Computer using custom playbooks in CFM

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  • mooch49
    Pro
    • Oct 2003
    • 915

    #31
    Re: Computer using custom playbooks in CFM

    Originally posted by SwaggerCoach
    I get into the game and then it quickly crashes.

    I might play around with it tonight to make sure enough settings are different.

    Thanks for the idea though - the game does play totally differently when it's working


    Sent from my iPhone using Tapatalk
    It can be a pain especially when doing it the first few times and certainly is an incovenience, but once you get the hang of it, it becomes second nature.

    Sent from my SM-G920V using Tapatalk

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    • mooch49
      Pro
      • Oct 2003
      • 915

      #32
      Re: Computer using custom playbooks in CFM

      Streaming cowboys/49ers

      Sent from my SM-G920V using Tapatalk

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      • vannwolfhawk
        MVP
        • Jun 2009
        • 3412

        #33
        Re: Computer using custom playbooks in CFM

        Originally posted by SwaggerCoach
        I think I figured out something big. (Might also explain why the Arizona CPU ran on you so much):

        When editing a playbook, make sure all of the situationals are filled out (1st down, 2nd, 3rd, 4th, red zone, 2 min offense, etc).

        I just downloaded an awesome playbook but when I played against the CPU, they ran the ball in a lot of stupid situations.

        Pulled up the playbook and sure enough, they had only a few run plays here and there for most of their situations...even 3rd and long!

        Testing now to see if the CPU passes more.


        Sent from my iPhone using Tapatalk
        Yes this is key. If these are done properly (will be time consuming) it could be a game changer. I don't have 15 anymore but isn't there a slider for run versus pass etc? I know there used to be but not sure if that was in 15 or older games? That could factor in as well with coaching sliders and playbooks along with properly rated down and distance situations star rated appropriately to see a bigger difference in run versus passing teams... I'm so excited to try this in 2 weeks!!! After testing new CPU AI play calling 1st that is but I can't imagine they did much in this area as it's been the same for years.
        Last edited by vannwolfhawk; 08-13-2015, 06:26 PM.
        Basketball Playbooks
        http://www.nextplayhoops.com

        Comment

        • SwaggerCoach
          MVP
          • Oct 2011
          • 1342

          #34
          Re: Computer using custom playbooks in CFM

          Originally posted by vannwolfhawk
          Yes this is key. If these are done properly (will be time consuming) it could be a game changer. I don't have 15 anymore but isn't there a slider for run versus pass etc? I know there used to be but not sure if that was in 15 or older games? That could factor in as well with coaching sliders and playbooks along with properly rated down and distance situations star rated appropriately... I'm so excited to try this in 2 weeks!!! After testing new CPU AI play calling 1st that is but I can't imagine they did much in this area as it's been the same for years.
          I agree! We could have a community set of playbooks for each team/playstyle. That would be awesome.

          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #35
            Re: Computer using custom playbooks in CFM

            Originally posted by SwaggerCoach
            I agree! We could have a community set of playbooks for each team/playstyle. That would be awesome.
            Can you check if there is a coaching slider with run versus pass?
            Basketball Playbooks
            http://www.nextplayhoops.com

            Comment

            • mooch49
              Pro
              • Oct 2003
              • 915

              #36
              Re: Computer using custom playbooks in CFM

              Originally posted by vannwolfhawk
              Can you check if there is a coaching slider with run versus pass?
              I believe those sliders were only on Maddens prior to 13. The one thing about this workaround is you won't be able to change the schemes and stuff like that because the characters you create besides your own are players. Coaches and owners can only edit them. If you did a 32 team control with all coaches or owners then you would be able to edit the schemes. You can't do both, unfortunately.

              Sent from my SM-G920V using Tapatalk

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              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #37
                Re: Computer using custom playbooks in CFM

                I remember coming across this workaround back right after CFM was introduced on the 360. It can be a complete game changer, especially now that I think they took off or greatly expanded the limit on the amount of plays a given situation can hold. I would have done it but 32-team control was already time consuming as hell and to pile on this with how long it takes to switch profiles I just couldn't do it. One thing I always noticed and I'm sure is still the case with CPU playbooks is that pretty much every team only seems to use like half their playbook. Every situation only has I think 20 plays and the majority of them are stacked with slants, sticks, and curls out of different sets. GamePlan could be an absolutely great feature if they'd just put time and effort into it for each team.

