Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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  • STEVE42_
    Rookie
    • Aug 2015
    • 7

    #211
    I'm sorry if it has already been answered but why is the XP gained in franchise mode so low compared to previous years? Is this something that needs to be patched? I don't see a fix for that listed in the notes above, I played 3 years and had Matt Barkley as my QB and won back to back MVP's with him in year 2-3 and broke the single season TD record with him in year 3 and the highest rating I got him to was an 80 after year 3.

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    • DKBattousai
      Rookie
      • Sep 2015
      • 29

      #212
      Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

      Agreed with Steve42, is there any news on XP gain? I feel the XP current year is really tough to improve a team, let alone a single player. I apologize if it was mentioned again, I'm at work so I couldn't read as much as I liked.
      Last edited by DKBattousai; 09-09-2015, 12:54 PM. Reason: Previous post needed to be edited cause someone already mentioned it.

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      • IcedCoffee1983
        Banned
        • Jul 2015
        • 836

        #213
        Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

        So to be clear, the following 6 things are still un-fixed?

        -LT's still regress PBK severely because they give up a lot of sacks in simmed games. So the excessive sacks in simmed games still causes excessive LT regression. (This is frustrating since the notes say they fixed it, but clearly they did not. All CPU controlled teams will have severe LT regression since I sim all CPU games in a CFM)

        -Auto-Sub sliders work perfect in "Play Now" but do not work in CFM, even if set exactly the same as in Play Now (has been like this for years, I'm amazed it's still un-fixed). So even if you set Auto-subs how you want in CFM, the auto-subs behave as if they. are at default, like you haven't changed anything. This has been this way since M12 or M13 at least. This is as perplexing as when the wind arrow pointed backwards for 3 years which they only finally fixed last year...FIX AUTO-SUBS ALREADY!

        -Camera settings (like turning off tackle cone and zoom settings) do not save. So you have to turn them off each time. (this is minor but still super annoying)

        -Rookies in draft classes still have inflated speed ratings. (this is also frustrating since they fixed inflated Deep Acc rookie ratings for QB's in draft classes but neglected to fix Speed) (supposedly they will fix this on Friday by scaling up the stock roster to have higher speeds to match Rookie Classes, if this is the case I guess that's OK.... but it also means we are still waiting to start a CFM)

        -XP and FG kicks are still glitched, I don't see it in the patch notes. Occasionally when I hit full power on the kick meter, the football goes flying off to the side as if someone blocked it, and I miss the FG.

        -Is XP gained still very low? I haven't bothered to go far in a CFM since they told us not to, but I keep seeing people say that the XP they're earning is very low so thus its hard to progress players.
        Last edited by IcedCoffee1983; 09-09-2015, 12:57 PM.

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        • lopey986
          Rookie
          • Apr 2010
          • 229

          #214
          Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

          Originally posted by niles08
          The attached image is the one that I have for a base roster? It's the one that was released with the game.
          Pretty much all of those guys suck and are special teams track stars. I don't really see any problem with that unless you're able to insert them at WR and have them catch every single pass. They all basically look like prime Devin Hester to me.

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          • howboutdat
            MVP
            • Nov 2012
            • 1908

            #215
            Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

            Originally posted by niles08
            The attached image is the one that I have for a base roster? It's the one that was released with the game.
            Thanks , correction 2 players with 97 speed.
            Yup, i said it !



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            • The JareBear
              Be Good To One Another
              • Jul 2010
              • 11560

              #216
              Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

              Does anybody have confirmation from anyone at EA that Friday's roster will change anything with speed
              "Successful people do not celebrate in the adversity or misfortune of others."

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              • booker21
                MVP
                • Jun 2003
                • 4928

                #217
                Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                Originally posted by The JareBear
                Honest question

                Instead of rising speed on stock rosters why not just tune the draft classes to be lower?
                this may be harder to do than what we think. they took the easy route i guess.
                English, is not my first language.

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                • Danimal
                  MVP
                  • Mar 2003
                  • 2198

                  #218
                  Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                  Originally posted by CM Hooe
                  It appears the Defensive Holding slider still does not stick when manually adjusted or when changed via the Import Custom Sliders option.
                  I'd like to say unbelievable but that would by hyperbole.
                  <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

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                  • roadman
                    *ll St*r
                    • Aug 2003
                    • 26339

                    #219
                    Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                    8:46 mark.

