. Hear me out:

    When you're throwing a deep ball, the QB automatically applies power to it based on his throwing power rating, right? We can decide which receiver, and we can use the left stick to put some direction on it, but they only throw as hard as their THP rating lets them. So why do we control the power on FG's? When a kicker in real life lines up for a 50 yarder, I'm sure he kicks it as hard as he possibly can, just like we attempt to do with the current kicking meter, so I see no reason to control it...why not let the Kicking Power rating determine how far my kicker can kick? Let us control the direction like normal, but make the power behind it & the accuracy (in relation to the general direction you chose) automatic based on ratings. I think that would be more realistic. I propose that we only control the direction of the kick, and instead of controlling the power give us some way to control the snap. Perhaps press A/X to snap, press A/X again to catch & place the ball, and then the kicker kicks just like the QB throws. The snap & catch could be tied to a snap & catch rating, which could lead to botched snaps or holds for lower ratings & good holds for higher ratings. And of course, an option to turn it off for online & use the classic set up.

    In my mind, outside of onside kicks, punting is the only part of the kicking game where we need to control the power.

    Animations have been well covered here, so I won't bother repeating it. I'd love to see a bunch of specific presentation elements to build the immersion, but this is a gameplay thread so I won't put them here.


    Sent from my iPhone using Tapatalk
    While I like the innovative mechanic you're suggesting, I think APF's kick mechanic, using the right stick pullback and follow through would be a great start i Madden. It had all the elements you're suggesting, even botched snaps, with a much more streamlined mechanic.

    Comment

    • mjavon
      MVP
      • Jul 2013
      • 1502

      #47
      Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

      CPU QB AI is the big one. Not just the sack issue, but making them play different from one another is crucial too.

      I'd also like to see a bigger emphasis on special teams. Field goals have been automatic for the user for years. And they need to make kicks/punts blockable without there being some simple exploit where you can block it 90% of the time if you know it. Hell just make it random chance for all I care, just put it in.
      ----------------------
      PSN/Steam: southtitan
      ----------------------

      Comment

      • Smallville102001
        All Star
        • Mar 2015
        • 6542

        #48
        Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

        Penalties and the CPU not taking a million sacks a game. Also for something in the game play to not get worse then last year. It fells like ever year there is something with the game play that ends up getting much worse then the year before and ends up killing what could be a good game. I tired ever thing on hear that people talked about that was supposed to help sacks and no matter what I would get 8-10 sacks a game and that was just a flat out game killer. If madden 16 where to just stay the same game play wise with ever thing only to have penalties and the CPU not taking sacks the game would play really while.

        Comment

        • Jarodd21
          Hall Of Fame
          • Dec 2010
          • 10556

          #49
          Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

          Originally posted by 4thQtrStre5S
          I have had sliders that would shut down the run...Even soften the effect of the 01 Trap..

          THe main problem I see is just play calling by the CPU...A couple of the Sugar plays I know stop the 01 Trap...Human v Human can stop the runs...

          My fear is, if EA/Tiburon starts tinkering with the run game, which is my favorite, then teams will be lucky to get any yardage...I do not adhere to the idea of trying to get perfect NFL statistic results, especially when playing against the CPU; just impossible...

          I am fine with EA/Tiburon making a tougher game play level above All-Madden, but I do not like the idea of the main game play being too difficult against the CPU cause that will just get even more difficult against human players..


          I'll add - in M15, 3-4 defenses play the run better, especially like any game plan with the 3-4 Bear.
          Zone blitzes seem to work on Traps; such as Mike 3 show 2...Pittsburgh's Game plan seems to do very well at stopping the Trap in general..
          Yeah the playcalling from the CPU to stop runs up the middle runs is bad too. I'm not just talking about trap plays. Dives plays mainly out of single back is money to. Your usually guaranteed 1-3 yards if you make the right cut. DTs never penetrate and push the pocket back. Once in a while you'll get an LB fly through the lane and smash the run but not enough. I don't want them to just make it super hard but I would like for it to be adjustable with sliders. If I'm going up against a defensd with a strong Dline with run stuffing DTs I expect to have trouble running up the middle against them. I played too many games, and watched a bunch of games from my friends who streamed it for me and continued to see that same issue with runs up the middle. I didn't always have monster games running but short yardage runs was almost guaranteed. But you are right you can stop the run good in USER vs USER. Playing against the CPU is the issue.
          https://forums.operationsports.com/f...n-sliders.html

          PSN: Jarodd21

          Comment

          • NimitsTexan
            Banned
            • Mar 2007
            • 806

            #50
            Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

            As far as I can tell, the AI never "commits" on a play, despite whatever tendency I display. I can call Goal Line or Singleback Jumbo runs up the middle on 100% of 3rd and 2 or less situations, but the AI will never commit to a run up the middle, and half the time is sitting back in some Cover 2/3 Zone variant.