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                • SwaggerCoach
                  MVP
                  • Oct 2011
                  • 1342

                  #38
                  Re: Computer using custom playbooks in CFM

                  I'm going to boot it up again tonight vannwolf - anything else you want me to check?


                  Sent from my iPhone using Tapatalk

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                  • mooch49
                    Pro
                    • Oct 2003
                    • 915

                    #39
                    Re: Computer using custom playbooks in CFM

                    On deciding what kind of player to create for the computer, here are the effects.

                    1) QB- ideally this is what you want the character to be because usually it'll be a third stringer and you won't have to worry about being interfered with. But should a created qb come in, it usually be for field goals being he is the holder. In this case, you have to kick the fg for the computer.

                    2) For every other position, try to create a player that is low on the depth chart. Should the player get into the game, you'll have to pick the computers play.

                    These instances won't happen very much, especially if you are able to create a 3rd string qb. But should they arise, that's when you'll have to take control of the second controller.

                    Sent from my SM-G920V using Tapatalk

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                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #40
                      Re: Computer using custom playbooks in CFM

                      It took me a while to figure it out but it works well on X1. I'm playing the Eagles with the Oregon playbook and they are looking like a Chip Kelly team.

                      Comment

                      • therizing02
                        MVP
                        • Apr 2003
                        • 4176

                        #41
                        Re: Computer using custom playbooks in CFM

                        I've been waiting since M11 (prepatch) for something like this. Prepatch we could assign custom play books to the he CPU and it was a big game changer. Post patch it wouldn't work.

                        Great find!

                        Comment

                        • mooch49
                          Pro
                          • Oct 2003
                          • 915

                          #42
                          Re: Computer using custom playbooks in CFM

                          Originally posted by aholbert32
                          It took me a while to figure it out but it works well on X1. I'm playing the Eagles with the Oregon playbook and they are looking like a Chip Kelly team.
                          Yeah it's very difficult to explain. You kinda have to fool around for awhile, get a feel for the process. But once you figure it out, you'll love it. Too bad M15 has that sack issue. If it didn't, these opposing quarterbacks would get the ball down the field more. But hopefully that's fixed in 16 and we can get a community to work on each teams playbook now that we have this workaround. Not perfect, but satisfying nonetheless.

                          Sent from my SM-G920V using Tapatalk

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                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #43
                            Re: Computer using custom playbooks in CFM

                            So there is no way to do 32 team control and apply this and be able to adjust schemes for each team? I realize that's quite the undertaking but worth it in the end. I'm not sure I'd assign 32 teams all different playbooks but to be able to create and tweak 10 solid playbooks that you could apply to multiple similar playing style teams. Maybe set as realistic as possible for top 12 teams then have a few that you can assign to a few teams. Obviously eagles are one that needs their own style. I'm just thinking out loud what I'd probably do here. Lol sorry...
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • vannwolfhawk
                              MVP
                              • Jun 2009
                              • 3412

                              #44
                              Re: Computer using custom playbooks in CFM

                              It would be cool to get pgaither84 on a few books. :-)
                              Basketball Playbooks
                              http://www.nextplayhoops.com

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #45
                                Re: Computer using custom playbooks in CFM

                                Originally posted by vannwolfhawk
                                So there is no way to do 32 team control and apply this and be able to adjust schemes for each team? I realize that's quite the undertaking but worth it in the end. I'm not sure I'd assign 32 teams all different playbooks but to be able to create and tweak 10 solid playbooks that you could apply to multiple similar playing style teams. Maybe set as realistic as possible for top 12 teams then have a few that you can assign to a few teams. Obviously eagles are one that needs their own style. I'm just thinking out loud what I'd probably do here. Lol sorry...
                                Maybe I'm not understanding what you are saying but you can use the playbooks for all 32 teams in 32 team control. All you need to do is download the playbooks to each profile. You would have to constantly hire and fire coaches and cut your created player depending on what team you are controlling.

                                That is a bit of an annoyance but the difference in playcalling by the CPU is worth it.

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