Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)

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  • jpdavis82
    All Star
    • Sep 2005
    • 8788

    #1

    Madden NFL 16 CFM Impressions - Confidence, Goals, Hub & More (MyMaddenPad)


    Shopmaster has posted his Madden NFL 16 CFM impressions based off of his hands-on time with the game. In the article he talks about confidence, regression, dynamic drive goals, new hub and much more.

    Shop plans on releasing another article on Tuesday discussing the new scouting and draft.
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21554

    #2
    Re: Madden 16 CFM initial impressions by Shopmaster Part 1

    You also get a little bit of xp everytime you complete a play. So if I run up the middle with Alfred Morris and get tackled by Bobby Wagner, both Morris and Wagner will get a +1xp appear beside them in a faint rising animation.
    I don't mind this, but I am going to guess this is going to make a lot of people here unhappy.

    In fact it’s very hard sometimes on defense, cause they want you to get 2 sacks with a specific player, or they want you to hurry the QB 4 times, or get a 3 and out, or even get a ball hawk interception by your DB.
    The implication being that Madden NFL now tracks QB pressures in some meaningful way; this is good.
    Last edited by Hooe; 06-07-2015, 10:21 AM. Reason: typo

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    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #3
      Re: Madden 16 CFM initial impressions by Shopmaster Part 1

      Originally posted by CM Hooe
      I don't mind this, but I am going to guess this is going to make a lot of people here unhappy.



      The implication being that Madden NFL now tracks QB pressies in some meaningful way; this is good.
      All in game xp and goal feedback can be turned off.

      Comment

      • MajorSupreme
        MVP
        • Aug 2013
        • 1559

        #4
        Re: Madden 16 CFM initial impressions by Shopmaster Part 1

        Originally posted by jpdavis82
        All in game xp and goal feedback can be turned off.
        Thank Baby Jesus. That whole idea was turning me off from the mode and the game entirely.

        I can't help but feel that despite the cosmetic changes, CFM this year is Madden 15.5. Stuff being tweaked that can be considered needing serious patching last year. I'm not grooving with this at all.

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        • Danish ram
          Rookie
          • Sep 2005
          • 102

          #5
          Re: Madden 16 CFM initial impressions by Shopmaster Part 1

          The RPG thing is a huge turn off, no matter how you twist it. it is going to alter the Way the game is played, not for realism but in order to rack up points.
          It has nothing to do with what we see on sundays, and therefor should have no place in this game.

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          • Aggies7
            All Star
            • Jan 2005
            • 9495

            #6
            Re: Madden 16 CFM initial impressions by Shopmaster Part 1

            The "Put a Bow on it" drive goal would be perfect opportunity for EA to clean up end game scenarios. Get those two first downs and the AI takes over for the remaining snap to take a knee and go straight into cut scene instead of taking a knee and players wondering around like their lost.
            Texas A&M Aggies
            Denver Broncos

            Colorado Avalanche
            Colorado Rockies

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            • Jr.
              Playgirl Coverboy
              • Feb 2003
              • 19171

              #7
              Re: Madden 16 CFM initial impressions by Shopmaster Part 1

              Originally posted by Aggies7
              The "Put a Bow on it" drive goal would be perfect opportunity for EA to clean up end game scenarios. Get those two first downs and the AI takes over for the remaining snap to take a knee and go straight into cut scene instead of taking a knee and players wondering around like their lost.
              I've always thought the EA team is missing a huge presentation opportunity by forcing the clock to run down before getting to the end of game presentation. I would love to see some option that both players can agree to (like the friendly quit option) for online CFM games where the end of the game can flow naturally.
              My favorite teams are better than your favorite teams

              Watch me play video games

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              • Aggies7
                All Star
                • Jan 2005
                • 9495

                #8
                Madden 16 CFM initial impressions by Shopmaster Part 1

                Originally posted by Jr.
                I've always thought the EA team is missing a huge presentation opportunity by forcing the clock to run down before getting to the end of game presentation. I would love to see some option that both players can agree to (like the friendly quit option) for online CFM games where the end of the game can flow naturally.

                Exactly with commentary about both teams next games and what this win/loss means to each in standings.

                Maybe a goal like the "Put a Bow on it" will finally lead to this animation/sequence.
                Last edited by Aggies7; 06-07-2015, 11:24 AM. Reason: edit
                Texas A&M Aggies
                Denver Broncos

                Colorado Avalanche
                Colorado Rockies

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                • jmurphy31
                  MVP
                  • Jun 2008
                  • 2803

                  #9
                  Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                  Originally posted by jpdavis82
                  All in game xp and goal feedback can be turned off.

                  When it is turned off is at the expense of stats. In other words if we turn it off do normal stat banners still pop up.

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                  • Danish ram
                    Rookie
                    • Sep 2005
                    • 102

                    #10
                    Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                    What is really wrong with this goal thing is that football is a team sport, therefor it should never be about what the individual player does. Last year playing madden 15 i would run the Ball like crazy at the end of games i was leading big time, just to get my runningback over 100 yards( do or no development)

                    I get that EA has an agenda about getting the casual fan more involved in cfm, but then give us sim players an option to play with cpu controlled development.

