Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
"One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits. Again, this was just me drafting against the CPU so I’m guessing that might not happen against 31 other teams but the scouting paid off."I do hear and share the concerns about it being too easy; it does sound like Shopmaster was overly successful with his scouting in a single-player setting. And again, it's not necessarily "realistic"; real-life NFL draft scouts don't enter the draft without knowing everything they wish to know about a player's skill set.
One, there are too many highly rated players. Hopefully this isn't the case because if so every team will be a super team a few years into the franchise.
Two, the CPU is too poor at drafting the best players. This is bad too of course because the User team will be the unstoppable juggernaut a few years in.
Three, too many scouting points for teams. This is mainly an issue if the CPU is garbage in drafting, because the User is always going to know with certainty who the most talented player are.
Hopefully there will be some tuning before it releases because since the core functionality isn't going to change, things need to be done to ameliorate the User advantage.
It's not going to affect me in my CFM, but it will be interesting to see how all-User CFM's play out. I bet that many of the players in the draft with the 4.3-4.4 combine numbers, will grade out with low "C" as their top revealed skill ratings, and a mid-round true value grade. Will people still go old school Al Davis and draft those dudes in the first round anyway. We'll see.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
EA didn't listen/read about wishlist Full (4 scouts) scouting staff. The scouts give the grades of the players you scout. No more opening attributes. You build your draft board based on the info your scouts give each player. That's why you pay them correct?
You hire & Fire your scouts. You get some good info, other times you get bad info. I think it'd be better than same info for every team.
A behind-the-scenes look at the NFL scouting process, and how players ultimately land on each team’s draft board
Each teams scouts in-game could prepare a draft board and/or ranking for players in the draft, as well as all applicable player data(combine, collegiate stats, injury history, DPP, etc), NOT actual ratings, being already available/unlocked for everyone, to allow any User the ability to search for their own gems and make preferential changes to their draft board.
JP, if you could man, whenever anyone affiliated with creating Madden brings up anything about the game for you to offer your two cent about, consider WWFD (What Would Football Do), meaning before thinking about it in a video game or Madden context, consider the real football context first, then go from there. Of course everything can't be 1:1 for realism to video game implementation but please start from that baseline, when applicable, then work from there.
Just to clarify, this is on topic, imo, because this is the slippery slope we end up on in so many areas. We're reminded that Madden has limited resources and they can't address everything at once, so we have to wait for whatever to be addressed, then when they actual address something real football based, if they do so in a drastically unrealistic and/or gamey manner, we're right back where we started, rinse, repeat. Hence where we are now with scouting and drafting, wasting, imo, resources on creating some unrealistic tedious mini-game, that the "casuals" they claim to be targeting, likely won't bother much with anyway. Instead provide a streamlined football based automated scouting/drafting process, with a UI where those that want manual influence, can do so.
Heck this concept probably applies to most things in Madden but I digress, the point is you're not going to get people that are mainly interested in just playing the games interested in most elements of weekly management by turning them into mini-games. I say "most" because I think the exceptions, off the top of my head, are practice, drills, etc, any option that allows gamers to actual take the virtual field with players and play but not for routine menu tasks. Reason being, doing so still doesn't negate the fact that most weekly management is still repetitive and tedious, which is the reason they only want to play the games in the first place. So all you end up doing is diminishing the experience of most weekly management for those that find that stuff enjoyable in its' purest form.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.It’s easier to do the right thing, than to explain why you didn’t.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
-
Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
For example speed of a NT was useless to me, and I never would scout that. For WRs I would just get letter grades on most attributes. It rather than have madden tell you what round(s) guys should go in, you had to determine that yourself. The Madden 15 drafts in my CFM were some of the best ones todate. You could tell what guys put time into scouting and what positions teams views as needs.
Not sure how this new systems will play out, but to me its a step back and no "realer" than madden 15.Moderator
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
EA didn't listen/read about wishlist Full (4 scouts) scouting staff. The scouts give the grades of the players you scout. No more opening attributes. You build your draft board based on the info your scouts give each player. That's why you pay them correct?
You hire & Fire your scouts. You get some good info, other times you get bad info. I think it'd be better than same info for every team.
National Scout
Northeast Area Scout
West Area Scout
Southeast Area Scout
Midwest Area Scout
Mid-Regional Scout
East-Regional Scout
West-Regional Scout
As someone who wants a more deeper CFM experience, having those scouts added, especially regional scouts would be huge. Then having grades assigned to them on how well they are. Being able to fire and hire new scouts to improve your scouting would be welcomed. Though with the theme of simplifying things, EA at the very least can add a National Scout that you can hire/fire and upgrade to improve your scouting.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
80-85th% of draft class scouted??? That is way too easy.
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Then they should give us a choice between a) having player specific audio, b) let us change their name which completely cancels in-draft audio or c) changing their name after the draft.My 2K17 Boston Celtics MyLeague
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
It could still be tuned but looking at the way Madden rates rookies anyway it's not too far off. Most first round picks usually come in from about 84 to maybe a 75 overall. Ratings for Madden created rookies are inflated anyway since I see players regularly above 80 awareness so those numbers are going to be higher.Because I live in van down by the river...Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.Comment
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Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)
Were there more rookie portraits that you noticed? There was still a bunch of repeats in the same draft. Its annoying when you have multiple same portraits on your team.Because I live in van down by the river...Comment
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