Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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  • DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    #61
    Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

    Originally posted by jpdavis82
    Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
    I don't think anything that makes you pick and choose who you scout is realistic. I understand it's a game and that there's supposed to be some kind of "risk/reward" in who you choose to scout. But like I said, it's a game and not real life where you have a pool of like 3000 guys you could possibly be scouting, there's maybe like 300.

    With M15 though, I felt like I could make it more realistic by just scouting letter grades for attributes relevant to the position and getting a general overview of what the player was but still with some mystery surrounding them. And it feels like that's the direction they may have been trying to head but went way too far and then tried to make up for it with the "true value" which is my biggest issue.

    I wouldn't mind the true value as much if that was the sole projection system and the CPU based their selections off of it rather than the arbitrary projections that now are pretty much completely meaningless. It just seems like, to me, you basically scout one attribute, know basically nothing about a player. Scout another attribute, know a tiny bit more about the player. Then scout the last attribute, and you still barely know anything about the player but you now know exactly where he falls in terms of the class without really knowing very much about him at all. The old system gave you the freedom to look for what you wanted and base your scouting off of that. Now it just seems like you're either playing a guessing game by scouting two attributes or knowing exactly what you're getting by scouting three which doesn't make any sense to me.

    Obviously this is the way scouting is going to be for this year but I really hope it doesn't last like this for any longer. If they were going to tweak it, I'd either get rid of the ability to scout true value or get rid the actual projections altogether and make sure the CPU drafts more based on the true value than those projections like the User would. There is no such thing like a "Diamond in the Rough" player with this system. Hopefully this gets tweaked before release or they are able to maybe at least get the option to use last years scouting instead.

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    • ryby6969
      Rookie
      • Aug 2008
      • 0

      #62
      Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

      The one thing that I really liked about scouting on Madden 15 was the fact that the letter grades could have huge disparities in actual ratings so even if a player had all A or B ratings he could be anywhere from average to great. Unless you actually spent the points to see you had to just hope. It was not a sure thing and I like that.

      Comment

      • ggsimmonds
        Hall Of Fame
        • Jan 2009
        • 11235

        #63
        Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

        Originally posted by ryby6969
        The one thing that I really liked about scouting on Madden 15 was the fact that the letter grades could have huge disparities in actual ratings so even if a player had all A or B ratings he could be anywhere from average to great. Unless you actually spent the points to see you had to just hope. It was not a sure thing and I like that.
        Exactly. I had a house rule where I never unlocked the numerical values and it made scouting and drafting much better.
        I drafted a RB with A in spd, agi, and acc only to find out his speed was 88 and his agility was 89.

        He wasn't a bust because he was still a productive back for me, but he was a disappointment.

        I think knowing the draft value removes the potential for busts.

        Comment

        • MajorSupreme
          MVP
          • Aug 2013
          • 1559

          #64
          Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

          Originally posted by jpdavis82
          Do you guys think the way scouting was in M15 was realistic? Where you knew every players attributes prior to the draft? Do you feel like you should know everything before the draft about a player and then there's no other factors to create risk for drafting them is simulation? The way it is now you don't know all their attributes and there's the risk they perform poorly at the combine no matter what the scouting grade shows. The draft Shop had is not the be all end all for how it works and not only that, they can still tune all of this before the game releases to make it more challenging.
          That's not how it worked at all. Hell, even if you managed to save up all of your scouting points to the offseason, trying to completely scout one rating (number value) for one player takes almost all of your points. You wouldn't know all attributes prior to draft, that's silly. Was it perfect last year? No way, but it's probably one of the best we've had.

          Comment

          • jpdavis82
            All Star
            • Sep 2005
            • 8788

            #65
            Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

            Originally posted by MajorSupreme
            That's not how it worked at all. Hell, even if you managed to save up all of your scouting points to the offseason, trying to completely scout one rating (number value) for one player takes almost all of your points. You wouldn't know all attributes prior to draft, that's silly. Was it perfect last year? No way, but it's probably one of the best we've had.
            Look forward to seeing how people feel about scouting once they actually are able to do it for themselves.

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #66
              Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

              Originally posted by jpdavis82
              Look forward to seeing how people feel about scouting once they actually are able to do it for themselves.
              Sorry man but scouting ain't gameplay lol

              It is not one of those things that may not look good but feels great when you play.

