We NEED to be able to CONTROL our CCM!

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  • Buckeyebrown
    Banned
    • May 2015
    • 59

    #61
    Re: We NEED to be able to CONTROL our CCM!

    Originally posted by EricFreakingBerry
    Exactly. I'm sorry, but without a way to tweak or control the simulation engine I NEED to edit players. I get absolutely sick of the horrible sim stats that get generated by this game, especially 5+ years into a CFM. 20 out of 32 starting quarterbacks become 99 OVR all tossing 4,500+ yards, starting and speedy TE's with 5.7 YPC averages, league leaders in sacks averaging 8-9 a year, multiple guys with 4-5 defensive TD's in a season, superstar kickers and punters are 72 OVR's while the rest are 40-60 OVR's.



    So without the ability to tweak some things in ratings, I have ZERO input on how the simulation of the game plays out. Hell, even editing may not fix those ridiculous stats, but at least it would let me TRY.



    The fact they have very rigid body/height/weight specifications for drafts, terrible equipment and features issues and sometimes horrible name combinations like Donald Donald, etc. all point toward allowing the user to edit details FREELY in CFM. I cannot believe we're still clamoring for it this year.

    Exactly. Especially since we had full control once before. But that is what happens when you go from a decent lead programmer to an arrogant ***hole who does not ACTUALLY listen to the players.

    Comment

    • Sheba2011
      MVP
      • Oct 2013
      • 2353

      #62
      Re: We NEED to be able to CONTROL our CCM!

      Originally posted by Buckeyebrown
      Exactly. Especially since we had full control once before. But that is what happens when you go from a decent lead programmer to an arrogant ***hole who does not ACTUALLY listen to the players.
      Calling out devs with childish name calling isn't going to get your point across, more likely it's going to get you banned. The dev's listen to the players more than you know. Their was outrage on here after it was announced no draft board was in CFM, and just the other day we find out they added one (sort of), and the reason they added it? Because of us. The feature you want most isn't fully in the game, it doesn't always mean that the dev's are lazy and just ignoring you. Sometimes there are reasons why they can't and don't add certain features to a game. But I'm sure none of this interests you.

      Comment

      • Buckeyebrown
        Banned
        • May 2015
        • 59

        #63
        Re: We NEED to be able to CONTROL our CCM!

        Ok point taken, HOWEVER, the number one most requested feature the past few years? Full control. They listen in somethings but they refuse to listen to the biggest things, like the extremely large amount of people who have been telling them to stop trying to make a sports game into an rpg and just give us full control. And that is what this thread is about.

        Comment

        • jshake8
          Banned
          • Jul 2014
          • 45

          #64
          Re: We NEED to be able to CONTROL our CCM!

          Is there someone we can complain to about this?

          I remember when they took this feature out of the game. That's right around when I stopped playing Madden and started playing 2k. It's unacceptable if this isn't in the game this year.

          Comment

          • haloofduty
            Pro
            • Aug 2008
            • 861

            #65
            Re: We NEED to be able to CONTROL our CCM!

            They took out editing in Madden 13. Have not played since. If the community has been asking for full control and editing draft classes for years then they should implement them. You cant use the casuals dont care angle. EVERYBODY who plays connected career would love these being implemented. Who doesn't want full control casual or not?

            Well full control needs to be reimplemented.

            Comment

            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21554

              #66
              Re: We NEED to be able to CONTROL our CCM!

              Originally posted by Yukon46
              And this is the reason I have been trying to get the attention of the Dev's to fix this before Madden 16 is Done done.

              If I recall right, when this was implemented in Madden 12... the convo I remember being said was...

              One Dev asked another dev how hard would it be to change editing to full editing (all options open).... ??

              The answer was a few minutes !!!!!
              Sure, opening the option can be done easily. The UI already exists, offline player editing already exists for Play Now, etc. etc.

              Opening the edit player option in CFM doesn't implement the sync-to-server logic for ratings changes to persist changes in the first place; that doesn't exist currently.

