25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33615

    #1

    25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)


    Game Informer has posted 25 things to know about Madden NFL 16's Franchise Mode. Quite a few of them were not included in the official blog released earlier today. Below are a few items of interest, click here to read them all.
    • Draft classes are randomized, and the development team has tweaked the process to try and ensure better and more realistic distribution of positions drafted and where they are drafted.
    • Once your player is drafted, you'll immediately see their ratings and where they rank in the draft in terms of their overall rating.
    • Madden 16 does not include major changes to signing free agents or the available contact options. Elements missing in previous years like restricted free agents and the fifth-year option are not in the game.
    • Commissioners of online and offline leagues can apply wins or losses to other players' matches. This could come in handy if there was something that prevented a game that should have won, or if you want to advance the week to skip over a deadbeat player.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • SolidSquid
    MVP
    • Aug 2014
    • 3159

    #2
    Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

    Originally posted by Steve_OS
    Below are a few of them, click here to read them all.
    • Draft classes are randomized, and the development team has tweaked the process to try and ensure better and more realistic distribution of positions drafted and where they are drafted.
    • Once your player is drafted, you'll immediately see their ratings and where they rank in the draft in terms of their overall rating.
    • Madden 16 does not include major changes to signing free agents or the available contact options. Elements missing in previous years like restricted free agents and the fifth-year option are not in the game.
    • Commissioners of online and offline leagues can apply wins or losses to other players' matches. This could come in handy if there was something that prevented a game that should have won, or if you want to advance the week to skip over a deadbeat player.
    Glad everything is streamlined but I don't see any major improvements to the game mode itself besides adding the scouting combine. Hopefully gameplay improvements are heavy this year

    Comment

    • Senator Palmer
      MVP
      • Jul 2008
      • 3314

      #3
      Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

      You can now access a free practice mode from the game plan screen, and it does not cost you hours.

      whoooooo... FINALLY!!!!!!!
      "A man can only be beaten in two ways: if he gives up, or if he dies."

      Comment

      • Datninja619
        MVP
        • Jul 2012
        • 1918

        #4
        Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

        Originally posted by Steve_OS
        Madden 16 does not include major changes to signing free agents or the available contact options. Elements missing in previous years like restricted free agents and the fifth-year option are not in the game.
        I really hope this does not mean that we still won't be able to see free agents attributes before signing them.

        Comment

        • Sub_ZERO2777
          Rookie
          • Jun 2013
          • 49

          #5
          WOW THE MADE OFF-SEASON FUN THIS YEAR

          Comment

          • TheDominator273
            Rookie
            • Feb 2013
            • 1065

            #6
            Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

            I love having the combine numbers available again, but I'm not on board with the new scouting system. I don't necessarily care what a prospects top 3 attributes are, I care what specific attributes are ie for a DE I care about his rushing skills, block shed, power and finesse moves. If one of his top 3 skills is hit power thats great, but its not what I'm looking for to differentiate between prospects at the same position, especially if different prospects at the same position show different skills.

            Lots of improvements and small tweaks that will be nice to have in CFM though. One thing not mentioned that I hope makes it in is formation subs.

            Comment

            • mjavon
              MVP
              • Jul 2013
              • 1502

              #7
              Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

              Originally posted by Datninja619
              I really hope this does not mean that we still won't be able to see free agents attributes before signing them.
              In the blog post they mentioned that the Player Card will display all of a player's attributes when you open it up, so it shouldn't be a problem assuming you can access the player card directly from the free agency screen.
              ----------------------
              PSN/Steam: southtitan
              ----------------------

              Comment

              • Noles4ever
                MVP
                • Apr 2010
                • 1675

                #8
                Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                Hopefully the owners mode in the CCM this year is fixed with the $$ loss/gained each week.

                Comment

                • oneamongthefence
                  Nothing to see here folks
                  • Apr 2009
                  • 5683

                  #9
                  Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                  Originally posted by Noles4ever
                  Hopefully the owners mode in the CCM this year is fixed with the $$ loss/gained each week.
                  They said they made it so small market teams won't constantly be broke all the time.
                  Because I live in van down by the river...