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #67
                Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                Originally posted by jpdavis82
                Look forward to seeing how people feel about scouting once they actually are able to do it for themselves.
                In your time with the scouting how many guys did you get to scout all the way to true value for? Not just for a single draft but just overall.

                Comment

                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8788

                  #68
                  Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                  Originally posted by DeuceDouglas
                  In your time with the scouting how many guys did you get to scout all the way to true value for? Not just for a single draft but just overall.
                  Unfortunately I can't give impressions just yet, hopefully soon. I can discuss things mentioned in the blog or other blogs only

                  Comment

                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #69
                    Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                    Originally posted by jpdavis82
                    Unfortunately I can't give impressions just yet, hopefully soon. I can discuss things mentioned in the blog or other blogs only
                    What? I'm calling shenanigans on this.

                    Scouting was discussed in the blog. He asked you a scouting question. Shop uploaded a scouting impressions blog.

                    Why can't you talk about it?

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #70
                      Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                      Originally posted by jpdavis82
                      Unfortunately I can't give impressions just yet, hopefully soon. I can discuss things mentioned in the blog or other blogs only
                      Okay. Can you talk about any of the combine stuff?

                      Comment

                      • jpdavis82
                        All Star
                        • Sep 2005
                        • 8788

                        #71
                        Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                        Originally posted by DeuceDouglas
                        Okay. Can you talk about any of the combine stuff?
                        Maybe, what's your question/s

                        Comment

                        • DeuceDouglas
                          Madden Dev Team
                          • Apr 2010
                          • 4297

                          #72
                          Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                          Originally posted by jpdavis82
                          Maybe, what's your question/s
                          Shop said:

                          SPD, STR, ACC, AGI, JMP all will be revealed via the 6 combine events that come in the off-season and right before the draft
                          So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

                          And then also:

                          Each player is also graded from 1-10 for their total Combine Report that is shown on the scouting screen as well once the combine week has arrived.
                          Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?

                          Comment

                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8788

                            #73
                            Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                            Originally posted by DeuceDouglas
                            Shop said:



                            So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

                            And then also:



                            Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?
                            Attributes are not revealed until after the draft.

                            Ok so for the combine, it shows you the results like this and it also shows you this combine information once you look at their player card during the draft. The 1-10 grade is like a median score of how they did at the combine. Combine grades will be on the far right when you're selecting a prospect and I believe the prospects are sortable by combine grade. Actually what you see here is the combine screen, and the player card behind it the way it looks during the draft. This particular prospect is a Prototype DT suited best for a base 4-3. He's the fastest DT in the draft, but he's only the 10th best in bench press. This is the interesting dichotomy that the combine presents you with this year, do you try to find a stronger DT who may not be as fast and build your defense to stop the run? Or do you try to utilize his speed and create a D-line that is more like Seattle?

                            Last edited by jpdavis82; 06-12-2015, 10:01 PM.

                            Comment

                            • charter04
                              Tecmo Super Bowl = GOAT
                              • May 2010
                              • 5740

                              #74
                              Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                              Originally posted by ggsimmonds
                              "One draft I drafted the #1 overall ranked player; WR 86OVR, a 83 OVR TE, 83 OVR DB, and a 77 FS. Those were my first 4 picks and my first 3 all had SS dev traits."

                              From the article he had 5 drafts and in two of those he did not even bother scouting. So actually 3 drafts and he managed this kind of draft??

                              Edit: Oh and the instant notification of a draftees overall is the exact opposite of what us sim guys have been wanting.

                              Why is seeing the overall as soon as you draft a guy bad? You already could do that in M15 by backing out of CFM and going back in after you make a pick
                              www.twitch.tv/charter04

                              https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                              Comment

                              • jpdavis82
                                All Star
                                • Sep 2005
                                • 8788

                                #75
                                Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                                Originally posted by charter04
                                Why is seeing the overall as soon as you draft a guy bad? You already could do that in M15 by backing out of CFM and going back in after you make a pick
                                Exactly, this just puts the information right at your fingertips so you're not backing in and out of menus while you're trying to possibly decide what to do with your next pick.

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