                    No manager or coach can control how a player develops, other than tactic and mental aspekts. This would also make the draft a lot more important because finding those High potential players would actually matter.
                    Maybe picking that WR with 95 speed and acc. But rock hands, would not be a sure thing, because you can't spam catching points on him

                    Comment

                    • Danish ram
                      Rookie
                      • Sep 2005
                      • 102

                      #11
                      Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                      From My maddenpad:

                      “As goals are completed or missed, player confidence will fluctuate. Some focus on negative stats such as fumbles and interceptions, and are tied to regression.”

                      So if a runningback fumbles in Real life will he regress?

                      I say no, i believe his coach will tell him to train Ball control, work out more etc.
                      Will it work? Maybe, the point is you don't know.

                      Playing madden i want to be the boss - not god
                      Last edited by Danish ram; 06-07-2015, 01:01 PM.

                      Comment

                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8788

                        #12
                        Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                        I think you guys need to play the game first before overreacting about stuff, I honestly never really noticed the ticker at the bottom and the drive goals are not really that intrusive either. The stats ticker works like last year, the goal and xp feedback is separate. Some things were done to improve the awkwardness of end of game scenarios in commentary, and they're still working on presentation and commentary.

                        You can just play the game and forget all the goals in game, it's not mandatory, it's just something to make the game more fun. I'm not crazy about the xp system myself but there has to be a progression system somehow otherwise everyone would stay the same as they are in year one.
                        Last edited by jpdavis82; 06-07-2015, 01:08 PM.

                        Comment

                        • Lexicon
                          Pro
                          • Mar 2011
                          • 759

                          #13
                          Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                          Originally posted by jpdavis82
                          I think you guys need to play the game first before overreacting about stuff, I honestly played over a season and never noticed the ticker at the bottom. The stats ticker works like last year, the goal and xp feedback is separate. Some things were done to improve the awkwardness of end of game scenarios in commentary, and they're still working on presentation and commentary.

                          You can just play the game and forget all the goals in game, it's not mandatory, it's just something to make the game more fun. I'm not crazy about the xp system myself but there has to be a progression system somehow otherwise everyone would stay the same as they are in year one.
                          I understand your side of things, I do. I understand you've played the game and you've been talked to directly about all this stuff by the people who made it. And, it's great that you can turn off all the goals and xp presentation.

                          Now, allow me to explain why myself and others are truly upset about this. The fact is that time and resources were spent on all of this, which means many things that I personally would have liked to see in the game (things that were in over a decade ago) are once again skipped over for this vision of goals and xp, which I don't agree with.

                          Perhaps there's a lot of stuff Tiburon did do that I'd like to see that they haven't spoken about yet. However, that's on them for choosing what to communicate to the consumers who don't get flown down to Florida and get to check the game out. I'm sure you can understand, after all these years of disappointment with Franchise Mode, how some of us aren't buying the "wait and play it for yourselves" theory. Yes, that should always be the case with everything. But, when you release a yearly game and come up very short nearly every time, you've lost that understanding.

                          *Remo voice* At least that's the way I feel about it. *Shrugs*
                          "In Ben We Trust"

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                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8788

                            #14
                            Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                            Originally posted by Lexicon
                            I understand your side of things, I do. I understand you've played the game and you've been talked to directly about all this stuff by the people who made it. And, it's great that you can turn off all the goals and xp presentation.

                            Now, allow me to explain why myself and others are truly upset about this. The fact is that time and resources were spent on all of this, which means many things that I personally would have liked to see in the game (things that were in over a decade ago) are once again skipped over for this vision of goals and xp, which I don't agree with.

                            Perhaps there's a lot of stuff Tiburon did do that I'd like to see that they haven't spoken about yet. However, that's on them for choosing what to communicate to the consumers who don't get flown down to Florida and get to check the game out. I'm sure you can understand, after all these years of disappointment with Franchise Mode, how some of us aren't buying the "wait and play it for yourselves" theory. Yes, that should always be the case with everything. But, when you release a yearly game and come up very short nearly every time, you've lost that understanding.

                            *Remo voice* At least that's the way I feel about it. *Shrugs*
                            I get it, but I don't want a broken mode with new bells and whistles. I want a functional mode and I can wait til next year for bells and whistles, if it means the mode works properly.

                            Comment

                            • Lexicon
                              Pro
                              • Mar 2011
                              • 759

                              #15
                              Re: Madden 16 CFM initial impressions by Shopmaster Part 1

                              Originally posted by jpdavis82
                              I get it, but I don't want a broken mode with new bells and whistles. I want a functional mode and I can wait til next year for bells and whistles, if it means the mode works properly.
                              I guess that's where it's preference. I don't think the mode is compelling to play at all, so whether it's working or not makes no difference to me. I'm out either way. I think the foundation of CFM is rotten, but again, that's just my opinion.

                              Hopefully, for those who do dig goals and xp, it truly is working. We've heard many times before that things have been tuned or fixed, and the change made either isn't significant enough to completely fix the problem, or new problems emerge.
                              "In Ben We Trust"

                              Madden NFL 19 Review (PC)

                              Player Roles - Madden NFL 07

                              Youtube.com/lexmarston

                              Twitter: @LexMarston

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