            Comment

            • 4thQtrStre5S
              MVP
              • Nov 2013
              • 3051

              #51
              Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

              Originally posted by NimitsTexan
              As far as I can tell, the AI never "commits" on a play, despite whatever tendency I display. I can call Goal Line or Singleback Jumbo runs up the middle on 100% of 3rd and 2 or less situations, but the AI will never commit to a run up the middle, and half the time is sitting back in some Cover 2/3 Zone variant.
              The AI in my opinion could be programmed to at least select a play that could best matchup with whatever the offense calls...The computer knows what play I call to begin with..

              I do believe there is a system setup, call it the come back system, or whatever, but it does feel there are times that you cannot stop the CPU offense, and if this is true, surely a better CPU defensive play calling system can be created...I would hope at least.

              Being able to edit playbooks that the CPU would recognize as their team playbook would be awesome...
              Last edited by 4thQtrStre5S; 05-21-2015, 12:37 AM.

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #52
                Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                Originally posted by 4thQtrStre5S
                Being able to edit playbooks that the CPU would recognize as their team playbook would be awesome...
                This is another thing that needs to be addressed. The gameplan for playbooks is great but it is so underutilized compared to what it could be and it is really a shame that we can't apply custom playbooks to the CPU in CFM. All the gameplans for teams only have like 20 plays per situation and a lot of them are identical for each situation which is why the CPU calls so many verticals, slants, and curls. And the same goes for the defense. I really hope they expanded upon the situations and made the gameplans use them to their full potential.

                I feel like the plays should have the situation applied to them rather than the other way around, that way every play could be utilized in as many situations as needed and no plays went completely unused.

                Comment

                • Papa D
                  Banned
                  • Feb 2013
                  • 97

                  #53
                  Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                  Originally posted by SageInfinite
                  Just look at the end of the play how four players use the same animation at the same exact time. SMH. That type of stuff just looks bad. If it was once every 1,000 plays fine, but stuff like that happens far too often. The game just lacks variety. It's just not an intelligent looking or playing game.




                  You hit it right on the nail.. That kinda of stuff hits home. It's completely inexcusable and just down right embarrassing if you ask me...


                  I don't know about most, but that clearly shows the lack of quality Madden Dev team is putting out. If I could ever meet and sit down with the Lead Designer, aside from animations that Vid Clip above would be something I would show him and then ask him what's up with this?? Why is this still happening?? It's 2015 and this is still happening??


                  Heck if I worked for their team of Dev's, I would sit down with the entire team and ask, do any of you see a problem here?? Does anything in that clip look odd to you?? Is this excusable?? Why are we not getting to the core and fixing this issues that has plagued Madden games for so long??! Our Madden fans and football gamer fans deserve better than this??! But that's just me.. Honestly if they haven't fixed these things by now its because they can't, they might just lack the talent to do so.. imo...
                  Last edited by Papa D; 05-21-2015, 11:06 PM.

                  Comment

                  • GiantsFan2013
                    Rookie
                    • Aug 2013
                    • 210

                    #54
                    Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                    Players reaching for first downs, and the Defense's tackling (aggressive or conservative), impacts how well they succeed in getting the 1st.

                    Comment

                    • khaliib
                      MVP
                      • Jan 2005
                      • 2880

                      #55
                      Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                      Player Ratings Editing inside of CFM Mode which impacts "Gameplay" and what plays out on the field directly.

                      Much of the Gameplay/Animation complaints can be eliminated right now if Ratings Editings was allowed with the Draft Classes.

                      There are animations that are there but never play out due to the "High" levels the ratings are generated with.
                      - min generated Tackle Rating of 50'ish eliminates Power Backs dragging a player 2-3 yards on a tackle attempt.
                      - that Peterson int push off is already there by any player having a 90+ Stiff Arm.
                      - Def players in a trail position looking back at the QB while running due to the high Play Rec Rating and how heavily its weighted for Player Sense 2.0.


                      Also an All-22 from the side (ie True Press Box View) would help this game out a lot.
                      There's a glitch that sometimes play out during Kick Offs on Broadcast Cam that show All-22 then starts to zoom towards the ball carrier (Beautiful, just gorgeous!!!)

                      Comment

                      • Jarodd21
                        Hall Of Fame
                        • Dec 2010
                        • 10556

                        #56
                        Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                        Originally posted by khaliib
                        Player Ratings Editing inside of CFM Mode which impacts "Gameplay" and what plays out on the field directly.

                        Much of the Gameplay/Animation complaints can be eliminated right now if Ratings Editings was allowed with the Draft Classes.

