Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

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  • ggsimmonds
    Hall Of Fame
    • Jan 2009
    • 11235

    #76
    Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

    Originally posted by charter04
    Why is seeing the overall as soon as you draft a guy bad? You already could do that in M15 by backing out of CFM and going back in after you make a pick
    That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

    As to why we don't like it, it is not realistic. In real life it is something that should take years.

    Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

    Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.

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    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #77
      Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

      Originally posted by ggsimmonds
      That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

      As to why we don't like it, it is not realistic. In real life it is something that should take years.

      Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

      Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.
      This is where the dev trait comes into play, yes he could be a 82OVR WR in year one, but in year five he may be a 85. Whereas you could draft a 72 OVR WR in year one, and in year five he's a 90 because he has a superstar dev trait.

      Comment

      • ggsimmonds
        Hall Of Fame
        • Jan 2009
        • 11235

        #78
        Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

        Originally posted by DeuceDouglas
        Shop said:



        So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

        And then also:



        Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?
        Without inside information I could answer this just as well.

        The exact numerical value for those attributes are not revealed at the combine. What you get are measurements that are akin to the letter grades revealed by scouting points. From there it is a matter of matching up. An A in CIT may be 90, and a 4.3 40 would be a 95 speed. It is easier to match up the letter grades because those are values we are all familiar with, but the principal is the same.

        Combine grade: Its the physical attribute basically. Scouting unlocks intangibles, combine reveals physicals. Again it becomes a matchup game. Does a 8 on the combine grade lead to an 80 physical attribute? Do different positions weigh drills differently? Those are the answers I would like to know.

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        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #79
          Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

          Originally posted by jpdavis82
          This is where the dev trait comes into play, yes he could be a 82OVR WR in year one, but in year five he may be a 85. Whereas you could draft a 72 OVR WR in year one, and in year five he's a 90 because he has a superstar dev trait.
          That would be a valid point if those traits were hidden.

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          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #80
            Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

            Originally posted by ggsimmonds
            That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

            As to why we don't like it, it is not realistic. In real life it is something that should take years.

            Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

            Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.

            Yes obviously neither system is very sim. I was just comparing the two. It would take a complete overhaul of most of how Madden does all of ratings and the draft. Basically the whole CFM lol. To get a sim experience. I'm all for that but, I'm not going to hold my breath waiting on it
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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #81
              Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

              Originally posted by ggsimmonds
              That is something that I (and some other sim guys) have not liked. You should not immediately know whether you drafted a gem or a bust.

              As to why we don't like it, it is not realistic. In real life it is something that should take years.

              Take the Ravens for example. We drafted Jimmy Smith several years ago and after his first few years in the league some fans wondered whether or not he was a bust. Then he becomes our best defensive player and we realize he was actually a gem.

              Another example would be teams looking for franchise QBs. In Madden you know right away whether or not you found that guy to carry your team for the next ten years. In real life that knowledge takes time, and that not knowing makes future decisions difficult.
              Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

              Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
              Wishfull thinking though.
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              • ggsimmonds
                Hall Of Fame
                • Jan 2009
                • 11235

                #82
                Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                Originally posted by charter04
                Yes obviously neither system is very sim. I was just comparing the two. It would take a complete overhaul of most of how Madden does all of ratings and the draft. Basically the whole CFM lol. To get a sim experience. I'm all for that but, I'm not going to hold my breath waiting on it
                Agreed, but it was why I said the change in the reveal is the exact opposite of what some of us have been asking for.

                But Madden did completely redo the draft and scouting. They just did not do so in a way that I like (but I also recognize that Madden is not made solely for me )


                Originally posted by Skyboxer
                Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

                Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
                Wishfull thinking though.
                I posted something similar on one of the wishlist threads.

                Short version:
                Tie the ratings reveal to scouting. As it is after the draft how much you scouted a guy means nothing. I proposed a system where how much you scouted determines how many attributes you see heading into preseason. Then practice and preseason reveals the rest with the amount of reps needed determined by how much you originally scouted.

                Potential needs to be completely hidden, but after preseason or year 1 everything else is there as it is now.

                It does not require a complete overhaul of the way Madden handles ratings, just a overhaul of scouting, drafting, and preseason.

                Whats more is it allows for great ways to build on it. Adding coaching/scouting staffs could lead to a multiplier in how quickly things are revealed, late/early bloomers, that sort of thing.