              Opening the option doesn't implement security for player editing in online franchise, to prevent any and all users from editing any team freely. For example, say a malicious user in your CFM decided to edit every player on your team to OVR 0. Just opening the option up allows him to do this, since by default anyone can edit any team if the option is just opened up free-for-all.

              Opening the option doesn't restrict player editing to just commissioners or implement a public-facing "Allow edit players" option for users joining CFMs to see.

              Opening the option doesn't ensure the user doesn't corrupt the CFM data server-side with faulty changes and wreck the franchise for all players involved.

              Just "opening the option" up doesn't fully implement player editing in a manner which this community would be happy with. It just opens up a whole 'nother can of worms for the dev team to deal with which they haven't budgeted for in this cycle.

              Comment

              • bucky60
                Banned
                • Jan 2008
                • 3288

                #67
                Re: We NEED to be able to CONTROL our CCM!

                Originally posted by CM Hooe
                Sure, opening the option can be done easily. The UI already exists, offline player editing already exists for Play Now, etc. etc.

                Opening the edit player option in CFM doesn't implement the sync-to-server logic for ratings changes to persist changes in the first place; that doesn't exist currently.

                Opening the option doesn't implement security for player editing in online franchise, to prevent any and all users from editing any team freely. For example, say a malicious user in your CFM decided to edit every player on your team to OVR 0. Just opening the option up allows him to do this, since by default anyone can edit any team if the option is just opened up free-for-all.

                Opening the option doesn't restrict player editing to just commissioners or implement a public-facing "Allow edit players" option for users joining CFMs to see.

                Opening the option doesn't ensure the user doesn't corrupt the CFM data server-side with faulty changes and wreck the franchise for all players involved.

                Just "opening the option" up doesn't fully implement player editing in a manner which this community would be happy with. It just opens up a whole 'nother can of worms for the dev team to deal with which they haven't budgeted for in this cycle.
                It has to be a couple of "if statements" to constrict full editing to offline CFM. Online commissioners may be a bit more work, but it might not be. You are making this sound like way more of a project than it really is. You have a better argument saying it ruins XP/goals. But then I don't care for XP goals and having full editing doesn't mean one has to use it.

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21554

                  #68
                  Re: We NEED to be able to CONTROL our CCM!

                  Originally posted by bucky60
                  It has to be a couple of "if statements" to constrict full editing to offline CFM. Online commissioners may be a bit more work, but it might not be. You are making this sound like way more of a project than it really is. You have a better argument saying it ruins XP/goals. But then I don't care for XP goals and having full editing doesn't mean one has to use it.
                  And you're attempting to unfairly marginalize it without having a full understanding of the problem or considering all possible side effects.

                  I admit I don't have a full understanding of the problem either, I don't work at Tiburon and I don't know their code base. I'm making a loosely-educated guess. In my brief chatting with Kolbe Launchbaugh at E3, wrangling a team of 150 people for a project on the scale of Madden NFL with as little time as they have every year is not easy, and I generally underestimate how much effort it takes for Tiburon to get something into the game, what from a budgeting, planning, implementation, art asset creation, and QA.

                  There isn't a "quick" fix to things with Madden, not if they want to do things right.

                  Comment

                  • Toupal
                    MVP
                    • May 2014
                    • 1296

                    #69
                    Re: We NEED to be able to CONTROL our CCM!

                    I keep on hearing about all these bugs if they allow us to edit players within CFM.

                    Madden 12 ( soon to be 4 year old game) allowed us to do it with no bugs. If anything it sounds like they are making up excuse or have taken a huge technological step back.

                    Regardless, I want to know what EA is doing with all the money they have made off of me, everyone else in Madden, and the people that fork out 1000's of dollars so they can stand a chance in MUT.

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21554

                      #70
                      Re: We NEED to be able to CONTROL our CCM!

                      Originally posted by Toupal
                      I keep on hearing about all these bugs if they allow us to edit players within CFM.

