Great point. The regression model seems to be working correctly. It's the sim stats that are pushing it this way. Giving up 30 sacks a year, then yea, they should regress. A QB throws 90 picks a year, we would expect regression, same holds true here.
Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Great point. The regression model seems to be working correctly. It's the sim stats that are pushing it this way. Giving up 30 sacks a year, then yea, they should regress. A QB throws 90 picks a year, we would expect regression, same holds true here.Check out my Tampa Bay Buccaneers CFM Thread.
You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes. -
Re: Madden NFL 16 Patch Available Now, Roster Update Scheduled For Friday
exactly, there are 2 guys in stock roster 95 or over. A guy from my league just simmed 3 seasons and said there are 30 players on teams at 95 or over speed and 6 sitting in FA....This wasnt touchedComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
The rookie speed issue perplexes me. Are the rookies generated by an algorithm, or were they made one at a time by the devs? If they were made one at a time by the devs (which sounds tedious, but only slightly more tedious than a Madden gamer having to check his own Trade Block), then how did we get so many rookies with too much speed? I just wonder how this stuff gets by testing, and how the Ratings Czar gives his blessing to these rookie classes.
It just seems like alot of these things would be a walk in the park, formulaic, tried and true after 30 years.
Seems like these guys would have a firm grasp of the Bell curve, standard deviation, etc. And that they'd have one or two guys that could eyeball a fictional draft class and have a pretty good idea of if it was realistic and useable, just like a farmer can eyeball a crop for 5 seconds and know how close to harvest it is, a scout can watch 2-3 pitches from a pitcher and have a good idea of if he's worth scouting further, or a detective can look at a crime scene and see things that the everyday person would miss. Do all of these professions make mistakes? Yes. But the good ones learn from their own mistakes and come up with a process to prevent silly mistakes, and good organizations find a way to capture knowledge so that there's a continuity of wisdom that is kept in spite of staff turnover.
Football/sports video games are not a novel idea anymore. It's an established industry that's been around for the entire lifetimes of many of the staff.
I'm not pissed. I'm not a Madden-*****. I've been playing Madden since the very first version. I'm just continually surprised and some of the basic stuff that slips through the cracks on an annual basis.Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
This is encouraging to me because I think it'll be a lot more realistic in leagues where all the games are played.PSN: Maserati_Bryan17Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
The issue is that left tackles (and right tackles to a lesser extent, but it's mostly left tackles) are allowing a disproportionately high number of sacks relative to other starting offensive linemen.
The total number of sacks allowed is actually pretty solid at a glance, but teams' left tackles are allowing too many sacks. For example, in one given sim, the Cowboys allowed 32 total sacks, but Tyron Smith allowed 12 of them. Washington Post credits Tyron Smith with six sacks allowed in 2014 and he's never allowed double-digit sacks in his career per that source. Another example: Browns LT Joe Thomas - probably the premier left tackle in the league - allowed 13 sacks in the same simulated season (with PBK of 96 following the season); he's never allowed more than six sacks in his career, per Washington Post.
The extreme example: for the Rams, they allowed 60 sacks as a team in one sim I did, and Greg Robinson allowed 41 sacks by himself. No other player on the team allowed more than 9.
Combine this with a component of Game Prep where an offensive tackle will automatically regress if he allows too many sacks in a game. For example, Greg Robinson will automatically lose four points in Pass Blocking permanently if he allows four sacks in a game. The amount of regression may be tied to Consistency; the Rams' right tackle, Rob Havenstein, also allowed four sacks in a single game once this sim, and he lost five points on Pass Blocking instead of four. It appears that three sacks allowed is the threshold for any ratings penalty, so an OL can allow 0, 1, or 2 sacks in a game and be fine.
Going back to Greg Robinson allowing 41 sacks in a season - that's a little over 2.5 sacks a game. In a second sim I did, he allowed at least 3 sacks in 8 games, and in two games allowed more than 6 sacks individually. So he's getting hit with PBK ratings penalties at least eight times in the season.
That's the reason we're seeing the tackles regress so much - they are allowing a ton of sacks individually, and the game is penalizing them for that.
For frame of reference - Washington Post credits Vikings LT Matt Kalil, one of the worst current starting tackles in the NFL by consensus, with 13.75 (.75?) sacks allowed in 2014. Unfortunately sortable real-world individual OL stats are proving really hard for me to find.
If I were to take a stab at what the long-term effects of this would be - CPU teams are going to be at the mercy of the sim engine with respect to developing young offensive tackles, and any who don't perform in the game sims are going to probably discarded quickly on account of the extreme PBK regression. The LTs who already have high ratings, though allowing too many sacks, will probably maintain their ratings more often than not because they mostly won't ever hit the single-game sacks allowed thresholds to incur ratings penalties.
You said it way better then me lol..next time I'll just do my little research then not post and wait for u to say it 100 times better lol
Sent from my broken iPhone using my data I can't affordRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
No joke. People have tested. The workaround is annoying, but 32 team control will fix it. Do it once and you won't againComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Does anyone know whether regression in the "injury" rating is tied to the injuries that occur there?
I did a test run cfm season with RGIII. He made it through 17 weeks of the season without missing a game for injury (he left 4 or 5 early) and I was putting all XP into injury rating, raising it from 77 to 83.
RGIII broke a collarbone in week 17 and the. Started the next season back down at 77. Ironically, Giovani Bernard also broke a collarbone in week one, but his injury rating wasn't affected.
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Any success downloading rosters etc ?Hook EMComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
No.
Trying to get some for my online CFM but may just start with stock rosters and have guys make their own cuts. Kinda realistic anyway if you ask me.PSN: Maserati_Bryan17Comment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Success is temporary - Loyalty means forever
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#SimWorldSports #SeeTheGameBeTheGameComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
How long is it taking you guys to download? Mine says 108 minutes
Sent from a stoner in New OrleansComment
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday
Bummer 😯.. I guess we'll wait.Hook EMComment
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