                  Comment

                  • SmashMan
                    All Star
                    • Dec 2004
                    • 9686

                    #10
                    Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                    Originally posted by TheSaints7
                    I wonder how hard it will be to unlock the "true draft value" since it pretty much helps you discover if a player is a gem or over hyped.


                    In the screenshot posted in EA's article, it appears to take 21 points to unlock the three scouting levels. In the upper left (underneath this how-to screen), we can see that the user has 175 points available - so you could fully scout 8 players to find their "true draft value". And that's only if you scouted those eight players. Maybe fully scout one or two, and spread the rest of your points out getting to the first or second level of knowledge on a player?

                    Obviously they could change these values in either direction by the time the game is released.

                    Comment

                    • nc0ffey
                      PS/XB: nc0ffey84
                      • Jul 2002
                      • 6195

                      #11
                      Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                      Looks like no custom draft classes, bummer. PLEASE allow us to at least edit players once they're drafted at least.

                      Comment

                      • purplerat
                        Rookie
                        • Oct 2012
                        • 317

                        #12
                        Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                        Originally posted by SmashMan


                        In the screenshot posted in EA's article, it appears to take 21 points to unlock the three scouting levels. In the upper left (underneath this how-to screen), we can see that the user has 175 points available - so you could fully scout 8 players to find their "true draft value". And that's only if you scouted those eight players. Maybe fully scout one or two, and spread the rest of your points out getting to the first or second level of knowledge on a player?

                        Obviously they could change these values in either direction by the time the game is released.
                        is the 175 points available the total for the whole season or is that just what the user had at that moment?

                        Comment

                        • kjcheezhead
                          MVP
                          • May 2009
                          • 3118

                          #13
                          Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                          Originally posted by SmashMan


                          In the screenshot posted in EA's article, it appears to take 21 points to unlock the three scouting levels. In the upper left (underneath this how-to screen), we can see that the user has 175 points available - so you could fully scout 8 players to find their "true draft value". And that's only if you scouted those eight players. Maybe fully scout one or two, and spread the rest of your points out getting to the first or second level of knowledge on a player?

                          Obviously they could change these values in either direction by the time the game is released.
                          I can't remember the last time I made it through a season to the draft in madden, but you only get to fully scout 8 players? Is that typical for the draft? That's sounds ridiculously low. If you draft 24th over all, it's possible you would have to do your entire draft picking players knowing nothing on them. This sounds terrible to me.

                          Comment

                          • Hooe
                            Hall Of Fame
                            • Aug 2002
                            • 21554

                            #14
                            Re: 25 Things To Know About Madden NFL 16’s Franchise Mode (Game Informer)

                            Originally posted by kjcheezhead
                            I can't remember the last time I made it through a season to the draft in madden, but you only get to fully scout 8 players? Is that typical for the draft? That's sounds ridiculously low. If you draft 24th over all, it's possible you would have to do your entire draft picking players knowing nothing on them. This sounds terrible to me.
                            Madden NFL 15 allocated scouting points to the user on a weekly basis. Based on that fact, it's more likely that the user may only fully scout eight players per week (assuming they didn't spread their scouting points around) in Madden NFL 16. Which means the user could probably fully scout around half of the 300-plus players in the draft pool, roughly.

                            Comment

                            • trey2k198003
                              Rookie
                              • May 2006
                              • 177

                              #15
                              I like most of the changes.New scouting and the Nfl combine stats are cool and hopefully are properly integrated i look forward to them Also I like the depth chart situattion and the streamlined menu process. The less menu moving around the better I say. Also i REALLY am pumped about the Dynamic goals in game if that is done coreectly that is going to be a blast. I always found it hard to remember my players goals in the middle of the game. Now i have there regular goals and trying to win the game but the Dynamic goals as well. I just hope that we can now see what our in season XP goals are for the week in game. Just me. Anyway good Job so far EA hope the under the hood stuff is great and the sliders are looked into.

                              Comment

                              Working...