                I don't think it would be unfriendly to casuals either. Most casuals (and even many sim guys) simulate the preseason anyway, so that and practice could be automated for them.

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #83
                  Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                  Originally posted by Skyboxer
                  Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

                  Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
                  Wishfull thinking though.
                  What's crazy is that if they simply provided that as a Commish option, hidden ratings I mean, it would instantly add more depth, even with all the other stuff still there. No overhaul needed, at least not now, just provide an option for a Commish to hide all numeric ratings or individual ones, we have already been told it's no problem to implement. Also take away the "sort" cheat where anyone can just sort by a specific rating and it's list them in order from highest to lowest or vice versa.

                  Comment

                  • jpdavis82
                    All Star
                    • Sep 2005
                    • 8788

                    #84
                    Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                    Originally posted by ggsimmonds
                    Agreed, but it was why I said the change in the reveal is the exact opposite of what some of us have been asking for.

                    But Madden did completely redo the draft and scouting. They just did not do so in a way that I like (but I also recognize that Madden is not made solely for me )



                    I posted something similar on one of the wishlist threads.

                    Short version:
                    Tie the ratings reveal to scouting. As it is after the draft how much you scouted a guy means nothing. I proposed a system where how much you scouted determines how many attributes you see heading into preseason. Then practice and preseason reveals the rest with the amount of reps needed determined by how much you originally scouted.

                    Potential needs to be completely hidden, but after preseason or year 1 everything else is there as it is now.

                    It does not require a complete overhaul of the way Madden handles ratings, just a overhaul of scouting, drafting, and preseason.

                    Whats more is it allows for great ways to build on it. Adding coaching/scouting staffs could lead to a multiplier in how quickly things are revealed, late/early bloomers, that sort of thing.

                    I don't think it would be unfriendly to casuals either. Most casuals (and even many sim guys) simulate the preseason anyway, so that and practice could be automated for them.
                    So are you saying that scouting doesn't matter? It definitely does, remember what Shop said about it and how when he didn't scout how poorly the draft went.

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #85
                      Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                      Originally posted by Skyboxer
                      Until Madden gets rid of the current rating system though (maybe to a hidden ratings system) this simply isn't happening.

                      Either they need to go to a hidden rating system or keep the ratings hidden and then slowly show us as the player gets more game time/ practice time in.
                      Wishfull thinking though.
                      This was actually in the game not that long ago. I remember you didn't get the actual attributes, you only got letter grades certain attributes of your rookies until the season started.

                      EDIT: It was Madden 12.

                      Comment

                      • N51_rob
                        Faceuary!
                        • Jul 2003
                        • 14805

                        #86
                        Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                        Originally posted by jpdavis82
                        So are you saying that scouting doesn't matter? It definitely does, remember what Shop said about it and how when he didn't scout how poorly the draft went.
                        So JP, in Madden 15 if you didn't scout and missed the draft the CPU still drafted pretty confidently. Maybe not smartly ex. you have a good-great starting QB, they draft one, but the one they drafted is atleast a competent enough player that he could start in a year or two.

                        Does the CPU drafting for a player draft like it did in Madden 15?
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                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8788

                          #87
                          Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                          Originally posted by N51_rob
                          So JP, in Madden 15 if you didn't scout and missed the draft the CPU still drafted pretty confidently. Maybe not smartly ex. you have a good-great starting QB, they draft one, but the one they drafted is atleast a competent enough player that he could start in a year or two.

                          Does the CPU drafting for a player draft like it did in Madden 15?
                          I only did a online draft, but I'm guessing yes, but it was probably tuned if there were bugs with it or anything.

                          Comment

                          • howboutdat
                            MVP
                            • Nov 2012
                            • 1908

                            #88
                            Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                            Originally posted by MajorSupreme
                            That's not how it worked at all. Hell, even if you managed to save up all of your scouting points to the offseason, trying to completely scout one rating (number value) for one player takes almost all of your points. You wouldn't know all attributes prior to draft, that's silly. Was it perfect last year? No way, but it's probably one of the best we've had.