                        There are animations that are there but never play out due to the "High" levels the ratings are generated with.
                        - min generated Tackle Rating of 50'ish eliminates Power Backs dragging a player 2-3 yards on a tackle attempt.
                        - that Peterson int push off is already there by any player having a 90+ Stiff Arm.
                        - Def players in a trail position looking back at the QB while running due to the high Play Rec Rating and how heavily its weighted for Player Sense 2.0.


                        Also an All-22 from the side (ie True Press Box View) would help this game out a lot.
                        There's a glitch that sometimes play out during Kick Offs on Broadcast Cam that show All-22 then starts to zoom towards the ball carrier (Beautiful, just gorgeous!!!)
                        Not only this. I would like to be able to fix players who drastically fall of the next season just because of an injury or age. The progression system is flat out terrible on Madden. Seeing guys like Big Ben, Brees, Rivers, Romo and Eli fall all the way down to the 70s after year 1 or 2 was horrible to see.
                        https://forums.operationsports.com/f...n-sliders.html

                        PSN: Jarodd21

                        Comment

                        • adub88
                          Pro
                          • May 2003
                          • 964

                          #57
                          Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                          Originally posted by SageInfinite
                          Animation, and the quality of the animations is one of my biggest gripes. Some of the stuff I see in this game I can't believe made it into the game. I mean some stuff doesn't even look human. I can't imagine it being mo-capped that way. Also some of the mo-cap direction is bad. Some of the moves don't look like professional athletes.

                          The QB animations alone are embarrassing at times. Why have sig QB animations if they don't trigger for certain throws? I shouldn't have Tom Brady and Aaron Rodgers throwing like Tim Tebow motion wise. Also it seems like the styles haven't been touched since they were added in Madden 12. Guys like Andrew Luck, RG3, Russell Wilson all come off generic with their stance and animations. Every starting QB should have a unique style and animations to go along with it. Also Every throw should be captured with that distinct style. Not just one animation. Throws to the left, right, screen passes, throwing on the run, short throws, deep throws, everything.

                          This goes for almost every offensive position. Defense as well. The game is just way too generic. Which wouldn't be horrible, but the generic animations are also bad. Which is one reason why the game gets stale so quickly. The spastic stiff robotic goofy animations must be fixed.

                          That coupled with poor AI just kills the game after awhile for me. I just need more out of a football game at this stage. I'm just waiting for Madden to catch up with the generation.
                          Man, we need this on a billboard and posted right in front of the devs office. How the animations that make it into this game are beyond me. Mainly the running and throwing animations. There's nothing natural about them. I would love to sit in on a mo-cap session and see the entire process from start to finish.
                          NFL:Colts
                          NBA:KINGS

                          Comment

                          • 4thQtrStre5S
                            MVP
                            • Nov 2013
                            • 3051

                            #58
                            Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                            Originally posted by adub88
                            Man, we need this on a billboard and posted right in front of the devs office. How the animations that make it into this game are beyond me. Mainly the running and throwing animations. There's nothing natural about them. I would love to sit in on a mo-cap session and see the entire process from start to finish.
                            Animations definitely need to be addressed on all levels...

                            This goes for everything mentioned from defensive and offensive basic animation involving running to blocking to interactions with each player, teammate or opponent, and then, for me, a huge animation issue, is the very poor tackling animations that really point out that the game runs without any physics laws applied....When a Power RB, like an Eddie Lacy can be hit 1 on 1 by a sub 200 pound CB, the CB actually stopping Lacy in his tracks, then proceeding to lift and slam Lacy onto his back...SMH...Will never happen in real life...

                            A hit like Broncos' Safety, Steve Atwater on Power Back Christian Okoye only happens once in a blue moon, and in reality, Atwater played at around 218 pounds and Okoye was around 254 pounds, and Atwater was a natural hitter, using momentum and that point of contact thrust to administer the most amount of force on impact....

                            These types of big hitters are rare, maybe 1 a team, and that is being generous; point being, not every defense has 11 big hitters as there are in Madden....People tackle around the legs..

                            Comment

                            • 4thQtrStre5S
                              MVP
                              • Nov 2013
                              • 3051

                              #59
                              Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                              Atwater hit on Okoye:



                              ^^^^ NOte: JOhn Elway comments, it was probably the FIRST time he seen a safety hit a 260 pound RB and knock him flat on his back..
                              Last edited by 4thQtrStre5S; 05-21-2015, 12:34 PM.

                              Comment

                              • michaelhalljr
                                Rookie
                                • Apr 2012
                                • 420

                                #60
                                Re: Besides WR/DB interactions, what other gameplay improvements are you hoping to se

                                I want FULL customization. Not only do I want to be able to take Jay Cutler's job, I also want to be able to take his wife!! 👌
                                NFL- Packers
                                NBA- Bucks
                                MLB- Brewers

                                Comment

                                Working...