                      Madden 12 ( soon to be 4 year old game) allowed us to do it with no bugs. If anything it sounds like they are making up excuse or have taken a huge technological step back.
                      Madden 12 franchise mode also never touched the internet for anything whatsoever and had no concept of asynchronous multiplayer.

                      Connected Franchise is by that fact alone a more complex beast than anything Tiburon ever previously attempted with franchise mode from those older games.

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #71
                        Re: We NEED to be able to CONTROL our CCM!

                        Originally posted by CM Hooe
                        And you're attempting to unfairly marginalize it without having a full understanding of the problem or considering all possible side effects.

                        I admit I don't have a full understanding of the problem either, I don't work at Tiburon and I don't know their code base. I'm making a loosely-educated guess. In my brief chatting with Kolbe Launchbaugh at E3, wrangling a team of 150 people for a project on the scale of Madden NFL with as little time as they have every year is not easy, and I generally underestimate how much effort it takes for Tiburon to get something into the game, what from a budgeting, planning, implementation, art asset creation, and QA.

                        There isn't a "quick" fix to things with Madden, not if they want to do things right.
                        I admittedly don't have a full understanding of Madden code or design either, but I am also making an educated guess. If it takes that much effort to allow roster editing, then CFM was not designed very well. I've been involved in designing and writing enough very sophisticated software to know that a good design should make roster editing a doable change. In a good design, even XP/Goals could be made to change dynamically after a roster edit.

                        I'm a little sensitive about this. Even more now with what appears to be some very encouraging game play changes. Just makes me dislike XP/Goals and CFM that much more. Feel bad for me!!!! cause after the Kolbe/Shopmaster interview, the future doesn't look good for me.


                        Originally posted by CM Hooe
                        Madden 12 franchise mode also never touched the internet for anything whatsoever and had no concept of asynchronous multiplayer.

                        Connected Franchise is by that fact alone a more complex beast than anything Tiburon ever previously attempted with franchise mode from those older games.
                        Seems very short sighted of the original CCM design team to create something so limited.
                        Last edited by bucky60; 06-22-2015, 03:37 PM.

                        Comment

                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18198

                          #72
                          Re: We NEED to be able to CONTROL our CCM!

                          Originally posted by bucky60
                          Much of the resources that they have put into CFM the last couple of years has been to REDO features. They have REDONE scouting and XP/Goals 2 or 3years in a row now. They have not really added much. I'll give them Owner Mode that they added, but that was somewhat shallow and arguably broken with the financials.

                          They really have not done much to CFM.
                          I agree. Someone correct me if I'm wrong, but M16 will be the 4th year of CFM, correct? Either way I'm struggling to name any SIGNIFICANT improvements since the mode has been introduced. Sure they have tweaked and redone some things, but I certainly don't see 3 or 4 years worth of improvements when I play.
                          Originally posted by CM Hooe
                          I generally fall in the "bring back player editing" side of things, but for fun, a devil's advocate argument:

                          The ability to edit any and every player in the league, especially player ratings, is "not sim".

                          Discuss.
                          Some people may think that the guys who are Pro Editing want to build Super Teams and things of that nature, but that's simply not true... Although I'm sure some people would abuse it, but if it's offline what's the big deal, honestly?

                          For me I want to mainly use it to rename players or give players who are playing well/bad in real life a bump/hit. Take NBA 2k15 for example. I was playing as the Pelicans and when Hassan Whiteside started playing so well for the Heat I was able to edit him from the mid 60's to the high 70's (the same rating that 2k updated him to) mid-way through my first season.

                          Also, EA doesn't have the greatest track record when it comes to their own ratings/traits. Imagine how many complaints could have been squashed last year if we could fix WR's speed dropping to the 50's and 60's bc they missed their catch goal or give drafted QB's the Throw Ball Away Trait to help with the sack issue.