                            Exactly , heck i even bought the extra scouting points package for my coach, and still couldnt scout 85 % of any of the drafts. Sometimes some statement made , makes me wonder if some who make the even played CFM last year. If you actually scouted the letter grade and then number grade, you werent going to get to scout very many people at all . On the other hand ,you could scout more people by just looking up letter grades, however , as mentioned before, there was a large enough variance in the letter grades and the actual number that they = that it really left you sort of guessing still. It created a good opportunity to really have guys overlooked early on in drafts. All these "drafts against just cpu" are never anything like a draft with 31 other owners either. Owners are much much smarter than the CPU will ever be when it comes to drafting.


                            Originally posted by jpdavis82
                            Look forward to seeing how people feel about scouting once they actually are able to do it for themselves.
                            No offense JP , i dont have to actually use it at this point to know how it will work, its already been broken down pretty clearly. Also , i know how it works in a league of 31 other players.With a system that only shows top 3 attributes , and showing true draft value, and guys being able to scout 85% of each draft, its pretty simple that it will become hard to find gems in later rounds. I know, cause ive played in a league with others for over 4 years. Its not really rocket science .I hate being punished for having a life outside of madden as well, and if i dont take time to scout every week, i get punished by losing scouting points. Thats just so bogus really, People have lives, offseason they have more time to scout since they arent already setting aside an hour to get a game in, in our busy lives we live.Just a total disconnect between EA and its consumers of CFM really.

                            Originally posted by DeuceDouglas
                            Shop said:



                            So does that mean they reveal the actual attributes or is it just the times that are revealed and you don't find out a players true SPD, STR, ACC, AGI, and JMP until they're drafted?

                            And then also:



                            Is the grade purely cosmetic or does it mean anything? And if so, what exactly does the grade represent? Is it just a grade on those physical attributes?

                            Let me explain how this will end up. Feel free to come back to this post in Sept and just check out if im right, im willing to bet ya money i am. After this game has been out alittle while, someone ( those peps who used to make the cheat sheets) will have spent enough time simming thru drafts, they will have a scale system set up and it will go alittle something like this :

                            Players 40 yard dash :

                            4.70 = 92 speed
                            4.60= 93 speed
                            etc.etc.etc.

                            There will be a new style of cheat sheet out . No it may not tell their dev rating, but you will have a pretty dang close,if not right on idea, of the exact number grade for all those attributes mentioned above that are going to be "showcased" thru combine. I liked it alot better in madden 15 , where you got the letter grade , and it was still a pretty good distance in numbers each letter stood for.Because as we know, speed and str kills in madden ,for certain positions. So be ready for a new style of cheat sheet.
                            Yup, i said it !



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                            • Primo80
                              Rookie
                              • Aug 2014
                              • 105

                              #89
                              Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                              I read the article. Im glad they worked on the draft, which is what it is. Not exciting, actually it's pretty unsurprising. They are just pounding those player ratings into the ground, piling more and more systems and interfaces and code on top, making player ratings more and more important. Throwing confidence and consistency on ratings to simulate week to week development and performance. Ratings tied to goals.

                              So as far as drafting, there's more risk and more instant satisfaction. The process of finding ratings is still the focus of scouting. Is it overhauled? I suppose you could say that. I mean, its a Madden overhaul.

                              Hopefully there is something innovative, a departure from the normal method of handling rookies, waiting for us to find out. Because why do you keep a rookie who doesnt have a decent overall, or a good development trait? Every scouting and drafting decision one makes, all culminate in a personnel decision that has already subconsciously been made. Speaking for myself, i already know where each rookie i draft fits on my team before the first preseason game. And thats because of his rating and nothing else.

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                              • StefJoeHalt
                                MVP
                                • Feb 2014
                                • 1058

                                #90
                                Re: Madden NFL 16 CFM Impressions Part 2 - Scouting and Drafting (MyMaddenPad)

                                Originally posted by howboutdat


                                Players 40 yard dash :



                                4.70 = 92 speed

                                4.60= 93 speed

                                etc.etc.etc.



                                There will be a new style of cheat sheet out . No it may not tell their dev rating, but you will have a pretty dang close,if not right on idea, of the exact number grade for all those attributes mentioned above that are going to be "showcased" thru combine. I liked it alot better in madden 15 , where you got the letter grade , and it was still a pretty good distance in numbers each letter stood for.Because as we know, speed and str kills in madden ,for certain positions. So be ready for a new style of cheat sheet.

                                No need..Madden release an article with this information already in it..the rating czar provided this info with a scale pre-built..ugh


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