                    They can fix speed in roster updates.

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/nJlg4SKHfy8" frameborder="0" allowfullscreen></iframe>

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                    • booker21
                      MVP
                      • Jun 2003
                      • 4928

                      #220
                      Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                      Originally posted by redsfan4life
                      Joe Thomas had 99 pass block still in year 3.

                      Trent Williams had 91 pass block still in year 3.

                      I dunno. I wonder if it's better if you play every game..hoping so for my online CFM!
                      I think the problem is not player development, is that the sim engine sim way to many sacks. several times i saw 12 sacks being simulated. Since there are sacks, some OL has to allowed them. It´s a chain reaction.
                      English, is not my first language.

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                      • althor
                        Rookie
                        • Sep 2015
                        • 291

                        #221
                        Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                        I simmed a season pre-patch Mariotta took a huge drop in overall. As I was looking through his attributes I saw his AWARENESS had dropped down to 4 in one season which was the number 1 cause of his overalls dropping so drastically. I just simmed a season and Mariotta dropped from 60-55 AWARENESS. Reloaded and simmed again and he dropped from 60-57, so seems that crazy regression issue was fixed.

                        I am really disappointed that they didnt fix the RESIGN issue. You still cannot resign your players until OFFSEASON and you have 1 chance to sign them.

                        The moral to the story is, this will be the last time I purchase Madden new. I will wait a month or so after release date and let them get all the bugs worked out before I bother. If they want to release unfinished products so they can meet deadlines, that is up to them, but I won't be one of those throwing money at them to do it.

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                        • CanOfCornCobb
                          Banned
                          • Sep 2013
                          • 525

                          #222
                          Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                          Originally posted by jgarrett
                          Has anyone been able to check if the in game drive goals issued has been fixed or not?
                          I feel like this is the most important question atm and the main reason why the patch was dropped so quickly, but everyone seems interested in player speed. Not to say player speed isnt a problem, but CFM will still be unplayable if the drive goals/player confidence issue hasnt been fixed. And by fixed I dont mean capping ratings at 99 like the patch notes indicate.
                          Edit: after re-reading it says they capped confidence at 100 to eliminate those short term boosts. to me it sounds like players were able to achieve confidence above 100 which was the main cause of the attribute boosts. dont quote me on this, but that's how i interpret it.
                          Last edited by CanOfCornCobb; 09-09-2015, 01:08 PM.

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                          • SwagBoutDatMaddenLfe
                            Rookie
                            • Jun 2015
                            • 137

                            #223
                            Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                            Im thinking that even with current rosters the speed issue can be managed by manipulating the speed threshold up until it plays a bit more balanced.
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                            • jgarrett
                              Pro
                              • Feb 2003
                              • 866

                              #224
                              Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                              Originally posted by CanOfCornCobb
                              I feel like this is the most important question atm and the main reason why the patch was dropped so quickly, but everyone seems interested in player speed. Not to say player speed isnt a problem, but CFM will still be unplayable if the drive goals/player confidence issue hasnt been fixed. And by fixed I dont mean capping ratings at 99 like the patch notes indicate.
                              Thank you. I just don't understand why nobody has checked this yet.

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                              • DCEBB2001
                                MVP
                                • Nov 2008
                                • 2569

                                #225
                                Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

                                Originally posted by roadman
                                8:46 mark.

                                They can fix speed in roster updates.

                                <iframe src="https://www.youtube.com/embed/nJlg4SKHfy8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                                There is so much wrong with 8:46 onward.

                                1. 40 times should NEVER equate to the SPD rating. EVER.

                                2. You can get 40 time data for veterans in the league, if you have access to the right data from legitimate sources.

                                3. SPD regression is nowhere near as bad as these guys think it is. In the population of every NFL player to play since 1999, the average amount of SPD lost is about 0.005 seconds for every year in the league. That means that after 10 seasons, a player will only lose, on average, about 0.05 seconds on a 40 time. I have data to back that up.


                                These guys desperately need better data and a better methodology for rating that attribute in particular.
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