                          Most people aren't trying to break or take advantage of the game here. They just want players to play more like themselves without starting over.
                          My 2K17 Boston Celtics MyLeague

                          Alabama Crimson Tide
                          Green Bay Packers
                          Boston Celtics

                          New Orleans Pelicans

                          Comment

                          • gr18
                            MVP
                            • Sep 2007
                            • 2312

                            #73
                            Re: We NEED to be able to CONTROL our CCM!

                            Originally posted by bucky60
                            I admittedly don't have a full understanding of Madden code or design either, but I am also making an educated guess. If it takes that much effort to allow roster editing, then CFM was not designed very well. I've been involved in designing and writing enough very sophisticated software to know that a good design should make roster editing a doable change. In a good design, even XP/Goals could be made to change dynamically after a roster edit.

                            I'm a little sensitive about this. Even more now with what appears to be some very encouraging game play changes. Just makes me dislike XP/Goals and CFM that much more. Feel bad for me!!!! cause after the Kolbe/Shopmaster interview, the future doesn't look good for me.




                            Seems very short sighted of the original CCM design team to create something so limited.
                            I hear you.It makes me want to just play '12 or even break out the ps2 and play '05 or something because despite the gameplay,a worthwhile franchise mode is a must for me.

                            Comment

                            • edgevoice
                              MVP
                              • Sep 2008
                              • 1199

                              #74
                              Re: We NEED to be able to CONTROL our CCM!

                              I've been away from this board for quite some time, since I realized that Connected Careers meant the death of Offline Franchise Mode as we knew it. It's been Madden 12 for me with updated rosters for the past 3 1/2 years.

                              I'm amazed at the fact that so many gamers are still fighting the good fight in an attempt to bring back player customization, working sliders, playcall screen based on pre-set gameplan and substitution packages that actually save. Cheers to all who continue to fight that good fight.

                              I'm even more amazed that XP, storylines, twitter feeds, in-game player challenges{gain so many yards in this game, complete so and so passes in a row, etc} have been deemed more important than basic core functions of real football.

                              In my humble opinion, the only way to fix these issues is to, once again, separate offline and online franchise modes, unless EA decides to release a playable version of head coach. For me, it's yet another year of M12...

                              Comment

                              • Jarodd21
                                Hall Of Fame
                                • Dec 2010
                                • 10556

                                #75
                                Re: We NEED to be able to CONTROL our CCM!

                                Originally posted by jeremym480
                                I agree. Someone correct me if I'm wrong, but M16 will be the 4th year of CFM, correct? Either way I'm struggling to name any SIGNIFICANT improvements since the mode has been introduced. Sure they have tweaked and redone some things, but I certainly don't see 3 or 4 years worth of improvements when I play.

                                Some people may think that the guys who are Pro Editing want to build Super Teams and things of that nature, but that's simply not true... Although I'm sure some people would abuse it, but if it's offline what's the big deal, honestly?

                                For me I want to mainly use it to rename players or give players who are playing well/bad in real life a bump/hit. Take NBA 2k15 for example. I was playing as the Pelicans and when Hassan Whiteside started playing so well for the Heat I was able to edit him from the mid 60's to the high 70's (the same rating that 2k updated him to) mid-way through my first season.

                                Also, EA doesn't have the greatest track record when it comes to their own ratings/traits. Imagine how many complaints could have been squashed last year if we could fix WR's speed dropping to the 50's and 60's bc they missed their catch goal or give drafted QB's the Throw Ball Away Trait to help with the sack issue.

                                Most people aren't trying to break or take advantage of the game here. They just want players to play more like themselves without starting over.
                                This is pretty how I use the edit feature. I definitely like to tweak breakout players throughout the season from real life. I've started my franchise all the way over so I can update a breakout player because he was garbage in my franchise from the beginning of the season ratings. Sucks having to do that. Being able to edit players during your franchise eliminates that. I miss this feature a lot and I really hope it returns by next year.
                                https://forums.operationsports.com/f...n-sliders.html

                                PSN: Jarodd21

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